Add cache validation to ensure the validity

Create cache identity from GL_VERSION and store in ShaderCache.
In the next time ShaderCache is restored from disk, compare the
cache identity to ensure its validity. If GL_VERSION changes in
between, flush out entire FileBlobCache and start from an empty
one.

Bug: b/71800782
Test: Wrote a new unit test to save and restore ShaderCache
Test: hwui_unit_tests
Change-Id: Ie573dc4f18733eee090725be30445d879765231b
diff --git a/libs/hwui/pipeline/skia/ShaderCache.h b/libs/hwui/pipeline/skia/ShaderCache.h
index 27473d6..82804cf 100644
--- a/libs/hwui/pipeline/skia/ShaderCache.h
+++ b/libs/hwui/pipeline/skia/ShaderCache.h
@@ -40,12 +40,21 @@
     ANDROID_API static ShaderCache& get();
 
     /**
-     * "initShaderDiskCache" loads the serialized cache contents from disk and puts the ShaderCache
-     * into an initialized state, such that it is able to insert and retrieve entries from the
-     * cache.  This should be called when HWUI pipeline is initialized.  When not in the initialized
-     * state the load and store methods will return without performing any cache operations.
+     * initShaderDiskCache" loads the serialized cache contents from disk,
+     * optionally checks that the on-disk cache matches a provided identity,
+     * and puts the ShaderCache into an initialized state, such that it is
+     * able to insert and retrieve entries from the cache. If identity is
+     * non-null and validation fails, the cache is initialized but contains
+     * no data. If size is less than zero, the cache is initilaized but
+     * contains no data.
+     *
+     * This should be called when HWUI pipeline is initialized. When not in
+     * the initialized state the load and store methods will return without
+     * performing any cache operations.
      */
-    virtual void initShaderDiskCache();
+    virtual void initShaderDiskCache(const void *identity, ssize_t size);
+
+    virtual void initShaderDiskCache() { initShaderDiskCache(nullptr, 0); }
 
     /**
      * "setFilename" sets the name of the file that should be used to store
@@ -83,6 +92,19 @@
     BlobCache* getBlobCacheLocked();
 
     /**
+     * "validateCache" updates the cache to match the given identity.  If the
+     * cache currently has the wrong identity, all entries in the cache are cleared.
+     */
+    bool validateCache(const void* identity, ssize_t size);
+
+    /**
+     * "saveToDiskLocked" attemps to save the current contents of the cache to
+     * disk. If the identity hash exists, we will insert the identity hash into
+     * the cache for next validation.
+     */
+    void saveToDiskLocked();
+
+    /**
      * "mInitialized" indicates whether the ShaderCache is in the initialized
      * state.  It is initialized to false at construction time, and gets set to
      * true when initialize is called.
@@ -111,6 +133,15 @@
     std::string mFilename;
 
     /**
+     * "mIDHash" is the current identity hash for the cache validation. It is
+     * initialized to an empty vector at construction time, and its content is
+     * generated in the call of the validateCache method. An empty vector
+     * indicates that cache validation is not performed, and the hash should
+     * not be stored on disk.
+     */
+    std::vector<uint8_t> mIDHash;
+
+    /**
      * "mSavePending" indicates whether or not a deferred save operation is
      * pending.  Each time a key/value pair is inserted into the cache via
      * load, a deferred save is initiated if one is not already pending.
@@ -140,6 +171,11 @@
      */
     static ShaderCache sCache;
 
+    /**
+     * "sIDKey" is the cache key of the identity hash
+     */
+    static constexpr uint8_t sIDKey = 0;
+
     friend class ShaderCacheTestUtils; //used for unit testing
 };