Isolate SpriteIcon into its own file.
This is to isolate differences between internal master and AOSP so that
the open source intern can work on a relatively new project.
It also isolates a divergent piece of code into SpriteIcon.cpp.
Bug: None
Test: Pointer icons in ApiDemos still work.
Change-Id: I1bf8f23411ad7170de2497d6fee0f70b015e9b5f
Merged-In: I1bf8f23411ad7170de2497d6fee0f70b015e9b5f
diff --git a/libs/input/SpriteIcon.cpp b/libs/input/SpriteIcon.cpp
new file mode 100644
index 0000000..10cc458
--- /dev/null
+++ b/libs/input/SpriteIcon.cpp
@@ -0,0 +1,65 @@
+/*
+ * Copyright (C) 2020 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "SpriteIcon.h"
+
+#include <SkBitmap.h>
+#include <SkCanvas.h>
+#include <SkColor.h>
+#include <SkPaint.h>
+
+#include <android/native_window.h>
+#include <log/log.h>
+
+namespace android {
+
+bool SpriteIcon::draw(sp<Surface> surface) const {
+ ANativeWindow_Buffer outBuffer;
+ status_t status = surface->lock(&outBuffer, NULL);
+ if (status) {
+ ALOGE("Error %d locking sprite surface before drawing.", status);
+ return false;
+ }
+
+ SkBitmap surfaceBitmap;
+ ssize_t bpr = outBuffer.stride * bytesPerPixel(outBuffer.format);
+ surfaceBitmap.installPixels(SkImageInfo::MakeN32Premul(outBuffer.width, outBuffer.height),
+ outBuffer.bits, bpr);
+
+ SkCanvas surfaceCanvas(surfaceBitmap);
+
+ SkPaint paint;
+ paint.setBlendMode(SkBlendMode::kSrc);
+ surfaceCanvas.drawBitmap(bitmap, 0, 0, &paint);
+
+ if (outBuffer.width > width()) {
+ paint.setColor(0); // transparent fill color
+ surfaceCanvas.drawRect(SkRect::MakeLTRB(width(), 0, outBuffer.width, height()), paint);
+ }
+ if (outBuffer.height > height()) {
+ paint.setColor(0); // transparent fill color
+ surfaceCanvas.drawRect(SkRect::MakeLTRB(0, height(), outBuffer.width, outBuffer.height),
+ paint);
+ }
+
+ status = surface->unlockAndPost();
+ if (status) {
+ ALOGE("Error %d unlocking and posting sprite surface after drawing.", status);
+ }
+ return !status;
+}
+
+} // namespace android