Refactor HintSessionWrapper and move into CanvasContext
* Move HintSessionWrapper into its own file
* Refactor HintSessionWrapper initialization and lifecycle
* Move HintSessionWrapper instance into CanvasContext
* Have HintSessionWrapper do its own validity checks
* Have HintSessionWrapper implicitly initialize when called
Bug: b/260267128
Bug: b/260224719
Test: manual
Change-Id: I69f89bb5ef601d1b5d9fca1a5da62256f2556da8
diff --git a/libs/hwui/renderthread/CanvasContext.h b/libs/hwui/renderthread/CanvasContext.h
index db96cfb..e875c42 100644
--- a/libs/hwui/renderthread/CanvasContext.h
+++ b/libs/hwui/renderthread/CanvasContext.h
@@ -16,22 +16,6 @@
#pragma once
-#include "DamageAccumulator.h"
-#include "FrameInfo.h"
-#include "FrameInfoVisualizer.h"
-#include "FrameMetricsReporter.h"
-#include "IContextFactory.h"
-#include "IRenderPipeline.h"
-#include "JankTracker.h"
-#include "LayerUpdateQueue.h"
-#include "Lighting.h"
-#include "ReliableSurface.h"
-#include "RenderNode.h"
-#include "renderthread/RenderTask.h"
-#include "renderthread/RenderThread.h"
-#include "utils/RingBuffer.h"
-#include "ColorMode.h"
-
#include <SkBitmap.h>
#include <SkRect.h>
#include <SkSize.h>
@@ -46,6 +30,23 @@
#include <utility>
#include <vector>
+#include "ColorMode.h"
+#include "DamageAccumulator.h"
+#include "FrameInfo.h"
+#include "FrameInfoVisualizer.h"
+#include "FrameMetricsReporter.h"
+#include "HintSessionWrapper.h"
+#include "IContextFactory.h"
+#include "IRenderPipeline.h"
+#include "JankTracker.h"
+#include "LayerUpdateQueue.h"
+#include "Lighting.h"
+#include "ReliableSurface.h"
+#include "RenderNode.h"
+#include "renderthread/RenderTask.h"
+#include "renderthread/RenderThread.h"
+#include "utils/RingBuffer.h"
+
namespace android {
namespace uirenderer {
@@ -66,7 +67,8 @@
class CanvasContext : public IFrameCallback {
public:
static CanvasContext* create(RenderThread& thread, bool translucent, RenderNode* rootRenderNode,
- IContextFactory* contextFactory);
+ IContextFactory* contextFactory, pid_t uiThreadId,
+ pid_t renderThreadId);
virtual ~CanvasContext();
/**
@@ -138,7 +140,7 @@
bool makeCurrent();
void prepareTree(TreeInfo& info, int64_t* uiFrameInfo, int64_t syncQueued, RenderNode* target);
// Returns the DequeueBufferDuration.
- std::optional<nsecs_t> draw();
+ void draw();
void destroy();
// IFrameCallback, Choreographer-driven frame callback entry point
@@ -214,9 +216,14 @@
static CanvasContext* getActiveContext();
+ void sendLoadResetHint();
+
+ void setSyncDelayDuration(nsecs_t duration);
+
private:
CanvasContext(RenderThread& thread, bool translucent, RenderNode* rootRenderNode,
- IContextFactory* contextFactory, std::unique_ptr<IRenderPipeline> renderPipeline);
+ IContextFactory* contextFactory, std::unique_ptr<IRenderPipeline> renderPipeline,
+ pid_t uiThreadId, pid_t renderThreadId);
friend class RegisterFrameCallbackTask;
// TODO: Replace with something better for layer & other GL object
@@ -330,6 +337,11 @@
std::function<bool(int64_t, int64_t, int64_t)> mASurfaceTransactionCallback;
std::function<void()> mPrepareSurfaceControlForWebviewCallback;
+
+ HintSessionWrapper mHintSessionWrapper;
+ nsecs_t mLastDequeueBufferDuration = 0;
+ nsecs_t mSyncDelayDuration = 0;
+ nsecs_t mIdleDuration = 0;
};
} /* namespace renderthread */