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Dan Stoza3ed4e0b2013-12-11 15:21:11 -08001/*
2 * Copyright 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "SRGB_test"
18//#define LOG_NDEBUG 0
19
20#include "GLTest.h"
21
22#include <gui/CpuConsumer.h>
23#include <gui/Surface.h>
24#include <gui/SurfaceComposerClient.h>
25
26#include <EGL/egl.h>
27#include <EGL/eglext.h>
28#include <GLES3/gl3.h>
29
30#include <android/native_window.h>
31
32#include <gtest/gtest.h>
33
34namespace android {
35
36class SRGBTest : public ::testing::Test {
37protected:
38 // Class constants
39 enum {
40 DISPLAY_WIDTH = 512,
41 DISPLAY_HEIGHT = 512,
Dan Stoza6a5d35d2014-01-07 15:25:02 -080042 PIXEL_SIZE = 4, // bytes or components
Dan Stoza3ed4e0b2013-12-11 15:21:11 -080043 DISPLAY_SIZE = DISPLAY_WIDTH * DISPLAY_HEIGHT * PIXEL_SIZE,
44 ALPHA_VALUE = 223, // should be in [0, 255]
45 TOLERANCE = 1,
46 };
47 static const char SHOW_DEBUG_STRING[];
48
49 SRGBTest() :
50 mInputSurface(), mCpuConsumer(), mLockedBuffer(),
51 mEglDisplay(EGL_NO_DISPLAY), mEglConfig(),
52 mEglContext(EGL_NO_CONTEXT), mEglSurface(EGL_NO_SURFACE),
53 mComposerClient(), mSurfaceControl(), mOutputSurface() {
54 }
55
56 virtual ~SRGBTest() {
57 if (mEglDisplay != EGL_NO_DISPLAY) {
58 if (mEglSurface != EGL_NO_SURFACE) {
59 eglDestroySurface(mEglDisplay, mEglSurface);
60 }
61 if (mEglContext != EGL_NO_CONTEXT) {
62 eglDestroyContext(mEglDisplay, mEglContext);
63 }
64 eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE,
65 EGL_NO_CONTEXT);
66 eglTerminate(mEglDisplay);
67 }
68 }
69
70 virtual void SetUp() {
Dan Stoza6a5d35d2014-01-07 15:25:02 -080071 mBufferQueue = new BufferQueue();
72 ASSERT_EQ(NO_ERROR, mBufferQueue->setDefaultBufferSize(
Dan Stoza3ed4e0b2013-12-11 15:21:11 -080073 DISPLAY_WIDTH, DISPLAY_HEIGHT));
Dan Stoza6a5d35d2014-01-07 15:25:02 -080074 mCpuConsumer = new CpuConsumer(mBufferQueue, 1);
Dan Stoza3ed4e0b2013-12-11 15:21:11 -080075 String8 name("CpuConsumer_for_SRGBTest");
76 mCpuConsumer->setName(name);
Dan Stoza6a5d35d2014-01-07 15:25:02 -080077 mInputSurface = new Surface(mBufferQueue);
Dan Stoza3ed4e0b2013-12-11 15:21:11 -080078
79 ASSERT_NO_FATAL_FAILURE(createEGLSurface(mInputSurface.get()));
80 ASSERT_NO_FATAL_FAILURE(createDebugSurface());
81 }
82
83 virtual void TearDown() {
84 ASSERT_NO_FATAL_FAILURE(copyToDebugSurface());
Dan Stozab8072d82014-01-29 14:33:57 -080085 ASSERT_TRUE(mLockedBuffer.data != NULL);
Dan Stoza6a5d35d2014-01-07 15:25:02 -080086 ASSERT_EQ(NO_ERROR, mCpuConsumer->unlockBuffer(mLockedBuffer));
Dan Stoza3ed4e0b2013-12-11 15:21:11 -080087 }
88
89 static float linearToSRGB(float l) {
90 if (l <= 0.0031308f) {
91 return l * 12.92f;
92 } else {
93 return 1.055f * pow(l, (1 / 2.4f)) - 0.055f;
94 }
95 }
96
Dan Stoza6a5d35d2014-01-07 15:25:02 -080097 static float srgbToLinear(float s) {
98 if (s <= 0.04045) {
99 return s / 12.92f;
100 } else {
101 return pow(((s + 0.055f) / 1.055f), 2.4f);
102 }
103 }
104
105 static uint8_t srgbToLinear(uint8_t u) {
106 float f = u / 255.0f;
107 return static_cast<uint8_t>(srgbToLinear(f) * 255.0f + 0.5f);
108 }
109
Dan Stoza3ed4e0b2013-12-11 15:21:11 -0800110 void fillTexture(bool writeAsSRGB) {
111 uint8_t* textureData = new uint8_t[DISPLAY_SIZE];
112
113 for (int y = 0; y < DISPLAY_HEIGHT; ++y) {
114 for (int x = 0; x < DISPLAY_WIDTH; ++x) {
115 float realValue = static_cast<float>(x) / (DISPLAY_WIDTH - 1);
116 realValue *= ALPHA_VALUE / 255.0f; // Premultiply by alpha
117 if (writeAsSRGB) {
118 realValue = linearToSRGB(realValue);
119 }
120
121 int offset = (y * DISPLAY_WIDTH + x) * PIXEL_SIZE;
122 for (int c = 0; c < 3; ++c) {
123 uint8_t intValue = static_cast<uint8_t>(
124 realValue * 255.0f + 0.5f);
125 textureData[offset + c] = intValue;
126 }
127 textureData[offset + 3] = ALPHA_VALUE;
128 }
129 }
130
131 glTexImage2D(GL_TEXTURE_2D, 0, writeAsSRGB ? GL_SRGB8_ALPHA8 : GL_RGBA8,
132 DISPLAY_WIDTH, DISPLAY_HEIGHT, 0, GL_RGBA, GL_UNSIGNED_BYTE,
133 textureData);
134 ASSERT_EQ(GL_NO_ERROR, glGetError());
135
136 delete[] textureData;
137 }
138
Dan Stoza6a5d35d2014-01-07 15:25:02 -0800139 void initShaders() {
140 static const char vertexSource[] =
141 "attribute vec4 vPosition;\n"
142 "varying vec2 texCoords;\n"
143 "void main() {\n"
144 " texCoords = 0.5 * (vPosition.xy + vec2(1.0, 1.0));\n"
145 " gl_Position = vPosition;\n"
146 "}\n";
147
148 static const char fragmentSource[] =
149 "precision mediump float;\n"
150 "uniform sampler2D texSampler;\n"
151 "varying vec2 texCoords;\n"
152 "void main() {\n"
153 " gl_FragColor = texture2D(texSampler, texCoords);\n"
154 "}\n";
155
156 GLuint program;
157 {
158 SCOPED_TRACE("Creating shader program");
159 ASSERT_NO_FATAL_FAILURE(GLTest::createProgram(
160 vertexSource, fragmentSource, &program));
161 }
162
163 GLint positionHandle = glGetAttribLocation(program, "vPosition");
164 ASSERT_EQ(GL_NO_ERROR, glGetError());
165 ASSERT_NE(-1, positionHandle);
166
167 GLint samplerHandle = glGetUniformLocation(program, "texSampler");
168 ASSERT_EQ(GL_NO_ERROR, glGetError());
169 ASSERT_NE(-1, samplerHandle);
170
171 static const GLfloat vertices[] = {
172 -1.0f, 1.0f,
173 -1.0f, -1.0f,
174 1.0f, -1.0f,
175 1.0f, 1.0f,
176 };
177
178 glVertexAttribPointer(positionHandle, 2, GL_FLOAT, GL_FALSE, 0, vertices);
179 ASSERT_EQ(GL_NO_ERROR, glGetError());
180 glEnableVertexAttribArray(positionHandle);
181 ASSERT_EQ(GL_NO_ERROR, glGetError());
182
183 glUseProgram(program);
184 ASSERT_EQ(GL_NO_ERROR, glGetError());
185 glUniform1i(samplerHandle, 0);
186 ASSERT_EQ(GL_NO_ERROR, glGetError());
187
188 GLuint textureHandle;
189 glGenTextures(1, &textureHandle);
190 ASSERT_EQ(GL_NO_ERROR, glGetError());
191 glBindTexture(GL_TEXTURE_2D, textureHandle);
192 ASSERT_EQ(GL_NO_ERROR, glGetError());
193
194 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
195 ASSERT_EQ(GL_NO_ERROR, glGetError());
196 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
197 ASSERT_EQ(GL_NO_ERROR, glGetError());
198 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
199 ASSERT_EQ(GL_NO_ERROR, glGetError());
200 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
201 ASSERT_EQ(GL_NO_ERROR, glGetError());
202 }
203
204 void drawTexture(bool asSRGB, GLint x, GLint y, GLsizei width,
205 GLsizei height) {
206 ASSERT_NO_FATAL_FAILURE(fillTexture(asSRGB));
207 glViewport(x, y, width, height);
208 ASSERT_EQ(GL_NO_ERROR, glGetError());
209 glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
210 ASSERT_EQ(GL_NO_ERROR, glGetError());
211 }
212
213 void checkLockedBuffer(PixelFormat format) {
214 ASSERT_EQ(mLockedBuffer.format, format);
215 ASSERT_EQ(mLockedBuffer.width, DISPLAY_WIDTH);
216 ASSERT_EQ(mLockedBuffer.height, DISPLAY_HEIGHT);
217 }
218
Dan Stoza3ed4e0b2013-12-11 15:21:11 -0800219 static bool withinTolerance(int a, int b) {
220 int diff = a - b;
221 return diff >= 0 ? diff <= TOLERANCE : -diff <= TOLERANCE;
222 }
223
224 // Primary producer and consumer
Dan Stoza6a5d35d2014-01-07 15:25:02 -0800225 sp<BufferQueue> mBufferQueue;
Dan Stoza3ed4e0b2013-12-11 15:21:11 -0800226 sp<Surface> mInputSurface;
227 sp<CpuConsumer> mCpuConsumer;
228 CpuConsumer::LockedBuffer mLockedBuffer;
229
230 EGLDisplay mEglDisplay;
231 EGLConfig mEglConfig;
232 EGLContext mEglContext;
233 EGLSurface mEglSurface;
234
235 // Auxiliary display output
236 sp<SurfaceComposerClient> mComposerClient;
237 sp<SurfaceControl> mSurfaceControl;
238 sp<Surface> mOutputSurface;
239
240private:
241 void createEGLSurface(Surface* inputSurface) {
242 mEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
243 ASSERT_EQ(EGL_SUCCESS, eglGetError());
244 ASSERT_NE(EGL_NO_DISPLAY, mEglDisplay);
245
246 EXPECT_TRUE(eglInitialize(mEglDisplay, NULL, NULL));
247 ASSERT_EQ(EGL_SUCCESS, eglGetError());
248
249 static const EGLint configAttribs[] = {
250 EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
251 EGL_RENDERABLE_TYPE, EGL_OPENGL_ES3_BIT_KHR,
252 EGL_RED_SIZE, 8,
253 EGL_GREEN_SIZE, 8,
254 EGL_BLUE_SIZE, 8,
255 EGL_ALPHA_SIZE, 8,
256 EGL_NONE };
257
258 EGLint numConfigs = 0;
259 EXPECT_TRUE(eglChooseConfig(mEglDisplay, configAttribs, &mEglConfig, 1,
260 &numConfigs));
261 ASSERT_EQ(EGL_SUCCESS, eglGetError());
Dan Stozab8072d82014-01-29 14:33:57 -0800262 ASSERT_GT(numConfigs, 0);
Dan Stoza3ed4e0b2013-12-11 15:21:11 -0800263
264 static const EGLint contextAttribs[] = {
265 EGL_CONTEXT_CLIENT_VERSION, 3,
266 EGL_NONE } ;
267
268 mEglContext = eglCreateContext(mEglDisplay, mEglConfig, EGL_NO_CONTEXT,
269 contextAttribs);
270 ASSERT_EQ(EGL_SUCCESS, eglGetError());
271 ASSERT_NE(EGL_NO_CONTEXT, mEglContext);
272
273 mEglSurface = eglCreateWindowSurface(mEglDisplay, mEglConfig,
274 inputSurface, NULL);
275 ASSERT_EQ(EGL_SUCCESS, eglGetError());
276 ASSERT_NE(EGL_NO_SURFACE, mEglSurface);
277
278 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
279 mEglContext));
280 ASSERT_EQ(EGL_SUCCESS, eglGetError());
281 }
282
283 void createDebugSurface() {
284 if (getenv(SHOW_DEBUG_STRING) == NULL) return;
285
286 mComposerClient = new SurfaceComposerClient;
287 ASSERT_EQ(NO_ERROR, mComposerClient->initCheck());
288
289 mSurfaceControl = mComposerClient->createSurface(
290 String8("SRGBTest Surface"), DISPLAY_WIDTH, DISPLAY_HEIGHT,
291 PIXEL_FORMAT_RGBA_8888);
292
293 ASSERT_TRUE(mSurfaceControl != NULL);
294 ASSERT_TRUE(mSurfaceControl->isValid());
295
296 SurfaceComposerClient::openGlobalTransaction();
297 ASSERT_EQ(NO_ERROR, mSurfaceControl->setLayer(0x7FFFFFFF));
298 ASSERT_EQ(NO_ERROR, mSurfaceControl->show());
299 SurfaceComposerClient::closeGlobalTransaction();
300
301 ANativeWindow_Buffer outBuffer;
302 ARect inOutDirtyBounds;
303 mOutputSurface = mSurfaceControl->getSurface();
304 mOutputSurface->lock(&outBuffer, &inOutDirtyBounds);
Dan Stoza6a5d35d2014-01-07 15:25:02 -0800305 uint8_t* bytePointer = reinterpret_cast<uint8_t*>(outBuffer.bits);
Dan Stoza3ed4e0b2013-12-11 15:21:11 -0800306 for (int y = 0; y < outBuffer.height; ++y) {
Dan Stoza6a5d35d2014-01-07 15:25:02 -0800307 int rowOffset = y * outBuffer.stride; // pixels
Dan Stoza3ed4e0b2013-12-11 15:21:11 -0800308 for (int x = 0; x < outBuffer.width; ++x) {
Dan Stoza6a5d35d2014-01-07 15:25:02 -0800309 int colOffset = (rowOffset + x) * PIXEL_SIZE; // bytes
310 for (int c = 0; c < PIXEL_SIZE; ++c) {
311 int offset = colOffset + c;
Dan Stoza3ed4e0b2013-12-11 15:21:11 -0800312 bytePointer[offset] = ((c + 1) * 56) - 1;
313 }
314 }
315 }
316 mOutputSurface->unlockAndPost();
317 }
318
319 void copyToDebugSurface() {
320 if (!mOutputSurface.get()) return;
321
322 size_t bufferSize = mLockedBuffer.height * mLockedBuffer.stride *
323 PIXEL_SIZE;
324
325 ANativeWindow_Buffer outBuffer;
326 ARect outBufferBounds;
327 mOutputSurface->lock(&outBuffer, &outBufferBounds);
Dan Stoza6a5d35d2014-01-07 15:25:02 -0800328 ASSERT_EQ(mLockedBuffer.width, outBuffer.width);
Dan Stoza3ed4e0b2013-12-11 15:21:11 -0800329 ASSERT_EQ(mLockedBuffer.height, outBuffer.height);
330 ASSERT_EQ(mLockedBuffer.stride, outBuffer.stride);
Dan Stoza6a5d35d2014-01-07 15:25:02 -0800331
332 if (mLockedBuffer.format == outBuffer.format) {
333 memcpy(outBuffer.bits, mLockedBuffer.data, bufferSize);
334 } else {
335 ASSERT_EQ(mLockedBuffer.format, PIXEL_FORMAT_sRGB_A_8888);
336 ASSERT_EQ(outBuffer.format, PIXEL_FORMAT_RGBA_8888);
337 uint8_t* outPointer = reinterpret_cast<uint8_t*>(outBuffer.bits);
338 for (int y = 0; y < outBuffer.height; ++y) {
339 int rowOffset = y * outBuffer.stride; // pixels
340 for (int x = 0; x < outBuffer.width; ++x) {
341 int colOffset = (rowOffset + x) * PIXEL_SIZE; // bytes
342
343 // RGB are converted
344 for (int c = 0; c < (PIXEL_SIZE - 1); ++c) {
345 outPointer[colOffset + c] = srgbToLinear(
346 mLockedBuffer.data[colOffset + c]);
347 }
348
349 // Alpha isn't converted
350 outPointer[colOffset + 3] =
351 mLockedBuffer.data[colOffset + 3];
352 }
353 }
354 }
Dan Stoza3ed4e0b2013-12-11 15:21:11 -0800355 mOutputSurface->unlockAndPost();
356
357 int sleepSeconds = atoi(getenv(SHOW_DEBUG_STRING));
358 sleep(sleepSeconds);
359 }
360};
361
362const char SRGBTest::SHOW_DEBUG_STRING[] = "DEBUG_OUTPUT_SECONDS";
363
364TEST_F(SRGBTest, GLRenderFromSRGBTexture) {
Dan Stoza6a5d35d2014-01-07 15:25:02 -0800365 ASSERT_NO_FATAL_FAILURE(initShaders());
Dan Stoza3ed4e0b2013-12-11 15:21:11 -0800366
367 // The RGB texture is displayed in the top half
Dan Stoza6a5d35d2014-01-07 15:25:02 -0800368 ASSERT_NO_FATAL_FAILURE(drawTexture(false, 0, DISPLAY_HEIGHT / 2,
369 DISPLAY_WIDTH, DISPLAY_HEIGHT / 2));
Dan Stoza3ed4e0b2013-12-11 15:21:11 -0800370
371 // The SRGB texture is displayed in the bottom half
Dan Stoza6a5d35d2014-01-07 15:25:02 -0800372 ASSERT_NO_FATAL_FAILURE(drawTexture(true, 0, 0,
373 DISPLAY_WIDTH, DISPLAY_HEIGHT / 2));
Dan Stoza3ed4e0b2013-12-11 15:21:11 -0800374
375 eglSwapBuffers(mEglDisplay, mEglSurface);
376 ASSERT_EQ(EGL_SUCCESS, eglGetError());
377
Dan Stoza6a5d35d2014-01-07 15:25:02 -0800378 // Lock
Dan Stoza3ed4e0b2013-12-11 15:21:11 -0800379 ASSERT_EQ(NO_ERROR, mCpuConsumer->lockNextBuffer(&mLockedBuffer));
Dan Stoza6a5d35d2014-01-07 15:25:02 -0800380 ASSERT_NO_FATAL_FAILURE(checkLockedBuffer(PIXEL_FORMAT_RGBA_8888));
381
382 // Compare a pixel in the middle of each texture
Dan Stoza3ed4e0b2013-12-11 15:21:11 -0800383 int midSRGBOffset = (DISPLAY_HEIGHT / 4) * mLockedBuffer.stride *
384 PIXEL_SIZE;
385 int midRGBOffset = midSRGBOffset * 3;
386 midRGBOffset += (DISPLAY_WIDTH / 2) * PIXEL_SIZE;
387 midSRGBOffset += (DISPLAY_WIDTH / 2) * PIXEL_SIZE;
Dan Stoza6a5d35d2014-01-07 15:25:02 -0800388 for (int c = 0; c < PIXEL_SIZE; ++c) {
389 int expectedValue = mLockedBuffer.data[midRGBOffset + c];
390 int actualValue = mLockedBuffer.data[midSRGBOffset + c];
391 ASSERT_PRED2(withinTolerance, expectedValue, actualValue);
Dan Stoza3ed4e0b2013-12-11 15:21:11 -0800392 }
Dan Stoza6a5d35d2014-01-07 15:25:02 -0800393
394 // mLockedBuffer is unlocked in TearDown so we can copy data from it to
395 // the debug surface if necessary
396}
397
398TEST_F(SRGBTest, RenderToSRGBSurface) {
399 ASSERT_NO_FATAL_FAILURE(initShaders());
400
401 // By default, the first buffer we write into will be RGB
402
403 // Render an RGB texture across the whole surface
404 ASSERT_NO_FATAL_FAILURE(drawTexture(false, 0, 0,
405 DISPLAY_WIDTH, DISPLAY_HEIGHT));
406 eglSwapBuffers(mEglDisplay, mEglSurface);
407 ASSERT_EQ(EGL_SUCCESS, eglGetError());
408
409 // Lock
410 ASSERT_EQ(NO_ERROR, mCpuConsumer->lockNextBuffer(&mLockedBuffer));
411 ASSERT_NO_FATAL_FAILURE(checkLockedBuffer(PIXEL_FORMAT_RGBA_8888));
412
413 // Save the values of the middle pixel for later comparison against SRGB
414 uint8_t values[PIXEL_SIZE] = {};
415 int middleOffset = (DISPLAY_HEIGHT / 2) * mLockedBuffer.stride *
416 PIXEL_SIZE;
417 middleOffset += (DISPLAY_WIDTH / 2) * PIXEL_SIZE;
418 for (int c = 0; c < PIXEL_SIZE; ++c) {
419 values[c] = mLockedBuffer.data[middleOffset + c];
420 }
421
422 // Unlock
423 ASSERT_EQ(NO_ERROR, mCpuConsumer->unlockBuffer(mLockedBuffer));
424
425 // Switch to SRGB window surface
426#define EGL_GL_COLORSPACE_KHR EGL_VG_COLORSPACE
427#define EGL_GL_COLORSPACE_SRGB_KHR EGL_VG_COLORSPACE_sRGB
428
429 static const int srgbAttribs[] = {
430 EGL_GL_COLORSPACE_KHR, EGL_GL_COLORSPACE_SRGB_KHR,
431 EGL_NONE,
432 };
433
434 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE,
435 mEglContext));
436 ASSERT_EQ(EGL_SUCCESS, eglGetError());
437
438 EXPECT_TRUE(eglDestroySurface(mEglDisplay, mEglSurface));
439 ASSERT_EQ(EGL_SUCCESS, eglGetError());
440
441 mEglSurface = eglCreateWindowSurface(mEglDisplay, mEglConfig,
442 mInputSurface.get(), srgbAttribs);
443 ASSERT_EQ(EGL_SUCCESS, eglGetError());
444 ASSERT_NE(EGL_NO_SURFACE, mEglSurface);
445
446 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
447 mEglContext));
448 ASSERT_EQ(EGL_SUCCESS, eglGetError());
449
450 // Render the texture again
451 ASSERT_NO_FATAL_FAILURE(drawTexture(false, 0, 0,
452 DISPLAY_WIDTH, DISPLAY_HEIGHT));
453 eglSwapBuffers(mEglDisplay, mEglSurface);
454 ASSERT_EQ(EGL_SUCCESS, eglGetError());
455
456 // Lock
457 ASSERT_EQ(NO_ERROR, mCpuConsumer->lockNextBuffer(&mLockedBuffer));
458
459 // Make sure we actually got the SRGB buffer on the consumer side
460 ASSERT_NO_FATAL_FAILURE(checkLockedBuffer(PIXEL_FORMAT_sRGB_A_8888));
461
462 // Verify that the stored value is the same, accounting for RGB/SRGB
463 for (int c = 0; c < PIXEL_SIZE; ++c) {
464 // The alpha value should be equivalent before linear->SRGB
465 float rgbAsSRGB = (c == 3) ? values[c] / 255.0f :
466 linearToSRGB(values[c] / 255.0f);
467 int expectedValue = rgbAsSRGB * 255.0f + 0.5f;
468 int actualValue = mLockedBuffer.data[middleOffset + c];
469 ASSERT_PRED2(withinTolerance, expectedValue, actualValue);
470 }
471
Dan Stoza3ed4e0b2013-12-11 15:21:11 -0800472 // mLockedBuffer is unlocked in TearDown so we can copy data from it to
473 // the debug surface if necessary
474}
475
476} // namespace android