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Mathias Agopian3f844832013-08-07 21:24:32 -07001/*
2 * Copyright 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Mathias Agopian3f844832013-08-07 21:24:32 -070017#ifndef SF_GLES20RENDERENGINE_H_
18#define SF_GLES20RENDERENGINE_H_
19
20#include <stdint.h>
21#include <sys/types.h>
22
23#include <GLES2/gl2.h>
Riley Andrewsc3ebe662014-09-04 16:20:31 -070024#include <Transform.h>
Mathias Agopian3f844832013-08-07 21:24:32 -070025
Mathias Agopian3f844832013-08-07 21:24:32 -070026#include "Description.h"
Chia-I Wub027f802017-11-29 14:00:52 -080027#include "ProgramCache.h"
28#include "RenderEngine.h"
Mathias Agopian3f844832013-08-07 21:24:32 -070029
30// ---------------------------------------------------------------------------
31namespace android {
32// ---------------------------------------------------------------------------
33
34class String8;
35class Mesh;
Mathias Agopian49457ac2013-08-14 18:20:17 -070036class Texture;
Mathias Agopian3f844832013-08-07 21:24:32 -070037
38class GLES20RenderEngine : public RenderEngine {
39 GLuint mProtectedTexName;
40 GLint mMaxViewportDims[2];
41 GLint mMaxTextureSize;
Mathias Agopianff2ed702013-09-01 21:36:12 -070042 GLuint mVpWidth;
43 GLuint mVpHeight;
44
45 struct Group {
46 GLuint texture;
47 GLuint fbo;
48 GLuint width;
49 GLuint height;
50 mat4 colorTransform;
51 };
Mathias Agopian3f844832013-08-07 21:24:32 -070052
53 Description mState;
Mathias Agopianff2ed702013-09-01 21:36:12 -070054 Vector<Group> mGroupStack;
Mathias Agopian3f844832013-08-07 21:24:32 -070055
Chia-I Wub027f802017-11-29 14:00:52 -080056 virtual void bindImageAsFramebuffer(EGLImageKHR image, uint32_t* texName, uint32_t* fbName,
57 uint32_t* status);
Mathias Agopian458197d2013-08-15 14:56:51 -070058 virtual void unbindFramebuffer(uint32_t texName, uint32_t fbName);
59
Mathias Agopian3f844832013-08-07 21:24:32 -070060public:
Kalle Raitabbdcf1f2017-05-22 15:47:46 -070061 GLES20RenderEngine(uint32_t featureFlags); // See RenderEngine::FeatureFlag
Chia-I Wub2c76242017-11-09 17:17:07 -080062 virtual ~GLES20RenderEngine();
Mathias Agopian3f844832013-08-07 21:24:32 -070063
64protected:
Mathias Agopian3f844832013-08-07 21:24:32 -070065 virtual void dump(String8& result);
Chia-I Wub027f802017-11-29 14:00:52 -080066 virtual void setViewportAndProjection(size_t vpw, size_t vph, Rect sourceCrop, size_t hwh,
67 bool yswap, Transform::orientation_flags rotation);
68 virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque, bool disableTexture,
69 const half4& color) override;
Courtney Goeltzenleuchter5d943892017-03-22 13:46:46 -060070
71 // Color management related functions and state
72 void setColorMode(android_color_mode mode);
73 void setSourceDataSpace(android_dataspace source);
74 void setWideColor(bool hasWideColor);
75 bool usesWideColor();
76
77 // Current color mode of display using the render engine
78 android_color_mode mColorMode = HAL_COLOR_MODE_NATIVE;
79
80 // Current dataspace of layer being rendered
81 android_dataspace mDataSpace = HAL_DATASPACE_V0_SRGB;
82
83 // Indicate if wide-color mode is needed or not
Courtney Goeltzenleuchter5d943892017-03-22 13:46:46 -060084 bool mDisplayHasWideColor = false;
85 bool mUseWideColor = false;
86 uint64_t mWideColorFrameCount = 0;
87
88 // Currently only supporting sRGB and DisplayP3 color spaces
89 mat4 mSrgbToDisplayP3;
Kalle Raitabbdcf1f2017-05-22 15:47:46 -070090 bool mPlatformHasWideColor = false;
91
Mathias Agopian49457ac2013-08-14 18:20:17 -070092 virtual void setupLayerTexturing(const Texture& texture);
Mathias Agopian3f844832013-08-07 21:24:32 -070093 virtual void setupLayerBlackedOut();
Mathias Agopian19733a32013-08-28 18:13:56 -070094 virtual void setupFillWithColor(float r, float g, float b, float a);
Dan Stozaf0087992014-10-20 15:46:09 -070095 virtual mat4 setupColorTransform(const mat4& colorTransform);
Mathias Agopian3f844832013-08-07 21:24:32 -070096 virtual void disableTexturing();
97 virtual void disableBlending();
98
Mathias Agopian3f844832013-08-07 21:24:32 -070099 virtual void drawMesh(const Mesh& mesh);
100
Mathias Agopian3f844832013-08-07 21:24:32 -0700101 virtual size_t getMaxTextureSize() const;
102 virtual size_t getMaxViewportDims() const;
103};
104
105// ---------------------------------------------------------------------------
106}; // namespace android
107// ---------------------------------------------------------------------------
108
109#endif /* SF_GLES20RENDERENGINE_H_ */