- 45be918 RE: Add a test verifying we've compiled a min no of shaders by Leon Scroggins III · 3 years, 4 months ago
- ae07fe5 Fix subtle copying bug in primeShaderCache by Leon Scroggins III · 3 years, 4 months ago
- e1d7972 Merge "Support RenderIntents in libtonemap." into tm-dev by Alec Mouri · 3 years, 5 months ago
- fcedb9c Support RenderIntents in libtonemap. by Alec Mouri · 3 years, 5 months ago
- 3077040 Merge "Skia HLG should scale to [0, 1] instead of [0, 12]" into tm-dev by Sally Qi · 3 years, 5 months ago
- fa3c56a Skia HLG should scale to [0, 1] instead of [0, 12] by Sally Qi · 3 years, 5 months ago
- 94109c0 Merge "Plumb through dimming stage into RenderEngine." into tm-dev by TreeHugger Robot · 3 years, 5 months ago
- 88acab9 Dither HDR content when compositing to an 8-bit target by Alec Mouri · 3 years, 6 months ago
- 8506569 Plumb through dimming stage into RenderEngine. by Alec Mouri · 3 years, 6 months ago
- 55bf474 Skip a step when blurring by Leon Scroggins III · 3 years, 6 months ago
- 1a3c545 Add AHardwareBuffer as a tone-mapping input. by Alec Mouri · 3 years, 6 months ago
- 745dcaa Pass display's colorTransform to RE even if HW handles it by Leon Scroggins III · 3 years, 7 months ago
- a37ca99 Read prop for Skia tracing after boot by Leon Scroggins III · 3 years, 7 months ago
- 30b3440 Remove the (deprecated) isOpaque parameter when making SkSL shaders by Brian Osman · 3 years, 7 months ago
- e22425b Merge "RenderEngine: draw A8 buffers with a color filter" by Leon Scroggins · 3 years, 7 months ago
- 2c1d9ef RenderEngine: draw A8 buffers with a color filter by Leon Scroggins III · 3 years, 8 months ago
- 84218a2 Merge "Supply extra brightness parameters to RenderEngine" by Alec Mouri · 3 years, 7 months ago
- b21d94e Supply extra brightness parameters to RenderEngine by Alec Mouri · 3 years, 8 months ago
- dbbe385 SF: Make ExternalTexture mockable by Vishnu Nair · 3 years, 8 months ago
- cdf6cbc End-to-end plumbing for dimming SDR layers by Alec Mouri · 3 years, 10 months ago
- 2019fd2 Enable more ColorSpaces in RenderEngine by Sally Qi · 3 years, 10 months ago
- 492c85c Introduce libshaders static library by Alec Mouri · 3 years, 10 months ago
- 4049b53 Add CPU implementation for tone-mapping curves. by Alec Mouri · 3 years, 11 months ago
- 8b4ab81 Only scale SDR luminance by content max luminance for tonemapping by Alec Mouri · 3 years, 10 months ago
- 465b296 Add libtonemap library by Alec Mouri · 4 years ago
- 26dacab Add a GaussianBlurFilter to SkiaRE using Skia blur by Robin Lee · 4 years, 1 month ago
- 2e98ade Clean up KawaseBlurFilter by Robin Lee · 3 years, 11 months ago
- 026680a Split BlurFilter into interface + implementation by Robin Lee · 4 years, 1 month ago
- 59a9f50 Revert^2 "Second Patch for async RenderEngine" by Sally Qi · 3 years, 11 months ago
- 2109270 Revert "Second Patch for async RenderEngine" by Vladimir Marko · 3 years, 11 months ago
- 403a05b Second Patch for async RenderEngine by Sally Qi · 4 years, 1 month ago
- f288d3a Rename 'input' shader to 'child'. by John Stiles · 4 years ago
- a0ea3b7 In SkSL, replace 'sample' with '.eval' by Brian Osman · 4 years ago
- 4ee7b49 Add support for latching unsignaled buffers in Skia RenderEngine. by Alec Mouri · 4 years, 1 month ago
- b0da765 Merge "Do not allocate f16 buffer if device does not support it" by TreeHugger Robot · 4 years ago
- 73537a3 Do not allocate f16 buffer if device does not support it by Nathaniel Nifong · 4 years, 1 month ago
- 4cabdd0 First patch for async renderengine. by Sally Qi · 4 years, 1 month ago
- d8169ea Merge "Cull unnecessary shadow drawLayer calls." by Nathaniel Nifong · 4 years, 1 month ago
- b56fd4c Merge "Use clipping when layer bounds are too small to mirror the crop's corner" by Derek Sollenberger · 4 years, 1 month ago
- 547d0a6 Use clipping when layer bounds are too small to mirror the crop's corner by Derek Sollenberger · 4 years, 1 month ago
- 49a5958 Cull unnecessary shadow drawLayer calls. by Nathaniel Nifong · 4 years, 1 month ago
- 2d2f432 Pass a drawFence to drawLayers calls in cache warming by Nathaniel Nifong · 4 years, 2 months ago
- f648ee3 Merge "Adjust max cross fade radius to new blur radius range" into sc-dev am: 02fb274afe am: 4090731af1 by Lucas Dupin · 4 years, 2 months ago
- 4a3bd67 Adjust max cross fade radius to new blur radius range by Galia Peycheva · 4 years, 2 months ago
- 1e72500 Merge "Fix SF blur to be as blurry as Gaussian blur" into sc-dev am: e78acd5b6a am: a3deda207f by Galia Peycheva · 4 years, 2 months ago
- 5e92138 Fix SF blur to be as blurry as Gaussian blur by Galia Peycheva · 4 years, 2 months ago
- 3f6385d Merge "Remove clearRegion from SurfaceView interface." by Sally Qi · 4 years, 2 months ago
- df3da51 Remove clearRegion from SurfaceView interface. by Sally Qi · 4 years, 2 months ago
- 0ecb6df Merge "Cache shadow shaders for showing shadier shapes without shaky shinanigans" into sc-dev am: 3f3b607d34 am: e3843946b3 by Nathaniel Nifong · 4 years, 2 months ago
- a6b5423 Cache shadow shaders for showing shadier shapes without shaky shinanigans by Nathaniel Nifong · 4 years, 2 months ago
- 8c6c471 Merge "Cache hole punch, and flipped image shaders from pip" into sc-dev am: f0e85668ef am: 819ffbe62c by Nathaniel Nifong · 4 years, 2 months ago
- f0e8566 Merge "Cache hole punch, and flipped image shaders from pip" into sc-dev by Nathaniel Nifong · 4 years, 2 months ago
- 1349150 Cache hole punch, and flipped image shaders from pip by Nathaniel Nifong · 4 years, 2 months ago
- 254cb11 Merge "Enable RenderEngine context switching to be async." into sc-dev am: b6d444ff4c am: e59b39a727 by Derek Sollenberger · 4 years, 2 months ago
- b6d444f Merge "Enable RenderEngine context switching to be async." into sc-dev by Derek Sollenberger · 4 years, 2 months ago
- 6237169 Merge "Skip fp16 buffers for GPUs that don't support fp16 textures." into sc-dev am: 06c3b63812 am: 8f06c1bab8 by TreeHugger Robot · 4 years, 2 months ago
- 06c3b63 Merge "Skip fp16 buffers for GPUs that don't support fp16 textures." into sc-dev by TreeHugger Robot · 4 years, 2 months ago
- 1d7342b Merge "SF: default display is active display" by Ady Abraham · 4 years, 2 months ago
- 1ec2fb5 Enable RenderEngine context switching to be async. by Derek Sollenberger · 4 years, 3 months ago
- 628feb7 Skip fp16 buffers for GPUs that don't support fp16 textures. by Nathaniel Nifong · 4 years, 2 months ago
- 263d778 Merge "Don't attempt to tone map content that is already in range." into sc-dev by Derek Sollenberger · 4 years, 2 months ago
- ed3290f SF: default display is active display by Ady Abraham · 4 years, 4 months ago
- 98fedd5 Don't attempt to tone map content that is already in range. by Derek Sollenberger · 4 years, 3 months ago
- ba77a4c Merge "Cache shaders having useIsOpaqueWorkaround" into sc-dev by Nathaniel Nifong · 4 years, 2 months ago
- d2bcbae Fix color shift between gles and skiagl without color management by Alec Mouri · 4 years, 2 months ago
- f06a45b Cache shaders having useIsOpaqueWorkaround by Nathaniel Nifong · 4 years, 2 months ago
- 490a947 Include skipContentDraw flag to cache blur and shadow shaders by Nathaniel Nifong · 4 years, 3 months ago
- 95c0a88 Merge "Swap contexts when unmapping ExternalTextures" into sc-dev by Alec Mouri · 4 years, 3 months ago
- c2ffeb4 Swap contexts when unmapping ExternalTextures by Alec Mouri · 4 years, 3 months ago
- d3f6065 Defer deleting ExternalTextures that go out of scope during DrawLayers by Derek Sollenberger · 4 years, 3 months ago
- 2c34aa6 Merge "Add detailed Skia traces sysprop to RenderEngine." into sc-dev by Rachel Lee · 4 years, 3 months ago
- e0220ce Merge "SF: RenderEngine::primeCache should not be called as SCHED_FIFO" into sc-dev by Ady Abraham · 4 years, 3 months ago
- e093fd9 Merge "Cache blur shaders only when blur is enabled" into sc-dev by Leon Scroggins · 4 years, 3 months ago
- a49a916 Merge "Activate reduced shader mode in SkiaGlRenderEngine" into sc-dev by TreeHugger Robot · 4 years, 3 months ago
- b3d39f5 Merge "If requested then cache unprotected buffers even in protected mode" into sc-dev by Derek Sollenberger · 4 years, 3 months ago
- 4500718 If requested then cache unprotected buffers even in protected mode by Derek Sollenberger · 4 years, 3 months ago
- be95fb6 Merge "Add RenderEngine trace point with layer name." into sc-dev by Alec Mouri · 4 years, 3 months ago
- cda45e9 Cache blur shaders only when blur is enabled by Nathaniel Nifong · 4 years, 3 months ago
- cbd3093 Add RenderEngine trace point with layer name. by Alec Mouri · 4 years, 3 months ago
- c6a7364 Add detailed Skia traces sysprop to RenderEngine. by rnlee · 4 years, 3 months ago
- fe2a6db SF: RenderEngine::primeCache should not be called as SCHED_FIFO by Ady Abraham · 4 years, 3 months ago
- f8d35e9 Activate reduced shader mode in SkiaGlRenderEngine by Nathaniel Nifong · 4 years, 3 months ago
- 768693f Make solid color cache attempts use alpha by Nathaniel Nifong · 4 years, 3 months ago
- f824b53 Merge "SkiaRE: Use RGB_888x for isOpaque" into sc-dev by Leon Scroggins · 4 years, 3 months ago
- c4e0cbd SkiaRE: Use RGB_888x for isOpaque by Leon Scroggins III · 4 years, 3 months ago
- f180496 Merge "Cache a larger variety of clipped rounded rects" into sc-dev by Nathaniel Nifong · 4 years, 3 months ago
- afeac5b Cache a larger variety of clipped rounded rects by Nathaniel Nifong · 4 years, 3 months ago
- 84c78d5 Merge "Capture MSKPs from RE more reliably" into sc-dev by Leon Scroggins · 4 years, 3 months ago
- 2eca03f Capture MSKPs from RE more reliably by Leon Scroggins III · 4 years, 3 months ago
- c20e080 Avoid blur behind for layers that are fully opaque. by Derek Sollenberger · 4 years, 4 months ago
- 46259c5 Merge "Return to previous RenderEngine behavior for protected buffers" into sc-dev by Derek Sollenberger · 4 years, 4 months ago
- 4a9869c Merge "Remove unnecessary drawing commands when drawing shadows." into sc-dev by Derek Sollenberger · 4 years, 4 months ago
- bc14f3c Return to previous RenderEngine behavior for protected buffers by Derek Sollenberger · 4 years, 4 months ago
- c31985e Remove unnecessary drawing commands when drawing shadows. by Derek Sollenberger · 4 years, 4 months ago
- 2d91c5e Change texture transformation group to have elliptical round rects by Nathaniel Nifong · 4 years, 4 months ago
- ceca281 Merge "Avoid clipping for common SysUI interactions with roundedCorners." into sc-dev by Derek Sollenberger · 4 years, 4 months ago
- d9631fe Merge "Update params doc" into sc-dev by TreeHugger Robot · 4 years, 4 months ago
- 4f9959f Avoid clipping for common SysUI interactions with roundedCorners. by Derek Sollenberger · 4 years, 4 months ago
- 4ed0607 Update params doc by John Reck · 4 years, 4 months ago
- b672987 Merge "Fix shadow corner radius during PIP size change" into sc-dev by Leon Scroggins · 4 years, 4 months ago