Add wide-color support to SurfaceFlinger

Test: manual testing
Bug: 29940137

Change-Id: I9358b3c982e0205e598fd20cbf8d2e956591b3ac
diff --git a/services/surfaceflinger/RenderEngine/GLES20RenderEngine.h b/services/surfaceflinger/RenderEngine/GLES20RenderEngine.h
index 7c3f9b5..19cbb60 100644
--- a/services/surfaceflinger/RenderEngine/GLES20RenderEngine.h
+++ b/services/surfaceflinger/RenderEngine/GLES20RenderEngine.h
@@ -72,6 +72,27 @@
     virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque,
             float alpha) override;
     virtual void setupDimLayerBlending(float alpha) override;
+
+    // Color management related functions and state
+    void setColorMode(android_color_mode mode);
+    void setSourceDataSpace(android_dataspace source);
+    void setWideColor(bool hasWideColor);
+    bool usesWideColor();
+
+    // Current color mode of display using the render engine
+    android_color_mode mColorMode = HAL_COLOR_MODE_NATIVE;
+
+    // Current dataspace of layer being rendered
+    android_dataspace mDataSpace = HAL_DATASPACE_V0_SRGB;
+
+    // Indicate if wide-color mode is needed or not
+    bool mPlatformHasWideColor = false;
+    bool mDisplayHasWideColor = false;
+    bool mUseWideColor = false;
+    uint64_t mWideColorFrameCount = 0;
+
+    // Currently only supporting sRGB and DisplayP3 color spaces
+    mat4 mSrgbToDisplayP3;
 #else
     virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque,
             int alpha);