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John Reck23b797a2014-01-03 18:08:34 -08001/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Chris Craik5e00c7c2016-07-06 16:10:09 -070017#pragma once
John Reck23b797a2014-01-03 18:08:34 -080018
John Reck19b6bcf2014-02-14 20:03:38 -080019#include <SkBitmap.h>
John Reckd04794a2015-05-08 10:04:36 -070020#include <SkRect.h>
Leon Scroggins III6c5864c2019-04-03 15:09:25 -040021#include <SkSize.h>
John Reck1bcacfd2017-11-03 10:12:19 -070022#include <cutils/compiler.h>
John Reck1bcacfd2017-11-03 10:12:19 -070023#include <utils/Functor.h>
Jorim Jaggi71db8892021-02-03 23:19:29 +010024#include <utils/Mutex.h>
John Reck4f02bf42014-01-03 18:09:17 -080025
John Reck38f6c032016-03-17 10:23:49 -070026#include <functional>
John Reck0fa0cbc2019-04-05 16:57:46 -070027#include <future>
John Reckba6adf62015-02-19 14:36:50 -080028#include <set>
John Reckb36016c2015-03-11 08:50:53 -070029#include <string>
Stan Iliev7203e1f2019-07-25 13:12:02 -040030#include <utility>
Skuhneea7a7fb2015-08-28 07:10:31 -070031#include <vector>
John Reck23b797a2014-01-03 18:08:34 -080032
Matt Buckleye9023cf2022-11-23 22:39:25 +000033#include "ColorMode.h"
34#include "DamageAccumulator.h"
35#include "FrameInfo.h"
36#include "FrameInfoVisualizer.h"
37#include "FrameMetricsReporter.h"
38#include "HintSessionWrapper.h"
39#include "IContextFactory.h"
40#include "IRenderPipeline.h"
41#include "JankTracker.h"
42#include "LayerUpdateQueue.h"
43#include "Lighting.h"
44#include "ReliableSurface.h"
45#include "RenderNode.h"
46#include "renderthread/RenderTask.h"
47#include "renderthread/RenderThread.h"
48#include "utils/RingBuffer.h"
49
John Reck23b797a2014-01-03 18:08:34 -080050namespace android {
51namespace uirenderer {
John Reck4f02bf42014-01-03 18:09:17 -080052
John Reck119907c2014-08-14 09:02:01 -070053class AnimationContext;
John Reck19b6bcf2014-02-14 20:03:38 -080054class DeferredLayerUpdater;
Stan Iliev216b1572018-03-26 14:29:50 -040055class ErrorHandler;
John Reck1949e792014-04-08 15:18:56 -070056class Layer;
Chris Craik5e00c7c2016-07-06 16:10:09 -070057class Rect;
John Reck443a7142014-09-04 17:40:05 -070058class RenderState;
John Reck4f02bf42014-01-03 18:09:17 -080059
John Reck23b797a2014-01-03 18:08:34 -080060namespace renderthread {
61
Stan Iliev768e3932016-07-08 21:34:52 -040062class Frame;
John Reck1125d1f2014-10-23 11:02:19 -070063
John Reck23b797a2014-01-03 18:08:34 -080064// This per-renderer class manages the bridge between the global EGL context
65// and the render surface.
John Reck119907c2014-08-14 09:02:01 -070066// TODO: Rename to Renderer or some other per-window, top-level manager
John Recke45b1fd2014-04-15 09:50:16 -070067class CanvasContext : public IFrameCallback {
John Reck23b797a2014-01-03 18:08:34 -080068public:
John Reck1bcacfd2017-11-03 10:12:19 -070069 static CanvasContext* create(RenderThread& thread, bool translucent, RenderNode* rootRenderNode,
Matt Buckleye9023cf2022-11-23 22:39:25 +000070 IContextFactory* contextFactory, pid_t uiThreadId,
71 pid_t renderThreadId);
John Recke45b1fd2014-04-15 09:50:16 -070072 virtual ~CanvasContext();
John Reck23b797a2014-01-03 18:08:34 -080073
Derek Sollenberger6a21ca52016-09-28 13:39:55 -040074 /**
75 * Update or create a layer specific for the provided RenderNode. The layer
76 * attached to the node will be specific to the RenderPipeline used by this
77 * context
78 *
79 * @return true if the layer has been created or updated
80 */
Stan Iliev216b1572018-03-26 14:29:50 -040081 bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& dmgAccumulator,
82 ErrorHandler* errorHandler) {
Peiyong Lin1f6aa122018-09-10 16:28:08 -070083 return mRenderPipeline->createOrUpdateLayer(node, dmgAccumulator, errorHandler);
Derek Sollenberger6a21ca52016-09-28 13:39:55 -040084 }
85
86 /**
Derek Sollenbergerb7d34b62016-11-04 10:46:18 -040087 * Pin any mutable images to the GPU cache. A pinned images is guaranteed to
88 * remain in the cache until it has been unpinned. We leverage this feature
89 * to avoid making a CPU copy of the pixels.
90 *
Derek Sollenberger189e8742016-11-16 16:00:17 -050091 * @return true if all images have been successfully pinned to the GPU cache
Derek Sollenbergerb7d34b62016-11-04 10:46:18 -040092 * and false otherwise (e.g. cache limits have been exceeded).
93 */
94 bool pinImages(std::vector<SkImage*>& mutableImages) {
Brett Chabot856db9e2021-05-21 08:41:58 -070095 if (!Properties::isDrawingEnabled()) {
96 return true;
97 }
Derek Sollenbergerb7d34b62016-11-04 10:46:18 -040098 return mRenderPipeline->pinImages(mutableImages);
99 }
Brett Chabot856db9e2021-05-21 08:41:58 -0700100 bool pinImages(LsaVector<sk_sp<Bitmap>>& images) {
101 if (!Properties::isDrawingEnabled()) {
102 return true;
103 }
104 return mRenderPipeline->pinImages(images);
105 }
Derek Sollenbergerb7d34b62016-11-04 10:46:18 -0400106
107 /**
108 * Unpin any image that had be previously pinned to the GPU cache
109 */
110 void unpinImages() { mRenderPipeline->unpinImages(); }
111
Derek Sollenbergerdaf72292016-10-25 12:09:18 -0400112 static void invokeFunctor(const RenderThread& thread, Functor* functor);
113
114 static void prepareToDraw(const RenderThread& thread, Bitmap* bitmap);
115
Derek Sollenberger0df62092016-09-27 16:04:42 -0400116 /*
117 * If Properties::isSkiaEnabled() is true then this will return the Skia
118 * grContext associated with the current RenderPipeline.
119 */
Adlai Hollerab762152020-09-16 10:37:19 -0400120 GrDirectContext* getGrContext() const { return mRenderThread.getGrContext(); }
Derek Sollenberger0df62092016-09-27 16:04:42 -0400121
Huihong Luo054b8d32021-02-24 18:48:12 -0800122 ASurfaceControl* getSurfaceControl() const { return mSurfaceControl; }
Huihong Luo540fdf82021-06-25 13:59:39 -0700123 int32_t getSurfaceControlGenerationId() const { return mSurfaceControlGenerationId; }
Huihong Luo054b8d32021-02-24 18:48:12 -0800124
John Reck1125d1f2014-10-23 11:02:19 -0700125 // Won't take effect until next EGLSurface creation
126 void setSwapBehavior(SwapBehavior swapBehavior);
127
Alec Mouri43fe6fc2019-12-23 07:46:19 -0800128 void setSurface(ANativeWindow* window, bool enableTimeout = true);
Huihong Luo5fdf7b82021-01-15 14:27:06 -0800129 void setSurfaceControl(ASurfaceControl* surfaceControl);
John Reckf8441e62017-10-23 13:10:41 -0700130 bool pauseSurface();
John Reck8afcc762016-04-13 10:24:06 -0700131 void setStopped(bool stopped);
John Reck5f66fb82022-09-23 17:49:23 -0400132 bool isStopped() { return mStopped || !hasSurface(); }
Leon Scroggins III6c5864c2019-04-03 15:09:25 -0400133 bool hasSurface() const { return mNativeSurface.get(); }
John Reck8785ceb2018-10-29 16:45:58 -0700134 void allocateBuffers();
John Reckaa95a882014-11-07 11:02:07 -0800135
John Reck8785ceb2018-10-29 16:45:58 -0700136 void setLightAlpha(uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha);
137 void setLightGeometry(const Vector3& lightCenter, float lightRadius);
John Reck63a06672014-05-07 13:45:54 -0700138 void setOpaque(bool opaque);
John Reckb36bfdd2020-07-23 13:47:49 -0700139 void setColorMode(ColorMode mode);
John Reck8afcc762016-04-13 10:24:06 -0700140 bool makeCurrent();
John Reck1bcacfd2017-11-03 10:12:19 -0700141 void prepareTree(TreeInfo& info, int64_t* uiFrameInfo, int64_t syncQueued, RenderNode* target);
Bo Liu4d0f1f12021-05-06 16:49:40 -0400142 // Returns the DequeueBufferDuration.
Matt Buckleye9023cf2022-11-23 22:39:25 +0000143 void draw();
John Reck2de950d2017-01-25 10:58:30 -0800144 void destroy();
John Reck23b797a2014-01-03 18:08:34 -0800145
Chris Craik0b7e8242015-10-28 16:50:44 -0700146 // IFrameCallback, Choreographer-driven frame callback entry point
Chris Craikd41c4d82015-01-05 15:51:13 -0800147 virtual void doFrame() override;
Skuhneea7a7fb2015-08-28 07:10:31 -0700148 void prepareAndDraw(RenderNode* node);
John Recke45b1fd2014-04-15 09:50:16 -0700149
John Reck2de950d2017-01-25 10:58:30 -0800150 void buildLayer(RenderNode* node);
John Reck998a6d82014-08-28 15:35:53 -0700151 void markLayerInUse(RenderNode* node);
John Reck19b6bcf2014-02-14 20:03:38 -0800152
John Reck2de950d2017-01-25 10:58:30 -0800153 void destroyHardwareResources();
John Recke1628b72014-05-23 15:11:19 -0700154
Derek Sollenberger56ad6ec2016-07-22 12:13:32 -0400155 DeferredLayerUpdater* createTextureLayer();
John Reck1949e792014-04-08 15:18:56 -0700156
John Reckf47a5942014-06-30 16:20:04 -0700157 void stopDrawing();
John Recka5dda642014-05-22 15:43:54 -0700158 void notifyFramePending();
159
John Reck4c9e59d2015-05-12 07:17:50 -0700160 FrameInfoVisualizer& profiler() { return mProfiler; }
John Reckfe5e7b72014-05-23 17:42:28 -0700161
John Reckba6adf62015-02-19 14:36:50 -0800162 void dumpFrames(int fd);
163 void resetFrameStats();
164
John Reckdf1742e2017-01-19 15:56:21 -0800165 void setName(const std::string&& name);
John Reckb36016c2015-03-11 08:50:53 -0700166
John Reck2de950d2017-01-25 10:58:30 -0800167 void addRenderNode(RenderNode* node, bool placeFront);
168 void removeRenderNode(RenderNode* node);
Skuhneea7a7fb2015-08-28 07:10:31 -0700169
John Reck1bcacfd2017-11-03 10:12:19 -0700170 void setContentDrawBounds(const Rect& bounds) { mContentDrawBounds = bounds; }
Skuhneea7a7fb2015-08-28 07:10:31 -0700171
Pablo Gamito88660d72021-08-09 14:37:56 +0000172 void addFrameMetricsObserver(FrameMetricsObserver* observer);
173 void removeFrameMetricsObserver(FrameMetricsObserver* observer);
Andres Morales06f5bc72015-12-15 15:21:31 -0800174
John Reck38f6c032016-03-17 10:23:49 -0700175 // Used to queue up work that needs to be completed before this frame completes
Derek Sollenberger3fedf5a2020-02-21 13:07:28 -0500176 void enqueueFrameWork(std::function<void()>&& func);
John Reck38f6c032016-03-17 10:23:49 -0700177
Pablo Gamito35b80cd2021-08-24 11:03:51 +0200178 uint64_t getFrameNumber();
John Reck28912a52016-04-18 14:34:18 -0700179
Chris Craik06e2e9c2016-08-31 17:32:46 -0700180 void waitOnFences();
181
Stan Iliev23c38a92017-03-23 00:12:50 -0400182 IRenderPipeline* getRenderPipeline() { return mRenderPipeline.get(); }
183
chaviw9c137532021-08-20 12:15:48 -0500184 void addFrameCommitListener(std::function<void(bool)>&& func) {
185 mFrameCommitCallbacks.push_back(std::move(func));
John Reckcc2eee82018-05-17 10:44:00 -0700186 }
187
John Reck5cca8f22018-12-10 17:06:22 -0800188 void setPictureCapturedCallback(const std::function<void(sk_sp<SkPicture>&&)>& callback) {
189 mRenderPipeline->setPictureCapturedCallback(callback);
190 }
191
John Reck0fa0cbc2019-04-05 16:57:46 -0700192 void setForceDark(bool enable) { mUseForceDark = enable; }
John Reckbb3a3582018-09-26 11:21:08 -0700193
194 bool useForceDark() {
John Reckbb3a3582018-09-26 11:21:08 -0700195 return mUseForceDark;
196 }
197
Leon Scroggins III6c5864c2019-04-03 15:09:25 -0400198 SkISize getNextFrameSize() const;
199
Jorim Jaggi71db8892021-02-03 23:19:29 +0100200 // Called when SurfaceStats are available.
Pablo Gamito14b28ce9c2021-09-06 16:33:23 +0000201 static void onSurfaceStatsAvailable(void* context, int32_t surfaceControlId,
202 ASurfaceControlStats* stats);
Jorim Jaggi71db8892021-02-03 23:19:29 +0100203
Huihong Luo054b8d32021-02-24 18:48:12 -0800204 void setASurfaceTransactionCallback(
Huihong Luo4df41512021-06-24 10:04:32 -0700205 const std::function<bool(int64_t, int64_t, int64_t)>& callback) {
Huihong Luo054b8d32021-02-24 18:48:12 -0800206 mASurfaceTransactionCallback = callback;
207 }
208
209 bool mergeTransaction(ASurfaceTransaction* transaction, ASurfaceControl* control);
210
Huihong Luo34f42fd2021-05-03 14:47:36 -0700211 void setPrepareSurfaceControlForWebviewCallback(const std::function<void()>& callback) {
212 mPrepareSurfaceControlForWebviewCallback = callback;
213 }
214
215 void prepareSurfaceControlForWebview();
216
Huihong Luo054b8d32021-02-24 18:48:12 -0800217 static CanvasContext* getActiveContext();
218
Matt Buckleye9023cf2022-11-23 22:39:25 +0000219 void sendLoadResetHint();
220
221 void setSyncDelayDuration(nsecs_t duration);
222
John Reck23b797a2014-01-03 18:08:34 -0800223private:
Stan Iliev03de0742016-07-07 12:35:54 -0400224 CanvasContext(RenderThread& thread, bool translucent, RenderNode* rootRenderNode,
Matt Buckleye9023cf2022-11-23 22:39:25 +0000225 IContextFactory* contextFactory, std::unique_ptr<IRenderPipeline> renderPipeline,
226 pid_t uiThreadId, pid_t renderThreadId);
Stan Iliev03de0742016-07-07 12:35:54 -0400227
John Recka5dda642014-05-22 15:43:54 -0700228 friend class RegisterFrameCallbackTask;
John Reck443a7142014-09-04 17:40:05 -0700229 // TODO: Replace with something better for layer & other GL object
230 // lifecycle tracking
231 friend class android::uirenderer::RenderState;
John Recka5dda642014-05-22 15:43:54 -0700232
John Reck2de950d2017-01-25 10:58:30 -0800233 void freePrefetchedLayers();
John Reck998a6d82014-08-28 15:35:53 -0700234
John Reck0def73a2016-07-01 16:19:13 -0700235 bool isSwapChainStuffed();
John Reck0b19a732019-03-07 17:18:25 -0800236 bool surfaceRequiresRedraw();
John Reckb36bfdd2020-07-23 13:47:49 -0700237 void setupPipelineSurface();
John Reck0def73a2016-07-01 16:19:13 -0700238
Stan Iliev768e3932016-07-08 21:34:52 -0400239 SkRect computeDirtyRect(const Frame& frame, SkRect* dirty);
Jorim Jaggi71db8892021-02-03 23:19:29 +0100240 void finishFrame(FrameInfo* frameInfo);
Stan Iliev768e3932016-07-08 21:34:52 -0400241
Siarhei Vishniakouf0cf18d2021-02-26 00:15:04 +0000242 /**
243 * Invoke 'reportFrameMetrics' on the last frame stored in 'mLast4FrameInfos'.
244 * Populate the 'presentTime' field before calling.
245 */
246 void reportMetricsWithPresentTime();
247
Pablo Gamito88660d72021-08-09 14:37:56 +0000248 struct FrameMetricsInfo {
249 FrameInfo* frameInfo;
250 int64_t frameNumber;
251 int32_t surfaceId;
252 };
253
Pablo Gamitobc9e5292021-08-23 17:12:29 +0200254 FrameInfo* getFrameInfoFromLast4(uint64_t frameNumber, uint32_t surfaceControlId);
Siarhei Vishniakou07d35cb2021-07-03 02:22:12 +0000255
Fedor Kudasov52abc902019-06-26 16:59:16 +0100256 // The same type as Frame.mWidth and Frame.mHeight
257 int32_t mLastFrameWidth = 0;
258 int32_t mLastFrameHeight = 0;
Chris Craikddf22152015-10-14 17:42:47 -0700259
John Reck4f02bf42014-01-03 18:09:17 -0800260 RenderThread& mRenderThread;
Alec Mourif023a322019-11-25 10:02:21 -0800261 std::unique_ptr<ReliableSurface> mNativeSurface;
Huihong Luo5fdf7b82021-01-15 14:27:06 -0800262 // The SurfaceControl reference is passed from ViewRootImpl, can be set to
263 // NULL to remove the reference
264 ASurfaceControl* mSurfaceControl = nullptr;
Huihong Luo540fdf82021-06-25 13:59:39 -0700265 // id to track surface control changes and WebViewFunctor uses it to determine
Pablo Gamito88660d72021-08-09 14:37:56 +0000266 // whether reparenting is needed also used by FrameMetricsReporter to determine
267 // if a frame is from an "old" surface (i.e. one that existed before the
268 // observer was attched) and therefore shouldn't be reported.
Pablo Gamitobc9e5292021-08-23 17:12:29 +0200269 // NOTE: It is important that this is an increasing counter.
Huihong Luo540fdf82021-06-25 13:59:39 -0700270 int32_t mSurfaceControlGenerationId = 0;
John Reck306f3312016-06-10 16:01:55 -0700271 // stopped indicates the CanvasContext will reject actual redraw operations,
272 // and defer repaint until it is un-stopped
John Reck8afcc762016-04-13 10:24:06 -0700273 bool mStopped = false;
Leon Scroggins III4afdd1c2018-05-14 14:59:30 -0400274 // Incremented each time the CanvasContext is stopped. Used to ignore
275 // delayed messages that are triggered after stopping.
276 int mGenerationID;
John Reck306f3312016-06-10 16:01:55 -0700277 // CanvasContext is dirty if it has received an update that it has not
278 // painted onto its surface.
279 bool mIsDirty = false;
Stan Iliev768e3932016-07-08 21:34:52 -0400280 SwapBehavior mSwapBehavior = SwapBehavior::kSwap_default;
John Recke486d932015-10-28 09:21:19 -0700281 struct SwapHistory {
282 SkRect damage;
283 nsecs_t vsyncTime;
John Reck0def73a2016-07-01 16:19:13 -0700284 nsecs_t swapCompletedTime;
285 nsecs_t dequeueDuration;
286 nsecs_t queueDuration;
John Recke486d932015-10-28 09:21:19 -0700287 };
288
Jiang Tiancd8994f2021-12-03 18:18:16 +0800289 // Need at least 4 because we do quad buffer. Add a few more for good measure.
290 RingBuffer<SwapHistory, 7> mSwapHistory;
Pablo Gamito7e6a5f22021-08-31 13:49:19 +0000291 // Frame numbers start at 1, 0 means uninitialized
292 uint64_t mFrameNumber = 0;
John Reck41459192019-10-31 15:04:58 -0700293 int64_t mDamageId = 0;
John Reck4f02bf42014-01-03 18:09:17 -0800294
Chris Craik31635682016-07-19 17:59:12 -0700295 // last vsync for a dropped frame due to stuffed queue
296 nsecs_t mLastDropVsync = 0;
297
John Reck4f02bf42014-01-03 18:09:17 -0800298 bool mOpaque;
John Reckbb3a3582018-09-26 11:21:08 -0700299 bool mUseForceDark = false;
John Reckd9d7f122018-05-03 14:40:56 -0700300 LightInfo mLightInfo;
301 LightGeometry mLightGeometry = {{0, 0, 0}, 0};
Chris Craik98787e62015-11-13 10:55:30 -0800302
John Reckedc524c2015-03-18 15:24:33 -0700303 bool mHaveNewSurface = false;
John Recke4267ea2014-06-03 15:53:15 -0700304 DamageAccumulator mDamageAccumulator;
Chris Craik0b7e8242015-10-28 16:50:44 -0700305 LayerUpdateQueue mLayerUpdateQueue;
Chris Craik51d6a3d2014-12-22 17:16:56 -0800306 std::unique_ptr<AnimationContext> mAnimationContext;
John Recke45b1fd2014-04-15 09:50:16 -0700307
John Reck1bcacfd2017-11-03 10:12:19 -0700308 std::vector<sp<RenderNode>> mRenderNodes;
John Reckfe5e7b72014-05-23 17:42:28 -0700309
John Reckedc524c2015-03-18 15:24:33 -0700310 FrameInfo* mCurrentFrameInfo = nullptr;
Jorim Jaggi71db8892021-02-03 23:19:29 +0100311
Pablo Gamito88660d72021-08-09 14:37:56 +0000312 // List of data of frames that are awaiting GPU completion reporting. Used to compute frame
313 // metrics and determine whether or not to report the metrics.
314 RingBuffer<FrameMetricsInfo, 4> mLast4FrameMetricsInfos
315 GUARDED_BY(mLast4FrameMetricsInfosMutex);
316 std::mutex mLast4FrameMetricsInfosMutex;
Jorim Jaggi71db8892021-02-03 23:19:29 +0100317
John Reckb36016c2015-03-11 08:50:53 -0700318 std::string mName;
John Reckedc524c2015-03-18 15:24:33 -0700319 JankTracker mJankTracker;
John Reck4c9e59d2015-05-12 07:17:50 -0700320 FrameInfoVisualizer mProfiler;
Siarhei Vishniakou07d35cb2021-07-03 02:22:12 +0000321 std::unique_ptr<FrameMetricsReporter> mFrameMetricsReporter
322 GUARDED_BY(mFrameMetricsReporterMutex);
Jorim Jaggie4a52712021-05-31 17:57:50 +0200323 std::mutex mFrameMetricsReporterMutex;
John Reck998a6d82014-08-28 15:35:53 -0700324
John Reck51f2d602016-04-06 07:50:47 -0700325 std::set<RenderNode*> mPrefetchedLayers;
Skuhneea7a7fb2015-08-28 07:10:31 -0700326
327 // Stores the bounds of the main content.
Skuhneb8160872015-09-22 09:51:39 -0700328 Rect mContentDrawBounds;
John Reck38f6c032016-03-17 10:23:49 -0700329
John Reck322b8ab2019-03-14 13:15:28 -0700330 std::vector<std::future<void>> mFrameFences;
Stan Iliev768e3932016-07-08 21:34:52 -0400331 std::unique_ptr<IRenderPipeline> mRenderPipeline;
John Reckcc2eee82018-05-17 10:44:00 -0700332
chaviw9c137532021-08-20 12:15:48 -0500333 std::vector<std::function<void(bool)>> mFrameCommitCallbacks;
Jorim Jaggi71db8892021-02-03 23:19:29 +0100334
335 // If set to true, we expect that callbacks into onSurfaceStatsAvailable
336 bool mExpectSurfaceStats = false;
Huihong Luo054b8d32021-02-24 18:48:12 -0800337
Huihong Luo4df41512021-06-24 10:04:32 -0700338 std::function<bool(int64_t, int64_t, int64_t)> mASurfaceTransactionCallback;
Huihong Luo34f42fd2021-05-03 14:47:36 -0700339 std::function<void()> mPrepareSurfaceControlForWebviewCallback;
Matt Buckleye9023cf2022-11-23 22:39:25 +0000340
341 HintSessionWrapper mHintSessionWrapper;
342 nsecs_t mLastDequeueBufferDuration = 0;
343 nsecs_t mSyncDelayDuration = 0;
344 nsecs_t mIdleDuration = 0;
John Reck23b797a2014-01-03 18:08:34 -0800345};
346
347} /* namespace renderthread */
348} /* namespace uirenderer */
349} /* namespace android */