| /* |
| * Copyright (C) 2022 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| #include <atomic> |
| #include <string> |
| #include <thread> |
| |
| #include <android-base/thread_annotations.h> |
| #include <system/thread_defs.h> |
| |
| #include "effect-impl/EffectContext.h" |
| #include "effect-impl/EffectTypes.h" |
| |
| namespace aidl::android::hardware::audio::effect { |
| |
| class EffectThread { |
| public: |
| // default priority is same as HIDL: ANDROID_PRIORITY_URGENT_AUDIO |
| EffectThread(); |
| virtual ~EffectThread(); |
| |
| // called by effect implementation. |
| RetCode createThread(std::shared_ptr<EffectContext> context, const std::string& name, |
| const int priority = ANDROID_PRIORITY_URGENT_AUDIO); |
| RetCode destroyThread(); |
| RetCode startThread(); |
| RetCode stopThread(); |
| |
| // Will call process() in a loop if the thread is running. |
| void threadLoop(); |
| |
| /** |
| * @brief effectProcessImpl is running in worker thread which created in EffectThread. |
| * |
| * Effect implementation should think about concurrency in the implementation if necessary. |
| * Parameter setting usually implemented in context (derived from EffectContext), and some |
| * parameter maybe used in the processing, then effect implementation should consider using a |
| * mutex to protect these parameter. |
| * |
| * EffectThread will make sure effectProcessImpl only be called after startThread() successful |
| * and before stopThread() successful. |
| * |
| * @param in address of input float buffer. |
| * @param out address of output float buffer. |
| * @param samples number of samples to process. |
| * @return IEffect::Status |
| */ |
| virtual IEffect::Status effectProcessImpl(float* in, float* out, int samples) = 0; |
| |
| /** |
| * The default EffectThread::process() implementation doesn't need to lock. It will only |
| * access the FMQ and mWorkBuffer in EffectContext, since they will only be changed in |
| * EffectImpl IEffect::open() (in this case EffectThread just created and not running yet) and |
| * IEffect::command(CommandId::RESET) (in this case EffectThread already stopped). |
| * |
| * process() call effectProcessImpl for effect processing, and because effectProcessImpl is |
| * implemented by effects, process() must not hold lock before call into effectProcessImpl to |
| * avoid deadlock. |
| */ |
| virtual void process(); |
| |
| private: |
| const int kMaxTaskNameLen = 15; |
| std::mutex mThreadMutex; |
| std::condition_variable mCv; |
| bool mExit GUARDED_BY(mThreadMutex) = false; |
| bool mStop GUARDED_BY(mThreadMutex) = true; |
| std::shared_ptr<EffectContext> mThreadContext GUARDED_BY(mThreadMutex); |
| std::thread mThread; |
| int mPriority; |
| std::string mName; |
| }; |
| } // namespace aidl::android::hardware::audio::effect |