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Romain Guy51769a62010-07-23 00:28:00 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy5b3b3522010-10-27 18:57:51 -070017#ifndef ANDROID_HWUI_PROPERTIES_H
18#define ANDROID_HWUI_PROPERTIES_H
Romain Guy51769a62010-07-23 00:28:00 -070019
John Reck938e8842017-08-24 13:41:59 -070020#include <cutils/compiler.h>
Romain Guyfb8b7632010-08-23 21:05:08 -070021
Romain Guy51769a62010-07-23 00:28:00 -070022/**
Chris Craik5e00c7c2016-07-06 16:10:09 -070023 * This file contains the list of system properties used to configure libhwui.
Romain Guy51769a62010-07-23 00:28:00 -070024 */
25
Chris Craik2507c342015-05-04 14:36:49 -070026namespace android {
27namespace uirenderer {
28
Romain Guycf51a412013-04-08 19:40:31 -070029///////////////////////////////////////////////////////////////////////////////
30// Compile-time properties
31///////////////////////////////////////////////////////////////////////////////
32
Romain Guy28d8ff62011-08-22 14:01:34 -070033// Textures used by layers must have dimensions multiples of this number
34#define LAYER_SIZE 64
35
Romain Guy8d4aeb72013-02-12 16:08:55 -080036// Defines the size in bits of the stencil buffer for the framebuffer
Romain Guyada4d532012-02-02 17:31:16 -080037// Note: Only 1 bit is required for clipping but more bits are required
Romain Guy8d4aeb72013-02-12 16:08:55 -080038// to properly implement overdraw debugging
Romain Guy7c450aa2012-09-21 19:15:00 -070039#define STENCIL_BUFFER_SIZE 8
Romain Guy530041d2012-01-25 18:56:29 -080040
Romain Guycf51a412013-04-08 19:40:31 -070041///////////////////////////////////////////////////////////////////////////////
42// Debug properties
43///////////////////////////////////////////////////////////////////////////////
44
Romain Guye190aa62010-11-10 19:01:29 -080045/**
Romain Guy4ff0cf42012-08-06 14:51:10 -070046 * Debug level for app developers. The value is a numeric value defined
47 * by the DebugLevel enum below.
Romain Guye190aa62010-11-10 19:01:29 -080048 */
Romain Guy4ff0cf42012-08-06 14:51:10 -070049#define PROPERTY_DEBUG "debug.hwui.level"
Romain Guye190aa62010-11-10 19:01:29 -080050
51/**
52 * Debug levels. Debug levels are used as flags.
53 */
54enum DebugLevel {
55 kDebugDisabled = 0,
56 kDebugMemory = 1,
Romain Guy25dc3a72010-12-10 12:33:05 -080057 kDebugCaches = 2,
Kenny Root042f7d62011-07-13 09:49:43 -070058 kDebugMoreCaches = kDebugMemory | kDebugCaches
Romain Guye190aa62010-11-10 19:01:29 -080059};
60
Romain Guy4ff0cf42012-08-06 14:51:10 -070061/**
Romain Guy7c450aa2012-09-21 19:15:00 -070062 * Used to enable/disable layers update debugging. The accepted values are
Romain Guy4ff0cf42012-08-06 14:51:10 -070063 * "true" and "false". The default value is "false".
64 */
65#define PROPERTY_DEBUG_LAYERS_UPDATES "debug.hwui.show_layers_updates"
66
Romain Guy7c450aa2012-09-21 19:15:00 -070067/**
Romain Guy627c6fd2013-08-21 11:53:18 -070068 * Used to enable/disable overdraw debugging.
69 *
70 * The accepted values are
71 * "show", to show overdraw
72 * "show_deuteranomaly", to show overdraw if you suffer from Deuteranomaly
73 * "count", to show an overdraw counter
74 * "false", to disable overdraw debugging
75 *
76 * The default value is "false".
Romain Guy7c450aa2012-09-21 19:15:00 -070077 */
Romain Guy78dd96d2013-05-03 14:24:16 -070078#define PROPERTY_DEBUG_OVERDRAW "debug.hwui.overdraw"
Romain Guy7c450aa2012-09-21 19:15:00 -070079
Romain Guy87e2f7572012-09-24 11:37:12 -070080/**
John Reckfe5e7b72014-05-23 17:42:28 -070081 * System property used to enable or disable hardware rendering profiling.
82 * The default value of this property is assumed to be false.
83 *
84 * When profiling is enabled, the adb shell dumpsys gfxinfo command will
85 * output extra information about the time taken to execute by the last
86 * frames.
87 *
88 * Possible values:
89 * "true", to enable profiling
90 * "visual_bars", to enable profiling and visualize the results on screen
91 * "false", to disable profiling
92 */
93#define PROPERTY_PROFILE "debug.hwui.profile"
94#define PROPERTY_PROFILE_VISUALIZE_BARS "visual_bars"
95
96/**
John Reck23d307c2014-10-27 12:38:48 -070097 * Turn on to draw dirty regions every other frame.
98 *
99 * Possible values:
100 * "true", to enable dirty regions debugging
101 * "false", to disable dirty regions debugging
102 */
103#define PROPERTY_DEBUG_SHOW_DIRTY_REGIONS "debug.hwui.show_dirty_regions"
104
105/**
John Reckd04794a2015-05-08 10:04:36 -0700106 * Setting this property will enable or disable the dropping of frames with
107 * empty damage. Default is "true".
108 */
109#define PROPERTY_SKIP_EMPTY_DAMAGE "debug.hwui.skip_empty_damage"
110
111/**
John Reck149173d2015-08-10 09:52:29 -0700112 * Controls whether or not HWUI will use the EGL_EXT_buffer_age extension
113 * to do partial invalidates. Setting this to "false" will fall back to
114 * using BUFFER_PRESERVED instead
115 * Default is "true"
116 */
117#define PROPERTY_USE_BUFFER_AGE "debug.hwui.use_buffer_age"
118
119/**
120 * Setting this to "false" will force HWUI to always do full-redraws of the surface.
121 * This will disable the use of EGL_EXT_buffer_age and BUFFER_PRESERVED.
122 * Default is "true"
123 */
ryang647bc132016-09-26 15:57:38 -0400124#define PROPERTY_ENABLE_PARTIAL_UPDATES "debug.hwui.use_partial_updates"
John Reck149173d2015-08-10 09:52:29 -0700125
John Reckc7cd9cf2016-03-28 10:38:19 -0700126#define PROPERTY_FILTER_TEST_OVERHEAD "debug.hwui.filter_test_overhead"
127
Stan Iliev03de0742016-07-07 12:35:54 -0400128/**
John Reck8dc02f92017-07-17 09:55:02 -0700129 * Indicates whether PBOs can be used to back pixel buffers.
130 * Accepted values are "true" and "false". Default is true.
131 */
132#define PROPERTY_ENABLE_GPU_PIXEL_BUFFERS "debug.hwui.use_gpu_pixel_buffers"
133
134/**
Stan Iliev03de0742016-07-07 12:35:54 -0400135 * Allows to set rendering pipeline mode to OpenGL (default), Skia OpenGL
136 * or Vulkan.
137 */
Derek Sollenberger4badfe62017-02-14 11:38:06 -0500138#define PROPERTY_RENDERER "debug.hwui.renderer"
Stan Iliev03de0742016-07-07 12:35:54 -0400139
Stan Ilieve9d00122017-09-19 12:07:10 -0400140/**
141 * Allows to collect a recording of Skia drawing commands.
142 */
143#define PROPERTY_CAPTURE_SKP_ENABLED "debug.hwui.capture_skp_enabled"
144
Stan Ilieve9d00122017-09-19 12:07:10 -0400145/**
Stan Iliev02daab62018-06-29 15:16:11 -0400146 * Allows to record Skia drawing commands with systrace.
147 */
148#define PROPERTY_SKIA_ATRACE_ENABLED "debug.hwui.skia_atrace_enabled"
149
150/**
Stan Ilieve9d00122017-09-19 12:07:10 -0400151 * Defines how many frames in a sequence to capture.
152 */
John Reck1bcacfd2017-11-03 10:12:19 -0700153#define PROPERTY_CAPTURE_SKP_FRAMES "debug.hwui.capture_skp_frames"
Stan Ilieve9d00122017-09-19 12:07:10 -0400154
155/**
156 * File name and location, where a SKP recording will be saved.
157 */
158#define PROPERTY_CAPTURE_SKP_FILENAME "debug.hwui.skp_filename"
159
Lingfeng Yang3a9f2232018-01-24 10:40:18 -0800160/**
Bo Liu027b2182021-03-18 16:50:38 -0400161 * Controls whether HWUI will send timing hints to HintManager for
162 * better CPU scheduling. Accepted values are "true" and "false".
163 */
164#define PROPERTY_USE_HINT_MANAGER "debug.hwui.use_hint_manager"
165
166/**
167 * Percentage of frame time that's used for CPU work. The rest is
168 * reserved for GPU work. This is used with use_hint_manager to
169 * provide timing hints to HintManager. Accepted values are
170 * integer from 1-100.
171 */
172#define PROPERTY_TARGET_CPU_TIME_PERCENTAGE "debug.hwui.target_cpu_time_percent"
173
174/**
Lingfeng Yang3a9f2232018-01-24 10:40:18 -0800175 * Property for whether this is running in the emulator.
176 */
Roman Kiryanovd6a9f4252021-03-10 16:57:41 -0800177#define PROPERTY_IS_EMULATOR "ro.boot.qemu"
Lingfeng Yang3a9f2232018-01-24 10:40:18 -0800178
Adlai Holler5636cde2021-03-25 16:53:56 +0000179/**
180 * Turns on the Skia GPU option "reduceOpsTaskSplitting" which improves GPU
Adlai Holler108be5b2021-04-20 14:37:29 +0000181 * efficiency but may increase VRAM consumption. Default is "true".
Adlai Holler5636cde2021-03-25 16:53:56 +0000182 */
183#define PROPERTY_REDUCE_OPS_TASK_SPLITTING "renderthread.skia.reduceopstasksplitting"
184
Huihong Luoeb931072021-06-30 10:12:17 -0700185/**
186 * Enable WebView Overlays feature.
187 */
188#define PROPERTY_WEBVIEW_OVERLAYS_ENABLED "debug.hwui.webview_overlays_enabled"
189
Brett Chabot856db9e2021-05-21 08:41:58 -0700190/**
191 * Property for globally GL drawing state. Can be overridden per process with
192 * setDrawingEnabled.
193 */
194#define PROPERTY_DRAWING_ENABLED "debug.hwui.drawing_enabled"
195
John Reck5f66fb82022-09-23 17:49:23 -0400196#define PROPERTY_MEMORY_POLICY "debug.hwui.app_memory_policy"
197
Romain Guycf51a412013-04-08 19:40:31 -0700198///////////////////////////////////////////////////////////////////////////////
Romain Guycf51a412013-04-08 19:40:31 -0700199// Misc
200///////////////////////////////////////////////////////////////////////////////
201
202// Converts a number of mega-bytes into bytes
John Reck1bcacfd2017-11-03 10:12:19 -0700203#define MB(s) ((s)*1024 * 1024)
Romain Guy3b748a42013-04-17 18:54:38 -0700204// Converts a number of kilo-bytes into bytes
John Reck1bcacfd2017-11-03 10:12:19 -0700205#define KB(s) ((s)*1024)
Romain Guycf51a412013-04-08 19:40:31 -0700206
John Reck1bcacfd2017-11-03 10:12:19 -0700207enum class ProfileType { None, Console, Bars };
Chris Craik2507c342015-05-04 14:36:49 -0700208
John Reck1bcacfd2017-11-03 10:12:19 -0700209enum class OverdrawColorSet { Default = 0, Deuteranomaly };
Chris Craik2507c342015-05-04 14:36:49 -0700210
John Reck18f442e2018-04-09 16:56:34 -0700211enum class RenderPipelineType { SkiaGL, SkiaVulkan, NotInitialized = 128 };
Stan Iliev03de0742016-07-07 12:35:54 -0400212
John Reck8ed00dc2021-05-10 13:09:27 -0400213enum class StretchEffectBehavior {
John Reck8088f8e2021-05-11 20:38:19 -0400214 ShaderHWUI, // Stretch shader in HWUI only, matrix scale in SF
215 Shader, // Stretch shader in both HWUI and SF
216 UniformScale // Uniform scale stretch everywhere
John Reck8ed00dc2021-05-10 13:09:27 -0400217};
218
Brett Chabot074ba592021-07-16 14:38:11 -0700219enum class DrawingEnabled { NotInitialized, On, Off };
Brett Chabot856db9e2021-05-21 08:41:58 -0700220
Chris Craik2507c342015-05-04 14:36:49 -0700221/**
222 * Renderthread-only singleton which manages several static rendering properties. Most of these
223 * are driven by system properties which are queried once at initialization, and again if init()
224 * is called.
225 */
226class Properties {
227public:
228 static bool load();
229
Chris Craik2507c342015-05-04 14:36:49 -0700230 static bool debugLayersUpdates;
231 static bool debugOverdraw;
232 static bool showDirtyRegions;
John Reckd04794a2015-05-08 10:04:36 -0700233 // TODO: Remove after stabilization period
234 static bool skipEmptyFrames;
John Reck149173d2015-08-10 09:52:29 -0700235 static bool useBufferAge;
236 static bool enablePartialUpdates;
Nader Jawad4a6b60a2021-09-20 21:22:50 -0700237 static bool enableRenderEffectCache;
Chris Craik2507c342015-05-04 14:36:49 -0700238
John Reck8dc02f92017-07-17 09:55:02 -0700239 // TODO: Move somewhere else?
240 static constexpr float textGamma = 1.45f;
Chris Craik9fded232015-11-11 16:42:34 -0800241
Chris Craik2507c342015-05-04 14:36:49 -0700242 static DebugLevel debugLevel;
243 static OverdrawColorSet overdrawColorSet;
Chris Craik2507c342015-05-04 14:36:49 -0700244
245 // Override the value for a subset of properties in this class
246 static void overrideProperty(const char* name, const char* value);
247
248 static float overrideLightRadius;
249 static float overrideLightPosY;
250 static float overrideLightPosZ;
251 static float overrideAmbientRatio;
252 static int overrideAmbientShadowStrength;
253 static int overrideSpotShadowStrength;
254
255 static ProfileType getProfileType();
Derek Sollenberger3fedf5a2020-02-21 13:07:28 -0500256 static RenderPipelineType peekRenderPipelineType();
257 static RenderPipelineType getRenderPipelineType();
Chris Craik2507c342015-05-04 14:36:49 -0700258
Derek Sollenberger3fedf5a2020-02-21 13:07:28 -0500259 static bool enableHighContrastText;
John Reck938e8842017-08-24 13:41:59 -0700260
John Reck682573c2015-10-30 10:37:35 -0700261 // Should be used only by test apps
262 static bool waitForGpuCompletion;
John Reckf1480762016-07-03 18:28:25 -0700263 static bool forceDrawFrame;
John Reck682573c2015-10-30 10:37:35 -0700264
John Reckc7cd9cf2016-03-28 10:38:19 -0700265 // Should only be set by automated tests to try and filter out
266 // any overhead they add
267 static bool filterOutTestOverhead;
268
John Recka8963062017-06-14 10:47:50 -0700269 // Workaround a device lockup in edge cases by switching to async mode
270 // instead of the default vsync (b/38372997). Only system_server should hit this.
271 // Any existing RenderProxy & Surface combination will be unaffected, only things
272 // created after changing this.
273 static bool disableVsync;
274
Stan Ilieve9d00122017-09-19 12:07:10 -0400275 static bool skpCaptureEnabled;
276
John Reck9f516442017-09-25 10:27:21 -0700277 // For experimentation b/68769804
Derek Sollenberger3fedf5a2020-02-21 13:07:28 -0500278 static bool enableRTAnimations;
John Reck9f516442017-09-25 10:27:21 -0700279
John Reck113ddd92017-11-09 16:21:21 -0800280 // Used for testing only to change the render pipeline.
Alec Mouriaa3e4982020-12-14 14:47:57 -0800281 static void overrideRenderPipelineType(RenderPipelineType, bool inUnitTest = false);
Greg Daniel98c78dad2017-01-04 14:45:56 -0500282
Lingfeng Yang3a9f2232018-01-24 10:40:18 -0800283 static bool runningInEmulator;
284
Derek Sollenberger3fedf5a2020-02-21 13:07:28 -0500285 static bool debuggingEnabled;
286 static bool isolatedProcess;
John Reck6afa0092018-03-01 17:28:35 -0800287
Derek Sollenberger3fedf5a2020-02-21 13:07:28 -0500288 static int contextPriority;
Jorim Jaggi767e25e2018-04-04 23:07:35 +0200289
John Reckf42ff762020-08-06 13:53:22 -0700290 static float defaultSdrWhitePoint;
291
Bo Liu027b2182021-03-18 16:50:38 -0400292 static bool useHintManager;
293 static int targetCpuTimePercentage;
294
Huihong Luoeb931072021-06-30 10:12:17 -0700295 static bool enableWebViewOverlays;
296
John Reck5f66fb82022-09-23 17:49:23 -0400297 static bool isHighEndGfx;
298 static bool isLowRam;
299 static bool isSystemOrPersistent;
300
Nader Jawad93d6e242021-05-17 18:12:29 -0700301 static StretchEffectBehavior getStretchEffectBehavior() {
302 return stretchEffectBehavior;
303 }
304
305 static void setIsHighEndGfx(bool isHighEndGfx) {
John Reck5f66fb82022-09-23 17:49:23 -0400306 Properties::isHighEndGfx = isHighEndGfx;
Nader Jawad93d6e242021-05-17 18:12:29 -0700307 stretchEffectBehavior = isHighEndGfx ?
308 StretchEffectBehavior::ShaderHWUI :
309 StretchEffectBehavior::UniformScale;
310 }
311
John Reck5f66fb82022-09-23 17:49:23 -0400312 static void setIsLowRam(bool isLowRam) { Properties::isLowRam = isLowRam; }
313
314 static void setIsSystemOrPersistent(bool isSystemOrPersistent) {
315 Properties::isSystemOrPersistent = isSystemOrPersistent;
316 }
317
Nader Jawad93d6e242021-05-17 18:12:29 -0700318 /**
319 * Used for testing. Typical configuration of stretch behavior is done
320 * through setIsHighEndGfx
321 */
322 static void setStretchEffectBehavior(StretchEffectBehavior behavior) {
323 stretchEffectBehavior = behavior;
324 }
John Reck8ed00dc2021-05-10 13:09:27 -0400325
Brett Chabot074ba592021-07-16 14:38:11 -0700326 // Represents if drawing is enabled. Should only be Off in headless testing environments
327 static DrawingEnabled drawingEnabled;
Brett Chabot856db9e2021-05-21 08:41:58 -0700328 static bool isDrawingEnabled();
329 static void setDrawingEnabled(bool enable);
330
Chris Craik2507c342015-05-04 14:36:49 -0700331private:
Nader Jawad93d6e242021-05-17 18:12:29 -0700332 static StretchEffectBehavior stretchEffectBehavior;
Chris Craik2507c342015-05-04 14:36:49 -0700333 static ProfileType sProfileType;
334 static bool sDisableProfileBars;
Stan Iliev03de0742016-07-07 12:35:54 -0400335 static RenderPipelineType sRenderPipelineType;
John Reck1bcacfd2017-11-03 10:12:19 -0700336}; // class Caches
Chris Craik2507c342015-05-04 14:36:49 -0700337
Chris Blume7b8a8082018-11-30 15:51:58 -0800338} // namespace uirenderer
339} // namespace android
Romain Guye190aa62010-11-10 19:01:29 -0800340
John Reck1bcacfd2017-11-03 10:12:19 -0700341#endif // ANDROID_HWUI_PROPERTIES_H