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Stan Ilievd495f432017-10-09 15:49:32 -04001/*
2 * Copyright (C) 2017 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#pragma once
18
19#include <cutils/compiler.h>
20#include <memory>
21#include <mutex>
22#include <string>
23#include <vector>
24#include <GrContextOptions.h>
25
26namespace android {
27
28class BlobCache;
29class FileBlobCache;
30
31namespace uirenderer {
32namespace skiapipeline {
33
34class ShaderCache : public GrContextOptions::PersistentCache {
35public:
36 /**
37 * "get" returns a pointer to the singleton ShaderCache object. This
38 * singleton object will never be destroyed.
39 */
40 ANDROID_API static ShaderCache& get();
41
42 /**
Yichi Chen9f959552018-03-29 21:21:54 +080043 * initShaderDiskCache" loads the serialized cache contents from disk,
44 * optionally checks that the on-disk cache matches a provided identity,
45 * and puts the ShaderCache into an initialized state, such that it is
46 * able to insert and retrieve entries from the cache. If identity is
47 * non-null and validation fails, the cache is initialized but contains
48 * no data. If size is less than zero, the cache is initilaized but
49 * contains no data.
50 *
51 * This should be called when HWUI pipeline is initialized. When not in
52 * the initialized state the load and store methods will return without
53 * performing any cache operations.
Stan Ilievd495f432017-10-09 15:49:32 -040054 */
Yichi Chen9f959552018-03-29 21:21:54 +080055 virtual void initShaderDiskCache(const void *identity, ssize_t size);
56
57 virtual void initShaderDiskCache() { initShaderDiskCache(nullptr, 0); }
Stan Ilievd495f432017-10-09 15:49:32 -040058
59 /**
60 * "setFilename" sets the name of the file that should be used to store
61 * cache contents from one program invocation to another. This function does not perform any
62 * disk operation and it should be invoked before "initShaderCache".
63 */
64 virtual void setFilename(const char* filename);
65
66 /**
67 * "load" attempts to retrieve the value blob associated with a given key
68 * blob from cache. This will be called by Skia, when it needs to compile a new SKSL shader.
69 */
70 sk_sp<SkData> load(const SkData& key) override;
71
72 /**
73 * "store" attempts to insert a new key/value blob pair into the cache.
74 * This will be called by Skia after it compiled a new SKSL shader
75 */
76 void store(const SkData& key, const SkData& data) override;
77
78private:
79 // Creation and (the lack of) destruction is handled internally.
80 ShaderCache();
81
82 // Copying is disallowed.
83 ShaderCache(const ShaderCache&) = delete;
84 void operator=(const ShaderCache&) = delete;
85
86 /**
87 * "getBlobCacheLocked" returns the BlobCache object being used to store the
88 * key/value blob pairs. If the BlobCache object has not yet been created,
89 * this will do so, loading the serialized cache contents from disk if
90 * possible.
91 */
92 BlobCache* getBlobCacheLocked();
93
94 /**
Yichi Chen9f959552018-03-29 21:21:54 +080095 * "validateCache" updates the cache to match the given identity. If the
96 * cache currently has the wrong identity, all entries in the cache are cleared.
97 */
98 bool validateCache(const void* identity, ssize_t size);
99
100 /**
101 * "saveToDiskLocked" attemps to save the current contents of the cache to
102 * disk. If the identity hash exists, we will insert the identity hash into
103 * the cache for next validation.
104 */
105 void saveToDiskLocked();
106
107 /**
Stan Ilievd495f432017-10-09 15:49:32 -0400108 * "mInitialized" indicates whether the ShaderCache is in the initialized
109 * state. It is initialized to false at construction time, and gets set to
110 * true when initialize is called.
111 * When in this state, the cache behaves as normal. When not,
112 * the load and store methods will return without performing any cache
113 * operations.
114 */
115 bool mInitialized = false;
116
117 /**
118 * "mBlobCache" is the cache in which the key/value blob pairs are stored. It
119 * is initially NULL, and will be initialized by getBlobCacheLocked the
120 * first time it's needed.
121 * The blob cache contains the Android build number. We treat version mismatches as an empty
122 * cache (logic implemented in BlobCache::unflatten).
123 */
124 std::unique_ptr<FileBlobCache> mBlobCache;
125
126 /**
127 * "mFilename" is the name of the file for storing cache contents in between
128 * program invocations. It is initialized to an empty string at
129 * construction time, and can be set with the setCacheFilename method. An
130 * empty string indicates that the cache should not be saved to or restored
131 * from disk.
132 */
133 std::string mFilename;
134
135 /**
Yichi Chen9f959552018-03-29 21:21:54 +0800136 * "mIDHash" is the current identity hash for the cache validation. It is
137 * initialized to an empty vector at construction time, and its content is
138 * generated in the call of the validateCache method. An empty vector
139 * indicates that cache validation is not performed, and the hash should
140 * not be stored on disk.
141 */
142 std::vector<uint8_t> mIDHash;
143
144 /**
Stan Ilievd495f432017-10-09 15:49:32 -0400145 * "mSavePending" indicates whether or not a deferred save operation is
146 * pending. Each time a key/value pair is inserted into the cache via
147 * load, a deferred save is initiated if one is not already pending.
148 * This will wait some amount of time and then trigger a save of the cache
149 * contents to disk.
150 */
151 bool mSavePending = false;
152
153 /**
154 * "mObservedBlobValueSize" is the maximum value size observed by the cache reading function.
155 */
156 size_t mObservedBlobValueSize = 20*1024;
157
158 /**
159 * The time in seconds to wait before saving newly inserted cache entries.
160 */
161 unsigned int mDeferredSaveDelay = 4;
162
163 /**
164 * "mMutex" is the mutex used to prevent concurrent access to the member
165 * variables. It must be locked whenever the member variables are accessed.
166 */
167 mutable std::mutex mMutex;
168
169 /**
170 * "sCache" is the singleton ShaderCache object.
171 */
172 static ShaderCache sCache;
173
Yichi Chen9f959552018-03-29 21:21:54 +0800174 /**
175 * "sIDKey" is the cache key of the identity hash
176 */
177 static constexpr uint8_t sIDKey = 0;
178
Stan Ilievd495f432017-10-09 15:49:32 -0400179 friend class ShaderCacheTestUtils; //used for unit testing
180};
181
182} /* namespace skiapipeline */
183} /* namespace uirenderer */
184} /* namespace android */