| Dan Stoza | cb1fcde | 2013-12-03 12:37:36 -0800 | [diff] [blame] | 1 | /* | 
|  | 2 | * Copyright 2013 The Android Open Source Project | 
|  | 3 | * | 
|  | 4 | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | 5 | * you may not use this file except in compliance with the License. | 
|  | 6 | * You may obtain a copy of the License at | 
|  | 7 | * | 
|  | 8 | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | 9 | * | 
|  | 10 | * Unless required by applicable law or agreed to in writing, software | 
|  | 11 | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | 13 | * See the License for the specific language governing permissions and | 
|  | 14 | * limitations under the License. | 
|  | 15 | */ | 
|  | 16 |  | 
|  | 17 | #define LOG_TAG "SurfaceTextureGLToGL_test" | 
|  | 18 | //#define LOG_NDEBUG 0 | 
|  | 19 |  | 
|  | 20 | #include "SurfaceTextureGLToGL.h" | 
|  | 21 |  | 
|  | 22 | namespace android { | 
|  | 23 |  | 
|  | 24 | TEST_F(SurfaceTextureGLToGLTest, TransformHintGetsRespected) { | 
|  | 25 | const uint32_t texWidth = 32; | 
|  | 26 | const uint32_t texHeight = 64; | 
|  | 27 |  | 
|  | 28 | mST->setDefaultBufferSize(texWidth, texHeight); | 
|  | 29 | mST->setTransformHint(NATIVE_WINDOW_TRANSFORM_ROT_90); | 
|  | 30 |  | 
|  | 31 | // This test requires 3 buffers to avoid deadlock because we're | 
|  | 32 | // both producer and consumer, and only using one thread. | 
|  | 33 | mST->setDefaultMaxBufferCount(3); | 
|  | 34 |  | 
|  | 35 | // Do the producer side of things | 
|  | 36 | EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, | 
|  | 37 | mProducerEglSurface, mProducerEglContext)); | 
|  | 38 | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  | 39 |  | 
|  | 40 | // Start a buffer with our chosen size and transform hint moving | 
|  | 41 | // through the system. | 
|  | 42 | glClear(GL_COLOR_BUFFER_BIT);  // give the driver something to do | 
|  | 43 | eglSwapBuffers(mEglDisplay, mProducerEglSurface); | 
|  | 44 | mST->updateTexImage();  // consume it | 
|  | 45 | // Swap again. | 
|  | 46 | glClear(GL_COLOR_BUFFER_BIT); | 
|  | 47 | eglSwapBuffers(mEglDisplay, mProducerEglSurface); | 
|  | 48 | mST->updateTexImage(); | 
|  | 49 |  | 
|  | 50 | // The current buffer should either show the effects of the transform | 
|  | 51 | // hint (in the form of an inverse transform), or show that the | 
|  | 52 | // transform hint has been ignored. | 
|  | 53 | sp<GraphicBuffer> buf = mST->getCurrentBuffer(); | 
|  | 54 | if (mST->getCurrentTransform() == NATIVE_WINDOW_TRANSFORM_ROT_270) { | 
|  | 55 | ASSERT_EQ(texWidth, buf->getHeight()); | 
|  | 56 | ASSERT_EQ(texHeight, buf->getWidth()); | 
|  | 57 | } else { | 
|  | 58 | ASSERT_EQ(texWidth, buf->getWidth()); | 
|  | 59 | ASSERT_EQ(texHeight, buf->getHeight()); | 
|  | 60 | } | 
|  | 61 |  | 
|  | 62 | // Reset the transform hint and confirm that it takes. | 
|  | 63 | mST->setTransformHint(0); | 
|  | 64 | glClear(GL_COLOR_BUFFER_BIT); | 
|  | 65 | eglSwapBuffers(mEglDisplay, mProducerEglSurface); | 
|  | 66 | mST->updateTexImage(); | 
|  | 67 | glClear(GL_COLOR_BUFFER_BIT); | 
|  | 68 | eglSwapBuffers(mEglDisplay, mProducerEglSurface); | 
|  | 69 | mST->updateTexImage(); | 
|  | 70 |  | 
|  | 71 | buf = mST->getCurrentBuffer(); | 
|  | 72 | ASSERT_EQ((uint32_t) 0, mST->getCurrentTransform()); | 
|  | 73 | ASSERT_EQ(texWidth, buf->getWidth()); | 
|  | 74 | ASSERT_EQ(texHeight, buf->getHeight()); | 
|  | 75 | } | 
|  | 76 |  | 
|  | 77 | TEST_F(SurfaceTextureGLToGLTest, TexturingFromGLFilledRGBABufferPow2) { | 
|  | 78 | const int texWidth = 64; | 
|  | 79 | const int texHeight = 64; | 
|  | 80 |  | 
|  | 81 | mST->setDefaultBufferSize(texWidth, texHeight); | 
|  | 82 |  | 
|  | 83 | // This test requires 3 buffers to complete run on a single thread. | 
|  | 84 | mST->setDefaultMaxBufferCount(3); | 
|  | 85 |  | 
|  | 86 | // Do the producer side of things | 
|  | 87 | EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, | 
|  | 88 | mProducerEglSurface, mProducerEglContext)); | 
|  | 89 | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  | 90 |  | 
|  | 91 | // This is needed to ensure we pick up a buffer of the correct size. | 
|  | 92 | eglSwapBuffers(mEglDisplay, mProducerEglSurface); | 
|  | 93 |  | 
|  | 94 | glClearColor(0.6, 0.6, 0.6, 0.6); | 
|  | 95 | glClear(GL_COLOR_BUFFER_BIT); | 
|  | 96 |  | 
|  | 97 | glEnable(GL_SCISSOR_TEST); | 
|  | 98 | glScissor(4, 4, 4, 4); | 
|  | 99 | glClearColor(1.0, 0.0, 0.0, 1.0); | 
|  | 100 | glClear(GL_COLOR_BUFFER_BIT); | 
|  | 101 |  | 
|  | 102 | glScissor(24, 48, 4, 4); | 
|  | 103 | glClearColor(0.0, 1.0, 0.0, 1.0); | 
|  | 104 | glClear(GL_COLOR_BUFFER_BIT); | 
|  | 105 |  | 
|  | 106 | glScissor(37, 17, 4, 4); | 
|  | 107 | glClearColor(0.0, 0.0, 1.0, 1.0); | 
|  | 108 | glClear(GL_COLOR_BUFFER_BIT); | 
|  | 109 |  | 
|  | 110 | eglSwapBuffers(mEglDisplay, mProducerEglSurface); | 
|  | 111 |  | 
|  | 112 | // Do the consumer side of things | 
|  | 113 | EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, | 
|  | 114 | mEglContext)); | 
|  | 115 | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  | 116 |  | 
|  | 117 | glDisable(GL_SCISSOR_TEST); | 
|  | 118 |  | 
|  | 119 | // Skip the first frame, which was empty | 
|  | 120 | ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
|  | 121 | ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
|  | 122 |  | 
|  | 123 | glClearColor(0.2, 0.2, 0.2, 0.2); | 
|  | 124 | glClear(GL_COLOR_BUFFER_BIT); | 
|  | 125 |  | 
|  | 126 | glViewport(0, 0, texWidth, texHeight); | 
|  | 127 | drawTexture(); | 
|  | 128 |  | 
|  | 129 | EXPECT_TRUE(checkPixel( 0,  0, 153, 153, 153, 153)); | 
|  | 130 | EXPECT_TRUE(checkPixel(63,  0, 153, 153, 153, 153)); | 
|  | 131 | EXPECT_TRUE(checkPixel(63, 63, 153, 153, 153, 153)); | 
|  | 132 | EXPECT_TRUE(checkPixel( 0, 63, 153, 153, 153, 153)); | 
|  | 133 |  | 
|  | 134 | EXPECT_TRUE(checkPixel( 4,  7, 255,   0,   0, 255)); | 
|  | 135 | EXPECT_TRUE(checkPixel(25, 51,   0, 255,   0, 255)); | 
|  | 136 | EXPECT_TRUE(checkPixel(40, 19,   0,   0, 255, 255)); | 
|  | 137 | EXPECT_TRUE(checkPixel(29, 51, 153, 153, 153, 153)); | 
|  | 138 | EXPECT_TRUE(checkPixel( 5, 32, 153, 153, 153, 153)); | 
|  | 139 | EXPECT_TRUE(checkPixel(13,  8, 153, 153, 153, 153)); | 
|  | 140 | EXPECT_TRUE(checkPixel(46,  3, 153, 153, 153, 153)); | 
|  | 141 | EXPECT_TRUE(checkPixel(30, 33, 153, 153, 153, 153)); | 
|  | 142 | EXPECT_TRUE(checkPixel( 6, 52, 153, 153, 153, 153)); | 
|  | 143 | EXPECT_TRUE(checkPixel(55, 33, 153, 153, 153, 153)); | 
|  | 144 | EXPECT_TRUE(checkPixel(16, 29, 153, 153, 153, 153)); | 
|  | 145 | EXPECT_TRUE(checkPixel( 1, 30, 153, 153, 153, 153)); | 
|  | 146 | EXPECT_TRUE(checkPixel(41, 37, 153, 153, 153, 153)); | 
|  | 147 | EXPECT_TRUE(checkPixel(46, 29, 153, 153, 153, 153)); | 
|  | 148 | EXPECT_TRUE(checkPixel(15, 25, 153, 153, 153, 153)); | 
|  | 149 | EXPECT_TRUE(checkPixel( 3, 52, 153, 153, 153, 153)); | 
|  | 150 | } | 
|  | 151 |  | 
|  | 152 | TEST_F(SurfaceTextureGLToGLTest, EglDestroySurfaceUnrefsBuffers) { | 
|  | 153 | sp<GraphicBuffer> buffers[2]; | 
|  | 154 |  | 
|  | 155 | // This test requires async mode to run on a single thread. | 
|  | 156 | EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, | 
|  | 157 | mProducerEglSurface, mProducerEglContext)); | 
|  | 158 | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  | 159 | EXPECT_TRUE(eglSwapInterval(mEglDisplay, 0)); | 
|  | 160 | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  | 161 |  | 
|  | 162 | for (int i = 0; i < 2; i++) { | 
|  | 163 | // Produce a frame | 
|  | 164 | EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, | 
|  | 165 | mProducerEglSurface, mProducerEglContext)); | 
|  | 166 | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  | 167 | glClear(GL_COLOR_BUFFER_BIT); | 
|  | 168 | eglSwapBuffers(mEglDisplay, mProducerEglSurface); | 
|  | 169 |  | 
|  | 170 | // Consume a frame | 
|  | 171 | EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, | 
|  | 172 | mEglContext)); | 
|  | 173 | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  | 174 | mFW->waitForFrame(); | 
|  | 175 | ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
|  | 176 | buffers[i] = mST->getCurrentBuffer(); | 
|  | 177 | } | 
|  | 178 |  | 
|  | 179 | // Destroy the GL texture object to release its ref on buffers[2]. | 
|  | 180 | GLuint texID = TEX_ID; | 
|  | 181 | glDeleteTextures(1, &texID); | 
|  | 182 |  | 
|  | 183 | // Destroy the EGLSurface | 
|  | 184 | EXPECT_TRUE(eglDestroySurface(mEglDisplay, mProducerEglSurface)); | 
|  | 185 | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  | 186 | mProducerEglSurface = EGL_NO_SURFACE; | 
|  | 187 |  | 
|  | 188 | // This test should have the only reference to buffer 0. | 
|  | 189 | EXPECT_EQ(1, buffers[0]->getStrongCount()); | 
|  | 190 |  | 
|  | 191 | // The GLConsumer should hold a single reference to buffer 1 in its | 
|  | 192 | // mCurrentBuffer member.  All of the references in the slots should have | 
|  | 193 | // been released. | 
|  | 194 | EXPECT_EQ(2, buffers[1]->getStrongCount()); | 
|  | 195 | } | 
|  | 196 |  | 
|  | 197 | TEST_F(SurfaceTextureGLToGLTest, EglDestroySurfaceAfterAbandonUnrefsBuffers) { | 
|  | 198 | sp<GraphicBuffer> buffers[3]; | 
|  | 199 |  | 
|  | 200 | // This test requires async mode to run on a single thread. | 
|  | 201 | EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, | 
|  | 202 | mProducerEglSurface, mProducerEglContext)); | 
|  | 203 | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  | 204 | EXPECT_TRUE(eglSwapInterval(mEglDisplay, 0)); | 
|  | 205 | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  | 206 |  | 
|  | 207 | for (int i = 0; i < 3; i++) { | 
|  | 208 | // Produce a frame | 
|  | 209 | EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, | 
|  | 210 | mProducerEglSurface, mProducerEglContext)); | 
|  | 211 | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  | 212 | glClear(GL_COLOR_BUFFER_BIT); | 
|  | 213 | EXPECT_TRUE(eglSwapBuffers(mEglDisplay, mProducerEglSurface)); | 
|  | 214 | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  | 215 |  | 
|  | 216 | // Consume a frame | 
|  | 217 | EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, | 
|  | 218 | mEglContext)); | 
|  | 219 | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  | 220 | mFW->waitForFrame(); | 
|  | 221 | ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
|  | 222 | buffers[i] = mST->getCurrentBuffer(); | 
|  | 223 | } | 
|  | 224 |  | 
|  | 225 | // Abandon the GLConsumer, releasing the ref that the GLConsumer has | 
|  | 226 | // on buffers[2]. | 
|  | 227 | mST->abandon(); | 
|  | 228 |  | 
|  | 229 | // Destroy the GL texture object to release its ref on buffers[2]. | 
|  | 230 | GLuint texID = TEX_ID; | 
|  | 231 | glDeleteTextures(1, &texID); | 
|  | 232 |  | 
|  | 233 | // Destroy the EGLSurface. | 
|  | 234 | EXPECT_TRUE(eglDestroySurface(mEglDisplay, mProducerEglSurface)); | 
|  | 235 | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  | 236 | mProducerEglSurface = EGL_NO_SURFACE; | 
|  | 237 |  | 
|  | 238 | EXPECT_EQ(1, buffers[0]->getStrongCount()); | 
|  | 239 | EXPECT_EQ(1, buffers[1]->getStrongCount()); | 
|  | 240 |  | 
|  | 241 | // Depending on how lazily the GL driver dequeues buffers, we may end up | 
|  | 242 | // with either two or three total buffers.  If there are three, make sure | 
|  | 243 | // the last one was properly down-ref'd. | 
|  | 244 | if (buffers[2] != buffers[0]) { | 
|  | 245 | EXPECT_EQ(1, buffers[2]->getStrongCount()); | 
|  | 246 | } | 
|  | 247 | } | 
|  | 248 |  | 
|  | 249 | TEST_F(SurfaceTextureGLToGLTest, EglMakeCurrentBeforeConsumerDeathUnrefsBuffers) { | 
|  | 250 | sp<GraphicBuffer> buffer; | 
|  | 251 |  | 
|  | 252 | EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, | 
|  | 253 | mProducerEglSurface, mProducerEglContext)); | 
|  | 254 |  | 
|  | 255 | // Produce a frame | 
|  | 256 | glClear(GL_COLOR_BUFFER_BIT); | 
|  | 257 | EXPECT_TRUE(eglSwapBuffers(mEglDisplay, mProducerEglSurface)); | 
|  | 258 | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  | 259 |  | 
|  | 260 | // Destroy the EGLSurface. | 
|  | 261 | EXPECT_TRUE(eglDestroySurface(mEglDisplay, mProducerEglSurface)); | 
|  | 262 | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  | 263 | mProducerEglSurface = EGL_NO_SURFACE; | 
|  | 264 | mSTC.clear(); | 
|  | 265 | mANW.clear(); | 
|  | 266 | mTextureRenderer.clear(); | 
|  | 267 |  | 
|  | 268 | // Consume a frame | 
|  | 269 | ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
|  | 270 | buffer = mST->getCurrentBuffer(); | 
|  | 271 |  | 
|  | 272 | // Destroy the GL texture object to release its ref | 
|  | 273 | GLuint texID = TEX_ID; | 
|  | 274 | glDeleteTextures(1, &texID); | 
|  | 275 |  | 
|  | 276 | // make un-current, all references to buffer should be gone | 
|  | 277 | EXPECT_TRUE(eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, | 
|  | 278 | EGL_NO_SURFACE, EGL_NO_CONTEXT)); | 
|  | 279 |  | 
|  | 280 | // Destroy consumer | 
|  | 281 | mST.clear(); | 
|  | 282 |  | 
|  | 283 | EXPECT_EQ(1, buffer->getStrongCount()); | 
|  | 284 | } | 
|  | 285 |  | 
|  | 286 | TEST_F(SurfaceTextureGLToGLTest, EglMakeCurrentAfterConsumerDeathUnrefsBuffers) { | 
|  | 287 | sp<GraphicBuffer> buffer; | 
|  | 288 |  | 
|  | 289 | EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, | 
|  | 290 | mProducerEglSurface, mProducerEglContext)); | 
|  | 291 |  | 
|  | 292 | // Produce a frame | 
|  | 293 | glClear(GL_COLOR_BUFFER_BIT); | 
|  | 294 | EXPECT_TRUE(eglSwapBuffers(mEglDisplay, mProducerEglSurface)); | 
|  | 295 | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  | 296 |  | 
|  | 297 | // Destroy the EGLSurface. | 
|  | 298 | EXPECT_TRUE(eglDestroySurface(mEglDisplay, mProducerEglSurface)); | 
|  | 299 | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  | 300 | mProducerEglSurface = EGL_NO_SURFACE; | 
|  | 301 | mSTC.clear(); | 
|  | 302 | mANW.clear(); | 
|  | 303 | mTextureRenderer.clear(); | 
|  | 304 |  | 
|  | 305 | // Consume a frame | 
|  | 306 | ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
|  | 307 | buffer = mST->getCurrentBuffer(); | 
|  | 308 |  | 
|  | 309 | // Destroy the GL texture object to release its ref | 
|  | 310 | GLuint texID = TEX_ID; | 
|  | 311 | glDeleteTextures(1, &texID); | 
|  | 312 |  | 
|  | 313 | // Destroy consumer | 
|  | 314 | mST.clear(); | 
|  | 315 |  | 
|  | 316 | // make un-current, all references to buffer should be gone | 
|  | 317 | EXPECT_TRUE(eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, | 
|  | 318 | EGL_NO_SURFACE, EGL_NO_CONTEXT)); | 
|  | 319 |  | 
|  | 320 | EXPECT_EQ(1, buffer->getStrongCount()); | 
|  | 321 | } | 
|  | 322 |  | 
|  | 323 | TEST_F(SurfaceTextureGLToGLTest, TexturingFromUserSizedGLFilledBuffer) { | 
|  | 324 | enum { texWidth = 64 }; | 
|  | 325 | enum { texHeight = 64 }; | 
|  | 326 |  | 
|  | 327 | // This test requires 3 buffers to complete run on a single thread. | 
|  | 328 | mST->setDefaultMaxBufferCount(3); | 
|  | 329 |  | 
|  | 330 | // Set the user buffer size. | 
|  | 331 | native_window_set_buffers_user_dimensions(mANW.get(), texWidth, texHeight); | 
|  | 332 |  | 
|  | 333 | // Do the producer side of things | 
|  | 334 | EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, | 
|  | 335 | mProducerEglSurface, mProducerEglContext)); | 
|  | 336 | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  | 337 |  | 
|  | 338 | // This is needed to ensure we pick up a buffer of the correct size. | 
|  | 339 | eglSwapBuffers(mEglDisplay, mProducerEglSurface); | 
|  | 340 |  | 
|  | 341 | glClearColor(0.6, 0.6, 0.6, 0.6); | 
|  | 342 | glClear(GL_COLOR_BUFFER_BIT); | 
|  | 343 |  | 
|  | 344 | glEnable(GL_SCISSOR_TEST); | 
|  | 345 | glScissor(4, 4, 1, 1); | 
|  | 346 | glClearColor(1.0, 0.0, 0.0, 1.0); | 
|  | 347 | glClear(GL_COLOR_BUFFER_BIT); | 
|  | 348 |  | 
|  | 349 | eglSwapBuffers(mEglDisplay, mProducerEglSurface); | 
|  | 350 |  | 
|  | 351 | // Do the consumer side of things | 
|  | 352 | EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, | 
|  | 353 | mEglContext)); | 
|  | 354 | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  | 355 |  | 
|  | 356 | glDisable(GL_SCISSOR_TEST); | 
|  | 357 |  | 
|  | 358 | // Skip the first frame, which was empty | 
|  | 359 | ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
|  | 360 | ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
|  | 361 |  | 
|  | 362 | glClearColor(0.2, 0.2, 0.2, 0.2); | 
|  | 363 | glClear(GL_COLOR_BUFFER_BIT); | 
|  | 364 |  | 
|  | 365 | glViewport(0, 0, texWidth, texHeight); | 
|  | 366 | drawTexture(); | 
|  | 367 |  | 
|  | 368 | EXPECT_TRUE(checkPixel( 0,  0, 153, 153, 153, 153)); | 
|  | 369 | EXPECT_TRUE(checkPixel(63,  0, 153, 153, 153, 153)); | 
|  | 370 | EXPECT_TRUE(checkPixel(63, 63, 153, 153, 153, 153)); | 
|  | 371 | EXPECT_TRUE(checkPixel( 0, 63, 153, 153, 153, 153)); | 
|  | 372 |  | 
|  | 373 | EXPECT_TRUE(checkPixel( 4,  4, 255,   0,   0, 255)); | 
|  | 374 | EXPECT_TRUE(checkPixel( 5,  5, 153, 153, 153, 153)); | 
|  | 375 | EXPECT_TRUE(checkPixel( 3,  3, 153, 153, 153, 153)); | 
|  | 376 | EXPECT_TRUE(checkPixel(45, 52, 153, 153, 153, 153)); | 
|  | 377 | EXPECT_TRUE(checkPixel(12, 36, 153, 153, 153, 153)); | 
|  | 378 | } | 
|  | 379 |  | 
|  | 380 | TEST_F(SurfaceTextureGLToGLTest, TexturingFromPreRotatedUserSizedGLFilledBuffer) { | 
|  | 381 | enum { texWidth = 64 }; | 
|  | 382 | enum { texHeight = 16 }; | 
|  | 383 |  | 
|  | 384 | // This test requires 3 buffers to complete run on a single thread. | 
|  | 385 | mST->setDefaultMaxBufferCount(3); | 
|  | 386 |  | 
|  | 387 | // Set the transform hint. | 
|  | 388 | mST->setTransformHint(NATIVE_WINDOW_TRANSFORM_ROT_90); | 
|  | 389 |  | 
|  | 390 | // Set the user buffer size. | 
|  | 391 | native_window_set_buffers_user_dimensions(mANW.get(), texWidth, texHeight); | 
|  | 392 |  | 
|  | 393 | // Do the producer side of things | 
|  | 394 | EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, | 
|  | 395 | mProducerEglSurface, mProducerEglContext)); | 
|  | 396 | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  | 397 |  | 
|  | 398 | // This is needed to ensure we pick up a buffer of the correct size and the | 
|  | 399 | // new rotation hint. | 
|  | 400 | eglSwapBuffers(mEglDisplay, mProducerEglSurface); | 
|  | 401 |  | 
|  | 402 | glClearColor(0.6, 0.6, 0.6, 0.6); | 
|  | 403 | glClear(GL_COLOR_BUFFER_BIT); | 
|  | 404 |  | 
|  | 405 | glEnable(GL_SCISSOR_TEST); | 
|  | 406 | glScissor(24, 4, 1, 1); | 
|  | 407 | glClearColor(1.0, 0.0, 0.0, 1.0); | 
|  | 408 | glClear(GL_COLOR_BUFFER_BIT); | 
|  | 409 |  | 
|  | 410 | eglSwapBuffers(mEglDisplay, mProducerEglSurface); | 
|  | 411 |  | 
|  | 412 | // Do the consumer side of things | 
|  | 413 | EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, | 
|  | 414 | mEglContext)); | 
|  | 415 | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  | 416 |  | 
|  | 417 | glDisable(GL_SCISSOR_TEST); | 
|  | 418 |  | 
|  | 419 | // Skip the first frame, which was empty | 
|  | 420 | ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
|  | 421 | ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
|  | 422 |  | 
|  | 423 | glClearColor(0.2, 0.2, 0.2, 0.2); | 
|  | 424 | glClear(GL_COLOR_BUFFER_BIT); | 
|  | 425 |  | 
|  | 426 | glViewport(0, 0, texWidth, texHeight); | 
|  | 427 | drawTexture(); | 
|  | 428 |  | 
|  | 429 | EXPECT_TRUE(checkPixel( 0,  0, 153, 153, 153, 153)); | 
|  | 430 | EXPECT_TRUE(checkPixel(63,  0, 153, 153, 153, 153)); | 
|  | 431 | EXPECT_TRUE(checkPixel(63, 15, 153, 153, 153, 153)); | 
|  | 432 | EXPECT_TRUE(checkPixel( 0, 15, 153, 153, 153, 153)); | 
|  | 433 |  | 
|  | 434 | EXPECT_TRUE(checkPixel(24,  4, 255,   0,   0, 255)); | 
|  | 435 | EXPECT_TRUE(checkPixel(25,  5, 153, 153, 153, 153)); | 
|  | 436 | EXPECT_TRUE(checkPixel(23,  3, 153, 153, 153, 153)); | 
|  | 437 | EXPECT_TRUE(checkPixel(45, 13, 153, 153, 153, 153)); | 
|  | 438 | EXPECT_TRUE(checkPixel(12,  8, 153, 153, 153, 153)); | 
|  | 439 | } | 
|  | 440 |  | 
|  | 441 | TEST_F(SurfaceTextureGLToGLTest, TexturingFromPreRotatedGLFilledBuffer) { | 
|  | 442 | enum { texWidth = 64 }; | 
|  | 443 | enum { texHeight = 16 }; | 
|  | 444 |  | 
|  | 445 | // This test requires 3 buffers to complete run on a single thread. | 
|  | 446 | mST->setDefaultMaxBufferCount(3); | 
|  | 447 |  | 
|  | 448 | // Set the transform hint. | 
|  | 449 | mST->setTransformHint(NATIVE_WINDOW_TRANSFORM_ROT_90); | 
|  | 450 |  | 
|  | 451 | // Set the default buffer size. | 
|  | 452 | mST->setDefaultBufferSize(texWidth, texHeight); | 
|  | 453 |  | 
|  | 454 | // Do the producer side of things | 
|  | 455 | EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, | 
|  | 456 | mProducerEglSurface, mProducerEglContext)); | 
|  | 457 | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  | 458 |  | 
|  | 459 | // This is needed to ensure we pick up a buffer of the correct size and the | 
|  | 460 | // new rotation hint. | 
|  | 461 | eglSwapBuffers(mEglDisplay, mProducerEglSurface); | 
|  | 462 |  | 
|  | 463 | glClearColor(0.6, 0.6, 0.6, 0.6); | 
|  | 464 | glClear(GL_COLOR_BUFFER_BIT); | 
|  | 465 |  | 
|  | 466 | glEnable(GL_SCISSOR_TEST); | 
|  | 467 | glScissor(24, 4, 1, 1); | 
|  | 468 | glClearColor(1.0, 0.0, 0.0, 1.0); | 
|  | 469 | glClear(GL_COLOR_BUFFER_BIT); | 
|  | 470 |  | 
|  | 471 | eglSwapBuffers(mEglDisplay, mProducerEglSurface); | 
|  | 472 |  | 
|  | 473 | // Do the consumer side of things | 
|  | 474 | EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, | 
|  | 475 | mEglContext)); | 
|  | 476 | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  | 477 |  | 
|  | 478 | glDisable(GL_SCISSOR_TEST); | 
|  | 479 |  | 
|  | 480 | // Skip the first frame, which was empty | 
|  | 481 | ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
|  | 482 | ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
|  | 483 |  | 
|  | 484 | glClearColor(0.2, 0.2, 0.2, 0.2); | 
|  | 485 | glClear(GL_COLOR_BUFFER_BIT); | 
|  | 486 |  | 
|  | 487 | glViewport(0, 0, texWidth, texHeight); | 
|  | 488 | drawTexture(); | 
|  | 489 |  | 
|  | 490 | EXPECT_TRUE(checkPixel( 0,  0, 153, 153, 153, 153)); | 
|  | 491 | EXPECT_TRUE(checkPixel(63,  0, 153, 153, 153, 153)); | 
|  | 492 | EXPECT_TRUE(checkPixel(63, 15, 153, 153, 153, 153)); | 
|  | 493 | EXPECT_TRUE(checkPixel( 0, 15, 153, 153, 153, 153)); | 
|  | 494 |  | 
|  | 495 | EXPECT_TRUE(checkPixel(24,  4, 255,   0,   0, 255)); | 
|  | 496 | EXPECT_TRUE(checkPixel(25,  5, 153, 153, 153, 153)); | 
|  | 497 | EXPECT_TRUE(checkPixel(23,  3, 153, 153, 153, 153)); | 
|  | 498 | EXPECT_TRUE(checkPixel(45, 13, 153, 153, 153, 153)); | 
|  | 499 | EXPECT_TRUE(checkPixel(12,  8, 153, 153, 153, 153)); | 
|  | 500 | } | 
|  | 501 |  | 
|  | 502 | } // namespace android |