Add support to toggle different shader
behaviors
Updated HWUI to toggle overscroll stretch
implementation based on whether the
device supports high end graphics
or not
Bug: 187718492
Test: manual
Change-Id: I13a91a8861c07bec8af43268ba22d0f5b7060b4f
diff --git a/libs/hwui/Properties.h b/libs/hwui/Properties.h
index 9964254..f5fd003 100644
--- a/libs/hwui/Properties.h
+++ b/libs/hwui/Properties.h
@@ -171,8 +171,6 @@
*/
#define PROPERTY_TARGET_CPU_TIME_PERCENTAGE "debug.hwui.target_cpu_time_percent"
-#define PROPERTY_STRETCH_EFFECT_TYPE "debug.hwui.stretch_mode"
-
/**
* Property for whether this is running in the emulator.
*/
@@ -278,9 +276,26 @@
static bool useHintManager;
static int targetCpuTimePercentage;
- static StretchEffectBehavior stretchEffectBehavior;
+ static StretchEffectBehavior getStretchEffectBehavior() {
+ return stretchEffectBehavior;
+ }
+
+ static void setIsHighEndGfx(bool isHighEndGfx) {
+ stretchEffectBehavior = isHighEndGfx ?
+ StretchEffectBehavior::ShaderHWUI :
+ StretchEffectBehavior::UniformScale;
+ }
+
+ /**
+ * Used for testing. Typical configuration of stretch behavior is done
+ * through setIsHighEndGfx
+ */
+ static void setStretchEffectBehavior(StretchEffectBehavior behavior) {
+ stretchEffectBehavior = behavior;
+ }
private:
+ static StretchEffectBehavior stretchEffectBehavior;
static ProfileType sProfileType;
static bool sDisableProfileBars;
static RenderPipelineType sRenderPipelineType;