1. b9b5b70 RenderEngine, SF: gate HDR priming behind property by Bruno BELANYI · 1 year, 10 months ago
  2. 5860d92 RenderEngine: Pre-warm P3 and ExtendedHDR layers by Mattias Simonsson · 2 years ago
  3. 458adf1 RenderEngine: Pre-warm layers with BT2020_ITU_PQ dataspace by Mattias Simonsson · 2 years ago
  4. 6574613 RenderEngine: Pre-warm shaders for dimmed layers by Mattias Simonsson · 2 years ago
  5. 894c5f8 Fixing warnings due to initialization order by Leon Scroggins III · 2 years ago
  6. f29700f Remove useFramebufferCache parameter in drawLayers() by Alec Mouri · 2 years ago
  7. d11bade SF: build with ANDROID_UTILS_REF_BASE_DISABLE_IMPLICIT_CONSTRUCTION by Ady Abraham · 3 years ago
  8. 50c0afe SF: Support xy scaling for rounded corners by Vishnu Nair · 3 years, 1 month ago
  9. 45be918 RE: Add a test verifying we've compiled a min no of shaders by Leon Scroggins III · 3 years, 3 months ago
  10. ae07fe5 Fix subtle copying bug in primeShaderCache by Leon Scroggins III · 3 years, 3 months ago
  11. dbbe385 SF: Make ExternalTexture mockable by Vishnu Nair · 3 years, 7 months ago
  12. 59a9f50 Revert^2 "Second Patch for async RenderEngine" by Sally Qi · 3 years, 10 months ago
  13. 2109270 Revert "Second Patch for async RenderEngine" by Vladimir Marko · 3 years, 10 months ago
  14. 403a05b Second Patch for async RenderEngine by Sally Qi · 4 years ago
  15. b0da765 Merge "Do not allocate f16 buffer if device does not support it" by TreeHugger Robot · 4 years ago
  16. 73537a3 Do not allocate f16 buffer if device does not support it by Nathaniel Nifong · 4 years ago
  17. 4cabdd0 First patch for async renderengine. by Sally Qi · 4 years ago
  18. 49a5958 Cull unnecessary shadow drawLayer calls. by Nathaniel Nifong · 4 years ago
  19. 2d2f432 Pass a drawFence to drawLayers calls in cache warming by Nathaniel Nifong · 4 years ago
  20. a6b5423 Cache shadow shaders for showing shadier shapes without shaky shinanigans by Nathaniel Nifong · 4 years, 1 month ago
  21. 1349150 Cache hole punch, and flipped image shaders from pip by Nathaniel Nifong · 4 years, 1 month ago
  22. 628feb7 Skip fp16 buffers for GPUs that don't support fp16 textures. by Nathaniel Nifong · 4 years, 1 month ago
  23. f06a45b Cache shaders having useIsOpaqueWorkaround by Nathaniel Nifong · 4 years, 1 month ago
  24. 490a947 Include skipContentDraw flag to cache blur and shadow shaders by Nathaniel Nifong · 4 years, 1 month ago
  25. e093fd9 Merge "Cache blur shaders only when blur is enabled" into sc-dev by Leon Scroggins · 4 years, 2 months ago
  26. cda45e9 Cache blur shaders only when blur is enabled by Nathaniel Nifong · 4 years, 2 months ago
  27. 768693f Make solid color cache attempts use alpha by Nathaniel Nifong · 4 years, 2 months ago
  28. afeac5b Cache a larger variety of clipped rounded rects by Nathaniel Nifong · 4 years, 2 months ago
  29. 2d91c5e Change texture transformation group to have elliptical round rects by Nathaniel Nifong · 4 years, 3 months ago
  30. 18c7970 Merge "Make sdr white point do a thing" into sc-dev by John Reck · 4 years, 3 months ago
  31. e9a5108 Reduce size of buffer used to prime the RenderEngine shader cache. by Derek Sollenberger · 4 years, 3 months ago
  32. ac09e45 Make sdr white point do a thing by John Reck · 4 years, 4 months ago
  33. bf6f754 Cache color corrected variant of every image buffer shader by Nathaniel Nifong · 4 years, 3 months ago
  34. 21e021f Cache shaders for layers that appear during certain app opens by Nathaniel Nifong · 4 years, 4 months ago
  35. a90a570 Revert "Revert "Add ExternalTexture class into RenderEngine inte..." by Alec Mouri · 4 years, 4 months ago
  36. 617752f Revert "Add ExternalTexture class into RenderEngine interface" by Alec Mouri · 4 years, 4 months ago
  37. 2daef3c Add ExternalTexture class into RenderEngine interface by Alec Mouri · 4 years, 4 months ago
  38. f436240 Trigger external shader sampling wihout AHardwareBuffer by Nathaniel Nifong · 4 years, 4 months ago
  39. b9f27ef Catch more shaders in cache warming by Nathaniel Nifong · 4 years, 4 months ago
  40. 4fc750d Warm cache with additional shaders for render engine by Nathaniel Nifong · 4 years, 5 months ago
  41. 9f3072c SkiaGLRE caching: monitor the caching of shaders by Leon Scroggins III · 4 years, 5 months ago
  42. b9216dc Implement SkiaGLRenderEngine::primeCache by Leon Scroggins III · 4 years, 5 months ago