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Stan Iliev500a0c32016-10-26 10:30:09 -04001/*
2 * Copyright (C) 2016 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "SkiaOpenGLPipeline.h"
18
19#include "DeferredLayerUpdater.h"
Greg Daniel8cd3edf2017-01-09 14:15:41 -050020#include "GlLayer.h"
Derek Sollenbergerc4fbada2016-11-07 16:05:41 -050021#include "LayerDrawable.h"
Matt Sarettcf2c05c2016-10-26 11:03:23 -040022#include "SkiaPipeline.h"
23#include "SkiaProfileRenderer.h"
John Reck1bcacfd2017-11-03 10:12:19 -070024#include "hwui/Bitmap.h"
25#include "renderstate/RenderState.h"
26#include "renderthread/EglManager.h"
27#include "renderthread/Frame.h"
Stan Iliev500a0c32016-10-26 10:30:09 -040028#include "utils/TraceUtils.h"
29
Greg Danielac2d2322017-07-12 11:30:15 -040030#include <GrBackendSurface.h>
31
Stan Iliev500a0c32016-10-26 10:30:09 -040032#include <cutils/properties.h>
33#include <strings.h>
34
35using namespace android::uirenderer::renderthread;
36
37namespace android {
38namespace uirenderer {
39namespace skiapipeline {
40
41SkiaOpenGLPipeline::SkiaOpenGLPipeline(RenderThread& thread)
John Reck1bcacfd2017-11-03 10:12:19 -070042 : SkiaPipeline(thread), mEglManager(thread.eglManager()) {}
Stan Iliev500a0c32016-10-26 10:30:09 -040043
44MakeCurrentResult SkiaOpenGLPipeline::makeCurrent() {
45 // TODO: Figure out why this workaround is needed, see b/13913604
46 // In the meantime this matches the behavior of GLRenderer, so it is not a regression
47 EGLint error = 0;
48 if (!mEglManager.makeCurrent(mEglSurface, &error)) {
49 return MakeCurrentResult::AlreadyCurrent;
50 }
51 return error ? MakeCurrentResult::Failed : MakeCurrentResult::Succeeded;
52}
53
54Frame SkiaOpenGLPipeline::getFrame() {
55 LOG_ALWAYS_FATAL_IF(mEglSurface == EGL_NO_SURFACE,
John Reck1bcacfd2017-11-03 10:12:19 -070056 "drawRenderNode called on a context with no surface!");
Stan Iliev500a0c32016-10-26 10:30:09 -040057 return mEglManager.beginFrame(mEglSurface);
58}
59
John Reck1bcacfd2017-11-03 10:12:19 -070060bool SkiaOpenGLPipeline::draw(const Frame& frame, const SkRect& screenDirty, const SkRect& dirty,
61 const FrameBuilder::LightGeometry& lightGeometry,
62 LayerUpdateQueue* layerUpdateQueue, const Rect& contentDrawBounds,
63 bool opaque, bool wideColorGamut,
64 const BakedOpRenderer::LightInfo& lightInfo,
65 const std::vector<sp<RenderNode>>& renderNodes,
66 FrameInfoVisualizer* profiler) {
Stan Iliev500a0c32016-10-26 10:30:09 -040067 mEglManager.damageFrame(frame, dirty);
68
69 // setup surface for fbo0
Greg Danielac2d2322017-07-12 11:30:15 -040070 GrGLFramebufferInfo fboInfo;
71 fboInfo.fFBOID = 0;
Stan Iliev08fc19a2017-07-24 10:20:33 -040072 GrPixelConfig pixelConfig =
73 wideColorGamut ? kRGBA_half_GrPixelConfig : kRGBA_8888_GrPixelConfig;
Greg Danielac2d2322017-07-12 11:30:15 -040074
75 GrBackendRenderTarget backendRT(frame.width(), frame.height(), 0, STENCIL_BUFFER_SIZE,
John Reck1bcacfd2017-11-03 10:12:19 -070076 pixelConfig, fboInfo);
Stan Iliev500a0c32016-10-26 10:30:09 -040077
78 SkSurfaceProps props(0, kUnknown_SkPixelGeometry);
79
80 SkASSERT(mRenderThread.getGrContext() != nullptr);
81 sk_sp<SkSurface> surface(SkSurface::MakeFromBackendRenderTarget(
Greg Danielac2d2322017-07-12 11:30:15 -040082 mRenderThread.getGrContext(), backendRT, kBottomLeft_GrSurfaceOrigin, nullptr, &props));
Stan Iliev500a0c32016-10-26 10:30:09 -040083
84 SkiaPipeline::updateLighting(lightGeometry, lightInfo);
John Reck1bcacfd2017-11-03 10:12:19 -070085 renderFrame(*layerUpdateQueue, dirty, renderNodes, opaque, wideColorGamut, contentDrawBounds,
86 surface);
Stan Iliev500a0c32016-10-26 10:30:09 -040087 layerUpdateQueue->clear();
Matt Sarettcf2c05c2016-10-26 11:03:23 -040088
89 // Draw visual debugging features
John Reck1bcacfd2017-11-03 10:12:19 -070090 if (CC_UNLIKELY(Properties::showDirtyRegions ||
91 ProfileType::None != Properties::getProfileType())) {
Matt Sarettcf2c05c2016-10-26 11:03:23 -040092 SkCanvas* profileCanvas = surface->getCanvas();
93 SkiaProfileRenderer profileRenderer(profileCanvas);
94 profiler->draw(profileRenderer);
95 profileCanvas->flush();
96 }
97
Matt Sarett4bda6bf2016-11-07 15:43:41 -050098 // Log memory statistics
99 if (CC_UNLIKELY(Properties::debugLevel != kDebugDisabled)) {
100 dumpResourceCacheUsage();
101 }
102
Stan Iliev500a0c32016-10-26 10:30:09 -0400103 return true;
104}
105
John Reck1bcacfd2017-11-03 10:12:19 -0700106bool SkiaOpenGLPipeline::swapBuffers(const Frame& frame, bool drew, const SkRect& screenDirty,
107 FrameInfo* currentFrameInfo, bool* requireSwap) {
Stan Iliev500a0c32016-10-26 10:30:09 -0400108 GL_CHECKPOINT(LOW);
109
110 // Even if we decided to cancel the frame, from the perspective of jank
111 // metrics the frame was swapped at this point
112 currentFrameInfo->markSwapBuffers();
113
114 *requireSwap = drew || mEglManager.damageRequiresSwap();
115
116 if (*requireSwap && (CC_UNLIKELY(!mEglManager.swapBuffers(frame, screenDirty)))) {
117 return false;
118 }
119
120 return *requireSwap;
121}
122
Derek Sollenbergerc4fbada2016-11-07 16:05:41 -0500123bool SkiaOpenGLPipeline::copyLayerInto(DeferredLayerUpdater* deferredLayer, SkBitmap* bitmap) {
124 if (!mRenderThread.getGrContext()) {
125 return false;
126 }
127
Chris Craik2f1aaf72017-02-14 13:01:42 -0800128 // acquire most recent buffer for drawing
129 deferredLayer->updateTexImage();
Derek Sollenbergerc4fbada2016-11-07 16:05:41 -0500130 deferredLayer->apply();
131
Derek Sollenberger4170db32017-08-09 13:52:36 -0400132 /* This intermediate surface is present to work around a bug in SwiftShader that
133 * prevents us from reading the contents of the layer's texture directly. The
134 * workaround involves first rendering that texture into an intermediate buffer and
135 * then reading from the intermediate buffer into the bitmap.
136 */
137 sk_sp<SkSurface> tmpSurface = SkSurface::MakeRenderTarget(mRenderThread.getGrContext(),
John Reck1bcacfd2017-11-03 10:12:19 -0700138 SkBudgeted::kYes, bitmap->info());
Derek Sollenberger4170db32017-08-09 13:52:36 -0400139
Derek Sollenbergerc4fbada2016-11-07 16:05:41 -0500140 Layer* layer = deferredLayer->backingLayer();
Leon Scroggins III1a12ab22018-03-26 15:00:49 -0400141 const SkRect dstRect = SkRect::MakeIWH(bitmap->width(), bitmap->height());
142 if (LayerDrawable::DrawLayer(mRenderThread.getGrContext(), tmpSurface->getCanvas(), layer,
143 &dstRect)) {
Derek Sollenberger4170db32017-08-09 13:52:36 -0400144 sk_sp<SkImage> tmpImage = tmpSurface->makeImageSnapshot();
145 if (tmpImage->readPixels(bitmap->info(), bitmap->getPixels(), bitmap->rowBytes(), 0, 0)) {
146 bitmap->notifyPixelsChanged();
147 return true;
148 }
149 }
150
151 return false;
Stan Iliev500a0c32016-10-26 10:30:09 -0400152}
153
sergeyv3e9999b2017-01-19 15:37:02 -0800154static Layer* createLayer(RenderState& renderState, uint32_t layerWidth, uint32_t layerHeight,
John Reck1bcacfd2017-11-03 10:12:19 -0700155 SkColorFilter* colorFilter, int alpha, SkBlendMode mode, bool blend) {
156 GlLayer* layer =
157 new GlLayer(renderState, layerWidth, layerHeight, colorFilter, alpha, mode, blend);
sergeyv3e9999b2017-01-19 15:37:02 -0800158 layer->generateTexture();
159 return layer;
160}
161
Stan Iliev500a0c32016-10-26 10:30:09 -0400162DeferredLayerUpdater* SkiaOpenGLPipeline::createTextureLayer() {
163 mEglManager.initialize();
sergeyv3e9999b2017-01-19 15:37:02 -0800164 return new DeferredLayerUpdater(mRenderThread.renderState(), createLayer, Layer::Api::OpenGL);
Stan Iliev500a0c32016-10-26 10:30:09 -0400165}
166
167void SkiaOpenGLPipeline::onStop() {
168 if (mEglManager.isCurrent(mEglSurface)) {
169 mEglManager.makeCurrent(EGL_NO_SURFACE);
170 }
171}
172
Romain Guy26a2b972017-04-17 09:39:51 -0700173bool SkiaOpenGLPipeline::setSurface(Surface* surface, SwapBehavior swapBehavior,
John Reck1bcacfd2017-11-03 10:12:19 -0700174 ColorMode colorMode) {
Stan Iliev500a0c32016-10-26 10:30:09 -0400175 if (mEglSurface != EGL_NO_SURFACE) {
176 mEglManager.destroySurface(mEglSurface);
177 mEglSurface = EGL_NO_SURFACE;
178 }
179
180 if (surface) {
Romain Guy26a2b972017-04-17 09:39:51 -0700181 const bool wideColorGamut = colorMode == ColorMode::WideColorGamut;
182 mEglSurface = mEglManager.createSurface(surface, wideColorGamut);
Stan Iliev500a0c32016-10-26 10:30:09 -0400183 }
184
185 if (mEglSurface != EGL_NO_SURFACE) {
186 const bool preserveBuffer = (swapBehavior != SwapBehavior::kSwap_discardBuffer);
187 mBufferPreserved = mEglManager.setPreserveBuffer(mEglSurface, preserveBuffer);
188 return true;
189 }
190
191 return false;
192}
193
194bool SkiaOpenGLPipeline::isSurfaceReady() {
195 return CC_UNLIKELY(mEglSurface != EGL_NO_SURFACE);
196}
197
198bool SkiaOpenGLPipeline::isContextReady() {
199 return CC_LIKELY(mEglManager.hasEglContext());
200}
201
202void SkiaOpenGLPipeline::invokeFunctor(const RenderThread& thread, Functor* functor) {
203 DrawGlInfo::Mode mode = DrawGlInfo::kModeProcessNoContext;
204 if (thread.eglManager().hasEglContext()) {
205 mode = DrawGlInfo::kModeProcess;
206 }
207
208 (*functor)(mode, nullptr);
209
210 // If there's no context we don't need to reset as there's no gl state to save/restore
211 if (mode != DrawGlInfo::kModeProcessNoContext) {
212 thread.getGrContext()->resetContext();
213 }
214}
215
Stan Iliev7bc3bc62017-05-24 13:28:36 -0400216#define FENCE_TIMEOUT 2000000000
217
218class AutoEglFence {
219public:
John Reck1bcacfd2017-11-03 10:12:19 -0700220 AutoEglFence(EGLDisplay display) : mDisplay(display) {
Stan Iliev7bc3bc62017-05-24 13:28:36 -0400221 fence = eglCreateSyncKHR(mDisplay, EGL_SYNC_FENCE_KHR, NULL);
222 }
223
224 ~AutoEglFence() {
225 if (fence != EGL_NO_SYNC_KHR) {
226 eglDestroySyncKHR(mDisplay, fence);
227 }
228 }
229
230 EGLSyncKHR fence = EGL_NO_SYNC_KHR;
John Reck1bcacfd2017-11-03 10:12:19 -0700231
Stan Iliev7bc3bc62017-05-24 13:28:36 -0400232private:
233 EGLDisplay mDisplay = EGL_NO_DISPLAY;
234};
235
236class AutoEglImage {
237public:
John Reck1bcacfd2017-11-03 10:12:19 -0700238 AutoEglImage(EGLDisplay display, EGLClientBuffer clientBuffer) : mDisplay(display) {
239 EGLint imageAttrs[] = {EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, EGL_NONE};
240 image = eglCreateImageKHR(display, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID, clientBuffer,
241 imageAttrs);
Stan Iliev7bc3bc62017-05-24 13:28:36 -0400242 }
243
244 ~AutoEglImage() {
245 if (image != EGL_NO_IMAGE_KHR) {
246 eglDestroyImageKHR(mDisplay, image);
247 }
248 }
249
250 EGLImageKHR image = EGL_NO_IMAGE_KHR;
John Reck1bcacfd2017-11-03 10:12:19 -0700251
Stan Iliev7bc3bc62017-05-24 13:28:36 -0400252private:
253 EGLDisplay mDisplay = EGL_NO_DISPLAY;
254};
255
256class AutoSkiaGlTexture {
257public:
258 AutoSkiaGlTexture() {
259 glGenTextures(1, &mTexture);
260 glBindTexture(GL_TEXTURE_2D, mTexture);
261 }
262
John Reck1bcacfd2017-11-03 10:12:19 -0700263 ~AutoSkiaGlTexture() { glDeleteTextures(1, &mTexture); }
Stan Iliev7bc3bc62017-05-24 13:28:36 -0400264
265private:
266 GLuint mTexture = 0;
267};
268
269sk_sp<Bitmap> SkiaOpenGLPipeline::allocateHardwareBitmap(renderthread::RenderThread& renderThread,
John Reck1bcacfd2017-11-03 10:12:19 -0700270 SkBitmap& skBitmap) {
Stan Iliev7bc3bc62017-05-24 13:28:36 -0400271 renderThread.eglManager().initialize();
272
273 sk_sp<GrContext> grContext = sk_ref_sp(renderThread.getGrContext());
274 const SkImageInfo& info = skBitmap.info();
275 PixelFormat pixelFormat;
276 GLint format, type;
277 bool isSupported = false;
278
John Reck1bcacfd2017-11-03 10:12:19 -0700279 // TODO: add support for linear blending (when ANDROID_ENABLE_LINEAR_BLENDING is defined)
Stan Iliev7bc3bc62017-05-24 13:28:36 -0400280 switch (info.colorType()) {
John Reck1bcacfd2017-11-03 10:12:19 -0700281 case kRGBA_8888_SkColorType:
282 isSupported = true;
283 // ARGB_4444 is upconverted to RGBA_8888
284 case kARGB_4444_SkColorType:
Stan Iliev7bc3bc62017-05-24 13:28:36 -0400285 pixelFormat = PIXEL_FORMAT_RGBA_8888;
John Reck1bcacfd2017-11-03 10:12:19 -0700286 format = GL_RGBA;
287 type = GL_UNSIGNED_BYTE;
288 break;
289 case kRGBA_F16_SkColorType:
290 isSupported = grContext->caps()->isConfigTexturable(kRGBA_half_GrPixelConfig);
291 if (isSupported) {
292 type = GL_HALF_FLOAT;
293 pixelFormat = PIXEL_FORMAT_RGBA_FP16;
294 } else {
295 type = GL_UNSIGNED_BYTE;
296 pixelFormat = PIXEL_FORMAT_RGBA_8888;
297 }
298 format = GL_RGBA;
299 break;
300 case kRGB_565_SkColorType:
301 isSupported = true;
302 pixelFormat = PIXEL_FORMAT_RGB_565;
303 format = GL_RGB;
304 type = GL_UNSIGNED_SHORT_5_6_5;
305 break;
306 case kGray_8_SkColorType:
307 isSupported = true;
308 pixelFormat = PIXEL_FORMAT_RGBA_8888;
309 format = GL_LUMINANCE;
310 type = GL_UNSIGNED_BYTE;
311 break;
312 default:
313 ALOGW("unable to create hardware bitmap of colortype: %d", info.colorType());
314 return nullptr;
Stan Iliev7bc3bc62017-05-24 13:28:36 -0400315 }
316
317 SkBitmap bitmap;
318 if (isSupported) {
319 bitmap = skBitmap;
320 } else {
John Reck1bcacfd2017-11-03 10:12:19 -0700321 bitmap.allocPixels(
322 SkImageInfo::MakeN32(info.width(), info.height(), info.alphaType(), nullptr));
Stan Iliev7bc3bc62017-05-24 13:28:36 -0400323 bitmap.eraseColor(0);
Derek Sollenbergerfb0c8fc2017-07-26 13:53:27 -0400324 if (info.colorType() == kRGBA_F16_SkColorType) {
Stan Iliev7bc3bc62017-05-24 13:28:36 -0400325 // Drawing RGBA_F16 onto ARGB_8888 is not supported
326 skBitmap.readPixels(bitmap.info().makeColorSpace(SkColorSpace::MakeSRGB()),
John Reck1bcacfd2017-11-03 10:12:19 -0700327 bitmap.getPixels(), bitmap.rowBytes(), 0, 0);
Stan Iliev7bc3bc62017-05-24 13:28:36 -0400328 } else {
329 SkCanvas canvas(bitmap);
330 canvas.drawBitmap(skBitmap, 0.0f, 0.0f, nullptr);
331 }
332 }
333
John Reck1bcacfd2017-11-03 10:12:19 -0700334 sp<GraphicBuffer> buffer = new GraphicBuffer(
335 info.width(), info.height(), pixelFormat,
336 GraphicBuffer::USAGE_HW_TEXTURE | GraphicBuffer::USAGE_SW_WRITE_NEVER |
337 GraphicBuffer::USAGE_SW_READ_NEVER,
338 std::string("Bitmap::allocateSkiaHardwareBitmap pid [") + std::to_string(getpid()) +
339 "]");
Stan Iliev7bc3bc62017-05-24 13:28:36 -0400340
341 status_t error = buffer->initCheck();
342 if (error < 0) {
343 ALOGW("createGraphicBuffer() failed in GraphicBuffer.create()");
344 return nullptr;
345 }
346
John Reck1bcacfd2017-11-03 10:12:19 -0700347 // upload the bitmap into a texture
Stan Iliev7bc3bc62017-05-24 13:28:36 -0400348 EGLDisplay display = eglGetCurrentDisplay();
John Reck1bcacfd2017-11-03 10:12:19 -0700349 LOG_ALWAYS_FATAL_IF(display == EGL_NO_DISPLAY, "Failed to get EGL_DEFAULT_DISPLAY! err=%s",
350 uirenderer::renderthread::EglManager::eglErrorString());
Stan Iliev7bc3bc62017-05-24 13:28:36 -0400351 // We use an EGLImage to access the content of the GraphicBuffer
352 // The EGL image is later bound to a 2D texture
John Reck1bcacfd2017-11-03 10:12:19 -0700353 EGLClientBuffer clientBuffer = (EGLClientBuffer)buffer->getNativeBuffer();
Stan Iliev7bc3bc62017-05-24 13:28:36 -0400354 AutoEglImage autoImage(display, clientBuffer);
355 if (autoImage.image == EGL_NO_IMAGE_KHR) {
356 ALOGW("Could not create EGL image, err =%s",
John Reck1bcacfd2017-11-03 10:12:19 -0700357 uirenderer::renderthread::EglManager::eglErrorString());
Stan Iliev7bc3bc62017-05-24 13:28:36 -0400358 return nullptr;
359 }
360 AutoSkiaGlTexture glTexture;
361 glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, autoImage.image);
362 GL_CHECKPOINT(MODERATE);
363
364 // glTexSubImage2D is synchronous in sense that it memcpy() from pointer that we provide.
365 // But asynchronous in sense that driver may upload texture onto hardware buffer when we first
366 // use it in drawing
367 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, info.width(), info.height(), format, type,
John Reck1bcacfd2017-11-03 10:12:19 -0700368 bitmap.getPixels());
Stan Iliev7bc3bc62017-05-24 13:28:36 -0400369 GL_CHECKPOINT(MODERATE);
370
371 // The fence is used to wait for the texture upload to finish
372 // properly. We cannot rely on glFlush() and glFinish() as
373 // some drivers completely ignore these API calls
374 AutoEglFence autoFence(display);
375 if (autoFence.fence == EGL_NO_SYNC_KHR) {
376 LOG_ALWAYS_FATAL("Could not create sync fence %#x", eglGetError());
377 return nullptr;
378 }
379 // The flag EGL_SYNC_FLUSH_COMMANDS_BIT_KHR will trigger a
380 // pipeline flush (similar to what a glFlush() would do.)
381 EGLint waitStatus = eglClientWaitSyncKHR(display, autoFence.fence,
John Reck1bcacfd2017-11-03 10:12:19 -0700382 EGL_SYNC_FLUSH_COMMANDS_BIT_KHR, FENCE_TIMEOUT);
Stan Iliev7bc3bc62017-05-24 13:28:36 -0400383 if (waitStatus != EGL_CONDITION_SATISFIED_KHR) {
384 LOG_ALWAYS_FATAL("Failed to wait for the fence %#x", eglGetError());
385 return nullptr;
386 }
387
388 grContext->resetContext(kTextureBinding_GrGLBackendState);
389
390 return sk_sp<Bitmap>(new Bitmap(buffer.get(), bitmap.info()));
391}
392
Stan Iliev500a0c32016-10-26 10:30:09 -0400393} /* namespace skiapipeline */
394} /* namespace uirenderer */
395} /* namespace android */