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Stan Iliev500a0c32016-10-26 10:30:09 -04001/*
2 * Copyright (C) 2016 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "SkiaOpenGLPipeline.h"
18
Stan Iliev7bc3bc62017-05-24 13:28:36 -040019#include "hwui/Bitmap.h"
Stan Iliev500a0c32016-10-26 10:30:09 -040020#include "DeferredLayerUpdater.h"
Greg Daniel8cd3edf2017-01-09 14:15:41 -050021#include "GlLayer.h"
Derek Sollenbergerc4fbada2016-11-07 16:05:41 -050022#include "LayerDrawable.h"
Stan Iliev500a0c32016-10-26 10:30:09 -040023#include "renderthread/EglManager.h"
Greg Danielcd558522016-11-17 13:31:40 -050024#include "renderthread/Frame.h"
Stan Iliev500a0c32016-10-26 10:30:09 -040025#include "renderstate/RenderState.h"
Matt Sarettcf2c05c2016-10-26 11:03:23 -040026#include "SkiaPipeline.h"
27#include "SkiaProfileRenderer.h"
Stan Iliev500a0c32016-10-26 10:30:09 -040028#include "utils/TraceUtils.h"
29
Stan Iliev500a0c32016-10-26 10:30:09 -040030#include <cutils/properties.h>
31#include <strings.h>
32
33using namespace android::uirenderer::renderthread;
34
35namespace android {
36namespace uirenderer {
37namespace skiapipeline {
38
39SkiaOpenGLPipeline::SkiaOpenGLPipeline(RenderThread& thread)
40 : SkiaPipeline(thread)
41 , mEglManager(thread.eglManager()) {
42}
43
44MakeCurrentResult SkiaOpenGLPipeline::makeCurrent() {
45 // TODO: Figure out why this workaround is needed, see b/13913604
46 // In the meantime this matches the behavior of GLRenderer, so it is not a regression
47 EGLint error = 0;
48 if (!mEglManager.makeCurrent(mEglSurface, &error)) {
49 return MakeCurrentResult::AlreadyCurrent;
50 }
51 return error ? MakeCurrentResult::Failed : MakeCurrentResult::Succeeded;
52}
53
54Frame SkiaOpenGLPipeline::getFrame() {
55 LOG_ALWAYS_FATAL_IF(mEglSurface == EGL_NO_SURFACE,
56 "drawRenderNode called on a context with no surface!");
57 return mEglManager.beginFrame(mEglSurface);
58}
59
60bool SkiaOpenGLPipeline::draw(const Frame& frame, const SkRect& screenDirty,
61 const SkRect& dirty,
62 const FrameBuilder::LightGeometry& lightGeometry,
63 LayerUpdateQueue* layerUpdateQueue,
Romain Guy07ae5052017-06-13 18:25:32 -070064 const Rect& contentDrawBounds, bool opaque, bool wideColorGamut,
Stan Iliev500a0c32016-10-26 10:30:09 -040065 const BakedOpRenderer::LightInfo& lightInfo,
66 const std::vector<sp<RenderNode>>& renderNodes,
67 FrameInfoVisualizer* profiler) {
68
69 mEglManager.damageFrame(frame, dirty);
70
71 // setup surface for fbo0
72 GrBackendRenderTargetDesc renderTargetDesc;
73 renderTargetDesc.fWidth = frame.width();
74 renderTargetDesc.fHeight = frame.height();
75 renderTargetDesc.fConfig = kRGBA_8888_GrPixelConfig;
76 renderTargetDesc.fOrigin = kBottomLeft_GrSurfaceOrigin;
77 renderTargetDesc.fSampleCnt = 0;
78 renderTargetDesc.fStencilBits = STENCIL_BUFFER_SIZE;
79 renderTargetDesc.fRenderTargetHandle = 0;
80
81 SkSurfaceProps props(0, kUnknown_SkPixelGeometry);
82
83 SkASSERT(mRenderThread.getGrContext() != nullptr);
84 sk_sp<SkSurface> surface(SkSurface::MakeFromBackendRenderTarget(
85 mRenderThread.getGrContext(), renderTargetDesc, &props));
86
87 SkiaPipeline::updateLighting(lightGeometry, lightInfo);
Romain Guy07ae5052017-06-13 18:25:32 -070088 renderFrame(*layerUpdateQueue, dirty, renderNodes, opaque, wideColorGamut,
89 contentDrawBounds, surface);
Stan Iliev500a0c32016-10-26 10:30:09 -040090 layerUpdateQueue->clear();
Matt Sarettcf2c05c2016-10-26 11:03:23 -040091
92 // Draw visual debugging features
93 if (CC_UNLIKELY(Properties::showDirtyRegions
Matt Sarett4c9bbf42016-11-07 14:23:12 -050094 || ProfileType::None != Properties::getProfileType())) {
Matt Sarettcf2c05c2016-10-26 11:03:23 -040095 SkCanvas* profileCanvas = surface->getCanvas();
96 SkiaProfileRenderer profileRenderer(profileCanvas);
97 profiler->draw(profileRenderer);
98 profileCanvas->flush();
99 }
100
Matt Sarett4bda6bf2016-11-07 15:43:41 -0500101 // Log memory statistics
102 if (CC_UNLIKELY(Properties::debugLevel != kDebugDisabled)) {
103 dumpResourceCacheUsage();
104 }
105
Stan Iliev500a0c32016-10-26 10:30:09 -0400106 return true;
107}
108
109bool SkiaOpenGLPipeline::swapBuffers(const Frame& frame, bool drew,
110 const SkRect& screenDirty, FrameInfo* currentFrameInfo, bool* requireSwap) {
111
112 GL_CHECKPOINT(LOW);
113
114 // Even if we decided to cancel the frame, from the perspective of jank
115 // metrics the frame was swapped at this point
116 currentFrameInfo->markSwapBuffers();
117
118 *requireSwap = drew || mEglManager.damageRequiresSwap();
119
120 if (*requireSwap && (CC_UNLIKELY(!mEglManager.swapBuffers(frame, screenDirty)))) {
121 return false;
122 }
123
124 return *requireSwap;
125}
126
Derek Sollenbergerc4fbada2016-11-07 16:05:41 -0500127bool SkiaOpenGLPipeline::copyLayerInto(DeferredLayerUpdater* deferredLayer, SkBitmap* bitmap) {
128 if (!mRenderThread.getGrContext()) {
129 return false;
130 }
131
Chris Craik2f1aaf72017-02-14 13:01:42 -0800132 // acquire most recent buffer for drawing
133 deferredLayer->updateTexImage();
Derek Sollenbergerc4fbada2016-11-07 16:05:41 -0500134 deferredLayer->apply();
135
136 SkCanvas canvas(*bitmap);
137 Layer* layer = deferredLayer->backingLayer();
138 return LayerDrawable::DrawLayer(mRenderThread.getGrContext(), &canvas, layer);
Stan Iliev500a0c32016-10-26 10:30:09 -0400139}
140
sergeyv3e9999b2017-01-19 15:37:02 -0800141static Layer* createLayer(RenderState& renderState, uint32_t layerWidth, uint32_t layerHeight,
142 SkColorFilter* colorFilter, int alpha, SkBlendMode mode, bool blend) {
143 GlLayer* layer = new GlLayer(renderState, layerWidth, layerHeight, colorFilter, alpha,
144 mode, blend);
145 layer->generateTexture();
146 return layer;
147}
148
Stan Iliev500a0c32016-10-26 10:30:09 -0400149DeferredLayerUpdater* SkiaOpenGLPipeline::createTextureLayer() {
150 mEglManager.initialize();
sergeyv3e9999b2017-01-19 15:37:02 -0800151 return new DeferredLayerUpdater(mRenderThread.renderState(), createLayer, Layer::Api::OpenGL);
Stan Iliev500a0c32016-10-26 10:30:09 -0400152}
153
154void SkiaOpenGLPipeline::onStop() {
155 if (mEglManager.isCurrent(mEglSurface)) {
156 mEglManager.makeCurrent(EGL_NO_SURFACE);
157 }
158}
159
Romain Guy26a2b972017-04-17 09:39:51 -0700160bool SkiaOpenGLPipeline::setSurface(Surface* surface, SwapBehavior swapBehavior,
161 ColorMode colorMode) {
Stan Iliev500a0c32016-10-26 10:30:09 -0400162
163 if (mEglSurface != EGL_NO_SURFACE) {
164 mEglManager.destroySurface(mEglSurface);
165 mEglSurface = EGL_NO_SURFACE;
166 }
167
168 if (surface) {
Romain Guy26a2b972017-04-17 09:39:51 -0700169 const bool wideColorGamut = colorMode == ColorMode::WideColorGamut;
170 mEglSurface = mEglManager.createSurface(surface, wideColorGamut);
Stan Iliev500a0c32016-10-26 10:30:09 -0400171 }
172
173 if (mEglSurface != EGL_NO_SURFACE) {
174 const bool preserveBuffer = (swapBehavior != SwapBehavior::kSwap_discardBuffer);
175 mBufferPreserved = mEglManager.setPreserveBuffer(mEglSurface, preserveBuffer);
176 return true;
177 }
178
179 return false;
180}
181
182bool SkiaOpenGLPipeline::isSurfaceReady() {
183 return CC_UNLIKELY(mEglSurface != EGL_NO_SURFACE);
184}
185
186bool SkiaOpenGLPipeline::isContextReady() {
187 return CC_LIKELY(mEglManager.hasEglContext());
188}
189
190void SkiaOpenGLPipeline::invokeFunctor(const RenderThread& thread, Functor* functor) {
191 DrawGlInfo::Mode mode = DrawGlInfo::kModeProcessNoContext;
192 if (thread.eglManager().hasEglContext()) {
193 mode = DrawGlInfo::kModeProcess;
194 }
195
196 (*functor)(mode, nullptr);
197
198 // If there's no context we don't need to reset as there's no gl state to save/restore
199 if (mode != DrawGlInfo::kModeProcessNoContext) {
200 thread.getGrContext()->resetContext();
201 }
202}
203
Stan Iliev7bc3bc62017-05-24 13:28:36 -0400204#define FENCE_TIMEOUT 2000000000
205
206class AutoEglFence {
207public:
208 AutoEglFence(EGLDisplay display)
209 : mDisplay(display) {
210 fence = eglCreateSyncKHR(mDisplay, EGL_SYNC_FENCE_KHR, NULL);
211 }
212
213 ~AutoEglFence() {
214 if (fence != EGL_NO_SYNC_KHR) {
215 eglDestroySyncKHR(mDisplay, fence);
216 }
217 }
218
219 EGLSyncKHR fence = EGL_NO_SYNC_KHR;
220private:
221 EGLDisplay mDisplay = EGL_NO_DISPLAY;
222};
223
224class AutoEglImage {
225public:
226 AutoEglImage(EGLDisplay display, EGLClientBuffer clientBuffer)
227 : mDisplay(display) {
228 EGLint imageAttrs[] = { EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, EGL_NONE };
229 image = eglCreateImageKHR(display, EGL_NO_CONTEXT,
230 EGL_NATIVE_BUFFER_ANDROID, clientBuffer, imageAttrs);
231 }
232
233 ~AutoEglImage() {
234 if (image != EGL_NO_IMAGE_KHR) {
235 eglDestroyImageKHR(mDisplay, image);
236 }
237 }
238
239 EGLImageKHR image = EGL_NO_IMAGE_KHR;
240private:
241 EGLDisplay mDisplay = EGL_NO_DISPLAY;
242};
243
244class AutoSkiaGlTexture {
245public:
246 AutoSkiaGlTexture() {
247 glGenTextures(1, &mTexture);
248 glBindTexture(GL_TEXTURE_2D, mTexture);
249 }
250
251 ~AutoSkiaGlTexture() {
252 glDeleteTextures(1, &mTexture);
253 }
254
255private:
256 GLuint mTexture = 0;
257};
258
259sk_sp<Bitmap> SkiaOpenGLPipeline::allocateHardwareBitmap(renderthread::RenderThread& renderThread,
260 SkBitmap& skBitmap) {
261 renderThread.eglManager().initialize();
262
263 sk_sp<GrContext> grContext = sk_ref_sp(renderThread.getGrContext());
264 const SkImageInfo& info = skBitmap.info();
265 PixelFormat pixelFormat;
266 GLint format, type;
267 bool isSupported = false;
268
269 //TODO: add support for linear blending (when ANDROID_ENABLE_LINEAR_BLENDING is defined)
270 switch (info.colorType()) {
271 case kRGBA_8888_SkColorType:
272 isSupported = true;
Leon Scroggins IIIf51a80d2017-07-12 10:46:35 -0400273 // ARGB_4444 is upconverted to RGBA_8888
Stan Iliev7bc3bc62017-05-24 13:28:36 -0400274 case kARGB_4444_SkColorType:
275 pixelFormat = PIXEL_FORMAT_RGBA_8888;
276 format = GL_RGBA;
277 type = GL_UNSIGNED_BYTE;
278 break;
279 case kRGBA_F16_SkColorType:
280 isSupported = grContext->caps()->isConfigTexturable(kRGBA_half_GrPixelConfig);
281 if (isSupported) {
282 type = GL_HALF_FLOAT;
283 pixelFormat = PIXEL_FORMAT_RGBA_FP16;
284 } else {
285 type = GL_UNSIGNED_BYTE;
286 pixelFormat = PIXEL_FORMAT_RGBA_8888;
287 }
288 format = GL_RGBA;
289 break;
290 case kRGB_565_SkColorType:
291 isSupported = true;
292 pixelFormat = PIXEL_FORMAT_RGB_565;
293 format = GL_RGB;
294 type = GL_UNSIGNED_SHORT_5_6_5;
295 break;
296 case kGray_8_SkColorType:
297 isSupported = true;
298 pixelFormat = PIXEL_FORMAT_RGBA_8888;
299 format = GL_LUMINANCE;
300 type = GL_UNSIGNED_BYTE;
301 break;
302 default:
303 ALOGW("unable to create hardware bitmap of colortype: %d", info.colorType());
304 return nullptr;
305 }
306
307 SkBitmap bitmap;
308 if (isSupported) {
309 bitmap = skBitmap;
310 } else {
311 bitmap.allocPixels(SkImageInfo::MakeN32(info.width(), info.height(), info.alphaType(),
312 nullptr));
313 bitmap.eraseColor(0);
314 if (info.colorType() == kRGBA_F16_SkColorType) {
315 // Drawing RGBA_F16 onto ARGB_8888 is not supported
316 skBitmap.readPixels(bitmap.info().makeColorSpace(SkColorSpace::MakeSRGB()),
317 bitmap.getPixels(), bitmap.rowBytes(), 0, 0);
318 } else {
319 SkCanvas canvas(bitmap);
320 canvas.drawBitmap(skBitmap, 0.0f, 0.0f, nullptr);
321 }
322 }
323
324 sp<GraphicBuffer> buffer = new GraphicBuffer(info.width(), info.height(), pixelFormat,
325 GraphicBuffer::USAGE_HW_TEXTURE |
326 GraphicBuffer::USAGE_SW_WRITE_NEVER |
327 GraphicBuffer::USAGE_SW_READ_NEVER,
328 std::string("Bitmap::allocateSkiaHardwareBitmap pid [") + std::to_string(getpid()) + "]");
329
330 status_t error = buffer->initCheck();
331 if (error < 0) {
332 ALOGW("createGraphicBuffer() failed in GraphicBuffer.create()");
333 return nullptr;
334 }
335
336 //upload the bitmap into a texture
337 EGLDisplay display = eglGetCurrentDisplay();
338 LOG_ALWAYS_FATAL_IF(display == EGL_NO_DISPLAY,
339 "Failed to get EGL_DEFAULT_DISPLAY! err=%s",
340 uirenderer::renderthread::EglManager::eglErrorString());
341 // We use an EGLImage to access the content of the GraphicBuffer
342 // The EGL image is later bound to a 2D texture
343 EGLClientBuffer clientBuffer = (EGLClientBuffer) buffer->getNativeBuffer();
344 AutoEglImage autoImage(display, clientBuffer);
345 if (autoImage.image == EGL_NO_IMAGE_KHR) {
346 ALOGW("Could not create EGL image, err =%s",
347 uirenderer::renderthread::EglManager::eglErrorString());
348 return nullptr;
349 }
350 AutoSkiaGlTexture glTexture;
351 glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, autoImage.image);
352 GL_CHECKPOINT(MODERATE);
353
354 // glTexSubImage2D is synchronous in sense that it memcpy() from pointer that we provide.
355 // But asynchronous in sense that driver may upload texture onto hardware buffer when we first
356 // use it in drawing
357 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, info.width(), info.height(), format, type,
358 bitmap.getPixels());
359 GL_CHECKPOINT(MODERATE);
360
361 // The fence is used to wait for the texture upload to finish
362 // properly. We cannot rely on glFlush() and glFinish() as
363 // some drivers completely ignore these API calls
364 AutoEglFence autoFence(display);
365 if (autoFence.fence == EGL_NO_SYNC_KHR) {
366 LOG_ALWAYS_FATAL("Could not create sync fence %#x", eglGetError());
367 return nullptr;
368 }
369 // The flag EGL_SYNC_FLUSH_COMMANDS_BIT_KHR will trigger a
370 // pipeline flush (similar to what a glFlush() would do.)
371 EGLint waitStatus = eglClientWaitSyncKHR(display, autoFence.fence,
372 EGL_SYNC_FLUSH_COMMANDS_BIT_KHR, FENCE_TIMEOUT);
373 if (waitStatus != EGL_CONDITION_SATISFIED_KHR) {
374 LOG_ALWAYS_FATAL("Failed to wait for the fence %#x", eglGetError());
375 return nullptr;
376 }
377
378 grContext->resetContext(kTextureBinding_GrGLBackendState);
379
380 return sk_sp<Bitmap>(new Bitmap(buffer.get(), bitmap.info()));
381}
382
Stan Iliev500a0c32016-10-26 10:30:09 -0400383} /* namespace skiapipeline */
384} /* namespace uirenderer */
385} /* namespace android */