blob: 10cc458b92894bd18276913ffdb7f7dd7deea7a3 [file] [log] [blame]
Garfield Tan58c44f32020-05-28 14:31:29 -07001/*
2 * Copyright (C) 2020 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "SpriteIcon.h"
18
19#include <SkBitmap.h>
20#include <SkCanvas.h>
21#include <SkColor.h>
22#include <SkPaint.h>
23
24#include <android/native_window.h>
25#include <log/log.h>
26
27namespace android {
28
29bool SpriteIcon::draw(sp<Surface> surface) const {
30 ANativeWindow_Buffer outBuffer;
31 status_t status = surface->lock(&outBuffer, NULL);
32 if (status) {
33 ALOGE("Error %d locking sprite surface before drawing.", status);
34 return false;
35 }
36
37 SkBitmap surfaceBitmap;
38 ssize_t bpr = outBuffer.stride * bytesPerPixel(outBuffer.format);
39 surfaceBitmap.installPixels(SkImageInfo::MakeN32Premul(outBuffer.width, outBuffer.height),
40 outBuffer.bits, bpr);
41
42 SkCanvas surfaceCanvas(surfaceBitmap);
43
44 SkPaint paint;
45 paint.setBlendMode(SkBlendMode::kSrc);
46 surfaceCanvas.drawBitmap(bitmap, 0, 0, &paint);
47
48 if (outBuffer.width > width()) {
49 paint.setColor(0); // transparent fill color
50 surfaceCanvas.drawRect(SkRect::MakeLTRB(width(), 0, outBuffer.width, height()), paint);
51 }
52 if (outBuffer.height > height()) {
53 paint.setColor(0); // transparent fill color
54 surfaceCanvas.drawRect(SkRect::MakeLTRB(0, height(), outBuffer.width, outBuffer.height),
55 paint);
56 }
57
58 status = surface->unlockAndPost();
59 if (status) {
60 ALOGE("Error %d unlocking and posting sprite surface after drawing.", status);
61 }
62 return !status;
63}
64
65} // namespace android