Add SurfaceControl to hwui
add a method, setSurfaceControl, for java layer to pass surface control to the render thread
Bug: 173671170
Test: call setSurfaceControl method in ViewRootImpl.java
Change-Id: I886a79c377938f19cf38b9058f2bec64e1439000
diff --git a/libs/hwui/renderthread/CanvasContext.h b/libs/hwui/renderthread/CanvasContext.h
index b31883b..917b00c 100644
--- a/libs/hwui/renderthread/CanvasContext.h
+++ b/libs/hwui/renderthread/CanvasContext.h
@@ -112,6 +112,7 @@
void setSwapBehavior(SwapBehavior swapBehavior);
void setSurface(ANativeWindow* window, bool enableTimeout = true);
+ void setSurfaceControl(ASurfaceControl* surfaceControl);
bool pauseSurface();
void setStopped(bool stopped);
bool hasSurface() const { return mNativeSurface.get(); }
@@ -218,6 +219,9 @@
RenderThread& mRenderThread;
std::unique_ptr<ReliableSurface> mNativeSurface;
+ // The SurfaceControl reference is passed from ViewRootImpl, can be set to
+ // NULL to remove the reference
+ ASurfaceControl* mSurfaceControl = nullptr;
// stopped indicates the CanvasContext will reject actual redraw operations,
// and defer repaint until it is un-stopped
bool mStopped = false;