- a60def9 Merge "Skip invisible windows in input list" into main by Wenhui Yang · 9 months ago
- b09293f Skip invisible windows in input list by Wenhui Yang · 9 months ago
- 1a824fd Merge "Allow apps to apply picture profiles with priority to layers" into main by Brian Lindahl · 9 months ago
- ef00658 [Lut HAL backend] implementation 3rd patch. by Sally Qi · 10 months ago
- 07dcd49 Allow apps to apply picture profiles with priority to layers by Brian Lindahl · 9 months ago
- 5df9431 Merge "Update output's dirty region when content changes" into main by Vishnu Nair · 9 months ago
- a4b3a10 Update output's dirty region when content changes by Vishnu Nair · 9 months ago
- 3062381 Include PID and UID in offscreen hierarchy dumping by Wenhui Yang · 9 months ago
- bcaffd4 Add documentation for layer drawing order by Vishnu Nair · 10 months ago
- b2e1d4a Merge "[Lut HAL backend] implementation 2nd patch" into main by Sally Qi · 10 months ago
- 0abc4a5 [Lut HAL backend] implementation 2nd patch by Sally Qi · 11 months ago
- 9a43d3f Merge "Track pendingBuffer count in RequestedLayerState" into main by Melody Hsu · 10 months ago
- 1635578 Track pendingBuffer count in RequestedLayerState by Melody Hsu · 10 months ago
- 614024b Merge "Support floating point values for layer crop" into main by Vishnu Nair · 10 months ago
- a9123c8 Support floating point values for layer crop by Vishnu Nair · 10 months ago
- cd391bc Use Layer IDs instead of handles in BufferCountTracker by Melody Hsu · 11 months ago
- ab89d81 Fix the input info missing for SurfaceView by Wenhui Yang · 11 months ago
- a12c5c7 Remove legacy layer hierarchy by Vishnu Nair · 11 months ago
- 0e011d0 Adapt addClientLayer to LayerHierarchy. by qinyige1 · 1 year, 3 months ago
- 438a0ac Fix dirty region updates if a layer becomes invisible by Vishnu Nair · 12 months ago
- 0fd773f Fix framerate propagation from child to parent layers by Vishnu Nair · 1 year ago
- 39a74a9 Remove legacy layer gamemode by Vishnu Nair · 1 year ago
- 9a87716 Merge "SurfaceFlinger: define LOG_NDEBUG for debug." into main am: 88044abd0c am: e44baccfc5 by Treehugger Robot · 1 year, 1 month ago
- e44bacc Merge "SurfaceFlinger: define LOG_NDEBUG for debug." into main am: 88044abd0c by Treehugger Robot · 1 year, 1 month ago
- dcc9d9b Edge extension effect: shader reimplementation by Marzia Favaro · 1 year, 7 months ago
- be0ad90 Create a wrapper for atrace macros by Vishnu Nair · 1 year, 1 month ago
- cd3f6d8 SurfaceFlinger: define LOG_NDEBUG for debug. by fengqian · 1 year, 1 month ago
- 0dfc096 Revert^2 "SF: Update metadata of unvisible layers to backend" by Nergi Rahardi · 1 year, 3 months ago
- 27613c3 Revert^2 "Set Change::Metadata on LayerMetadata update" by Nergi Rahardi · 1 year, 3 months ago
- b4a6a77 Update snapshot changes flags when visibility changes by Vishnu Nair · 1 year, 2 months ago
- 6597c54 Clean up dangling layer hierarchy references by Vishnu Nair · 1 year, 2 months ago
- f12a678 Fix unsafe layer hierarchy access by Vishnu Nair · 1 year, 2 months ago
- 368ad25 Merge "Log detected cycles in LayerHierarchy#traverse" into main by Treehugger Robot · 1 year, 2 months ago
- 9ad203c Merge "Allow latch unsignaled if there are no flag changes" into main by Treehugger Robot · 1 year, 2 months ago
- c5545d5 Allow latch unsignaled if there are no flag changes by Vishnu Nair · 1 year, 3 months ago
- bb2ec6a Log detected cycles in LayerHierarchy#traverse by Melody Hsu · 1 year, 2 months ago
- a48361e Merge "Allow child layers to unset trusted overlay state 2/2" into main by Vishnu Nair · 1 year, 3 months ago
- 9e0017e Allow child layers to unset trusted overlay state 2/2 by Vishnu Nair · 1 year, 3 months ago
- 3aaabe6 Merge "Revert "Set Change::Metadata on LayerMetadata update"" into main by Nergi Rahardi · 1 year, 3 months ago
- 650d65d Merge "Revert "SF: Update metadata of unvisible layers to backend"" into main by Treehugger Robot · 1 year, 3 months ago
- 10fbacd Revert "Set Change::Metadata on LayerMetadata update" by Nergi Rahardi · 1 year, 3 months ago
- ad34a68 Revert "SF: Update metadata of unvisible layers to backend" by Garfield Tan · 1 year, 3 months ago
- 6846ade SF: partially revert df59f4744c0672cc69dad72b230a757c1e4be116 by Ady Abraham · 1 year, 3 months ago
- 4444737 Merge "SF: Update metadata of unvisible layers to backend" into main by Garfield Tan · 1 year, 3 months ago
- 8eb8f35 SF: Update metadata of unvisible layers to backend by Garfield Tan · 1 year, 3 months ago
- df59f47 SF: avoid a composition cycle when the FrameRate votes updates by Vishnu Nair · 1 year, 3 months ago
- 6431d4a Set Change::Metadata on LayerMetadata update by Nergi Rahardi · 1 year, 3 months ago
- 422b81c Update mirror layer tests to support detach mirror flag by Vishnu Nair · 1 year, 3 months ago
- 13bf76a Use a strongly typed LogicalDisplayId for displayId(2/n) by Linnan Li · 1 year, 3 months ago
- 490ccc9 Rename InputConfig field SENSITIVE_FOR_TRACING to SENSITIVE_FOR_PRIVACY by Arpit Singh · 1 year, 3 months ago
- 491827d Ignore local transforms when mirroring a partial hierarchy by Vishnu Nair · 1 year, 3 months ago
- f314fb3 Merge "SF: ignore eAutoRefreshChanged with latch unsignaled" into main by Ady Abraham · 1 year, 4 months ago
- cf35919 Introduce InputConfig::SENSITIVE_FOR_TRACING by Prabir Pradhan · 1 year, 5 months ago
- bb1ad76 SF: ignore eAutoRefreshChanged with latch unsignaled by Ady Abraham · 1 year, 4 months ago
- d8edec0 Trigger composition when FLAG_SECURE changes by Patrick Williams · 1 year, 5 months ago
- 1d6363a Merge "Add support for restricting HDR headroom for video" into main by Alec Mouri · 1 year, 6 months ago
- 1b0d4e1 Add support for restricting HDR headroom for video by Alec Mouri · 1 year, 6 months ago
- 59a6be3 Introduce eCanOccludePresentation layer flag by Vishnu Nair · 1 year, 6 months ago
- 92c7d8c Ensure non visible layers that have input are traversed for input by Chavi Weingarten · 1 year, 7 months ago
- 1ba381e Remove double display rotation for touchable region crop by Chavi Weingarten · 1 year, 7 months ago
- a029228 Detect and recover from relative z loops by Vishnu Nair · 1 year, 8 months ago
- a5e9909 Merge "Propagate drop input mode correctly to children" into main by Vishnu Nair · 1 year, 8 months ago
- f13c898 Propagate drop input mode correctly to children by Vishnu Nair · 1 year, 8 months ago
- 70f7b69 native: Rename frame rate selection strategies by Rachel Lee · 1 year, 9 months ago
- a021bb0 Logic for selection strategy "DoNotPropagate" by Rachel Lee · 1 year, 9 months ago
- 83d097d Merge "Remove redundant calls and correct some comments." into main am: 21fc3f3b4e am: cb7b8039f4 am: a4cae58685 by Vishnu Nair · 1 year, 9 months ago
- cb7b803 Merge "Remove redundant calls and correct some comments." into main am: 21fc3f3b4e by Vishnu Nair · 1 year, 9 months ago
- 4aa22af Ensure sub-hierarchy screenshots inherit secure from parent. by Chavi Weingarten · 1 year, 9 months ago
- e1473b0 Remove redundant calls and correct some comments. by jiayongqiang · 1 year, 9 months ago
- 494a2e4 Added contentSize to WindowInfo by Vishnu Nair · 1 year, 9 months ago
- 89f5d4e Front buffered layers vote for max by Alec Mouri · 1 year, 10 months ago
- 41f8a75 Merge "Propagate frame rate correctly to child layers" into main by Vishnu Nair · 1 year, 10 months ago
- 4ab4755 Merge "Change small area detection to support new front end design" into main by Jerry Chang · 1 year, 10 months ago
- 30515cb Propagate frame rate correctly to child layers by Vishnu Nair · 1 year, 10 months ago
- 69f9522 Change small area detection to support new front end design by Arthur Hung · 1 year, 10 months ago
- 0db92f1 Fix RequestedLayerState logging for out of order buffers by Patrick Williams · 1 year, 10 months ago
- 14876a1 Merge "Set visible region dirty flag when alpha changes" into main by Vishnu Nair · 1 year, 10 months ago
- 93e26b9 Set visible region dirty flag when alpha changes by Vishnu Nair · 1 year, 10 months ago
- f292aa6 Merge "Add smooth switch bool for setFrameRateCategory" into main by Rachel Lee · 1 year, 10 months ago
- b74093a Store isTrustedOverlay before returning early for hidden layers. by Chavi Weingarten · 1 year, 10 months ago
- 67afbea Add smooth switch bool for setFrameRateCategory by Rachel Lee · 1 year, 10 months ago
- d9e4f46 Clean up duplicate shadow lengths in layer snapshot by Vishnu Nair · 1 year, 10 months ago
- 19e0334 Merge "[sf] fix shadow radius propagation" into main by Vishnu Nair · 1 year, 10 months ago
- befd3e2 [sf] fix shadow radius propagation by Vishnu Nair · 1 year, 10 months ago
- 80e8cfe [sf-newfe] update default frame rate compatibility by Vishnu Nair · 1 year, 10 months ago
- 92c95a7 Merge "Pull out FrameRateCompatibility definition to avoid circular dependencies" into main by Vishnu Nair · 1 year, 10 months ago
- 3fbe326 Pull out FrameRateCompatibility definition to avoid circular dependencies by Vishnu Nair · 1 year, 10 months ago
- 4cb525b SF: add requestedLaterState to Hierarchy dump by Ady Abraham · 1 year, 11 months ago
- d671d26 Merge "Plumb new frameRateSelectionStrategy value" into main by Rachel Lee · 1 year, 11 months ago
- 58cc90d Plumb new frameRateSelectionStrategy value by Rachel Lee · 1 year, 11 months ago
- 1e9da09 Merge "Intersect buffer crop with buffer size" into main by Chavi Weingarten · 1 year, 11 months ago
- 0759734 Intersect buffer crop with buffer size by Chavi Weingarten · 1 year, 11 months ago
- 6f87831 [sf-newfe] Fix snapshot paths for recursive mirror paths by Vishnu Nair · 1 year, 11 months ago
- bd51f95 [sf-newfe] Set correct composition type for refresh rate layer by Vishnu Nair · 2 years ago
- 61ff12a [sf-newfe] set visible regions flag when layer opacity changes by Vishnu Nair · 2 years ago
- 931a897 Merge "Add setFrameRateCategory surface API" into main by Rachel Lee · 2 years ago
- ce6e004 Add setFrameRateCategory surface API by Rachel Lee · 2 years, 1 month ago
- 4d8a0d9 Merge "Use rect instead of four int frame values for WindowInfo" into main by Chavi Weingarten · 2 years ago
- 854ce1c [sf] Set visible regions change flag when layer starts drawing by Vishnu Nair · 2 years ago
- 606d9d0 [sf] Add traces with log fatals by Vishnu Nair · 2 years ago