Dan Stoza | 3ed4e0b | 2013-12-11 15:21:11 -0800 | [diff] [blame^] | 1 | /* |
| 2 | * Copyright 2013 The Android Open Source Project |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | #define LOG_TAG "SRGB_test" |
| 18 | //#define LOG_NDEBUG 0 |
| 19 | |
| 20 | #include "GLTest.h" |
| 21 | |
| 22 | #include <gui/CpuConsumer.h> |
| 23 | #include <gui/Surface.h> |
| 24 | #include <gui/SurfaceComposerClient.h> |
| 25 | |
| 26 | #include <EGL/egl.h> |
| 27 | #include <EGL/eglext.h> |
| 28 | #include <GLES3/gl3.h> |
| 29 | |
| 30 | #include <android/native_window.h> |
| 31 | |
| 32 | #include <gtest/gtest.h> |
| 33 | |
| 34 | namespace android { |
| 35 | |
| 36 | class SRGBTest : public ::testing::Test { |
| 37 | protected: |
| 38 | // Class constants |
| 39 | enum { |
| 40 | DISPLAY_WIDTH = 512, |
| 41 | DISPLAY_HEIGHT = 512, |
| 42 | PIXEL_SIZE = 4, // bytes |
| 43 | DISPLAY_SIZE = DISPLAY_WIDTH * DISPLAY_HEIGHT * PIXEL_SIZE, |
| 44 | ALPHA_VALUE = 223, // should be in [0, 255] |
| 45 | TOLERANCE = 1, |
| 46 | }; |
| 47 | static const char SHOW_DEBUG_STRING[]; |
| 48 | |
| 49 | SRGBTest() : |
| 50 | mInputSurface(), mCpuConsumer(), mLockedBuffer(), |
| 51 | mEglDisplay(EGL_NO_DISPLAY), mEglConfig(), |
| 52 | mEglContext(EGL_NO_CONTEXT), mEglSurface(EGL_NO_SURFACE), |
| 53 | mComposerClient(), mSurfaceControl(), mOutputSurface() { |
| 54 | } |
| 55 | |
| 56 | virtual ~SRGBTest() { |
| 57 | if (mEglDisplay != EGL_NO_DISPLAY) { |
| 58 | if (mEglSurface != EGL_NO_SURFACE) { |
| 59 | eglDestroySurface(mEglDisplay, mEglSurface); |
| 60 | } |
| 61 | if (mEglContext != EGL_NO_CONTEXT) { |
| 62 | eglDestroyContext(mEglDisplay, mEglContext); |
| 63 | } |
| 64 | eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, |
| 65 | EGL_NO_CONTEXT); |
| 66 | eglTerminate(mEglDisplay); |
| 67 | } |
| 68 | } |
| 69 | |
| 70 | virtual void SetUp() { |
| 71 | sp<BufferQueue> bufferQueue = new BufferQueue(); |
| 72 | ASSERT_EQ(NO_ERROR, bufferQueue->setDefaultBufferSize( |
| 73 | DISPLAY_WIDTH, DISPLAY_HEIGHT)); |
| 74 | mCpuConsumer = new CpuConsumer(bufferQueue, 1); |
| 75 | String8 name("CpuConsumer_for_SRGBTest"); |
| 76 | mCpuConsumer->setName(name); |
| 77 | mInputSurface = new Surface(bufferQueue); |
| 78 | |
| 79 | ASSERT_NO_FATAL_FAILURE(createEGLSurface(mInputSurface.get())); |
| 80 | ASSERT_NO_FATAL_FAILURE(createDebugSurface()); |
| 81 | } |
| 82 | |
| 83 | virtual void TearDown() { |
| 84 | ASSERT_NO_FATAL_FAILURE(copyToDebugSurface()); |
| 85 | mCpuConsumer->unlockBuffer(mLockedBuffer); |
| 86 | } |
| 87 | |
| 88 | static float linearToSRGB(float l) { |
| 89 | if (l <= 0.0031308f) { |
| 90 | return l * 12.92f; |
| 91 | } else { |
| 92 | return 1.055f * pow(l, (1 / 2.4f)) - 0.055f; |
| 93 | } |
| 94 | } |
| 95 | |
| 96 | void fillTexture(bool writeAsSRGB) { |
| 97 | uint8_t* textureData = new uint8_t[DISPLAY_SIZE]; |
| 98 | |
| 99 | for (int y = 0; y < DISPLAY_HEIGHT; ++y) { |
| 100 | for (int x = 0; x < DISPLAY_WIDTH; ++x) { |
| 101 | float realValue = static_cast<float>(x) / (DISPLAY_WIDTH - 1); |
| 102 | realValue *= ALPHA_VALUE / 255.0f; // Premultiply by alpha |
| 103 | if (writeAsSRGB) { |
| 104 | realValue = linearToSRGB(realValue); |
| 105 | } |
| 106 | |
| 107 | int offset = (y * DISPLAY_WIDTH + x) * PIXEL_SIZE; |
| 108 | for (int c = 0; c < 3; ++c) { |
| 109 | uint8_t intValue = static_cast<uint8_t>( |
| 110 | realValue * 255.0f + 0.5f); |
| 111 | textureData[offset + c] = intValue; |
| 112 | } |
| 113 | textureData[offset + 3] = ALPHA_VALUE; |
| 114 | } |
| 115 | } |
| 116 | |
| 117 | glTexImage2D(GL_TEXTURE_2D, 0, writeAsSRGB ? GL_SRGB8_ALPHA8 : GL_RGBA8, |
| 118 | DISPLAY_WIDTH, DISPLAY_HEIGHT, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 119 | textureData); |
| 120 | ASSERT_EQ(GL_NO_ERROR, glGetError()); |
| 121 | |
| 122 | delete[] textureData; |
| 123 | } |
| 124 | |
| 125 | static bool withinTolerance(int a, int b) { |
| 126 | int diff = a - b; |
| 127 | return diff >= 0 ? diff <= TOLERANCE : -diff <= TOLERANCE; |
| 128 | } |
| 129 | |
| 130 | // Primary producer and consumer |
| 131 | sp<Surface> mInputSurface; |
| 132 | sp<CpuConsumer> mCpuConsumer; |
| 133 | CpuConsumer::LockedBuffer mLockedBuffer; |
| 134 | |
| 135 | EGLDisplay mEglDisplay; |
| 136 | EGLConfig mEglConfig; |
| 137 | EGLContext mEglContext; |
| 138 | EGLSurface mEglSurface; |
| 139 | |
| 140 | // Auxiliary display output |
| 141 | sp<SurfaceComposerClient> mComposerClient; |
| 142 | sp<SurfaceControl> mSurfaceControl; |
| 143 | sp<Surface> mOutputSurface; |
| 144 | |
| 145 | private: |
| 146 | void createEGLSurface(Surface* inputSurface) { |
| 147 | mEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); |
| 148 | ASSERT_EQ(EGL_SUCCESS, eglGetError()); |
| 149 | ASSERT_NE(EGL_NO_DISPLAY, mEglDisplay); |
| 150 | |
| 151 | EXPECT_TRUE(eglInitialize(mEglDisplay, NULL, NULL)); |
| 152 | ASSERT_EQ(EGL_SUCCESS, eglGetError()); |
| 153 | |
| 154 | static const EGLint configAttribs[] = { |
| 155 | EGL_SURFACE_TYPE, EGL_WINDOW_BIT, |
| 156 | EGL_RENDERABLE_TYPE, EGL_OPENGL_ES3_BIT_KHR, |
| 157 | EGL_RED_SIZE, 8, |
| 158 | EGL_GREEN_SIZE, 8, |
| 159 | EGL_BLUE_SIZE, 8, |
| 160 | EGL_ALPHA_SIZE, 8, |
| 161 | EGL_NONE }; |
| 162 | |
| 163 | EGLint numConfigs = 0; |
| 164 | EXPECT_TRUE(eglChooseConfig(mEglDisplay, configAttribs, &mEglConfig, 1, |
| 165 | &numConfigs)); |
| 166 | ASSERT_EQ(EGL_SUCCESS, eglGetError()); |
| 167 | |
| 168 | static const EGLint contextAttribs[] = { |
| 169 | EGL_CONTEXT_CLIENT_VERSION, 3, |
| 170 | EGL_NONE } ; |
| 171 | |
| 172 | mEglContext = eglCreateContext(mEglDisplay, mEglConfig, EGL_NO_CONTEXT, |
| 173 | contextAttribs); |
| 174 | ASSERT_EQ(EGL_SUCCESS, eglGetError()); |
| 175 | ASSERT_NE(EGL_NO_CONTEXT, mEglContext); |
| 176 | |
| 177 | mEglSurface = eglCreateWindowSurface(mEglDisplay, mEglConfig, |
| 178 | inputSurface, NULL); |
| 179 | ASSERT_EQ(EGL_SUCCESS, eglGetError()); |
| 180 | ASSERT_NE(EGL_NO_SURFACE, mEglSurface); |
| 181 | |
| 182 | EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, |
| 183 | mEglContext)); |
| 184 | ASSERT_EQ(EGL_SUCCESS, eglGetError()); |
| 185 | } |
| 186 | |
| 187 | void createDebugSurface() { |
| 188 | if (getenv(SHOW_DEBUG_STRING) == NULL) return; |
| 189 | |
| 190 | mComposerClient = new SurfaceComposerClient; |
| 191 | ASSERT_EQ(NO_ERROR, mComposerClient->initCheck()); |
| 192 | |
| 193 | mSurfaceControl = mComposerClient->createSurface( |
| 194 | String8("SRGBTest Surface"), DISPLAY_WIDTH, DISPLAY_HEIGHT, |
| 195 | PIXEL_FORMAT_RGBA_8888); |
| 196 | |
| 197 | ASSERT_TRUE(mSurfaceControl != NULL); |
| 198 | ASSERT_TRUE(mSurfaceControl->isValid()); |
| 199 | |
| 200 | SurfaceComposerClient::openGlobalTransaction(); |
| 201 | ASSERT_EQ(NO_ERROR, mSurfaceControl->setLayer(0x7FFFFFFF)); |
| 202 | ASSERT_EQ(NO_ERROR, mSurfaceControl->show()); |
| 203 | SurfaceComposerClient::closeGlobalTransaction(); |
| 204 | |
| 205 | ANativeWindow_Buffer outBuffer; |
| 206 | ARect inOutDirtyBounds; |
| 207 | mOutputSurface = mSurfaceControl->getSurface(); |
| 208 | mOutputSurface->lock(&outBuffer, &inOutDirtyBounds); |
| 209 | for (int y = 0; y < outBuffer.height; ++y) { |
| 210 | int rowOffset = y * outBuffer.stride; |
| 211 | for (int x = 0; x < outBuffer.width; ++x) { |
| 212 | int colOffset = rowOffset + x; |
| 213 | for (int c = 0; c < 4; ++c) { |
| 214 | int offset = colOffset * PIXEL_SIZE + c; |
| 215 | uint8_t* bytePointer = |
| 216 | reinterpret_cast<uint8_t*>(outBuffer.bits); |
| 217 | bytePointer[offset] = ((c + 1) * 56) - 1; |
| 218 | } |
| 219 | } |
| 220 | } |
| 221 | mOutputSurface->unlockAndPost(); |
| 222 | } |
| 223 | |
| 224 | void copyToDebugSurface() { |
| 225 | if (!mOutputSurface.get()) return; |
| 226 | |
| 227 | size_t bufferSize = mLockedBuffer.height * mLockedBuffer.stride * |
| 228 | PIXEL_SIZE; |
| 229 | |
| 230 | ANativeWindow_Buffer outBuffer; |
| 231 | ARect outBufferBounds; |
| 232 | mOutputSurface->lock(&outBuffer, &outBufferBounds); |
| 233 | ASSERT_EQ(mLockedBuffer.height, outBuffer.height); |
| 234 | ASSERT_EQ(mLockedBuffer.stride, outBuffer.stride); |
| 235 | ASSERT_EQ(mLockedBuffer.format, outBuffer.format); |
| 236 | memcpy(outBuffer.bits, mLockedBuffer.data, bufferSize); |
| 237 | mOutputSurface->unlockAndPost(); |
| 238 | |
| 239 | int sleepSeconds = atoi(getenv(SHOW_DEBUG_STRING)); |
| 240 | sleep(sleepSeconds); |
| 241 | } |
| 242 | }; |
| 243 | |
| 244 | const char SRGBTest::SHOW_DEBUG_STRING[] = "DEBUG_OUTPUT_SECONDS"; |
| 245 | |
| 246 | TEST_F(SRGBTest, GLRenderFromSRGBTexture) { |
| 247 | static const char vertexSource[] = |
| 248 | "attribute vec4 vPosition;\n" |
| 249 | "varying vec2 texCoords;\n" |
| 250 | "void main() {\n" |
| 251 | " texCoords = 0.5 * (vPosition.xy + vec2(1.0, 1.0));\n" |
| 252 | " gl_Position = vPosition;\n" |
| 253 | "}\n"; |
| 254 | |
| 255 | static const char fragmentSource[] = |
| 256 | "precision mediump float;\n" |
| 257 | "uniform sampler2D texSampler;\n" |
| 258 | "varying vec2 texCoords;\n" |
| 259 | "void main() {\n" |
| 260 | " gl_FragColor = texture2D(texSampler, texCoords);\n" |
| 261 | "}\n"; |
| 262 | |
| 263 | GLuint program; |
| 264 | { |
| 265 | SCOPED_TRACE("Creating shader program"); |
| 266 | ASSERT_NO_FATAL_FAILURE(GLTest::createProgram( |
| 267 | vertexSource, fragmentSource, &program)); |
| 268 | } |
| 269 | |
| 270 | GLint positionHandle = glGetAttribLocation(program, "vPosition"); |
| 271 | ASSERT_EQ(GL_NO_ERROR, glGetError()); |
| 272 | ASSERT_NE(-1, positionHandle); |
| 273 | |
| 274 | GLint samplerHandle = glGetUniformLocation(program, "texSampler"); |
| 275 | ASSERT_EQ(GL_NO_ERROR, glGetError()); |
| 276 | ASSERT_NE(-1, samplerHandle); |
| 277 | |
| 278 | static const GLfloat vertices[] = { |
| 279 | -1.0f, 1.0f, |
| 280 | -1.0f, -1.0f, |
| 281 | 1.0f, -1.0f, |
| 282 | 1.0f, 1.0f, |
| 283 | }; |
| 284 | |
| 285 | glVertexAttribPointer(positionHandle, 2, GL_FLOAT, GL_FALSE, 0, vertices); |
| 286 | ASSERT_EQ(GL_NO_ERROR, glGetError()); |
| 287 | glEnableVertexAttribArray(positionHandle); |
| 288 | ASSERT_EQ(GL_NO_ERROR, glGetError()); |
| 289 | |
| 290 | glUseProgram(program); |
| 291 | ASSERT_EQ(GL_NO_ERROR, glGetError()); |
| 292 | glUniform1i(samplerHandle, 0); |
| 293 | ASSERT_EQ(GL_NO_ERROR, glGetError()); |
| 294 | |
| 295 | GLuint textureHandle; |
| 296 | glGenTextures(1, &textureHandle); |
| 297 | ASSERT_EQ(GL_NO_ERROR, glGetError()); |
| 298 | glBindTexture(GL_TEXTURE_2D, textureHandle); |
| 299 | ASSERT_EQ(GL_NO_ERROR, glGetError()); |
| 300 | |
| 301 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 302 | ASSERT_EQ(GL_NO_ERROR, glGetError()); |
| 303 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 304 | ASSERT_EQ(GL_NO_ERROR, glGetError()); |
| 305 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 306 | ASSERT_EQ(GL_NO_ERROR, glGetError()); |
| 307 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 308 | ASSERT_EQ(GL_NO_ERROR, glGetError()); |
| 309 | |
| 310 | // The RGB texture is displayed in the top half |
| 311 | ASSERT_NO_FATAL_FAILURE(fillTexture(false)); |
| 312 | glViewport(0, DISPLAY_HEIGHT / 2, DISPLAY_WIDTH, DISPLAY_HEIGHT / 2); |
| 313 | ASSERT_EQ(GL_NO_ERROR, glGetError()); |
| 314 | glDrawArrays(GL_TRIANGLE_FAN, 0, 4); |
| 315 | ASSERT_EQ(GL_NO_ERROR, glGetError()); |
| 316 | |
| 317 | // The SRGB texture is displayed in the bottom half |
| 318 | ASSERT_NO_FATAL_FAILURE(fillTexture(true)); |
| 319 | glViewport(0, 0, DISPLAY_WIDTH, DISPLAY_HEIGHT / 2); |
| 320 | ASSERT_EQ(GL_NO_ERROR, glGetError()); |
| 321 | glDrawArrays(GL_TRIANGLE_FAN, 0, 4); |
| 322 | ASSERT_EQ(GL_NO_ERROR, glGetError()); |
| 323 | |
| 324 | eglSwapBuffers(mEglDisplay, mEglSurface); |
| 325 | ASSERT_EQ(EGL_SUCCESS, eglGetError()); |
| 326 | |
| 327 | ASSERT_EQ(NO_ERROR, mCpuConsumer->lockNextBuffer(&mLockedBuffer)); |
| 328 | ASSERT_EQ(mLockedBuffer.format, PIXEL_FORMAT_RGBA_8888); |
| 329 | ASSERT_EQ(mLockedBuffer.width, DISPLAY_WIDTH); |
| 330 | ASSERT_EQ(mLockedBuffer.height, DISPLAY_HEIGHT); |
| 331 | int midSRGBOffset = (DISPLAY_HEIGHT / 4) * mLockedBuffer.stride * |
| 332 | PIXEL_SIZE; |
| 333 | int midRGBOffset = midSRGBOffset * 3; |
| 334 | midRGBOffset += (DISPLAY_WIDTH / 2) * PIXEL_SIZE; |
| 335 | midSRGBOffset += (DISPLAY_WIDTH / 2) * PIXEL_SIZE; |
| 336 | for (int c = 0; c < 4; ++c) { |
| 337 | ASSERT_PRED2(withinTolerance, |
| 338 | static_cast<int>(mLockedBuffer.data[midRGBOffset]), |
| 339 | static_cast<int>(mLockedBuffer.data[midSRGBOffset])); |
| 340 | } |
| 341 | // mLockedBuffer is unlocked in TearDown so we can copy data from it to |
| 342 | // the debug surface if necessary |
| 343 | } |
| 344 | |
| 345 | } // namespace android |