libgui: Split SurfaceTexture tests into more files
Extract the many different test fixtures and suites in SurfaceTexture_test.cpp
into separate files. No real functional changes, just tweaking headers to keep
things building (and adding a few copyright headers I forgot last time).
Change-Id: Id801bd5d617f0cc61d22508fb9b71b41694bdecf
diff --git a/libs/gui/tests/SurfaceTextureGLThreadToGL_test.cpp b/libs/gui/tests/SurfaceTextureGLThreadToGL_test.cpp
new file mode 100644
index 0000000..9776733
--- /dev/null
+++ b/libs/gui/tests/SurfaceTextureGLThreadToGL_test.cpp
@@ -0,0 +1,186 @@
+/*
+ * Copyright 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "SurfaceTextureGLThreadToGL_test"
+//#define LOG_NDEBUG 0
+
+#include "SurfaceTextureGLThreadToGL.h"
+
+namespace android {
+
+TEST_F(SurfaceTextureGLThreadToGLTest,
+ UpdateTexImageBeforeFrameFinishedCompletes) {
+ class PT : public ProducerThread {
+ virtual void render() {
+ glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+ swapBuffers();
+ }
+ };
+
+ runProducerThread(new PT());
+
+ mFC->waitForFrame();
+ ASSERT_EQ(NO_ERROR, mST->updateTexImage());
+ mFC->finishFrame();
+
+ // TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported!
+}
+
+TEST_F(SurfaceTextureGLThreadToGLTest,
+ UpdateTexImageAfterFrameFinishedCompletes) {
+ class PT : public ProducerThread {
+ virtual void render() {
+ glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+ swapBuffers();
+ }
+ };
+
+ runProducerThread(new PT());
+
+ mFC->waitForFrame();
+ mFC->finishFrame();
+ ASSERT_EQ(NO_ERROR, mST->updateTexImage());
+
+ // TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported!
+}
+
+TEST_F(SurfaceTextureGLThreadToGLTest,
+ RepeatedUpdateTexImageBeforeFrameFinishedCompletes) {
+ enum { NUM_ITERATIONS = 1024 };
+
+ class PT : public ProducerThread {
+ virtual void render() {
+ for (int i = 0; i < NUM_ITERATIONS; i++) {
+ glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+ ALOGV("+swapBuffers");
+ swapBuffers();
+ ALOGV("-swapBuffers");
+ }
+ }
+ };
+
+ runProducerThread(new PT());
+
+ for (int i = 0; i < NUM_ITERATIONS; i++) {
+ mFC->waitForFrame();
+ ALOGV("+updateTexImage");
+ ASSERT_EQ(NO_ERROR, mST->updateTexImage());
+ ALOGV("-updateTexImage");
+ mFC->finishFrame();
+
+ // TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported!
+ }
+}
+
+TEST_F(SurfaceTextureGLThreadToGLTest,
+ RepeatedUpdateTexImageAfterFrameFinishedCompletes) {
+ enum { NUM_ITERATIONS = 1024 };
+
+ class PT : public ProducerThread {
+ virtual void render() {
+ for (int i = 0; i < NUM_ITERATIONS; i++) {
+ glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+ ALOGV("+swapBuffers");
+ swapBuffers();
+ ALOGV("-swapBuffers");
+ }
+ }
+ };
+
+ runProducerThread(new PT());
+
+ for (int i = 0; i < NUM_ITERATIONS; i++) {
+ mFC->waitForFrame();
+ mFC->finishFrame();
+ ALOGV("+updateTexImage");
+ ASSERT_EQ(NO_ERROR, mST->updateTexImage());
+ ALOGV("-updateTexImage");
+
+ // TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported!
+ }
+}
+
+// XXX: This test is disabled because it is currently hanging on some devices.
+TEST_F(SurfaceTextureGLThreadToGLTest,
+ DISABLED_RepeatedSwapBuffersWhileDequeueStalledCompletes) {
+ enum { NUM_ITERATIONS = 64 };
+
+ class PT : public ProducerThread {
+ virtual void render() {
+ for (int i = 0; i < NUM_ITERATIONS; i++) {
+ glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+ ALOGV("+swapBuffers");
+ swapBuffers();
+ ALOGV("-swapBuffers");
+ }
+ }
+ };
+
+ ASSERT_EQ(OK, mST->setDefaultMaxBufferCount(2));
+
+ runProducerThread(new PT());
+
+ // Allow three frames to be rendered and queued before starting the
+ // rendering in this thread. For the latter two frames we don't call
+ // updateTexImage so the next dequeue from the producer thread will block
+ // waiting for a frame to become available.
+ mFC->waitForFrame();
+ mFC->finishFrame();
+
+ // We must call updateTexImage to consume the first frame so that the
+ // SurfaceTexture is able to reduce the buffer count to 2. This is because
+ // the GL driver may dequeue a buffer when the EGLSurface is created, and
+ // that happens before we call setDefaultMaxBufferCount. It's possible that the
+ // driver does not dequeue a buffer at EGLSurface creation time, so we
+ // cannot rely on this to cause the second dequeueBuffer call to block.
+ ASSERT_EQ(NO_ERROR, mST->updateTexImage());
+
+ mFC->waitForFrame();
+ mFC->finishFrame();
+ mFC->waitForFrame();
+ mFC->finishFrame();
+
+ // Sleep for 100ms to allow the producer thread's dequeueBuffer call to
+ // block waiting for a buffer to become available.
+ usleep(100000);
+
+ // Render and present a number of images. This thread should not be blocked
+ // by the fact that the producer thread is blocking in dequeue.
+ for (int i = 0; i < NUM_ITERATIONS; i++) {
+ glClear(GL_COLOR_BUFFER_BIT);
+ eglSwapBuffers(mEglDisplay, mEglSurface);
+ }
+
+ // Consume the two pending buffers to unblock the producer thread.
+ ASSERT_EQ(NO_ERROR, mST->updateTexImage());
+ ASSERT_EQ(NO_ERROR, mST->updateTexImage());
+
+ // Consume the remaining buffers from the producer thread.
+ for (int i = 0; i < NUM_ITERATIONS-3; i++) {
+ mFC->waitForFrame();
+ mFC->finishFrame();
+ ALOGV("+updateTexImage");
+ ASSERT_EQ(NO_ERROR, mST->updateTexImage());
+ ALOGV("-updateTexImage");
+ }
+}
+
+} // namespace android