| Dan Stoza | cb1fcde | 2013-12-03 12:37:36 -0800 | [diff] [blame] | 1 | /* | 
|  | 2 | * Copyright 2013 The Android Open Source Project | 
|  | 3 | * | 
|  | 4 | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | 5 | * you may not use this file except in compliance with the License. | 
|  | 6 | * You may obtain a copy of the License at | 
|  | 7 | * | 
|  | 8 | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | 9 | * | 
|  | 10 | * Unless required by applicable law or agreed to in writing, software | 
|  | 11 | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | 13 | * See the License for the specific language governing permissions and | 
|  | 14 | * limitations under the License. | 
|  | 15 | */ | 
|  | 16 |  | 
|  | 17 | #define LOG_TAG "SurfaceTextureGLThreadToGL_test" | 
|  | 18 | //#define LOG_NDEBUG 0 | 
|  | 19 |  | 
|  | 20 | #include "SurfaceTextureGLThreadToGL.h" | 
|  | 21 |  | 
|  | 22 | namespace android { | 
|  | 23 |  | 
|  | 24 | TEST_F(SurfaceTextureGLThreadToGLTest, | 
|  | 25 | UpdateTexImageBeforeFrameFinishedCompletes) { | 
|  | 26 | class PT : public ProducerThread { | 
|  | 27 | virtual void render() { | 
|  | 28 | glClearColor(0.0f, 1.0f, 0.0f, 1.0f); | 
|  | 29 | glClear(GL_COLOR_BUFFER_BIT); | 
|  | 30 | swapBuffers(); | 
|  | 31 | } | 
|  | 32 | }; | 
|  | 33 |  | 
|  | 34 | runProducerThread(new PT()); | 
|  | 35 |  | 
|  | 36 | mFC->waitForFrame(); | 
|  | 37 | ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
|  | 38 | mFC->finishFrame(); | 
|  | 39 |  | 
|  | 40 | // TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported! | 
|  | 41 | } | 
|  | 42 |  | 
|  | 43 | TEST_F(SurfaceTextureGLThreadToGLTest, | 
|  | 44 | UpdateTexImageAfterFrameFinishedCompletes) { | 
|  | 45 | class PT : public ProducerThread { | 
|  | 46 | virtual void render() { | 
|  | 47 | glClearColor(0.0f, 1.0f, 0.0f, 1.0f); | 
|  | 48 | glClear(GL_COLOR_BUFFER_BIT); | 
|  | 49 | swapBuffers(); | 
|  | 50 | } | 
|  | 51 | }; | 
|  | 52 |  | 
|  | 53 | runProducerThread(new PT()); | 
|  | 54 |  | 
|  | 55 | mFC->waitForFrame(); | 
|  | 56 | mFC->finishFrame(); | 
|  | 57 | ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
|  | 58 |  | 
|  | 59 | // TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported! | 
|  | 60 | } | 
|  | 61 |  | 
|  | 62 | TEST_F(SurfaceTextureGLThreadToGLTest, | 
|  | 63 | RepeatedUpdateTexImageBeforeFrameFinishedCompletes) { | 
|  | 64 | enum { NUM_ITERATIONS = 1024 }; | 
|  | 65 |  | 
|  | 66 | class PT : public ProducerThread { | 
|  | 67 | virtual void render() { | 
|  | 68 | for (int i = 0; i < NUM_ITERATIONS; i++) { | 
|  | 69 | glClearColor(0.0f, 1.0f, 0.0f, 1.0f); | 
|  | 70 | glClear(GL_COLOR_BUFFER_BIT); | 
|  | 71 | ALOGV("+swapBuffers"); | 
|  | 72 | swapBuffers(); | 
|  | 73 | ALOGV("-swapBuffers"); | 
|  | 74 | } | 
|  | 75 | } | 
|  | 76 | }; | 
|  | 77 |  | 
|  | 78 | runProducerThread(new PT()); | 
|  | 79 |  | 
|  | 80 | for (int i = 0; i < NUM_ITERATIONS; i++) { | 
|  | 81 | mFC->waitForFrame(); | 
|  | 82 | ALOGV("+updateTexImage"); | 
|  | 83 | ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
|  | 84 | ALOGV("-updateTexImage"); | 
|  | 85 | mFC->finishFrame(); | 
|  | 86 |  | 
|  | 87 | // TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported! | 
|  | 88 | } | 
|  | 89 | } | 
|  | 90 |  | 
|  | 91 | TEST_F(SurfaceTextureGLThreadToGLTest, | 
|  | 92 | RepeatedUpdateTexImageAfterFrameFinishedCompletes) { | 
|  | 93 | enum { NUM_ITERATIONS = 1024 }; | 
|  | 94 |  | 
|  | 95 | class PT : public ProducerThread { | 
|  | 96 | virtual void render() { | 
|  | 97 | for (int i = 0; i < NUM_ITERATIONS; i++) { | 
|  | 98 | glClearColor(0.0f, 1.0f, 0.0f, 1.0f); | 
|  | 99 | glClear(GL_COLOR_BUFFER_BIT); | 
|  | 100 | ALOGV("+swapBuffers"); | 
|  | 101 | swapBuffers(); | 
|  | 102 | ALOGV("-swapBuffers"); | 
|  | 103 | } | 
|  | 104 | } | 
|  | 105 | }; | 
|  | 106 |  | 
|  | 107 | runProducerThread(new PT()); | 
|  | 108 |  | 
|  | 109 | for (int i = 0; i < NUM_ITERATIONS; i++) { | 
|  | 110 | mFC->waitForFrame(); | 
|  | 111 | mFC->finishFrame(); | 
|  | 112 | ALOGV("+updateTexImage"); | 
|  | 113 | ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
|  | 114 | ALOGV("-updateTexImage"); | 
|  | 115 |  | 
|  | 116 | // TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported! | 
|  | 117 | } | 
|  | 118 | } | 
|  | 119 |  | 
|  | 120 | // XXX: This test is disabled because it is currently hanging on some devices. | 
|  | 121 | TEST_F(SurfaceTextureGLThreadToGLTest, | 
|  | 122 | DISABLED_RepeatedSwapBuffersWhileDequeueStalledCompletes) { | 
|  | 123 | enum { NUM_ITERATIONS = 64 }; | 
|  | 124 |  | 
|  | 125 | class PT : public ProducerThread { | 
|  | 126 | virtual void render() { | 
|  | 127 | for (int i = 0; i < NUM_ITERATIONS; i++) { | 
|  | 128 | glClearColor(0.0f, 1.0f, 0.0f, 1.0f); | 
|  | 129 | glClear(GL_COLOR_BUFFER_BIT); | 
|  | 130 | ALOGV("+swapBuffers"); | 
|  | 131 | swapBuffers(); | 
|  | 132 | ALOGV("-swapBuffers"); | 
|  | 133 | } | 
|  | 134 | } | 
|  | 135 | }; | 
|  | 136 |  | 
|  | 137 | ASSERT_EQ(OK, mST->setDefaultMaxBufferCount(2)); | 
|  | 138 |  | 
|  | 139 | runProducerThread(new PT()); | 
|  | 140 |  | 
|  | 141 | // Allow three frames to be rendered and queued before starting the | 
|  | 142 | // rendering in this thread.  For the latter two frames we don't call | 
|  | 143 | // updateTexImage so the next dequeue from the producer thread will block | 
|  | 144 | // waiting for a frame to become available. | 
|  | 145 | mFC->waitForFrame(); | 
|  | 146 | mFC->finishFrame(); | 
|  | 147 |  | 
|  | 148 | // We must call updateTexImage to consume the first frame so that the | 
|  | 149 | // SurfaceTexture is able to reduce the buffer count to 2.  This is because | 
|  | 150 | // the GL driver may dequeue a buffer when the EGLSurface is created, and | 
|  | 151 | // that happens before we call setDefaultMaxBufferCount.  It's possible that the | 
|  | 152 | // driver does not dequeue a buffer at EGLSurface creation time, so we | 
|  | 153 | // cannot rely on this to cause the second dequeueBuffer call to block. | 
|  | 154 | ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
|  | 155 |  | 
|  | 156 | mFC->waitForFrame(); | 
|  | 157 | mFC->finishFrame(); | 
|  | 158 | mFC->waitForFrame(); | 
|  | 159 | mFC->finishFrame(); | 
|  | 160 |  | 
|  | 161 | // Sleep for 100ms to allow the producer thread's dequeueBuffer call to | 
|  | 162 | // block waiting for a buffer to become available. | 
|  | 163 | usleep(100000); | 
|  | 164 |  | 
|  | 165 | // Render and present a number of images.  This thread should not be blocked | 
|  | 166 | // by the fact that the producer thread is blocking in dequeue. | 
|  | 167 | for (int i = 0; i < NUM_ITERATIONS; i++) { | 
|  | 168 | glClear(GL_COLOR_BUFFER_BIT); | 
|  | 169 | eglSwapBuffers(mEglDisplay, mEglSurface); | 
|  | 170 | } | 
|  | 171 |  | 
|  | 172 | // Consume the two pending buffers to unblock the producer thread. | 
|  | 173 | ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
|  | 174 | ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
|  | 175 |  | 
|  | 176 | // Consume the remaining buffers from the producer thread. | 
|  | 177 | for (int i = 0; i < NUM_ITERATIONS-3; i++) { | 
|  | 178 | mFC->waitForFrame(); | 
|  | 179 | mFC->finishFrame(); | 
|  | 180 | ALOGV("+updateTexImage"); | 
|  | 181 | ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
|  | 182 | ALOGV("-updateTexImage"); | 
|  | 183 | } | 
|  | 184 | } | 
|  | 185 |  | 
|  | 186 | } // namespace android |