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Leon Scroggins IIIb9216dc2021-03-08 17:19:01 -05001/*
2 * Copyright 2021 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
Leon Scroggins IIIb9216dc2021-03-08 17:19:01 -050016#include "Cache.h"
17#include "AutoBackendTexture.h"
18#include "SkiaRenderEngine.h"
19#include "android-base/unique_fd.h"
20#include "renderengine/DisplaySettings.h"
21#include "renderengine/LayerSettings.h"
22#include "ui/GraphicBuffer.h"
23#include "ui/GraphicTypes.h"
24#include "ui/PixelFormat.h"
25#include "ui/Rect.h"
26#include "utils/Timers.h"
27
28namespace android::renderengine::skia {
29
Nathaniel Nifongb9f27ef2021-04-01 16:44:12 -040030namespace {
Nathaniel Nifong4fc750d2021-03-19 11:37:36 -040031// Warming shader cache, not framebuffer cache.
32constexpr bool kUseFrameBufferCache = false;
33
Nathaniel Nifongb9f27ef2021-04-01 16:44:12 -040034// clang-format off
35// Any non-identity matrix will do.
36const auto kScaleAndTranslate = mat4(0.7f, 0.f, 0.f, 0.f,
37 0.f, 0.7f, 0.f, 0.f,
38 0.f, 0.f, 1.f, 0.f,
39 67.3f, 52.2f, 0.f, 1.f);
Nathaniel Nifongafeac5b2021-05-27 10:52:30 -040040const auto kScaleAsymmetric = mat4(0.8f, 0.f, 0.f, 0.f,
41 0.f, 1.1f, 0.f, 0.f,
42 0.f, 0.f, 1.f, 0.f,
43 0.f, 0.f, 0.f, 1.f);
Nathaniel Nifongb9f27ef2021-04-01 16:44:12 -040044// clang-format on
Nathaniel Nifongbf6f7542021-04-27 12:05:16 -040045// When setting layer.sourceDataspace, whether it matches the destination or not determines whether
46// a color correction effect is added to the shader.
Nathaniel Nifongb9f27ef2021-04-01 16:44:12 -040047constexpr auto kDestDataSpace = ui::Dataspace::SRGB;
Nathaniel Nifong21e021f2021-04-21 13:15:46 -040048constexpr auto kOtherDataSpace = ui::Dataspace::DISPLAY_P3;
Nathaniel Nifongb9f27ef2021-04-01 16:44:12 -040049} // namespace
50
Nathaniel Nifong4fc750d2021-03-19 11:37:36 -040051static void drawShadowLayers(SkiaRenderEngine* renderengine, const DisplaySettings& display,
Alec Mouria90a5702021-04-16 16:36:21 +000052 const std::shared_ptr<ExternalTexture>& dstTexture) {
Leon Scroggins IIIb9216dc2021-03-08 17:19:01 -050053 // Somewhat arbitrary dimensions, but on screen and slightly shorter, based
54 // on actual use.
55 FloatRect rect(0, 0, display.physicalDisplay.width(), display.physicalDisplay.height() - 30);
56 LayerSettings layer{
57 .geometry =
58 Geometry{
59 .boundaries = rect,
60 .roundedCornersCrop = rect,
61 },
Nathaniel Nifong4fc750d2021-03-19 11:37:36 -040062 // drawShadow ignores alpha
Leon Scroggins IIIb9216dc2021-03-08 17:19:01 -050063 .shadow =
64 ShadowSettings{
65 .ambientColor = vec4(0, 0, 0, 0.00935997f),
66 .spotColor = vec4(0, 0, 0, 0.0455841f),
67 .lightPos = vec3(370.508f, -1527.03f, 1650.f),
68 .lightRadius = 2200.0f,
69 .length = 0.955342f,
70 },
Nathaniel Nifongb9f27ef2021-04-01 16:44:12 -040071 // important that this matches dest so the general shadow fragment shader doesn't
72 // have color correction added, and important that it be srgb, so the *vertex* shader
73 // doesn't have color correction added.
74 .sourceDataspace = kDestDataSpace,
Leon Scroggins IIIb9216dc2021-03-08 17:19:01 -050075 };
76
77 auto layers = std::vector<const LayerSettings*>{&layer};
Nathaniel Nifongb9f27ef2021-04-01 16:44:12 -040078 // The identity matrix will generate the fast shader
Alec Mouria90a5702021-04-16 16:36:21 +000079 renderengine->drawLayers(display, layers, dstTexture, kUseFrameBufferCache, base::unique_fd(),
Nathaniel Nifongb9f27ef2021-04-01 16:44:12 -040080 nullptr);
81 // This matrix, which has different scales for x and y, will
82 // generate the slower (more general case) version, which has variants for translucent
83 // casters and rounded rects.
Nathaniel Nifongafeac5b2021-05-27 10:52:30 -040084 layer.geometry.positionTransform = kScaleAsymmetric;
Nathaniel Nifongb9f27ef2021-04-01 16:44:12 -040085 for (auto translucent : {false, true}) {
86 layer.shadow.casterIsTranslucent = translucent;
Alec Mouria90a5702021-04-16 16:36:21 +000087 renderengine->drawLayers(display, layers, dstTexture, kUseFrameBufferCache,
Leon Scroggins IIIb9216dc2021-03-08 17:19:01 -050088 base::unique_fd(), nullptr);
89 }
90}
91
92static void drawImageLayers(SkiaRenderEngine* renderengine, const DisplaySettings& display,
Alec Mouria90a5702021-04-16 16:36:21 +000093 const std::shared_ptr<ExternalTexture>& dstTexture,
94 const std::shared_ptr<ExternalTexture>& srcTexture) {
Leon Scroggins IIIb9216dc2021-03-08 17:19:01 -050095 const Rect& displayRect = display.physicalDisplay;
96 FloatRect rect(0, 0, displayRect.width(), displayRect.height());
97 LayerSettings layer{
98 .geometry =
99 Geometry{
100 .boundaries = rect,
Leon Scroggins IIIb9216dc2021-03-08 17:19:01 -0500101 .roundedCornersCrop = rect,
102 },
103 .source = PixelSource{.buffer =
104 Buffer{
Alec Mouria90a5702021-04-16 16:36:21 +0000105 .buffer = srcTexture,
John Reckac09e452021-04-07 16:35:37 -0400106 .maxLuminanceNits = 1000.f,
Leon Scroggins IIIb9216dc2021-03-08 17:19:01 -0500107 }},
108 };
109
Nathaniel Nifongb9f27ef2021-04-01 16:44:12 -0400110 auto threeCornerRadii = {0.0f, 0.05f, 50.f};
111 auto oneCornerRadius = {50.f};
Nathaniel Nifong4fc750d2021-03-19 11:37:36 -0400112
Leon Scroggins IIIb9216dc2021-03-08 17:19:01 -0500113 // Test both drawRect and drawRRect
114 auto layers = std::vector<const LayerSettings*>{&layer};
Nathaniel Nifongbf6f7542021-04-27 12:05:16 -0400115 for (auto dataspace : {kDestDataSpace, kOtherDataSpace}) {
116 layer.sourceDataspace = dataspace;
117 for (bool identity : {true, false}) {
118 layer.geometry.positionTransform = identity ? mat4() : kScaleAndTranslate;
119 // Corner radii less than 0.5 creates a special shader. This likely occurs in real usage
120 // due to animating corner radius.
121 // For the non-idenity matrix, only the large corner radius will create a new shader.
122 for (float roundedCornersRadius : identity ? threeCornerRadii : oneCornerRadius) {
123 // roundedCornersCrop is always set, but it is this radius that triggers the
124 // behavior
125 layer.geometry.roundedCornersRadius = roundedCornersRadius;
126 for (bool isOpaque : {true, false}) {
127 layer.source.buffer.isOpaque = isOpaque;
128 for (auto alpha : {half(.23999f), half(1.0f)}) {
129 layer.alpha = alpha;
130 renderengine->drawLayers(display, layers, dstTexture, kUseFrameBufferCache,
131 base::unique_fd(), nullptr);
132 }
Leon Scroggins IIIb9216dc2021-03-08 17:19:01 -0500133 }
134 }
135 }
136 }
137}
138
Nathaniel Nifong4fc750d2021-03-19 11:37:36 -0400139static void drawSolidLayers(SkiaRenderEngine* renderengine, const DisplaySettings& display,
Alec Mouria90a5702021-04-16 16:36:21 +0000140 const std::shared_ptr<ExternalTexture>& dstTexture) {
Nathaniel Nifong4fc750d2021-03-19 11:37:36 -0400141 const Rect& displayRect = display.physicalDisplay;
142 FloatRect rect(0, 0, displayRect.width(), displayRect.height());
143 LayerSettings layer{
144 .geometry =
145 Geometry{
146 .boundaries = rect,
147 },
Nathaniel Nifong4fc750d2021-03-19 11:37:36 -0400148 .source =
149 PixelSource{
150 .solidColor = half3(0.1f, 0.2f, 0.3f),
151 },
Nathaniel Nifong768693f2021-06-08 14:33:47 -0400152 .alpha = 0.5,
Nathaniel Nifong4fc750d2021-03-19 11:37:36 -0400153 };
154
155 auto layers = std::vector<const LayerSettings*>{&layer};
Nathaniel Nifongb9f27ef2021-04-01 16:44:12 -0400156 for (auto transform : {mat4(), kScaleAndTranslate}) {
157 layer.geometry.positionTransform = transform;
158 for (float roundedCornersRadius : {0.0f, 0.05f, 50.f}) {
159 layer.geometry.roundedCornersRadius = roundedCornersRadius;
Alec Mouria90a5702021-04-16 16:36:21 +0000160 renderengine->drawLayers(display, layers, dstTexture, kUseFrameBufferCache,
Nathaniel Nifongb9f27ef2021-04-01 16:44:12 -0400161 base::unique_fd(), nullptr);
162 }
163 }
Nathaniel Nifong4fc750d2021-03-19 11:37:36 -0400164}
165
Nathaniel Nifongb9f27ef2021-04-01 16:44:12 -0400166static void drawBlurLayers(SkiaRenderEngine* renderengine, const DisplaySettings& display,
Alec Mouria90a5702021-04-16 16:36:21 +0000167 const std::shared_ptr<ExternalTexture>& dstTexture) {
Nathaniel Nifongb9f27ef2021-04-01 16:44:12 -0400168 const Rect& displayRect = display.physicalDisplay;
169 FloatRect rect(0, 0, displayRect.width(), displayRect.height());
170 LayerSettings layer{
171 .geometry =
172 Geometry{
173 .boundaries = rect,
174 },
175 .alpha = 1,
176 };
177
178 auto layers = std::vector<const LayerSettings*>{&layer};
179 for (int radius : {9, 60}) {
180 layer.backgroundBlurRadius = radius;
Alec Mouria90a5702021-04-16 16:36:21 +0000181 renderengine->drawLayers(display, layers, dstTexture, kUseFrameBufferCache,
Nathaniel Nifongb9f27ef2021-04-01 16:44:12 -0400182 base::unique_fd(), nullptr);
183 }
184}
185
Nathaniel Nifong2d91c5e2021-05-13 17:14:00 -0400186// The unique feature of these layers is that the boundary is slightly smaller than the rounded
187// rect crop, so the rounded edges intersect that boundary and require a different clipping method.
Nathaniel Nifongafeac5b2021-05-27 10:52:30 -0400188// For buffers, this is done with a stage that computes coverage and it will differ for round and
189// elliptical corners.
Nathaniel Nifong2d91c5e2021-05-13 17:14:00 -0400190static void drawClippedLayers(SkiaRenderEngine* renderengine, const DisplaySettings& display,
191 const std::shared_ptr<ExternalTexture>& dstTexture,
192 const std::shared_ptr<ExternalTexture>& srcTexture) {
Nathaniel Nifong21e021f2021-04-21 13:15:46 -0400193 const Rect& displayRect = display.physicalDisplay;
Nathaniel Nifong2d91c5e2021-05-13 17:14:00 -0400194 FloatRect rect(0, 0, displayRect.width(), displayRect.height() - 20); // boundary is smaller
195
Nathaniel Nifongafeac5b2021-05-27 10:52:30 -0400196 PixelSource bufferSource{.buffer = Buffer{
197 .buffer = srcTexture,
198 .isOpaque = 0,
199 .maxLuminanceNits = 1000.f,
200 }};
201 PixelSource bufferOpaque{.buffer = Buffer{
202 .buffer = srcTexture,
203 .isOpaque = 1,
204 .maxLuminanceNits = 1000.f,
205 }};
206 PixelSource colorSource{.solidColor = half3(0.1f, 0.2f, 0.3f)};
Nathaniel Nifong2d91c5e2021-05-13 17:14:00 -0400207
Nathaniel Nifong21e021f2021-04-21 13:15:46 -0400208 LayerSettings layer{
209 .geometry =
210 Geometry{
211 .boundaries = rect,
Nathaniel Nifong2d91c5e2021-05-13 17:14:00 -0400212 .roundedCornersRadius = 27, // larger than the 20 above.
213 .roundedCornersCrop =
214 FloatRect(0, 0, displayRect.width(), displayRect.height()),
Nathaniel Nifong21e021f2021-04-21 13:15:46 -0400215 },
Nathaniel Nifong21e021f2021-04-21 13:15:46 -0400216 };
217
218 auto layers = std::vector<const LayerSettings*>{&layer};
Nathaniel Nifongafeac5b2021-05-27 10:52:30 -0400219 for (auto pixelSource : {bufferSource, bufferOpaque, colorSource}) {
220 layer.source = pixelSource;
221 for (auto dataspace : {kDestDataSpace, kOtherDataSpace}) {
222 layer.sourceDataspace = dataspace;
223 // Produce a CircularRRect clip and an EllipticalRRect clip
224 for (auto transform : {kScaleAndTranslate, kScaleAsymmetric}) {
225 layer.geometry.positionTransform = transform;
226 // In real use, I saw alpha of 1.0 and 0.999, probably a mistake, but cache both
227 // shaders.
228 for (float alpha : {0.5f, 1.f}) {
229 layer.alpha = alpha,
230 renderengine->drawLayers(display, layers, dstTexture, kUseFrameBufferCache,
231 base::unique_fd(), nullptr);
232 }
233 }
Nathaniel Nifong2d91c5e2021-05-13 17:14:00 -0400234 }
Nathaniel Nifong21e021f2021-04-21 13:15:46 -0400235 }
236}
237
Nathaniel Nifongb9f27ef2021-04-01 16:44:12 -0400238//
239// The collection of shaders cached here were found by using perfetto to record shader compiles
240// during actions that involve RenderEngine, logging the layer settings, and the shader code
241// and reproducing those settings here.
242//
243// It is helpful when debugging this to turn on
244// in SkGLRenderEngine.cpp:
245// kPrintLayerSettings = true
246// kFlushAfterEveryLayer = true
247// in external/skia/src/gpu/gl/builders/GrGLShaderStringBuilder.cpp
248// gPrintSKSL = true
249//
250// TODO(b/184631553) cache the shader involved in youtube pip return.
Leon Scroggins IIIb9216dc2021-03-08 17:19:01 -0500251void Cache::primeShaderCache(SkiaRenderEngine* renderengine) {
Nathaniel Nifongb9f27ef2021-04-01 16:44:12 -0400252 const int previousCount = renderengine->reportShadersCompiled();
253 if (previousCount) {
254 ALOGD("%d Shaders already compiled before Cache::primeShaderCache ran\n", previousCount);
255 }
Leon Scroggins IIIb9216dc2021-03-08 17:19:01 -0500256
Derek Sollenbergere9a51082021-05-06 14:01:38 -0400257 // The loop is beneficial for debugging and should otherwise be optimized out by the compiler.
258 // Adding additional bounds to the loop is useful for verifying that the size of the dst buffer
259 // does not impact the shader compilation counts by triggering different behaviors in RE/Skia.
260 for (SkSize bounds : {SkSize::Make(128, 128), /*SkSize::Make(1080, 2340)*/}) {
261 const nsecs_t timeBefore = systemTime();
262 // The dimensions should not matter, so long as we draw inside them.
263 const Rect displayRect(0, 0, bounds.fWidth, bounds.fHeight);
264 DisplaySettings display{
265 .physicalDisplay = displayRect,
266 .clip = displayRect,
267 .maxLuminance = 500,
268 .outputDataspace = kDestDataSpace,
269 };
Leon Scroggins IIIb9216dc2021-03-08 17:19:01 -0500270
Derek Sollenbergere9a51082021-05-06 14:01:38 -0400271 const int64_t usage = GRALLOC_USAGE_HW_RENDER | GRALLOC_USAGE_HW_TEXTURE;
Alec Mouria90a5702021-04-16 16:36:21 +0000272
Derek Sollenbergere9a51082021-05-06 14:01:38 -0400273 sp<GraphicBuffer> dstBuffer =
274 new GraphicBuffer(displayRect.width(), displayRect.height(), PIXEL_FORMAT_RGBA_8888,
275 1, usage, "primeShaderCache_dst");
Nathaniel Nifongb9f27ef2021-04-01 16:44:12 -0400276
Derek Sollenbergere9a51082021-05-06 14:01:38 -0400277 const auto dstTexture =
278 std::make_shared<ExternalTexture>(dstBuffer, *renderengine,
279 ExternalTexture::Usage::WRITEABLE);
280 // This buffer will be the source for the call to drawImageLayers. Draw
281 // something to it as a placeholder for what an app draws. We should draw
282 // something, but the details are not important. Make use of the shadow layer drawing step
283 // to populate it.
284 sp<GraphicBuffer> srcBuffer =
285 new GraphicBuffer(displayRect.width(), displayRect.height(), PIXEL_FORMAT_RGBA_8888,
286 1, usage, "drawImageLayer_src");
Alec Mouria90a5702021-04-16 16:36:21 +0000287
Derek Sollenbergere9a51082021-05-06 14:01:38 -0400288 const auto srcTexture =
289 std::make_shared<ExternalTexture>(srcBuffer, *renderengine,
290 ExternalTexture::Usage::READABLE |
291 ExternalTexture::Usage::WRITEABLE);
Nathaniel Nifongb9f27ef2021-04-01 16:44:12 -0400292
Derek Sollenbergere9a51082021-05-06 14:01:38 -0400293 drawSolidLayers(renderengine, display, dstTexture);
294 drawShadowLayers(renderengine, display, srcTexture);
295 drawBlurLayers(renderengine, display, dstTexture);
296 // The majority of shaders are related to sampling images.
297 drawImageLayers(renderengine, display, dstTexture, srcTexture);
Nathaniel Nifongf4362402021-04-12 11:41:05 -0400298
Derek Sollenbergere9a51082021-05-06 14:01:38 -0400299 // should be the same as AHARDWAREBUFFER_USAGE_GPU_SAMPLED_IMAGE;
300 const int64_t usageExternal = GRALLOC_USAGE_HW_TEXTURE;
Nathaniel Nifongb9f27ef2021-04-01 16:44:12 -0400301
Derek Sollenbergere9a51082021-05-06 14:01:38 -0400302 sp<GraphicBuffer> externalBuffer =
303 new GraphicBuffer(displayRect.width(), displayRect.height(), PIXEL_FORMAT_RGBA_8888,
304 1, usageExternal, "primeShaderCache_external");
305 const auto externalTexture =
306 std::make_shared<ExternalTexture>(externalBuffer, *renderengine,
307 ExternalTexture::Usage::READABLE);
308 // TODO(b/184665179) doubles number of image shader compilations, but only somewhere
309 // between 6 and 8 will occur in real uses.
310 drawImageLayers(renderengine, display, dstTexture, externalTexture);
Nathaniel Nifong21e021f2021-04-21 13:15:46 -0400311
Derek Sollenbergere9a51082021-05-06 14:01:38 -0400312 // Draw layers for b/185569240.
Nathaniel Nifong2d91c5e2021-05-13 17:14:00 -0400313 drawClippedLayers(renderengine, display, dstTexture, externalTexture);
Derek Sollenbergere9a51082021-05-06 14:01:38 -0400314
315 const nsecs_t timeAfter = systemTime();
316 const float compileTimeMs = static_cast<float>(timeAfter - timeBefore) / 1.0E6;
317 const int shadersCompiled = renderengine->reportShadersCompiled();
318 ALOGD("Shader cache generated %d shaders in %f ms\n", shadersCompiled, compileTimeMs);
319 }
Leon Scroggins IIIb9216dc2021-03-08 17:19:01 -0500320}
321
322} // namespace android::renderengine::skia