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Stan Ilievd495f432017-10-09 15:49:32 -04001/*
2 * Copyright (C) 2017 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#pragma once
18
John Reck283bb462018-12-13 16:40:14 -080019#include <GrContextOptions.h>
Kevin Lubick1175dc02022-02-28 12:41:27 -050020#include <SkRefCnt.h>
Stan Ilievd495f432017-10-09 15:49:32 -040021#include <cutils/compiler.h>
Matt Buckleye278da12023-06-20 22:51:05 +000022#include <ftl/shared_mutex.h>
23#include <utils/Mutex.h>
24
Stan Ilievd495f432017-10-09 15:49:32 -040025#include <memory>
Stan Ilievd495f432017-10-09 15:49:32 -040026#include <string>
27#include <vector>
Stan Ilievd495f432017-10-09 15:49:32 -040028
Kevin Lubick1175dc02022-02-28 12:41:27 -050029class SkData;
30
Stan Ilievd495f432017-10-09 15:49:32 -040031namespace android {
32
33class BlobCache;
34class FileBlobCache;
35
36namespace uirenderer {
37namespace skiapipeline {
38
39class ShaderCache : public GrContextOptions::PersistentCache {
40public:
41 /**
42 * "get" returns a pointer to the singleton ShaderCache object. This
43 * singleton object will never be destroyed.
44 */
Derek Sollenberger3fedf5a2020-02-21 13:07:28 -050045 static ShaderCache& get();
Stan Ilievd495f432017-10-09 15:49:32 -040046
47 /**
Yichi Chen9f959552018-03-29 21:21:54 +080048 * initShaderDiskCache" loads the serialized cache contents from disk,
49 * optionally checks that the on-disk cache matches a provided identity,
50 * and puts the ShaderCache into an initialized state, such that it is
51 * able to insert and retrieve entries from the cache. If identity is
52 * non-null and validation fails, the cache is initialized but contains
Kevin Lubick1175dc02022-02-28 12:41:27 -050053 * no data. If size is less than zero, the cache is initialized but
Yichi Chen9f959552018-03-29 21:21:54 +080054 * contains no data.
55 *
56 * This should be called when HWUI pipeline is initialized. When not in
57 * the initialized state the load and store methods will return without
58 * performing any cache operations.
Stan Ilievd495f432017-10-09 15:49:32 -040059 */
John Reck283bb462018-12-13 16:40:14 -080060 virtual void initShaderDiskCache(const void* identity, ssize_t size);
Yichi Chen9f959552018-03-29 21:21:54 +080061
62 virtual void initShaderDiskCache() { initShaderDiskCache(nullptr, 0); }
Stan Ilievd495f432017-10-09 15:49:32 -040063
64 /**
65 * "setFilename" sets the name of the file that should be used to store
66 * cache contents from one program invocation to another. This function does not perform any
67 * disk operation and it should be invoked before "initShaderCache".
68 */
69 virtual void setFilename(const char* filename);
70
71 /**
72 * "load" attempts to retrieve the value blob associated with a given key
73 * blob from cache. This will be called by Skia, when it needs to compile a new SKSL shader.
74 */
75 sk_sp<SkData> load(const SkData& key) override;
76
77 /**
78 * "store" attempts to insert a new key/value blob pair into the cache.
79 * This will be called by Skia after it compiled a new SKSL shader
80 */
Leon Scroggins III8cedb662022-05-02 10:38:38 -040081 void store(const SkData& key, const SkData& data, const SkString& description) override;
Stan Ilievd495f432017-10-09 15:49:32 -040082
Stan Iliev14211aa2019-01-14 12:29:30 -050083 /**
84 * "onVkFrameFlushed" tries to store Vulkan pipeline cache state.
85 * Pipeline cache is saved on disk only if the size of the data has changed or there was
86 * a new shader compiled.
87 */
Adlai Hollerd2345212020-10-07 14:16:40 -040088 void onVkFrameFlushed(GrDirectContext* context);
Stan Iliev14211aa2019-01-14 12:29:30 -050089
Stan Ilievd495f432017-10-09 15:49:32 -040090private:
91 // Creation and (the lack of) destruction is handled internally.
92 ShaderCache();
93
94 // Copying is disallowed.
95 ShaderCache(const ShaderCache&) = delete;
96 void operator=(const ShaderCache&) = delete;
97
98 /**
Yichi Chen9f959552018-03-29 21:21:54 +080099 * "validateCache" updates the cache to match the given identity. If the
100 * cache currently has the wrong identity, all entries in the cache are cleared.
101 */
Matt Buckleye278da12023-06-20 22:51:05 +0000102 bool validateCache(const void* identity, ssize_t size) REQUIRES(mMutex);
Yichi Chen9f959552018-03-29 21:21:54 +0800103
104 /**
Matt Buckleye9adfbd2023-07-06 23:15:30 +0000105 * Helper for BlobCache::set to trace the result and ensure the identity hash
106 * does not get evicted.
107 */
108 void set(const void* key, size_t keySize, const void* value, size_t valueSize) REQUIRES(mMutex);
109
110 /**
Matt Buckleye278da12023-06-20 22:51:05 +0000111 * "saveToDiskLocked" attempts to save the current contents of the cache to
Yichi Chen9f959552018-03-29 21:21:54 +0800112 * disk. If the identity hash exists, we will insert the identity hash into
113 * the cache for next validation.
114 */
Matt Buckleye278da12023-06-20 22:51:05 +0000115 void saveToDiskLocked() REQUIRES(mMutex);
Yichi Chen9f959552018-03-29 21:21:54 +0800116
117 /**
Stan Ilievd495f432017-10-09 15:49:32 -0400118 * "mInitialized" indicates whether the ShaderCache is in the initialized
119 * state. It is initialized to false at construction time, and gets set to
120 * true when initialize is called.
121 * When in this state, the cache behaves as normal. When not,
122 * the load and store methods will return without performing any cache
123 * operations.
124 */
Matt Buckleye278da12023-06-20 22:51:05 +0000125 bool mInitialized GUARDED_BY(mMutex) = false;
Stan Ilievd495f432017-10-09 15:49:32 -0400126
127 /**
Matt Buckleye9adfbd2023-07-06 23:15:30 +0000128 * "mBlobCache" is the cache in which the key/value blob pairs are stored.
129 * The blob cache contains the Android build number. We treat version mismatches
130 * as an empty cache (logic implemented in BlobCache::unflatten).
Stan Ilievd495f432017-10-09 15:49:32 -0400131 */
Matt Buckleye278da12023-06-20 22:51:05 +0000132 std::unique_ptr<FileBlobCache> mBlobCache GUARDED_BY(mMutex);
Stan Ilievd495f432017-10-09 15:49:32 -0400133
134 /**
135 * "mFilename" is the name of the file for storing cache contents in between
136 * program invocations. It is initialized to an empty string at
137 * construction time, and can be set with the setCacheFilename method. An
138 * empty string indicates that the cache should not be saved to or restored
139 * from disk.
140 */
Matt Buckleye278da12023-06-20 22:51:05 +0000141 std::string mFilename GUARDED_BY(mMutex);
Stan Ilievd495f432017-10-09 15:49:32 -0400142
143 /**
Yichi Chen9f959552018-03-29 21:21:54 +0800144 * "mIDHash" is the current identity hash for the cache validation. It is
145 * initialized to an empty vector at construction time, and its content is
146 * generated in the call of the validateCache method. An empty vector
147 * indicates that cache validation is not performed, and the hash should
148 * not be stored on disk.
149 */
Matt Buckleye278da12023-06-20 22:51:05 +0000150 std::vector<uint8_t> mIDHash GUARDED_BY(mMutex);
Yichi Chen9f959552018-03-29 21:21:54 +0800151
152 /**
Stan Ilievd495f432017-10-09 15:49:32 -0400153 * "mSavePending" indicates whether or not a deferred save operation is
154 * pending. Each time a key/value pair is inserted into the cache via
155 * load, a deferred save is initiated if one is not already pending.
156 * This will wait some amount of time and then trigger a save of the cache
Nolan Scobie193cd962023-02-08 20:03:31 -0500157 * contents to disk, unless mDeferredSaveDelayMs is 0 in which case saving
158 * is disabled.
Stan Ilievd495f432017-10-09 15:49:32 -0400159 */
Matt Buckleye278da12023-06-20 22:51:05 +0000160 bool mSavePending GUARDED_BY(mMutex) = false;
Stan Ilievd495f432017-10-09 15:49:32 -0400161
162 /**
163 * "mObservedBlobValueSize" is the maximum value size observed by the cache reading function.
164 */
John Reck283bb462018-12-13 16:40:14 -0800165 size_t mObservedBlobValueSize = 20 * 1024;
Stan Ilievd495f432017-10-09 15:49:32 -0400166
167 /**
Nolan Scobie193cd962023-02-08 20:03:31 -0500168 * The time in milliseconds to wait before saving newly inserted cache entries.
169 *
170 * WARNING: setting this to 0 will disable writing the cache to disk.
Stan Ilievd495f432017-10-09 15:49:32 -0400171 */
Nolan Scobie193cd962023-02-08 20:03:31 -0500172 unsigned int mDeferredSaveDelayMs = 4 * 1000;
Stan Ilievd495f432017-10-09 15:49:32 -0400173
174 /**
Matt Buckleye278da12023-06-20 22:51:05 +0000175 * "mMutex" is the shared mutex used to prevent concurrent access to the member
Stan Ilievd495f432017-10-09 15:49:32 -0400176 * variables. It must be locked whenever the member variables are accessed.
177 */
Matt Buckleye278da12023-06-20 22:51:05 +0000178 mutable ftl::SharedMutex mMutex;
Stan Ilievd495f432017-10-09 15:49:32 -0400179
180 /**
Stan Iliev14211aa2019-01-14 12:29:30 -0500181 * If set to "true", the next call to onVkFrameFlushed, will invoke
182 * GrCanvas::storeVkPipelineCacheData. This does not guarantee that data will be stored on disk.
183 */
Matt Buckleye278da12023-06-20 22:51:05 +0000184 bool mTryToStorePipelineCache GUARDED_BY(mMutex) = true;
Stan Iliev14211aa2019-01-14 12:29:30 -0500185
186 /**
187 * This flag is used by "ShaderCache::store" to distinguish between shader data and
188 * Vulkan pipeline data.
189 */
190 bool mInStoreVkPipelineInProgress = false;
191
192 /**
193 * "mNewPipelineCacheSize" has the size of the new Vulkan pipeline cache data. It is used
194 * to prevent unnecessary disk writes, if the pipeline cache size has not changed.
195 */
Matt Buckleye278da12023-06-20 22:51:05 +0000196 size_t mNewPipelineCacheSize GUARDED_BY(mMutex) = -1;
Stan Iliev14211aa2019-01-14 12:29:30 -0500197 /**
198 * "mOldPipelineCacheSize" has the size of the Vulkan pipeline cache data stored on disk.
199 */
Matt Buckleye278da12023-06-20 22:51:05 +0000200 size_t mOldPipelineCacheSize GUARDED_BY(mMutex) = -1;
Stan Iliev14211aa2019-01-14 12:29:30 -0500201
202 /**
203 * "mCacheDirty" is true when there is new shader cache data, which is not saved to disk.
204 */
Matt Buckleye278da12023-06-20 22:51:05 +0000205 bool mCacheDirty GUARDED_BY(mMutex) = false;
Stan Iliev14211aa2019-01-14 12:29:30 -0500206
207 /**
Stan Ilievd495f432017-10-09 15:49:32 -0400208 * "sCache" is the singleton ShaderCache object.
209 */
210 static ShaderCache sCache;
211
Yichi Chen9f959552018-03-29 21:21:54 +0800212 /**
213 * "sIDKey" is the cache key of the identity hash
214 */
215 static constexpr uint8_t sIDKey = 0;
216
Leon Scroggins III8cedb662022-05-02 10:38:38 -0400217 /**
218 * Most of this class concerns persistent storage for shaders, but it's also
219 * interesting to keep track of how many shaders are stored in RAM. This
220 * class provides a convenient entry point for that.
221 */
Matt Buckleye278da12023-06-20 22:51:05 +0000222 int mNumShadersCachedInRam GUARDED_BY(mMutex) = 0;
Leon Scroggins III8cedb662022-05-02 10:38:38 -0400223
John Reck283bb462018-12-13 16:40:14 -0800224 friend class ShaderCacheTestUtils; // used for unit testing
Stan Ilievd495f432017-10-09 15:49:32 -0400225};
226
227} /* namespace skiapipeline */
228} /* namespace uirenderer */
229} /* namespace android */