|  | /* | 
|  | * Copyright 2013 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #define LOG_TAG "SurfaceTextureGLToGL_test" | 
|  | //#define LOG_NDEBUG 0 | 
|  |  | 
|  | #include "SurfaceTextureGLToGL.h" | 
|  |  | 
|  | namespace android { | 
|  |  | 
|  | TEST_F(SurfaceTextureGLToGLTest, TransformHintGetsRespected) { | 
|  | const uint32_t texWidth = 32; | 
|  | const uint32_t texHeight = 64; | 
|  |  | 
|  | mST->setDefaultBufferSize(texWidth, texHeight); | 
|  | mST->setTransformHint(NATIVE_WINDOW_TRANSFORM_ROT_90); | 
|  |  | 
|  | // This test requires 3 buffers to avoid deadlock because we're | 
|  | // both producer and consumer, and only using one thread. | 
|  | mST->setDefaultMaxBufferCount(3); | 
|  |  | 
|  | // Do the producer side of things | 
|  | EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, | 
|  | mProducerEglSurface, mProducerEglContext)); | 
|  | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  |  | 
|  | // Start a buffer with our chosen size and transform hint moving | 
|  | // through the system. | 
|  | glClear(GL_COLOR_BUFFER_BIT);  // give the driver something to do | 
|  | eglSwapBuffers(mEglDisplay, mProducerEglSurface); | 
|  | mST->updateTexImage();  // consume it | 
|  | // Swap again. | 
|  | glClear(GL_COLOR_BUFFER_BIT); | 
|  | eglSwapBuffers(mEglDisplay, mProducerEglSurface); | 
|  | mST->updateTexImage(); | 
|  |  | 
|  | // The current buffer should either show the effects of the transform | 
|  | // hint (in the form of an inverse transform), or show that the | 
|  | // transform hint has been ignored. | 
|  | sp<GraphicBuffer> buf = mST->getCurrentBuffer(); | 
|  | if (mST->getCurrentTransform() == NATIVE_WINDOW_TRANSFORM_ROT_270) { | 
|  | ASSERT_EQ(texWidth, buf->getHeight()); | 
|  | ASSERT_EQ(texHeight, buf->getWidth()); | 
|  | } else { | 
|  | ASSERT_EQ(texWidth, buf->getWidth()); | 
|  | ASSERT_EQ(texHeight, buf->getHeight()); | 
|  | } | 
|  |  | 
|  | // Reset the transform hint and confirm that it takes. | 
|  | mST->setTransformHint(0); | 
|  | glClear(GL_COLOR_BUFFER_BIT); | 
|  | eglSwapBuffers(mEglDisplay, mProducerEglSurface); | 
|  | mST->updateTexImage(); | 
|  | glClear(GL_COLOR_BUFFER_BIT); | 
|  | eglSwapBuffers(mEglDisplay, mProducerEglSurface); | 
|  | mST->updateTexImage(); | 
|  |  | 
|  | buf = mST->getCurrentBuffer(); | 
|  | ASSERT_EQ((uint32_t) 0, mST->getCurrentTransform()); | 
|  | ASSERT_EQ(texWidth, buf->getWidth()); | 
|  | ASSERT_EQ(texHeight, buf->getHeight()); | 
|  | } | 
|  |  | 
|  | TEST_F(SurfaceTextureGLToGLTest, TexturingFromGLFilledRGBABufferPow2) { | 
|  | const int texWidth = 64; | 
|  | const int texHeight = 64; | 
|  |  | 
|  | mST->setDefaultBufferSize(texWidth, texHeight); | 
|  |  | 
|  | // This test requires 3 buffers to complete run on a single thread. | 
|  | mST->setDefaultMaxBufferCount(3); | 
|  |  | 
|  | // Do the producer side of things | 
|  | EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, | 
|  | mProducerEglSurface, mProducerEglContext)); | 
|  | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  |  | 
|  | // This is needed to ensure we pick up a buffer of the correct size. | 
|  | eglSwapBuffers(mEglDisplay, mProducerEglSurface); | 
|  |  | 
|  | glClearColor(0.6, 0.6, 0.6, 0.6); | 
|  | glClear(GL_COLOR_BUFFER_BIT); | 
|  |  | 
|  | glEnable(GL_SCISSOR_TEST); | 
|  | glScissor(4, 4, 4, 4); | 
|  | glClearColor(1.0, 0.0, 0.0, 1.0); | 
|  | glClear(GL_COLOR_BUFFER_BIT); | 
|  |  | 
|  | glScissor(24, 48, 4, 4); | 
|  | glClearColor(0.0, 1.0, 0.0, 1.0); | 
|  | glClear(GL_COLOR_BUFFER_BIT); | 
|  |  | 
|  | glScissor(37, 17, 4, 4); | 
|  | glClearColor(0.0, 0.0, 1.0, 1.0); | 
|  | glClear(GL_COLOR_BUFFER_BIT); | 
|  |  | 
|  | eglSwapBuffers(mEglDisplay, mProducerEglSurface); | 
|  |  | 
|  | // Do the consumer side of things | 
|  | EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, | 
|  | mEglContext)); | 
|  | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  |  | 
|  | glDisable(GL_SCISSOR_TEST); | 
|  |  | 
|  | // Skip the first frame, which was empty | 
|  | ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
|  | ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
|  |  | 
|  | glClearColor(0.2, 0.2, 0.2, 0.2); | 
|  | glClear(GL_COLOR_BUFFER_BIT); | 
|  |  | 
|  | glViewport(0, 0, texWidth, texHeight); | 
|  | drawTexture(); | 
|  |  | 
|  | EXPECT_TRUE(checkPixel( 0,  0, 153, 153, 153, 153)); | 
|  | EXPECT_TRUE(checkPixel(63,  0, 153, 153, 153, 153)); | 
|  | EXPECT_TRUE(checkPixel(63, 63, 153, 153, 153, 153)); | 
|  | EXPECT_TRUE(checkPixel( 0, 63, 153, 153, 153, 153)); | 
|  |  | 
|  | EXPECT_TRUE(checkPixel( 4,  7, 255,   0,   0, 255)); | 
|  | EXPECT_TRUE(checkPixel(25, 51,   0, 255,   0, 255)); | 
|  | EXPECT_TRUE(checkPixel(40, 19,   0,   0, 255, 255)); | 
|  | EXPECT_TRUE(checkPixel(29, 51, 153, 153, 153, 153)); | 
|  | EXPECT_TRUE(checkPixel( 5, 32, 153, 153, 153, 153)); | 
|  | EXPECT_TRUE(checkPixel(13,  8, 153, 153, 153, 153)); | 
|  | EXPECT_TRUE(checkPixel(46,  3, 153, 153, 153, 153)); | 
|  | EXPECT_TRUE(checkPixel(30, 33, 153, 153, 153, 153)); | 
|  | EXPECT_TRUE(checkPixel( 6, 52, 153, 153, 153, 153)); | 
|  | EXPECT_TRUE(checkPixel(55, 33, 153, 153, 153, 153)); | 
|  | EXPECT_TRUE(checkPixel(16, 29, 153, 153, 153, 153)); | 
|  | EXPECT_TRUE(checkPixel( 1, 30, 153, 153, 153, 153)); | 
|  | EXPECT_TRUE(checkPixel(41, 37, 153, 153, 153, 153)); | 
|  | EXPECT_TRUE(checkPixel(46, 29, 153, 153, 153, 153)); | 
|  | EXPECT_TRUE(checkPixel(15, 25, 153, 153, 153, 153)); | 
|  | EXPECT_TRUE(checkPixel( 3, 52, 153, 153, 153, 153)); | 
|  | } | 
|  |  | 
|  | TEST_F(SurfaceTextureGLToGLTest, EglDestroySurfaceUnrefsBuffers) { | 
|  | sp<GraphicBuffer> buffers[2]; | 
|  |  | 
|  | // This test requires async mode to run on a single thread. | 
|  | EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, | 
|  | mProducerEglSurface, mProducerEglContext)); | 
|  | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  | EXPECT_TRUE(eglSwapInterval(mEglDisplay, 0)); | 
|  | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  |  | 
|  | for (int i = 0; i < 2; i++) { | 
|  | // Produce a frame | 
|  | EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, | 
|  | mProducerEglSurface, mProducerEglContext)); | 
|  | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  | glClear(GL_COLOR_BUFFER_BIT); | 
|  | eglSwapBuffers(mEglDisplay, mProducerEglSurface); | 
|  |  | 
|  | // Consume a frame | 
|  | EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, | 
|  | mEglContext)); | 
|  | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  | mFW->waitForFrame(); | 
|  | ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
|  | buffers[i] = mST->getCurrentBuffer(); | 
|  | } | 
|  |  | 
|  | // Destroy the GL texture object to release its ref on buffers[2]. | 
|  | GLuint texID = TEX_ID; | 
|  | glDeleteTextures(1, &texID); | 
|  |  | 
|  | // Destroy the EGLSurface | 
|  | EXPECT_TRUE(eglDestroySurface(mEglDisplay, mProducerEglSurface)); | 
|  | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  | mProducerEglSurface = EGL_NO_SURFACE; | 
|  |  | 
|  | // This test should have the only reference to buffer 0. | 
|  | EXPECT_EQ(1, buffers[0]->getStrongCount()); | 
|  |  | 
|  | // The GLConsumer should hold a single reference to buffer 1 in its | 
|  | // mCurrentBuffer member.  All of the references in the slots should have | 
|  | // been released. | 
|  | EXPECT_EQ(2, buffers[1]->getStrongCount()); | 
|  | } | 
|  |  | 
|  | TEST_F(SurfaceTextureGLToGLTest, EglDestroySurfaceAfterAbandonUnrefsBuffers) { | 
|  | sp<GraphicBuffer> buffers[3]; | 
|  |  | 
|  | // This test requires async mode to run on a single thread. | 
|  | EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, | 
|  | mProducerEglSurface, mProducerEglContext)); | 
|  | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  | EXPECT_TRUE(eglSwapInterval(mEglDisplay, 0)); | 
|  | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  |  | 
|  | for (int i = 0; i < 3; i++) { | 
|  | // Produce a frame | 
|  | EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, | 
|  | mProducerEglSurface, mProducerEglContext)); | 
|  | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  | glClear(GL_COLOR_BUFFER_BIT); | 
|  | EXPECT_TRUE(eglSwapBuffers(mEglDisplay, mProducerEglSurface)); | 
|  | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  |  | 
|  | // Consume a frame | 
|  | EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, | 
|  | mEglContext)); | 
|  | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  | mFW->waitForFrame(); | 
|  | ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
|  | buffers[i] = mST->getCurrentBuffer(); | 
|  | } | 
|  |  | 
|  | // Abandon the GLConsumer, releasing the ref that the GLConsumer has | 
|  | // on buffers[2]. | 
|  | mST->abandon(); | 
|  |  | 
|  | // Destroy the GL texture object to release its ref on buffers[2]. | 
|  | GLuint texID = TEX_ID; | 
|  | glDeleteTextures(1, &texID); | 
|  |  | 
|  | // Destroy the EGLSurface. | 
|  | EXPECT_TRUE(eglDestroySurface(mEglDisplay, mProducerEglSurface)); | 
|  | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  | mProducerEglSurface = EGL_NO_SURFACE; | 
|  |  | 
|  | EXPECT_EQ(1, buffers[0]->getStrongCount()); | 
|  | EXPECT_EQ(1, buffers[1]->getStrongCount()); | 
|  |  | 
|  | // Depending on how lazily the GL driver dequeues buffers, we may end up | 
|  | // with either two or three total buffers.  If there are three, make sure | 
|  | // the last one was properly down-ref'd. | 
|  | if (buffers[2] != buffers[0]) { | 
|  | EXPECT_EQ(1, buffers[2]->getStrongCount()); | 
|  | } | 
|  | } | 
|  |  | 
|  | TEST_F(SurfaceTextureGLToGLTest, EglMakeCurrentBeforeConsumerDeathUnrefsBuffers) { | 
|  | sp<GraphicBuffer> buffer; | 
|  |  | 
|  | EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, | 
|  | mProducerEglSurface, mProducerEglContext)); | 
|  |  | 
|  | // Produce a frame | 
|  | glClear(GL_COLOR_BUFFER_BIT); | 
|  | EXPECT_TRUE(eglSwapBuffers(mEglDisplay, mProducerEglSurface)); | 
|  | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  |  | 
|  | // Destroy the EGLSurface. | 
|  | EXPECT_TRUE(eglDestroySurface(mEglDisplay, mProducerEglSurface)); | 
|  | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  | mProducerEglSurface = EGL_NO_SURFACE; | 
|  | mSTC.clear(); | 
|  | mANW.clear(); | 
|  | mTextureRenderer.clear(); | 
|  |  | 
|  | // Consume a frame | 
|  | ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
|  | buffer = mST->getCurrentBuffer(); | 
|  |  | 
|  | // Destroy the GL texture object to release its ref | 
|  | GLuint texID = TEX_ID; | 
|  | glDeleteTextures(1, &texID); | 
|  |  | 
|  | // make un-current, all references to buffer should be gone | 
|  | EXPECT_TRUE(eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, | 
|  | EGL_NO_SURFACE, EGL_NO_CONTEXT)); | 
|  |  | 
|  | // Destroy consumer | 
|  | mST.clear(); | 
|  |  | 
|  | EXPECT_EQ(1, buffer->getStrongCount()); | 
|  | } | 
|  |  | 
|  | TEST_F(SurfaceTextureGLToGLTest, EglMakeCurrentAfterConsumerDeathUnrefsBuffers) { | 
|  | sp<GraphicBuffer> buffer; | 
|  |  | 
|  | EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, | 
|  | mProducerEglSurface, mProducerEglContext)); | 
|  |  | 
|  | // Produce a frame | 
|  | glClear(GL_COLOR_BUFFER_BIT); | 
|  | EXPECT_TRUE(eglSwapBuffers(mEglDisplay, mProducerEglSurface)); | 
|  | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  |  | 
|  | // Destroy the EGLSurface. | 
|  | EXPECT_TRUE(eglDestroySurface(mEglDisplay, mProducerEglSurface)); | 
|  | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  | mProducerEglSurface = EGL_NO_SURFACE; | 
|  | mSTC.clear(); | 
|  | mANW.clear(); | 
|  | mTextureRenderer.clear(); | 
|  |  | 
|  | // Consume a frame | 
|  | ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
|  | buffer = mST->getCurrentBuffer(); | 
|  |  | 
|  | // Destroy the GL texture object to release its ref | 
|  | GLuint texID = TEX_ID; | 
|  | glDeleteTextures(1, &texID); | 
|  |  | 
|  | // Destroy consumer | 
|  | mST.clear(); | 
|  |  | 
|  | // make un-current, all references to buffer should be gone | 
|  | EXPECT_TRUE(eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, | 
|  | EGL_NO_SURFACE, EGL_NO_CONTEXT)); | 
|  |  | 
|  | EXPECT_EQ(1, buffer->getStrongCount()); | 
|  | } | 
|  |  | 
|  | TEST_F(SurfaceTextureGLToGLTest, TexturingFromUserSizedGLFilledBuffer) { | 
|  | enum { texWidth = 64 }; | 
|  | enum { texHeight = 64 }; | 
|  |  | 
|  | // This test requires 3 buffers to complete run on a single thread. | 
|  | mST->setDefaultMaxBufferCount(3); | 
|  |  | 
|  | // Set the user buffer size. | 
|  | native_window_set_buffers_user_dimensions(mANW.get(), texWidth, texHeight); | 
|  |  | 
|  | // Do the producer side of things | 
|  | EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, | 
|  | mProducerEglSurface, mProducerEglContext)); | 
|  | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  |  | 
|  | // This is needed to ensure we pick up a buffer of the correct size. | 
|  | eglSwapBuffers(mEglDisplay, mProducerEglSurface); | 
|  |  | 
|  | glClearColor(0.6, 0.6, 0.6, 0.6); | 
|  | glClear(GL_COLOR_BUFFER_BIT); | 
|  |  | 
|  | glEnable(GL_SCISSOR_TEST); | 
|  | glScissor(4, 4, 1, 1); | 
|  | glClearColor(1.0, 0.0, 0.0, 1.0); | 
|  | glClear(GL_COLOR_BUFFER_BIT); | 
|  |  | 
|  | eglSwapBuffers(mEglDisplay, mProducerEglSurface); | 
|  |  | 
|  | // Do the consumer side of things | 
|  | EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, | 
|  | mEglContext)); | 
|  | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  |  | 
|  | glDisable(GL_SCISSOR_TEST); | 
|  |  | 
|  | // Skip the first frame, which was empty | 
|  | ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
|  | ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
|  |  | 
|  | glClearColor(0.2, 0.2, 0.2, 0.2); | 
|  | glClear(GL_COLOR_BUFFER_BIT); | 
|  |  | 
|  | glViewport(0, 0, texWidth, texHeight); | 
|  | drawTexture(); | 
|  |  | 
|  | EXPECT_TRUE(checkPixel( 0,  0, 153, 153, 153, 153)); | 
|  | EXPECT_TRUE(checkPixel(63,  0, 153, 153, 153, 153)); | 
|  | EXPECT_TRUE(checkPixel(63, 63, 153, 153, 153, 153)); | 
|  | EXPECT_TRUE(checkPixel( 0, 63, 153, 153, 153, 153)); | 
|  |  | 
|  | EXPECT_TRUE(checkPixel( 4,  4, 255,   0,   0, 255)); | 
|  | EXPECT_TRUE(checkPixel( 5,  5, 153, 153, 153, 153)); | 
|  | EXPECT_TRUE(checkPixel( 3,  3, 153, 153, 153, 153)); | 
|  | EXPECT_TRUE(checkPixel(45, 52, 153, 153, 153, 153)); | 
|  | EXPECT_TRUE(checkPixel(12, 36, 153, 153, 153, 153)); | 
|  | } | 
|  |  | 
|  | TEST_F(SurfaceTextureGLToGLTest, TexturingFromPreRotatedUserSizedGLFilledBuffer) { | 
|  | enum { texWidth = 64 }; | 
|  | enum { texHeight = 16 }; | 
|  |  | 
|  | // This test requires 3 buffers to complete run on a single thread. | 
|  | mST->setDefaultMaxBufferCount(3); | 
|  |  | 
|  | // Set the transform hint. | 
|  | mST->setTransformHint(NATIVE_WINDOW_TRANSFORM_ROT_90); | 
|  |  | 
|  | // Set the user buffer size. | 
|  | native_window_set_buffers_user_dimensions(mANW.get(), texWidth, texHeight); | 
|  |  | 
|  | // Do the producer side of things | 
|  | EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, | 
|  | mProducerEglSurface, mProducerEglContext)); | 
|  | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  |  | 
|  | // This is needed to ensure we pick up a buffer of the correct size and the | 
|  | // new rotation hint. | 
|  | eglSwapBuffers(mEglDisplay, mProducerEglSurface); | 
|  |  | 
|  | glClearColor(0.6, 0.6, 0.6, 0.6); | 
|  | glClear(GL_COLOR_BUFFER_BIT); | 
|  |  | 
|  | glEnable(GL_SCISSOR_TEST); | 
|  | glScissor(24, 4, 1, 1); | 
|  | glClearColor(1.0, 0.0, 0.0, 1.0); | 
|  | glClear(GL_COLOR_BUFFER_BIT); | 
|  |  | 
|  | eglSwapBuffers(mEglDisplay, mProducerEglSurface); | 
|  |  | 
|  | // Do the consumer side of things | 
|  | EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, | 
|  | mEglContext)); | 
|  | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  |  | 
|  | glDisable(GL_SCISSOR_TEST); | 
|  |  | 
|  | // Skip the first frame, which was empty | 
|  | ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
|  | ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
|  |  | 
|  | glClearColor(0.2, 0.2, 0.2, 0.2); | 
|  | glClear(GL_COLOR_BUFFER_BIT); | 
|  |  | 
|  | glViewport(0, 0, texWidth, texHeight); | 
|  | drawTexture(); | 
|  |  | 
|  | EXPECT_TRUE(checkPixel( 0,  0, 153, 153, 153, 153)); | 
|  | EXPECT_TRUE(checkPixel(63,  0, 153, 153, 153, 153)); | 
|  | EXPECT_TRUE(checkPixel(63, 15, 153, 153, 153, 153)); | 
|  | EXPECT_TRUE(checkPixel( 0, 15, 153, 153, 153, 153)); | 
|  |  | 
|  | EXPECT_TRUE(checkPixel(24,  4, 255,   0,   0, 255)); | 
|  | EXPECT_TRUE(checkPixel(25,  5, 153, 153, 153, 153)); | 
|  | EXPECT_TRUE(checkPixel(23,  3, 153, 153, 153, 153)); | 
|  | EXPECT_TRUE(checkPixel(45, 13, 153, 153, 153, 153)); | 
|  | EXPECT_TRUE(checkPixel(12,  8, 153, 153, 153, 153)); | 
|  | } | 
|  |  | 
|  | TEST_F(SurfaceTextureGLToGLTest, TexturingFromPreRotatedGLFilledBuffer) { | 
|  | enum { texWidth = 64 }; | 
|  | enum { texHeight = 16 }; | 
|  |  | 
|  | // This test requires 3 buffers to complete run on a single thread. | 
|  | mST->setDefaultMaxBufferCount(3); | 
|  |  | 
|  | // Set the transform hint. | 
|  | mST->setTransformHint(NATIVE_WINDOW_TRANSFORM_ROT_90); | 
|  |  | 
|  | // Set the default buffer size. | 
|  | mST->setDefaultBufferSize(texWidth, texHeight); | 
|  |  | 
|  | // Do the producer side of things | 
|  | EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, | 
|  | mProducerEglSurface, mProducerEglContext)); | 
|  | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  |  | 
|  | // This is needed to ensure we pick up a buffer of the correct size and the | 
|  | // new rotation hint. | 
|  | eglSwapBuffers(mEglDisplay, mProducerEglSurface); | 
|  |  | 
|  | glClearColor(0.6, 0.6, 0.6, 0.6); | 
|  | glClear(GL_COLOR_BUFFER_BIT); | 
|  |  | 
|  | glEnable(GL_SCISSOR_TEST); | 
|  | glScissor(24, 4, 1, 1); | 
|  | glClearColor(1.0, 0.0, 0.0, 1.0); | 
|  | glClear(GL_COLOR_BUFFER_BIT); | 
|  |  | 
|  | eglSwapBuffers(mEglDisplay, mProducerEglSurface); | 
|  |  | 
|  | // Do the consumer side of things | 
|  | EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, | 
|  | mEglContext)); | 
|  | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  |  | 
|  | glDisable(GL_SCISSOR_TEST); | 
|  |  | 
|  | // Skip the first frame, which was empty | 
|  | ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
|  | ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
|  |  | 
|  | glClearColor(0.2, 0.2, 0.2, 0.2); | 
|  | glClear(GL_COLOR_BUFFER_BIT); | 
|  |  | 
|  | glViewport(0, 0, texWidth, texHeight); | 
|  | drawTexture(); | 
|  |  | 
|  | EXPECT_TRUE(checkPixel( 0,  0, 153, 153, 153, 153)); | 
|  | EXPECT_TRUE(checkPixel(63,  0, 153, 153, 153, 153)); | 
|  | EXPECT_TRUE(checkPixel(63, 15, 153, 153, 153, 153)); | 
|  | EXPECT_TRUE(checkPixel( 0, 15, 153, 153, 153, 153)); | 
|  |  | 
|  | EXPECT_TRUE(checkPixel(24,  4, 255,   0,   0, 255)); | 
|  | EXPECT_TRUE(checkPixel(25,  5, 153, 153, 153, 153)); | 
|  | EXPECT_TRUE(checkPixel(23,  3, 153, 153, 153, 153)); | 
|  | EXPECT_TRUE(checkPixel(45, 13, 153, 153, 153, 153)); | 
|  | EXPECT_TRUE(checkPixel(12,  8, 153, 153, 153, 153)); | 
|  | } | 
|  |  | 
|  | } // namespace android |