Rework blast sync callback model

The previous code waited for a frame complete callback from hwui before
notifying WMS that a draw had occurred. However, frame complete callback
was not guaranteed to get called since it only invokes a callback if a
draw actually occured. VRI really needs a signal that RT has completed,
since it just needs to know that a draw was possible so it can notify
WMS that the RT completed its pass.

Instead, rename frameCompleteCallback to frameCommitCallback since that
API is exposed to a public API when a frame was actually drawn.
Create a new callback, frameCompleteCallback, that is invoked when the
draw has completed, regardless if a frame was actually drawn.

When the frameCompleteCallback is invoked, VRI can check to see if a new
frame actually drew. VRI can call into BBQ to see if the frame acquired
matches the frame that was attempted to draw. If so, VRI can wait on a
transaction callback. If not, it can allow VRI to continue. In either case,
it will notify WMS that the draw has finished.

Test: Split over and over
Bug: 195262673
Change-Id: I24dd19ab2746be3fc33e597761abf8c5249f8b5b
diff --git a/libs/hwui/renderthread/CanvasContext.h b/libs/hwui/renderthread/CanvasContext.h
index 2fed468..ed4a620 100644
--- a/libs/hwui/renderthread/CanvasContext.h
+++ b/libs/hwui/renderthread/CanvasContext.h
@@ -195,8 +195,8 @@
 
     IRenderPipeline* getRenderPipeline() { return mRenderPipeline.get(); }
 
-    void addFrameCompleteListener(std::function<void(int64_t)>&& func) {
-        mFrameCompleteCallbacks.push_back(std::move(func));
+    void addFrameCommitListener(std::function<void(bool)>&& func) {
+        mFrameCommitCallbacks.push_back(std::move(func));
     }
 
     void setPictureCapturedCallback(const std::function<void(sk_sp<SkPicture>&&)>& callback) {
@@ -328,7 +328,7 @@
     std::vector<std::future<void>> mFrameFences;
     std::unique_ptr<IRenderPipeline> mRenderPipeline;
 
-    std::vector<std::function<void(int64_t)>> mFrameCompleteCallbacks;
+    std::vector<std::function<void(bool)>> mFrameCommitCallbacks;
 
     // If set to true, we expect that callbacks into onSurfaceStatsAvailable
     bool mExpectSurfaceStats = false;