AIDL Effect: Update locking in EffectImpl

Avoid locking for all EffectContext calls.
Locking inside context seems not necessary for now as all binder calls
already serialized.
Add BassBoost AIDL placeholder implementation.

Bug: 261646550
Test: atest VtsHalAudioEffectTargetTest

Change-Id: Iaa41f013d5756801553e20b995aab5ddc845cf32
diff --git a/audio/aidl/default/include/effect-impl/EffectContext.h b/audio/aidl/default/include/effect-impl/EffectContext.h
index f608e12..95645d5 100644
--- a/audio/aidl/default/include/effect-impl/EffectContext.h
+++ b/audio/aidl/default/include/effect-impl/EffectContext.h
@@ -16,16 +16,13 @@
 
 #pragma once
 #include <Utils.h>
-#include <android-base/logging.h>
-#include <utils/Log.h>
-#include <cstddef>
-#include <cstdint>
 #include <memory>
-#include <utility>
 #include <vector>
 
-#include <aidl/android/hardware/audio/effect/BnEffect.h>
+#include <android-base/logging.h>
 #include <fmq/AidlMessageQueue.h>
+
+#include <aidl/android/hardware/audio/effect/BnEffect.h>
 #include "EffectTypes.h"
 
 namespace aidl::android::hardware::audio::effect {
@@ -74,13 +71,10 @@
     std::shared_ptr<DataMQ> getOutputDataFmq() { return mOutputMQ; }
 
     float* getWorkBuffer() { return static_cast<float*>(mWorkBuffer.data()); }
-    // TODO: update with actual available size
-    size_t availableToRead() { return mWorkBuffer.capacity(); }
-    size_t availableToWrite() { return mWorkBuffer.capacity(); }
 
     // reset buffer status by abandon all data and status in FMQ
     void resetBuffer() {
-        auto buffer = getWorkBuffer();
+        auto buffer = static_cast<float*>(mWorkBuffer.data());
         std::vector<IEffect::Status> status(mStatusMQ->availableToRead());
         mInputMQ->read(buffer, mInputMQ->availableToRead());
         mOutputMQ->read(buffer, mOutputMQ->availableToRead());
@@ -89,9 +83,9 @@
 
     void dupeFmq(IEffect::OpenEffectReturn* effectRet) {
         if (effectRet) {
-            effectRet->statusMQ = getStatusFmq()->dupeDesc();
-            effectRet->inputDataMQ = getInputDataFmq()->dupeDesc();
-            effectRet->outputDataMQ = getOutputDataFmq()->dupeDesc();
+            effectRet->statusMQ = mStatusMQ->dupeDesc();
+            effectRet->inputDataMQ = mInputMQ->dupeDesc();
+            effectRet->outputDataMQ = mOutputMQ->dupeDesc();
         }
     }
     size_t getInputFrameSize() { return mInputFrameSize; }
@@ -138,7 +132,8 @@
   protected:
     // common parameters
     int mSessionId = INVALID_AUDIO_SESSION_ID;
-    size_t mInputFrameSize, mOutputFrameSize;
+    size_t mInputFrameSize;
+    size_t mOutputFrameSize;
     Parameter::Common mCommon;
     aidl::android::media::audio::common::AudioDeviceDescription mOutputDevice;
     aidl::android::media::audio::common::AudioMode mMode;
diff --git a/audio/aidl/default/include/effect-impl/EffectImpl.h b/audio/aidl/default/include/effect-impl/EffectImpl.h
index d9825da..f5e2aec 100644
--- a/audio/aidl/default/include/effect-impl/EffectImpl.h
+++ b/audio/aidl/default/include/effect-impl/EffectImpl.h
@@ -15,45 +15,35 @@
  */
 
 #pragma once
-#include <aidl/android/hardware/audio/effect/BnEffect.h>
-#include <fmq/AidlMessageQueue.h>
 #include <cstdlib>
 #include <memory>
-#include <mutex>
 
+#include <aidl/android/hardware/audio/effect/BnEffect.h>
+#include <fmq/AidlMessageQueue.h>
+
+#include "EffectContext.h"
+#include "EffectThread.h"
 #include "EffectTypes.h"
 #include "effect-impl/EffectContext.h"
+#include "effect-impl/EffectThread.h"
 #include "effect-impl/EffectTypes.h"
-#include "effect-impl/EffectWorker.h"
 
 namespace aidl::android::hardware::audio::effect {
 
-class EffectImpl : public BnEffect, public EffectWorker {
+class EffectImpl : public BnEffect, public EffectThread {
   public:
     EffectImpl() = default;
     virtual ~EffectImpl() = default;
 
-    /**
-     * Each effect implementation CAN override these methods if necessary
-     * If you would like implement IEffect::open completely, override EffectImpl::open(), if you
-     * want to keep most of EffectImpl logic but have a little customize, try override openImpl().
-     * openImpl() will be called at the beginning of EffectImpl::open() without lock protection.
-     *
-     * Same for closeImpl().
-     */
     virtual ndk::ScopedAStatus open(const Parameter::Common& common,
                                     const std::optional<Parameter::Specific>& specific,
                                     OpenEffectReturn* ret) override;
     virtual ndk::ScopedAStatus close() override;
     virtual ndk::ScopedAStatus command(CommandId id) override;
-    virtual ndk::ScopedAStatus commandStart() { return ndk::ScopedAStatus::ok(); }
-    virtual ndk::ScopedAStatus commandStop() { return ndk::ScopedAStatus::ok(); }
-    virtual ndk::ScopedAStatus commandReset() { return ndk::ScopedAStatus::ok(); }
 
     virtual ndk::ScopedAStatus getState(State* state) override;
     virtual ndk::ScopedAStatus setParameter(const Parameter& param) override;
     virtual ndk::ScopedAStatus getParameter(const Parameter::Id& id, Parameter* param) override;
-    virtual IEffect::Status effectProcessImpl(float* in, float* out, int process) override;
 
     virtual ndk::ScopedAStatus setParameterCommon(const Parameter& param);
     virtual ndk::ScopedAStatus getParameterCommon(const Parameter::Tag& tag, Parameter* param);
@@ -63,21 +53,32 @@
     virtual ndk::ScopedAStatus setParameterSpecific(const Parameter::Specific& specific) = 0;
     virtual ndk::ScopedAStatus getParameterSpecific(const Parameter::Id& id,
                                                     Parameter::Specific* specific) = 0;
+
+    virtual std::string getEffectName() = 0;
+    virtual IEffect::Status effectProcessImpl(float* in, float* out, int samples) override;
+
+    /**
+     * Effect context methods must be implemented by each effect.
+     * Each effect can derive from EffectContext and define its own context, but must upcast to
+     * EffectContext for EffectImpl to use.
+     */
     virtual std::shared_ptr<EffectContext> createContext(const Parameter::Common& common) = 0;
+    virtual std::shared_ptr<EffectContext> getContext() = 0;
     virtual RetCode releaseContext() = 0;
 
   protected:
-    /*
-     * Lock is required if effectProcessImpl (which is running in an independent thread) needs to
-     * access state and parameters.
-     */
-    std::mutex mMutex;
-    State mState GUARDED_BY(mMutex) = State::INIT;
+    State mState = State::INIT;
 
     IEffect::Status status(binder_status_t status, size_t consumed, size_t produced);
     void cleanUp();
 
-  private:
-    std::shared_ptr<EffectContext> mContext GUARDED_BY(mMutex);
+    /**
+     * Optional CommandId handling methods for effects to override.
+     * For CommandId::START, EffectImpl call commandImpl before starting the EffectThread
+     * processing.
+     * For CommandId::STOP and CommandId::RESET, EffectImpl call commandImpl after stop the
+     * EffectThread processing.
+     */
+    virtual ndk::ScopedAStatus commandImpl(CommandId id);
 };
 }  // namespace aidl::android::hardware::audio::effect
diff --git a/audio/aidl/default/include/effect-impl/EffectThread.h b/audio/aidl/default/include/effect-impl/EffectThread.h
index 09a0000..4b6cecd 100644
--- a/audio/aidl/default/include/effect-impl/EffectThread.h
+++ b/audio/aidl/default/include/effect-impl/EffectThread.h
@@ -22,6 +22,7 @@
 #include <android-base/thread_annotations.h>
 #include <system/thread_defs.h>
 
+#include "effect-impl/EffectContext.h"
 #include "effect-impl/EffectTypes.h"
 
 namespace aidl::android::hardware::audio::effect {
@@ -33,7 +34,7 @@
     virtual ~EffectThread();
 
     // called by effect implementation.
-    RetCode createThread(const std::string& name,
+    RetCode createThread(std::shared_ptr<EffectContext> context, const std::string& name,
                          const int priority = ANDROID_PRIORITY_URGENT_AUDIO);
     RetCode destroyThread();
     RetCode startThread();
@@ -42,15 +43,43 @@
     // Will call process() in a loop if the thread is running.
     void threadLoop();
 
-    // User of EffectThread must implement the effect processing logic in this method.
-    virtual void process() = 0;
-    const int MAX_TASK_COMM_LEN = 15;
+    /**
+     * @brief effectProcessImpl is running in worker thread which created in EffectThread.
+     *
+     * Effect implementation should think about concurrency in the implementation if necessary.
+     * Parameter setting usually implemented in context (derived from EffectContext), and some
+     * parameter maybe used in the processing, then effect implementation should consider using a
+     * mutex to protect these parameter.
+     *
+     * EffectThread will make sure effectProcessImpl only be called after startThread() successful
+     * and before stopThread() successful.
+     *
+     * @param in address of input float buffer.
+     * @param out address of output float buffer.
+     * @param samples number of samples to process.
+     * @return IEffect::Status
+     */
+    virtual IEffect::Status effectProcessImpl(float* in, float* out, int samples) = 0;
+
+    /**
+     * The default EffectThread::process() implementation doesn't need to lock. It will only
+     * access the FMQ and mWorkBuffer in  EffectContext, since they will only be changed in
+     * EffectImpl IEffect::open() (in this case EffectThread just created and not running yet) and
+     * IEffect::command(CommandId::RESET) (in this case EffectThread already stopped).
+     *
+     * process() call effectProcessImpl for effect processing, and because effectProcessImpl is
+     * implemented by effects, process() must not hold lock before call into effectProcessImpl to
+     * avoid deadlock.
+     */
+    virtual void process();
 
   private:
-    std::mutex mMutex;
+    const int kMaxTaskNameLen = 15;
+    std::mutex mThreadMutex;
     std::condition_variable mCv;
-    bool mExit GUARDED_BY(mMutex) = false;
-    bool mStop GUARDED_BY(mMutex) = true;
+    bool mExit GUARDED_BY(mThreadMutex) = false;
+    bool mStop GUARDED_BY(mThreadMutex) = true;
+    std::shared_ptr<EffectContext> mThreadContext GUARDED_BY(mThreadMutex);
     std::thread mThread;
     int mPriority;
     std::string mName;
diff --git a/audio/aidl/default/include/effect-impl/EffectWorker.h b/audio/aidl/default/include/effect-impl/EffectWorker.h
index 6a78eab..b456817 100644
--- a/audio/aidl/default/include/effect-impl/EffectWorker.h
+++ b/audio/aidl/default/include/effect-impl/EffectWorker.h
@@ -63,7 +63,7 @@
 
     // must implement by each effect implementation
     // TODO: consider if this interface need adjustment to handle in-place processing
-    virtual IEffect::Status effectProcessImpl(float* in, float* out, int processSamples) = 0;
+    virtual IEffect::Status effectProcessImpl(float* in, float* out, int samples) = 0;
 
   private:
     // make sure the context only set once.