Cache shaders having useIsOpaqueWorkaround

Test: Confirm shaders generated, and no cache misses on maps open/close

Bug: b/191439967

run every combo of texture, external texture, and external texture with
F16 color type with both regular image layers and specially clipped
image layers.

Change-Id: I7649cdb4f19d7c7d8713f016ed77c91cbc60a38d
1 file changed