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Stan Iliev500a0c32016-10-26 10:30:09 -04001/*
2 * Copyright (C) 2016 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "SkiaOpenGLPipeline.h"
18
19#include "DeferredLayerUpdater.h"
Greg Daniel8cd3edf2017-01-09 14:15:41 -050020#include "GlLayer.h"
Derek Sollenbergerc4fbada2016-11-07 16:05:41 -050021#include "LayerDrawable.h"
Stan Iliev500a0c32016-10-26 10:30:09 -040022#include "renderthread/EglManager.h"
Greg Danielcd558522016-11-17 13:31:40 -050023#include "renderthread/Frame.h"
Stan Iliev500a0c32016-10-26 10:30:09 -040024#include "renderstate/RenderState.h"
Matt Sarettcf2c05c2016-10-26 11:03:23 -040025#include "SkiaPipeline.h"
26#include "SkiaProfileRenderer.h"
Stan Iliev500a0c32016-10-26 10:30:09 -040027#include "utils/TraceUtils.h"
28
29#include <android/native_window.h>
30#include <cutils/properties.h>
31#include <strings.h>
32
33using namespace android::uirenderer::renderthread;
34
35namespace android {
36namespace uirenderer {
37namespace skiapipeline {
38
39SkiaOpenGLPipeline::SkiaOpenGLPipeline(RenderThread& thread)
40 : SkiaPipeline(thread)
41 , mEglManager(thread.eglManager()) {
42}
43
44MakeCurrentResult SkiaOpenGLPipeline::makeCurrent() {
45 // TODO: Figure out why this workaround is needed, see b/13913604
46 // In the meantime this matches the behavior of GLRenderer, so it is not a regression
47 EGLint error = 0;
48 if (!mEglManager.makeCurrent(mEglSurface, &error)) {
49 return MakeCurrentResult::AlreadyCurrent;
50 }
51 return error ? MakeCurrentResult::Failed : MakeCurrentResult::Succeeded;
52}
53
54Frame SkiaOpenGLPipeline::getFrame() {
55 LOG_ALWAYS_FATAL_IF(mEglSurface == EGL_NO_SURFACE,
56 "drawRenderNode called on a context with no surface!");
57 return mEglManager.beginFrame(mEglSurface);
58}
59
60bool SkiaOpenGLPipeline::draw(const Frame& frame, const SkRect& screenDirty,
61 const SkRect& dirty,
62 const FrameBuilder::LightGeometry& lightGeometry,
63 LayerUpdateQueue* layerUpdateQueue,
64 const Rect& contentDrawBounds, bool opaque,
65 const BakedOpRenderer::LightInfo& lightInfo,
66 const std::vector<sp<RenderNode>>& renderNodes,
67 FrameInfoVisualizer* profiler) {
68
69 mEglManager.damageFrame(frame, dirty);
70
71 // setup surface for fbo0
72 GrBackendRenderTargetDesc renderTargetDesc;
73 renderTargetDesc.fWidth = frame.width();
74 renderTargetDesc.fHeight = frame.height();
75 renderTargetDesc.fConfig = kRGBA_8888_GrPixelConfig;
76 renderTargetDesc.fOrigin = kBottomLeft_GrSurfaceOrigin;
77 renderTargetDesc.fSampleCnt = 0;
78 renderTargetDesc.fStencilBits = STENCIL_BUFFER_SIZE;
79 renderTargetDesc.fRenderTargetHandle = 0;
80
81 SkSurfaceProps props(0, kUnknown_SkPixelGeometry);
82
83 SkASSERT(mRenderThread.getGrContext() != nullptr);
84 sk_sp<SkSurface> surface(SkSurface::MakeFromBackendRenderTarget(
85 mRenderThread.getGrContext(), renderTargetDesc, &props));
86
87 SkiaPipeline::updateLighting(lightGeometry, lightInfo);
88 renderFrame(*layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, surface);
89 layerUpdateQueue->clear();
Matt Sarettcf2c05c2016-10-26 11:03:23 -040090
91 // Draw visual debugging features
92 if (CC_UNLIKELY(Properties::showDirtyRegions
Matt Sarett4c9bbf42016-11-07 14:23:12 -050093 || ProfileType::None != Properties::getProfileType())) {
Matt Sarettcf2c05c2016-10-26 11:03:23 -040094 SkCanvas* profileCanvas = surface->getCanvas();
95 SkiaProfileRenderer profileRenderer(profileCanvas);
96 profiler->draw(profileRenderer);
97 profileCanvas->flush();
98 }
99
Matt Sarett4bda6bf2016-11-07 15:43:41 -0500100 // Log memory statistics
101 if (CC_UNLIKELY(Properties::debugLevel != kDebugDisabled)) {
102 dumpResourceCacheUsage();
103 }
104
Stan Iliev500a0c32016-10-26 10:30:09 -0400105 return true;
106}
107
108bool SkiaOpenGLPipeline::swapBuffers(const Frame& frame, bool drew,
109 const SkRect& screenDirty, FrameInfo* currentFrameInfo, bool* requireSwap) {
110
111 GL_CHECKPOINT(LOW);
112
113 // Even if we decided to cancel the frame, from the perspective of jank
114 // metrics the frame was swapped at this point
115 currentFrameInfo->markSwapBuffers();
116
117 *requireSwap = drew || mEglManager.damageRequiresSwap();
118
119 if (*requireSwap && (CC_UNLIKELY(!mEglManager.swapBuffers(frame, screenDirty)))) {
120 return false;
121 }
122
123 return *requireSwap;
124}
125
Derek Sollenbergerc4fbada2016-11-07 16:05:41 -0500126bool SkiaOpenGLPipeline::copyLayerInto(DeferredLayerUpdater* deferredLayer, SkBitmap* bitmap) {
127 if (!mRenderThread.getGrContext()) {
128 return false;
129 }
130
Chris Craik2f1aaf72017-02-14 13:01:42 -0800131 // acquire most recent buffer for drawing
132 deferredLayer->updateTexImage();
Derek Sollenbergerc4fbada2016-11-07 16:05:41 -0500133 deferredLayer->apply();
134
135 SkCanvas canvas(*bitmap);
136 Layer* layer = deferredLayer->backingLayer();
137 return LayerDrawable::DrawLayer(mRenderThread.getGrContext(), &canvas, layer);
Stan Iliev500a0c32016-10-26 10:30:09 -0400138}
139
sergeyv3e9999b2017-01-19 15:37:02 -0800140static Layer* createLayer(RenderState& renderState, uint32_t layerWidth, uint32_t layerHeight,
141 SkColorFilter* colorFilter, int alpha, SkBlendMode mode, bool blend) {
142 GlLayer* layer = new GlLayer(renderState, layerWidth, layerHeight, colorFilter, alpha,
143 mode, blend);
144 layer->generateTexture();
145 return layer;
146}
147
Stan Iliev500a0c32016-10-26 10:30:09 -0400148DeferredLayerUpdater* SkiaOpenGLPipeline::createTextureLayer() {
149 mEglManager.initialize();
sergeyv3e9999b2017-01-19 15:37:02 -0800150 return new DeferredLayerUpdater(mRenderThread.renderState(), createLayer, Layer::Api::OpenGL);
Stan Iliev500a0c32016-10-26 10:30:09 -0400151}
152
153void SkiaOpenGLPipeline::onStop() {
154 if (mEglManager.isCurrent(mEglSurface)) {
155 mEglManager.makeCurrent(EGL_NO_SURFACE);
156 }
157}
158
159bool SkiaOpenGLPipeline::setSurface(Surface* surface, SwapBehavior swapBehavior) {
160
161 if (mEglSurface != EGL_NO_SURFACE) {
162 mEglManager.destroySurface(mEglSurface);
163 mEglSurface = EGL_NO_SURFACE;
164 }
165
166 if (surface) {
167 mEglSurface = mEglManager.createSurface(surface);
168 }
169
170 if (mEglSurface != EGL_NO_SURFACE) {
171 const bool preserveBuffer = (swapBehavior != SwapBehavior::kSwap_discardBuffer);
172 mBufferPreserved = mEglManager.setPreserveBuffer(mEglSurface, preserveBuffer);
173 return true;
174 }
175
176 return false;
177}
178
179bool SkiaOpenGLPipeline::isSurfaceReady() {
180 return CC_UNLIKELY(mEglSurface != EGL_NO_SURFACE);
181}
182
183bool SkiaOpenGLPipeline::isContextReady() {
184 return CC_LIKELY(mEglManager.hasEglContext());
185}
186
187void SkiaOpenGLPipeline::invokeFunctor(const RenderThread& thread, Functor* functor) {
188 DrawGlInfo::Mode mode = DrawGlInfo::kModeProcessNoContext;
189 if (thread.eglManager().hasEglContext()) {
190 mode = DrawGlInfo::kModeProcess;
191 }
192
193 (*functor)(mode, nullptr);
194
195 // If there's no context we don't need to reset as there's no gl state to save/restore
196 if (mode != DrawGlInfo::kModeProcessNoContext) {
197 thread.getGrContext()->resetContext();
198 }
199}
200
201} /* namespace skiapipeline */
202} /* namespace uirenderer */
203} /* namespace android */