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Dan Stoza3ed4e0b2013-12-11 15:21:11 -08001/*
2 * Copyright 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "SRGB_test"
18//#define LOG_NDEBUG 0
19
20#include "GLTest.h"
21
22#include <gui/CpuConsumer.h>
23#include <gui/Surface.h>
24#include <gui/SurfaceComposerClient.h>
25
26#include <EGL/egl.h>
27#include <EGL/eglext.h>
28#include <GLES3/gl3.h>
29
30#include <android/native_window.h>
31
32#include <gtest/gtest.h>
33
34namespace android {
35
36class SRGBTest : public ::testing::Test {
37protected:
38 // Class constants
39 enum {
40 DISPLAY_WIDTH = 512,
41 DISPLAY_HEIGHT = 512,
Dan Stoza6a5d35d2014-01-07 15:25:02 -080042 PIXEL_SIZE = 4, // bytes or components
Dan Stoza3ed4e0b2013-12-11 15:21:11 -080043 DISPLAY_SIZE = DISPLAY_WIDTH * DISPLAY_HEIGHT * PIXEL_SIZE,
44 ALPHA_VALUE = 223, // should be in [0, 255]
45 TOLERANCE = 1,
46 };
47 static const char SHOW_DEBUG_STRING[];
48
49 SRGBTest() :
50 mInputSurface(), mCpuConsumer(), mLockedBuffer(),
51 mEglDisplay(EGL_NO_DISPLAY), mEglConfig(),
52 mEglContext(EGL_NO_CONTEXT), mEglSurface(EGL_NO_SURFACE),
53 mComposerClient(), mSurfaceControl(), mOutputSurface() {
54 }
55
56 virtual ~SRGBTest() {
57 if (mEglDisplay != EGL_NO_DISPLAY) {
58 if (mEglSurface != EGL_NO_SURFACE) {
59 eglDestroySurface(mEglDisplay, mEglSurface);
60 }
61 if (mEglContext != EGL_NO_CONTEXT) {
62 eglDestroyContext(mEglDisplay, mEglContext);
63 }
64 eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE,
65 EGL_NO_CONTEXT);
66 eglTerminate(mEglDisplay);
67 }
68 }
69
70 virtual void SetUp() {
Dan Stoza6a5d35d2014-01-07 15:25:02 -080071 mBufferQueue = new BufferQueue();
72 ASSERT_EQ(NO_ERROR, mBufferQueue->setDefaultBufferSize(
Dan Stoza3ed4e0b2013-12-11 15:21:11 -080073 DISPLAY_WIDTH, DISPLAY_HEIGHT));
Dan Stoza6a5d35d2014-01-07 15:25:02 -080074 mCpuConsumer = new CpuConsumer(mBufferQueue, 1);
Dan Stoza3ed4e0b2013-12-11 15:21:11 -080075 String8 name("CpuConsumer_for_SRGBTest");
76 mCpuConsumer->setName(name);
Dan Stoza6a5d35d2014-01-07 15:25:02 -080077 mInputSurface = new Surface(mBufferQueue);
Dan Stoza3ed4e0b2013-12-11 15:21:11 -080078
79 ASSERT_NO_FATAL_FAILURE(createEGLSurface(mInputSurface.get()));
80 ASSERT_NO_FATAL_FAILURE(createDebugSurface());
81 }
82
83 virtual void TearDown() {
84 ASSERT_NO_FATAL_FAILURE(copyToDebugSurface());
Dan Stoza6a5d35d2014-01-07 15:25:02 -080085 ASSERT_EQ(NO_ERROR, mCpuConsumer->unlockBuffer(mLockedBuffer));
Dan Stoza3ed4e0b2013-12-11 15:21:11 -080086 }
87
88 static float linearToSRGB(float l) {
89 if (l <= 0.0031308f) {
90 return l * 12.92f;
91 } else {
92 return 1.055f * pow(l, (1 / 2.4f)) - 0.055f;
93 }
94 }
95
Dan Stoza6a5d35d2014-01-07 15:25:02 -080096 static float srgbToLinear(float s) {
97 if (s <= 0.04045) {
98 return s / 12.92f;
99 } else {
100 return pow(((s + 0.055f) / 1.055f), 2.4f);
101 }
102 }
103
104 static uint8_t srgbToLinear(uint8_t u) {
105 float f = u / 255.0f;
106 return static_cast<uint8_t>(srgbToLinear(f) * 255.0f + 0.5f);
107 }
108
Dan Stoza3ed4e0b2013-12-11 15:21:11 -0800109 void fillTexture(bool writeAsSRGB) {
110 uint8_t* textureData = new uint8_t[DISPLAY_SIZE];
111
112 for (int y = 0; y < DISPLAY_HEIGHT; ++y) {
113 for (int x = 0; x < DISPLAY_WIDTH; ++x) {
114 float realValue = static_cast<float>(x) / (DISPLAY_WIDTH - 1);
115 realValue *= ALPHA_VALUE / 255.0f; // Premultiply by alpha
116 if (writeAsSRGB) {
117 realValue = linearToSRGB(realValue);
118 }
119
120 int offset = (y * DISPLAY_WIDTH + x) * PIXEL_SIZE;
121 for (int c = 0; c < 3; ++c) {
122 uint8_t intValue = static_cast<uint8_t>(
123 realValue * 255.0f + 0.5f);
124 textureData[offset + c] = intValue;
125 }
126 textureData[offset + 3] = ALPHA_VALUE;
127 }
128 }
129
130 glTexImage2D(GL_TEXTURE_2D, 0, writeAsSRGB ? GL_SRGB8_ALPHA8 : GL_RGBA8,
131 DISPLAY_WIDTH, DISPLAY_HEIGHT, 0, GL_RGBA, GL_UNSIGNED_BYTE,
132 textureData);
133 ASSERT_EQ(GL_NO_ERROR, glGetError());
134
135 delete[] textureData;
136 }
137
Dan Stoza6a5d35d2014-01-07 15:25:02 -0800138 void initShaders() {
139 static const char vertexSource[] =
140 "attribute vec4 vPosition;\n"
141 "varying vec2 texCoords;\n"
142 "void main() {\n"
143 " texCoords = 0.5 * (vPosition.xy + vec2(1.0, 1.0));\n"
144 " gl_Position = vPosition;\n"
145 "}\n";
146
147 static const char fragmentSource[] =
148 "precision mediump float;\n"
149 "uniform sampler2D texSampler;\n"
150 "varying vec2 texCoords;\n"
151 "void main() {\n"
152 " gl_FragColor = texture2D(texSampler, texCoords);\n"
153 "}\n";
154
155 GLuint program;
156 {
157 SCOPED_TRACE("Creating shader program");
158 ASSERT_NO_FATAL_FAILURE(GLTest::createProgram(
159 vertexSource, fragmentSource, &program));
160 }
161
162 GLint positionHandle = glGetAttribLocation(program, "vPosition");
163 ASSERT_EQ(GL_NO_ERROR, glGetError());
164 ASSERT_NE(-1, positionHandle);
165
166 GLint samplerHandle = glGetUniformLocation(program, "texSampler");
167 ASSERT_EQ(GL_NO_ERROR, glGetError());
168 ASSERT_NE(-1, samplerHandle);
169
170 static const GLfloat vertices[] = {
171 -1.0f, 1.0f,
172 -1.0f, -1.0f,
173 1.0f, -1.0f,
174 1.0f, 1.0f,
175 };
176
177 glVertexAttribPointer(positionHandle, 2, GL_FLOAT, GL_FALSE, 0, vertices);
178 ASSERT_EQ(GL_NO_ERROR, glGetError());
179 glEnableVertexAttribArray(positionHandle);
180 ASSERT_EQ(GL_NO_ERROR, glGetError());
181
182 glUseProgram(program);
183 ASSERT_EQ(GL_NO_ERROR, glGetError());
184 glUniform1i(samplerHandle, 0);
185 ASSERT_EQ(GL_NO_ERROR, glGetError());
186
187 GLuint textureHandle;
188 glGenTextures(1, &textureHandle);
189 ASSERT_EQ(GL_NO_ERROR, glGetError());
190 glBindTexture(GL_TEXTURE_2D, textureHandle);
191 ASSERT_EQ(GL_NO_ERROR, glGetError());
192
193 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
194 ASSERT_EQ(GL_NO_ERROR, glGetError());
195 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
196 ASSERT_EQ(GL_NO_ERROR, glGetError());
197 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
198 ASSERT_EQ(GL_NO_ERROR, glGetError());
199 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
200 ASSERT_EQ(GL_NO_ERROR, glGetError());
201 }
202
203 void drawTexture(bool asSRGB, GLint x, GLint y, GLsizei width,
204 GLsizei height) {
205 ASSERT_NO_FATAL_FAILURE(fillTexture(asSRGB));
206 glViewport(x, y, width, height);
207 ASSERT_EQ(GL_NO_ERROR, glGetError());
208 glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
209 ASSERT_EQ(GL_NO_ERROR, glGetError());
210 }
211
212 void checkLockedBuffer(PixelFormat format) {
213 ASSERT_EQ(mLockedBuffer.format, format);
214 ASSERT_EQ(mLockedBuffer.width, DISPLAY_WIDTH);
215 ASSERT_EQ(mLockedBuffer.height, DISPLAY_HEIGHT);
216 }
217
Dan Stoza3ed4e0b2013-12-11 15:21:11 -0800218 static bool withinTolerance(int a, int b) {
219 int diff = a - b;
220 return diff >= 0 ? diff <= TOLERANCE : -diff <= TOLERANCE;
221 }
222
223 // Primary producer and consumer
Dan Stoza6a5d35d2014-01-07 15:25:02 -0800224 sp<BufferQueue> mBufferQueue;
Dan Stoza3ed4e0b2013-12-11 15:21:11 -0800225 sp<Surface> mInputSurface;
226 sp<CpuConsumer> mCpuConsumer;
227 CpuConsumer::LockedBuffer mLockedBuffer;
228
229 EGLDisplay mEglDisplay;
230 EGLConfig mEglConfig;
231 EGLContext mEglContext;
232 EGLSurface mEglSurface;
233
234 // Auxiliary display output
235 sp<SurfaceComposerClient> mComposerClient;
236 sp<SurfaceControl> mSurfaceControl;
237 sp<Surface> mOutputSurface;
238
239private:
240 void createEGLSurface(Surface* inputSurface) {
241 mEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
242 ASSERT_EQ(EGL_SUCCESS, eglGetError());
243 ASSERT_NE(EGL_NO_DISPLAY, mEglDisplay);
244
245 EXPECT_TRUE(eglInitialize(mEglDisplay, NULL, NULL));
246 ASSERT_EQ(EGL_SUCCESS, eglGetError());
247
248 static const EGLint configAttribs[] = {
249 EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
250 EGL_RENDERABLE_TYPE, EGL_OPENGL_ES3_BIT_KHR,
251 EGL_RED_SIZE, 8,
252 EGL_GREEN_SIZE, 8,
253 EGL_BLUE_SIZE, 8,
254 EGL_ALPHA_SIZE, 8,
255 EGL_NONE };
256
257 EGLint numConfigs = 0;
258 EXPECT_TRUE(eglChooseConfig(mEglDisplay, configAttribs, &mEglConfig, 1,
259 &numConfigs));
260 ASSERT_EQ(EGL_SUCCESS, eglGetError());
261
262 static const EGLint contextAttribs[] = {
263 EGL_CONTEXT_CLIENT_VERSION, 3,
264 EGL_NONE } ;
265
266 mEglContext = eglCreateContext(mEglDisplay, mEglConfig, EGL_NO_CONTEXT,
267 contextAttribs);
268 ASSERT_EQ(EGL_SUCCESS, eglGetError());
269 ASSERT_NE(EGL_NO_CONTEXT, mEglContext);
270
271 mEglSurface = eglCreateWindowSurface(mEglDisplay, mEglConfig,
272 inputSurface, NULL);
273 ASSERT_EQ(EGL_SUCCESS, eglGetError());
274 ASSERT_NE(EGL_NO_SURFACE, mEglSurface);
275
276 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
277 mEglContext));
278 ASSERT_EQ(EGL_SUCCESS, eglGetError());
279 }
280
281 void createDebugSurface() {
282 if (getenv(SHOW_DEBUG_STRING) == NULL) return;
283
284 mComposerClient = new SurfaceComposerClient;
285 ASSERT_EQ(NO_ERROR, mComposerClient->initCheck());
286
287 mSurfaceControl = mComposerClient->createSurface(
288 String8("SRGBTest Surface"), DISPLAY_WIDTH, DISPLAY_HEIGHT,
289 PIXEL_FORMAT_RGBA_8888);
290
291 ASSERT_TRUE(mSurfaceControl != NULL);
292 ASSERT_TRUE(mSurfaceControl->isValid());
293
294 SurfaceComposerClient::openGlobalTransaction();
295 ASSERT_EQ(NO_ERROR, mSurfaceControl->setLayer(0x7FFFFFFF));
296 ASSERT_EQ(NO_ERROR, mSurfaceControl->show());
297 SurfaceComposerClient::closeGlobalTransaction();
298
299 ANativeWindow_Buffer outBuffer;
300 ARect inOutDirtyBounds;
301 mOutputSurface = mSurfaceControl->getSurface();
302 mOutputSurface->lock(&outBuffer, &inOutDirtyBounds);
Dan Stoza6a5d35d2014-01-07 15:25:02 -0800303 uint8_t* bytePointer = reinterpret_cast<uint8_t*>(outBuffer.bits);
Dan Stoza3ed4e0b2013-12-11 15:21:11 -0800304 for (int y = 0; y < outBuffer.height; ++y) {
Dan Stoza6a5d35d2014-01-07 15:25:02 -0800305 int rowOffset = y * outBuffer.stride; // pixels
Dan Stoza3ed4e0b2013-12-11 15:21:11 -0800306 for (int x = 0; x < outBuffer.width; ++x) {
Dan Stoza6a5d35d2014-01-07 15:25:02 -0800307 int colOffset = (rowOffset + x) * PIXEL_SIZE; // bytes
308 for (int c = 0; c < PIXEL_SIZE; ++c) {
309 int offset = colOffset + c;
Dan Stoza3ed4e0b2013-12-11 15:21:11 -0800310 bytePointer[offset] = ((c + 1) * 56) - 1;
311 }
312 }
313 }
314 mOutputSurface->unlockAndPost();
315 }
316
317 void copyToDebugSurface() {
318 if (!mOutputSurface.get()) return;
319
320 size_t bufferSize = mLockedBuffer.height * mLockedBuffer.stride *
321 PIXEL_SIZE;
322
323 ANativeWindow_Buffer outBuffer;
324 ARect outBufferBounds;
325 mOutputSurface->lock(&outBuffer, &outBufferBounds);
Dan Stoza6a5d35d2014-01-07 15:25:02 -0800326 ASSERT_EQ(mLockedBuffer.width, outBuffer.width);
Dan Stoza3ed4e0b2013-12-11 15:21:11 -0800327 ASSERT_EQ(mLockedBuffer.height, outBuffer.height);
328 ASSERT_EQ(mLockedBuffer.stride, outBuffer.stride);
Dan Stoza6a5d35d2014-01-07 15:25:02 -0800329
330 if (mLockedBuffer.format == outBuffer.format) {
331 memcpy(outBuffer.bits, mLockedBuffer.data, bufferSize);
332 } else {
333 ASSERT_EQ(mLockedBuffer.format, PIXEL_FORMAT_sRGB_A_8888);
334 ASSERT_EQ(outBuffer.format, PIXEL_FORMAT_RGBA_8888);
335 uint8_t* outPointer = reinterpret_cast<uint8_t*>(outBuffer.bits);
336 for (int y = 0; y < outBuffer.height; ++y) {
337 int rowOffset = y * outBuffer.stride; // pixels
338 for (int x = 0; x < outBuffer.width; ++x) {
339 int colOffset = (rowOffset + x) * PIXEL_SIZE; // bytes
340
341 // RGB are converted
342 for (int c = 0; c < (PIXEL_SIZE - 1); ++c) {
343 outPointer[colOffset + c] = srgbToLinear(
344 mLockedBuffer.data[colOffset + c]);
345 }
346
347 // Alpha isn't converted
348 outPointer[colOffset + 3] =
349 mLockedBuffer.data[colOffset + 3];
350 }
351 }
352 }
Dan Stoza3ed4e0b2013-12-11 15:21:11 -0800353 mOutputSurface->unlockAndPost();
354
355 int sleepSeconds = atoi(getenv(SHOW_DEBUG_STRING));
356 sleep(sleepSeconds);
357 }
358};
359
360const char SRGBTest::SHOW_DEBUG_STRING[] = "DEBUG_OUTPUT_SECONDS";
361
362TEST_F(SRGBTest, GLRenderFromSRGBTexture) {
Dan Stoza6a5d35d2014-01-07 15:25:02 -0800363 ASSERT_NO_FATAL_FAILURE(initShaders());
Dan Stoza3ed4e0b2013-12-11 15:21:11 -0800364
365 // The RGB texture is displayed in the top half
Dan Stoza6a5d35d2014-01-07 15:25:02 -0800366 ASSERT_NO_FATAL_FAILURE(drawTexture(false, 0, DISPLAY_HEIGHT / 2,
367 DISPLAY_WIDTH, DISPLAY_HEIGHT / 2));
Dan Stoza3ed4e0b2013-12-11 15:21:11 -0800368
369 // The SRGB texture is displayed in the bottom half
Dan Stoza6a5d35d2014-01-07 15:25:02 -0800370 ASSERT_NO_FATAL_FAILURE(drawTexture(true, 0, 0,
371 DISPLAY_WIDTH, DISPLAY_HEIGHT / 2));
Dan Stoza3ed4e0b2013-12-11 15:21:11 -0800372
373 eglSwapBuffers(mEglDisplay, mEglSurface);
374 ASSERT_EQ(EGL_SUCCESS, eglGetError());
375
Dan Stoza6a5d35d2014-01-07 15:25:02 -0800376 // Lock
Dan Stoza3ed4e0b2013-12-11 15:21:11 -0800377 ASSERT_EQ(NO_ERROR, mCpuConsumer->lockNextBuffer(&mLockedBuffer));
Dan Stoza6a5d35d2014-01-07 15:25:02 -0800378 ASSERT_NO_FATAL_FAILURE(checkLockedBuffer(PIXEL_FORMAT_RGBA_8888));
379
380 // Compare a pixel in the middle of each texture
Dan Stoza3ed4e0b2013-12-11 15:21:11 -0800381 int midSRGBOffset = (DISPLAY_HEIGHT / 4) * mLockedBuffer.stride *
382 PIXEL_SIZE;
383 int midRGBOffset = midSRGBOffset * 3;
384 midRGBOffset += (DISPLAY_WIDTH / 2) * PIXEL_SIZE;
385 midSRGBOffset += (DISPLAY_WIDTH / 2) * PIXEL_SIZE;
Dan Stoza6a5d35d2014-01-07 15:25:02 -0800386 for (int c = 0; c < PIXEL_SIZE; ++c) {
387 int expectedValue = mLockedBuffer.data[midRGBOffset + c];
388 int actualValue = mLockedBuffer.data[midSRGBOffset + c];
389 ASSERT_PRED2(withinTolerance, expectedValue, actualValue);
Dan Stoza3ed4e0b2013-12-11 15:21:11 -0800390 }
Dan Stoza6a5d35d2014-01-07 15:25:02 -0800391
392 // mLockedBuffer is unlocked in TearDown so we can copy data from it to
393 // the debug surface if necessary
394}
395
396TEST_F(SRGBTest, RenderToSRGBSurface) {
397 ASSERT_NO_FATAL_FAILURE(initShaders());
398
399 // By default, the first buffer we write into will be RGB
400
401 // Render an RGB texture across the whole surface
402 ASSERT_NO_FATAL_FAILURE(drawTexture(false, 0, 0,
403 DISPLAY_WIDTH, DISPLAY_HEIGHT));
404 eglSwapBuffers(mEglDisplay, mEglSurface);
405 ASSERT_EQ(EGL_SUCCESS, eglGetError());
406
407 // Lock
408 ASSERT_EQ(NO_ERROR, mCpuConsumer->lockNextBuffer(&mLockedBuffer));
409 ASSERT_NO_FATAL_FAILURE(checkLockedBuffer(PIXEL_FORMAT_RGBA_8888));
410
411 // Save the values of the middle pixel for later comparison against SRGB
412 uint8_t values[PIXEL_SIZE] = {};
413 int middleOffset = (DISPLAY_HEIGHT / 2) * mLockedBuffer.stride *
414 PIXEL_SIZE;
415 middleOffset += (DISPLAY_WIDTH / 2) * PIXEL_SIZE;
416 for (int c = 0; c < PIXEL_SIZE; ++c) {
417 values[c] = mLockedBuffer.data[middleOffset + c];
418 }
419
420 // Unlock
421 ASSERT_EQ(NO_ERROR, mCpuConsumer->unlockBuffer(mLockedBuffer));
422
423 // Switch to SRGB window surface
424#define EGL_GL_COLORSPACE_KHR EGL_VG_COLORSPACE
425#define EGL_GL_COLORSPACE_SRGB_KHR EGL_VG_COLORSPACE_sRGB
426
427 static const int srgbAttribs[] = {
428 EGL_GL_COLORSPACE_KHR, EGL_GL_COLORSPACE_SRGB_KHR,
429 EGL_NONE,
430 };
431
432 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE,
433 mEglContext));
434 ASSERT_EQ(EGL_SUCCESS, eglGetError());
435
436 EXPECT_TRUE(eglDestroySurface(mEglDisplay, mEglSurface));
437 ASSERT_EQ(EGL_SUCCESS, eglGetError());
438
439 mEglSurface = eglCreateWindowSurface(mEglDisplay, mEglConfig,
440 mInputSurface.get(), srgbAttribs);
441 ASSERT_EQ(EGL_SUCCESS, eglGetError());
442 ASSERT_NE(EGL_NO_SURFACE, mEglSurface);
443
444 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
445 mEglContext));
446 ASSERT_EQ(EGL_SUCCESS, eglGetError());
447
448 // Render the texture again
449 ASSERT_NO_FATAL_FAILURE(drawTexture(false, 0, 0,
450 DISPLAY_WIDTH, DISPLAY_HEIGHT));
451 eglSwapBuffers(mEglDisplay, mEglSurface);
452 ASSERT_EQ(EGL_SUCCESS, eglGetError());
453
454 // Lock
455 ASSERT_EQ(NO_ERROR, mCpuConsumer->lockNextBuffer(&mLockedBuffer));
456
457 // Make sure we actually got the SRGB buffer on the consumer side
458 ASSERT_NO_FATAL_FAILURE(checkLockedBuffer(PIXEL_FORMAT_sRGB_A_8888));
459
460 // Verify that the stored value is the same, accounting for RGB/SRGB
461 for (int c = 0; c < PIXEL_SIZE; ++c) {
462 // The alpha value should be equivalent before linear->SRGB
463 float rgbAsSRGB = (c == 3) ? values[c] / 255.0f :
464 linearToSRGB(values[c] / 255.0f);
465 int expectedValue = rgbAsSRGB * 255.0f + 0.5f;
466 int actualValue = mLockedBuffer.data[middleOffset + c];
467 ASSERT_PRED2(withinTolerance, expectedValue, actualValue);
468 }
469
Dan Stoza3ed4e0b2013-12-11 15:21:11 -0800470 // mLockedBuffer is unlocked in TearDown so we can copy data from it to
471 // the debug surface if necessary
472}
473
474} // namespace android