Leon Scroggins III | b9216dc | 2021-03-08 17:19:01 -0500 | [diff] [blame] | 1 | /* |
| 2 | * Copyright 2021 The Android Open Source Project |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
Leon Scroggins III | b9216dc | 2021-03-08 17:19:01 -0500 | [diff] [blame] | 16 | #include "Cache.h" |
| 17 | #include "AutoBackendTexture.h" |
| 18 | #include "SkiaRenderEngine.h" |
| 19 | #include "android-base/unique_fd.h" |
| 20 | #include "renderengine/DisplaySettings.h" |
| 21 | #include "renderengine/LayerSettings.h" |
| 22 | #include "ui/GraphicBuffer.h" |
| 23 | #include "ui/GraphicTypes.h" |
| 24 | #include "ui/PixelFormat.h" |
| 25 | #include "ui/Rect.h" |
| 26 | #include "utils/Timers.h" |
| 27 | |
Nathaniel Nifong | b9f27ef | 2021-04-01 16:44:12 -0400 | [diff] [blame^] | 28 | #include <android/hardware_buffer.h> |
| 29 | |
Leon Scroggins III | b9216dc | 2021-03-08 17:19:01 -0500 | [diff] [blame] | 30 | namespace android::renderengine::skia { |
| 31 | |
Nathaniel Nifong | b9f27ef | 2021-04-01 16:44:12 -0400 | [diff] [blame^] | 32 | namespace { |
Nathaniel Nifong | 4fc750d | 2021-03-19 11:37:36 -0400 | [diff] [blame] | 33 | // Warming shader cache, not framebuffer cache. |
| 34 | constexpr bool kUseFrameBufferCache = false; |
| 35 | |
Nathaniel Nifong | b9f27ef | 2021-04-01 16:44:12 -0400 | [diff] [blame^] | 36 | // clang-format off |
| 37 | // Any non-identity matrix will do. |
| 38 | const auto kScaleAndTranslate = mat4(0.7f, 0.f, 0.f, 0.f, |
| 39 | 0.f, 0.7f, 0.f, 0.f, |
| 40 | 0.f, 0.f, 1.f, 0.f, |
| 41 | 67.3f, 52.2f, 0.f, 1.f); |
| 42 | // clang-format on |
| 43 | // When choosing dataspaces below, whether the match the destination or not determined whether |
| 44 | // a color correction effect is added to the shader. There may be other additional shader details |
| 45 | // for particular color spaces. |
| 46 | // TODO(b/184842383) figure out which color related shaders are necessary |
| 47 | constexpr auto kDestDataSpace = ui::Dataspace::SRGB; |
| 48 | } // namespace |
| 49 | |
Nathaniel Nifong | 4fc750d | 2021-03-19 11:37:36 -0400 | [diff] [blame] | 50 | static void drawShadowLayers(SkiaRenderEngine* renderengine, const DisplaySettings& display, |
| 51 | sp<GraphicBuffer> dstBuffer) { |
Leon Scroggins III | b9216dc | 2021-03-08 17:19:01 -0500 | [diff] [blame] | 52 | // Somewhat arbitrary dimensions, but on screen and slightly shorter, based |
| 53 | // on actual use. |
| 54 | FloatRect rect(0, 0, display.physicalDisplay.width(), display.physicalDisplay.height() - 30); |
| 55 | LayerSettings layer{ |
| 56 | .geometry = |
| 57 | Geometry{ |
| 58 | .boundaries = rect, |
| 59 | .roundedCornersCrop = rect, |
| 60 | }, |
Nathaniel Nifong | 4fc750d | 2021-03-19 11:37:36 -0400 | [diff] [blame] | 61 | // drawShadow ignores alpha |
Leon Scroggins III | b9216dc | 2021-03-08 17:19:01 -0500 | [diff] [blame] | 62 | .shadow = |
| 63 | ShadowSettings{ |
| 64 | .ambientColor = vec4(0, 0, 0, 0.00935997f), |
| 65 | .spotColor = vec4(0, 0, 0, 0.0455841f), |
| 66 | .lightPos = vec3(370.508f, -1527.03f, 1650.f), |
| 67 | .lightRadius = 2200.0f, |
| 68 | .length = 0.955342f, |
| 69 | }, |
Nathaniel Nifong | b9f27ef | 2021-04-01 16:44:12 -0400 | [diff] [blame^] | 70 | // important that this matches dest so the general shadow fragment shader doesn't |
| 71 | // have color correction added, and important that it be srgb, so the *vertex* shader |
| 72 | // doesn't have color correction added. |
| 73 | .sourceDataspace = kDestDataSpace, |
Leon Scroggins III | b9216dc | 2021-03-08 17:19:01 -0500 | [diff] [blame] | 74 | }; |
| 75 | |
| 76 | auto layers = std::vector<const LayerSettings*>{&layer}; |
Nathaniel Nifong | b9f27ef | 2021-04-01 16:44:12 -0400 | [diff] [blame^] | 77 | // The identity matrix will generate the fast shader |
| 78 | renderengine->drawLayers(display, layers, dstBuffer, kUseFrameBufferCache, base::unique_fd(), |
| 79 | nullptr); |
| 80 | // This matrix, which has different scales for x and y, will |
| 81 | // generate the slower (more general case) version, which has variants for translucent |
| 82 | // casters and rounded rects. |
| 83 | // clang-format off |
| 84 | layer.geometry.positionTransform = mat4(0.7f, 0.f, 0.f, 0.f, |
| 85 | 0.f, 0.8f, 0.f, 0.f, |
| 86 | 0.f, 0.f, 1.f, 0.f, |
| 87 | 0.f, 0.f, 0.f, 1.f); |
| 88 | // clang-format on |
| 89 | for (auto translucent : {false, true}) { |
| 90 | layer.shadow.casterIsTranslucent = translucent; |
Nathaniel Nifong | 4fc750d | 2021-03-19 11:37:36 -0400 | [diff] [blame] | 91 | renderengine->drawLayers(display, layers, dstBuffer, kUseFrameBufferCache, |
Leon Scroggins III | b9216dc | 2021-03-08 17:19:01 -0500 | [diff] [blame] | 92 | base::unique_fd(), nullptr); |
| 93 | } |
| 94 | } |
| 95 | |
| 96 | static void drawImageLayers(SkiaRenderEngine* renderengine, const DisplaySettings& display, |
| 97 | sp<GraphicBuffer> dstBuffer, sp<GraphicBuffer> srcBuffer) { |
| 98 | const Rect& displayRect = display.physicalDisplay; |
| 99 | FloatRect rect(0, 0, displayRect.width(), displayRect.height()); |
| 100 | LayerSettings layer{ |
| 101 | .geometry = |
| 102 | Geometry{ |
| 103 | .boundaries = rect, |
Leon Scroggins III | b9216dc | 2021-03-08 17:19:01 -0500 | [diff] [blame] | 104 | .roundedCornersCrop = rect, |
| 105 | }, |
| 106 | .source = PixelSource{.buffer = |
| 107 | Buffer{ |
| 108 | .buffer = srcBuffer, |
| 109 | .maxMasteringLuminance = 1000.f, |
| 110 | .maxContentLuminance = 1000.f, |
| 111 | }}, |
| 112 | }; |
| 113 | |
Nathaniel Nifong | b9f27ef | 2021-04-01 16:44:12 -0400 | [diff] [blame^] | 114 | auto threeCornerRadii = {0.0f, 0.05f, 50.f}; |
| 115 | auto oneCornerRadius = {50.f}; |
Nathaniel Nifong | 4fc750d | 2021-03-19 11:37:36 -0400 | [diff] [blame] | 116 | |
Leon Scroggins III | b9216dc | 2021-03-08 17:19:01 -0500 | [diff] [blame] | 117 | // Test both drawRect and drawRRect |
| 118 | auto layers = std::vector<const LayerSettings*>{&layer}; |
Nathaniel Nifong | b9f27ef | 2021-04-01 16:44:12 -0400 | [diff] [blame^] | 119 | for (bool identity : {true, false}) { |
| 120 | layer.geometry.positionTransform = identity ? mat4() : kScaleAndTranslate; |
| 121 | // Corner radii less than 0.5 creates a special shader. This likely occurs in real usage |
| 122 | // due to animating corner radius. |
| 123 | // For the non-idenity matrix, only the large corner radius will create a new shader. |
| 124 | for (float roundedCornersRadius : identity ? threeCornerRadii : oneCornerRadius) { |
Nathaniel Nifong | 4fc750d | 2021-03-19 11:37:36 -0400 | [diff] [blame] | 125 | // roundedCornersCrop is always set, but it is this radius that triggers the behavior |
| 126 | layer.geometry.roundedCornersRadius = roundedCornersRadius; |
Nathaniel Nifong | b9f27ef | 2021-04-01 16:44:12 -0400 | [diff] [blame^] | 127 | for (bool isOpaque : {true, false}) { |
| 128 | layer.source.buffer.isOpaque = isOpaque; |
| 129 | for (auto alpha : {half(.23999f), half(1.0f)}) { |
| 130 | layer.alpha = alpha; |
| 131 | renderengine->drawLayers(display, layers, dstBuffer, kUseFrameBufferCache, |
| 132 | base::unique_fd(), nullptr); |
Leon Scroggins III | b9216dc | 2021-03-08 17:19:01 -0500 | [diff] [blame] | 133 | } |
| 134 | } |
| 135 | } |
| 136 | } |
| 137 | } |
| 138 | |
Nathaniel Nifong | 4fc750d | 2021-03-19 11:37:36 -0400 | [diff] [blame] | 139 | static void drawSolidLayers(SkiaRenderEngine* renderengine, const DisplaySettings& display, |
| 140 | sp<GraphicBuffer> dstBuffer) { |
| 141 | const Rect& displayRect = display.physicalDisplay; |
| 142 | FloatRect rect(0, 0, displayRect.width(), displayRect.height()); |
| 143 | LayerSettings layer{ |
| 144 | .geometry = |
| 145 | Geometry{ |
| 146 | .boundaries = rect, |
| 147 | }, |
| 148 | .alpha = 1, |
| 149 | .source = |
| 150 | PixelSource{ |
| 151 | .solidColor = half3(0.1f, 0.2f, 0.3f), |
| 152 | }, |
| 153 | }; |
| 154 | |
| 155 | auto layers = std::vector<const LayerSettings*>{&layer}; |
Nathaniel Nifong | b9f27ef | 2021-04-01 16:44:12 -0400 | [diff] [blame^] | 156 | for (auto transform : {mat4(), kScaleAndTranslate}) { |
| 157 | layer.geometry.positionTransform = transform; |
| 158 | for (float roundedCornersRadius : {0.0f, 0.05f, 50.f}) { |
| 159 | layer.geometry.roundedCornersRadius = roundedCornersRadius; |
| 160 | renderengine->drawLayers(display, layers, dstBuffer, kUseFrameBufferCache, |
| 161 | base::unique_fd(), nullptr); |
| 162 | } |
| 163 | } |
Nathaniel Nifong | 4fc750d | 2021-03-19 11:37:36 -0400 | [diff] [blame] | 164 | } |
| 165 | |
Nathaniel Nifong | b9f27ef | 2021-04-01 16:44:12 -0400 | [diff] [blame^] | 166 | static void drawBlurLayers(SkiaRenderEngine* renderengine, const DisplaySettings& display, |
| 167 | sp<GraphicBuffer> dstBuffer) { |
| 168 | const Rect& displayRect = display.physicalDisplay; |
| 169 | FloatRect rect(0, 0, displayRect.width(), displayRect.height()); |
| 170 | LayerSettings layer{ |
| 171 | .geometry = |
| 172 | Geometry{ |
| 173 | .boundaries = rect, |
| 174 | }, |
| 175 | .alpha = 1, |
| 176 | }; |
| 177 | |
| 178 | auto layers = std::vector<const LayerSettings*>{&layer}; |
| 179 | for (int radius : {9, 60}) { |
| 180 | layer.backgroundBlurRadius = radius; |
| 181 | renderengine->drawLayers(display, layers, dstBuffer, kUseFrameBufferCache, |
| 182 | base::unique_fd(), nullptr); |
| 183 | } |
| 184 | } |
| 185 | |
| 186 | namespace { |
| 187 | |
| 188 | struct AHardwareBuffer_deleter { |
| 189 | void operator()(AHardwareBuffer* ahb) const { AHardwareBuffer_release(ahb); } |
| 190 | }; |
| 191 | |
| 192 | std::unique_ptr<AHardwareBuffer, AHardwareBuffer_deleter> makeAHardwareBuffer() { |
| 193 | AHardwareBuffer* buffer = nullptr; |
| 194 | |
| 195 | int w = 32; |
| 196 | int h = 32; |
| 197 | |
| 198 | AHardwareBuffer_Desc hwbDesc; |
| 199 | hwbDesc.width = w; |
| 200 | hwbDesc.height = h; |
| 201 | hwbDesc.layers = 1; |
| 202 | hwbDesc.usage = AHARDWAREBUFFER_USAGE_CPU_READ_NEVER | AHARDWAREBUFFER_USAGE_CPU_WRITE_NEVER | |
| 203 | AHARDWAREBUFFER_USAGE_GPU_SAMPLED_IMAGE; |
| 204 | hwbDesc.format = AHARDWAREBUFFER_FORMAT_R8G8B8A8_UNORM; |
| 205 | // The following three are not used in the allocate |
| 206 | hwbDesc.stride = 0; |
| 207 | hwbDesc.rfu0 = 0; |
| 208 | hwbDesc.rfu1 = 0; |
| 209 | |
| 210 | if (int error = AHardwareBuffer_allocate(&hwbDesc, &buffer)) { |
| 211 | ALOGE("Failed to allocated hardware buffer, error: %d", error); |
| 212 | if (buffer) { |
| 213 | AHardwareBuffer_release(buffer); |
| 214 | } |
| 215 | return nullptr; |
| 216 | } |
| 217 | return std::unique_ptr<AHardwareBuffer, AHardwareBuffer_deleter>(buffer); |
| 218 | } |
| 219 | } // namespace |
| 220 | |
| 221 | // |
| 222 | // The collection of shaders cached here were found by using perfetto to record shader compiles |
| 223 | // during actions that involve RenderEngine, logging the layer settings, and the shader code |
| 224 | // and reproducing those settings here. |
| 225 | // |
| 226 | // It is helpful when debugging this to turn on |
| 227 | // in SkGLRenderEngine.cpp: |
| 228 | // kPrintLayerSettings = true |
| 229 | // kFlushAfterEveryLayer = true |
| 230 | // in external/skia/src/gpu/gl/builders/GrGLShaderStringBuilder.cpp |
| 231 | // gPrintSKSL = true |
| 232 | // |
| 233 | // TODO(b/184631553) cache the shader involved in youtube pip return. |
Leon Scroggins III | b9216dc | 2021-03-08 17:19:01 -0500 | [diff] [blame] | 234 | void Cache::primeShaderCache(SkiaRenderEngine* renderengine) { |
Nathaniel Nifong | b9f27ef | 2021-04-01 16:44:12 -0400 | [diff] [blame^] | 235 | const int previousCount = renderengine->reportShadersCompiled(); |
| 236 | if (previousCount) { |
| 237 | ALOGD("%d Shaders already compiled before Cache::primeShaderCache ran\n", previousCount); |
| 238 | } |
Leon Scroggins III | b9216dc | 2021-03-08 17:19:01 -0500 | [diff] [blame] | 239 | const nsecs_t timeBefore = systemTime(); |
| 240 | // The dimensions should not matter, so long as we draw inside them. |
| 241 | const Rect displayRect(0, 0, 1080, 2340); |
| 242 | DisplaySettings display{ |
| 243 | .physicalDisplay = displayRect, |
| 244 | .clip = displayRect, |
| 245 | .maxLuminance = 500, |
Nathaniel Nifong | b9f27ef | 2021-04-01 16:44:12 -0400 | [diff] [blame^] | 246 | .outputDataspace = kDestDataSpace, |
Leon Scroggins III | b9216dc | 2021-03-08 17:19:01 -0500 | [diff] [blame] | 247 | }; |
| 248 | |
| 249 | const int64_t usage = GRALLOC_USAGE_HW_RENDER | GRALLOC_USAGE_HW_TEXTURE; |
| 250 | |
| 251 | sp<GraphicBuffer> dstBuffer = |
| 252 | new GraphicBuffer(displayRect.width(), displayRect.height(), PIXEL_FORMAT_RGBA_8888, 1, |
| 253 | usage, "primeShaderCache_dst"); |
| 254 | // This buffer will be the source for the call to drawImageLayers. Draw |
| 255 | // something to it as a placeholder for what an app draws. We should draw |
Nathaniel Nifong | 4fc750d | 2021-03-19 11:37:36 -0400 | [diff] [blame] | 256 | // something, but the details are not important. Make use of the shadow layer drawing step |
| 257 | // to populate it. |
Leon Scroggins III | b9216dc | 2021-03-08 17:19:01 -0500 | [diff] [blame] | 258 | sp<GraphicBuffer> srcBuffer = |
| 259 | new GraphicBuffer(displayRect.width(), displayRect.height(), PIXEL_FORMAT_RGBA_8888, 1, |
| 260 | usage, "drawImageLayer_src"); |
Nathaniel Nifong | b9f27ef | 2021-04-01 16:44:12 -0400 | [diff] [blame^] | 261 | |
Nathaniel Nifong | 4fc750d | 2021-03-19 11:37:36 -0400 | [diff] [blame] | 262 | drawSolidLayers(renderengine, display, dstBuffer); |
| 263 | drawShadowLayers(renderengine, display, srcBuffer); |
Nathaniel Nifong | b9f27ef | 2021-04-01 16:44:12 -0400 | [diff] [blame^] | 264 | drawBlurLayers(renderengine, display, dstBuffer); |
| 265 | // The majority of shaders are related to sampling images. |
Leon Scroggins III | b9216dc | 2021-03-08 17:19:01 -0500 | [diff] [blame] | 266 | drawImageLayers(renderengine, display, dstBuffer, srcBuffer); |
Nathaniel Nifong | b9f27ef | 2021-04-01 16:44:12 -0400 | [diff] [blame^] | 267 | |
| 268 | // Draw image layers again sampling from an AHardwareBuffer if it is possible to create one. |
| 269 | if (auto ahb = makeAHardwareBuffer()) { |
| 270 | sp<GraphicBuffer> externalBuffer = GraphicBuffer::fromAHardwareBuffer(ahb.get()); |
| 271 | // TODO(b/184665179) doubles number of image shader compilations, but only somewhere |
| 272 | // between 6 and 8 will occur in real uses. |
| 273 | drawImageLayers(renderengine, display, dstBuffer, externalBuffer); |
| 274 | renderengine->unbindExternalTextureBuffer(externalBuffer->getId()); |
| 275 | } |
| 276 | |
| 277 | renderengine->unbindExternalTextureBuffer(srcBuffer->getId()); |
| 278 | |
Leon Scroggins III | b9216dc | 2021-03-08 17:19:01 -0500 | [diff] [blame] | 279 | const nsecs_t timeAfter = systemTime(); |
| 280 | const float compileTimeMs = static_cast<float>(timeAfter - timeBefore) / 1.0E6; |
Nathaniel Nifong | b9f27ef | 2021-04-01 16:44:12 -0400 | [diff] [blame^] | 281 | const int shadersCompiled = renderengine->reportShadersCompiled(); |
| 282 | ALOGD("Shader cache generated %d shaders in %f ms\n", shadersCompiled, compileTimeMs); |
Leon Scroggins III | b9216dc | 2021-03-08 17:19:01 -0500 | [diff] [blame] | 283 | } |
| 284 | |
| 285 | } // namespace android::renderengine::skia |