| /* |
| * Copyright (C) 2020 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "SpriteIcon.h" |
| |
| #include <SkBitmap.h> |
| #include <SkCanvas.h> |
| #include <SkColor.h> |
| #include <SkPaint.h> |
| |
| #include <android/native_window.h> |
| #include <log/log.h> |
| |
| namespace android { |
| |
| bool SpriteIcon::draw(sp<Surface> surface) const { |
| ANativeWindow_Buffer outBuffer; |
| status_t status = surface->lock(&outBuffer, NULL); |
| if (status) { |
| ALOGE("Error %d locking sprite surface before drawing.", status); |
| return false; |
| } |
| |
| SkBitmap surfaceBitmap; |
| ssize_t bpr = outBuffer.stride * bytesPerPixel(outBuffer.format); |
| surfaceBitmap.installPixels(SkImageInfo::MakeN32Premul(outBuffer.width, outBuffer.height), |
| outBuffer.bits, bpr); |
| |
| SkCanvas surfaceCanvas(surfaceBitmap); |
| |
| SkPaint paint; |
| paint.setBlendMode(SkBlendMode::kSrc); |
| surfaceCanvas.drawBitmap(bitmap, 0, 0, &paint); |
| |
| if (outBuffer.width > width()) { |
| paint.setColor(0); // transparent fill color |
| surfaceCanvas.drawRect(SkRect::MakeLTRB(width(), 0, outBuffer.width, height()), paint); |
| } |
| if (outBuffer.height > height()) { |
| paint.setColor(0); // transparent fill color |
| surfaceCanvas.drawRect(SkRect::MakeLTRB(0, height(), outBuffer.width, outBuffer.height), |
| paint); |
| } |
| |
| status = surface->unlockAndPost(); |
| if (status) { |
| ALOGE("Error %d unlocking and posting sprite surface after drawing.", status); |
| } |
| return !status; |
| } |
| |
| } // namespace android |