Add wide-color support to SurfaceFlinger
Test: manual testing
Bug: 29940137
Change-Id: I9358b3c982e0205e598fd20cbf8d2e956591b3ac
diff --git a/services/surfaceflinger/RenderEngine/GLES20RenderEngine.h b/services/surfaceflinger/RenderEngine/GLES20RenderEngine.h
index 7c3f9b5..19cbb60 100644
--- a/services/surfaceflinger/RenderEngine/GLES20RenderEngine.h
+++ b/services/surfaceflinger/RenderEngine/GLES20RenderEngine.h
@@ -72,6 +72,27 @@
virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque,
float alpha) override;
virtual void setupDimLayerBlending(float alpha) override;
+
+ // Color management related functions and state
+ void setColorMode(android_color_mode mode);
+ void setSourceDataSpace(android_dataspace source);
+ void setWideColor(bool hasWideColor);
+ bool usesWideColor();
+
+ // Current color mode of display using the render engine
+ android_color_mode mColorMode = HAL_COLOR_MODE_NATIVE;
+
+ // Current dataspace of layer being rendered
+ android_dataspace mDataSpace = HAL_DATASPACE_V0_SRGB;
+
+ // Indicate if wide-color mode is needed or not
+ bool mPlatformHasWideColor = false;
+ bool mDisplayHasWideColor = false;
+ bool mUseWideColor = false;
+ uint64_t mWideColorFrameCount = 0;
+
+ // Currently only supporting sRGB and DisplayP3 color spaces
+ mat4 mSrgbToDisplayP3;
#else
virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque,
int alpha);