| Dan Stoza | cb1fcde | 2013-12-03 12:37:36 -0800 | [diff] [blame] | 1 | /* | 
|  | 2 | * Copyright 2013 The Android Open Source Project | 
|  | 3 | * | 
|  | 4 | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | 5 | * you may not use this file except in compliance with the License. | 
|  | 6 | * You may obtain a copy of the License at | 
|  | 7 | * | 
|  | 8 | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | 9 | * | 
|  | 10 | * Unless required by applicable law or agreed to in writing, software | 
|  | 11 | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | 13 | * See the License for the specific language governing permissions and | 
|  | 14 | * limitations under the License. | 
|  | 15 | */ | 
|  | 16 |  | 
|  | 17 | #define LOG_TAG "SurfaceTextureGLThreadToGL_test" | 
|  | 18 | //#define LOG_NDEBUG 0 | 
|  | 19 |  | 
|  | 20 | #include "SurfaceTextureGLThreadToGL.h" | 
|  | 21 |  | 
|  | 22 | namespace android { | 
|  | 23 |  | 
|  | 24 | TEST_F(SurfaceTextureGLThreadToGLTest, | 
|  | 25 | UpdateTexImageBeforeFrameFinishedCompletes) { | 
|  | 26 | class PT : public ProducerThread { | 
|  | 27 | virtual void render() { | 
|  | 28 | glClearColor(0.0f, 1.0f, 0.0f, 1.0f); | 
|  | 29 | glClear(GL_COLOR_BUFFER_BIT); | 
|  | 30 | swapBuffers(); | 
|  | 31 | } | 
|  | 32 | }; | 
|  | 33 |  | 
| Pablo Ceballos | b687a28 | 2015-10-06 11:14:51 -0700 | [diff] [blame] | 34 | SetUpWindowAndContext(); | 
|  | 35 |  | 
| Dan Stoza | cb1fcde | 2013-12-03 12:37:36 -0800 | [diff] [blame] | 36 | runProducerThread(new PT()); | 
|  | 37 |  | 
|  | 38 | mFC->waitForFrame(); | 
|  | 39 | ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
|  | 40 | mFC->finishFrame(); | 
|  | 41 |  | 
|  | 42 | // TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported! | 
|  | 43 | } | 
|  | 44 |  | 
|  | 45 | TEST_F(SurfaceTextureGLThreadToGLTest, | 
|  | 46 | UpdateTexImageAfterFrameFinishedCompletes) { | 
|  | 47 | class PT : public ProducerThread { | 
|  | 48 | virtual void render() { | 
|  | 49 | glClearColor(0.0f, 1.0f, 0.0f, 1.0f); | 
|  | 50 | glClear(GL_COLOR_BUFFER_BIT); | 
|  | 51 | swapBuffers(); | 
|  | 52 | } | 
|  | 53 | }; | 
|  | 54 |  | 
| Pablo Ceballos | b687a28 | 2015-10-06 11:14:51 -0700 | [diff] [blame] | 55 | SetUpWindowAndContext(); | 
|  | 56 |  | 
| Dan Stoza | cb1fcde | 2013-12-03 12:37:36 -0800 | [diff] [blame] | 57 | runProducerThread(new PT()); | 
|  | 58 |  | 
|  | 59 | mFC->waitForFrame(); | 
|  | 60 | mFC->finishFrame(); | 
|  | 61 | ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
|  | 62 |  | 
|  | 63 | // TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported! | 
|  | 64 | } | 
|  | 65 |  | 
|  | 66 | TEST_F(SurfaceTextureGLThreadToGLTest, | 
|  | 67 | RepeatedUpdateTexImageBeforeFrameFinishedCompletes) { | 
|  | 68 | enum { NUM_ITERATIONS = 1024 }; | 
|  | 69 |  | 
|  | 70 | class PT : public ProducerThread { | 
|  | 71 | virtual void render() { | 
|  | 72 | for (int i = 0; i < NUM_ITERATIONS; i++) { | 
|  | 73 | glClearColor(0.0f, 1.0f, 0.0f, 1.0f); | 
|  | 74 | glClear(GL_COLOR_BUFFER_BIT); | 
|  | 75 | ALOGV("+swapBuffers"); | 
|  | 76 | swapBuffers(); | 
|  | 77 | ALOGV("-swapBuffers"); | 
|  | 78 | } | 
|  | 79 | } | 
|  | 80 | }; | 
|  | 81 |  | 
| Pablo Ceballos | b687a28 | 2015-10-06 11:14:51 -0700 | [diff] [blame] | 82 | SetUpWindowAndContext(); | 
|  | 83 |  | 
| Dan Stoza | cb1fcde | 2013-12-03 12:37:36 -0800 | [diff] [blame] | 84 | runProducerThread(new PT()); | 
|  | 85 |  | 
|  | 86 | for (int i = 0; i < NUM_ITERATIONS; i++) { | 
|  | 87 | mFC->waitForFrame(); | 
|  | 88 | ALOGV("+updateTexImage"); | 
|  | 89 | ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
|  | 90 | ALOGV("-updateTexImage"); | 
|  | 91 | mFC->finishFrame(); | 
|  | 92 |  | 
|  | 93 | // TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported! | 
|  | 94 | } | 
|  | 95 | } | 
|  | 96 |  | 
|  | 97 | TEST_F(SurfaceTextureGLThreadToGLTest, | 
|  | 98 | RepeatedUpdateTexImageAfterFrameFinishedCompletes) { | 
|  | 99 | enum { NUM_ITERATIONS = 1024 }; | 
|  | 100 |  | 
|  | 101 | class PT : public ProducerThread { | 
|  | 102 | virtual void render() { | 
|  | 103 | for (int i = 0; i < NUM_ITERATIONS; i++) { | 
|  | 104 | glClearColor(0.0f, 1.0f, 0.0f, 1.0f); | 
|  | 105 | glClear(GL_COLOR_BUFFER_BIT); | 
|  | 106 | ALOGV("+swapBuffers"); | 
|  | 107 | swapBuffers(); | 
|  | 108 | ALOGV("-swapBuffers"); | 
|  | 109 | } | 
|  | 110 | } | 
|  | 111 | }; | 
|  | 112 |  | 
| Pablo Ceballos | b687a28 | 2015-10-06 11:14:51 -0700 | [diff] [blame] | 113 | SetUpWindowAndContext(); | 
|  | 114 |  | 
| Dan Stoza | cb1fcde | 2013-12-03 12:37:36 -0800 | [diff] [blame] | 115 | runProducerThread(new PT()); | 
|  | 116 |  | 
|  | 117 | for (int i = 0; i < NUM_ITERATIONS; i++) { | 
|  | 118 | mFC->waitForFrame(); | 
|  | 119 | mFC->finishFrame(); | 
|  | 120 | ALOGV("+updateTexImage"); | 
|  | 121 | ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
|  | 122 | ALOGV("-updateTexImage"); | 
|  | 123 |  | 
|  | 124 | // TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported! | 
|  | 125 | } | 
|  | 126 | } | 
|  | 127 |  | 
|  | 128 | // XXX: This test is disabled because it is currently hanging on some devices. | 
|  | 129 | TEST_F(SurfaceTextureGLThreadToGLTest, | 
|  | 130 | DISABLED_RepeatedSwapBuffersWhileDequeueStalledCompletes) { | 
|  | 131 | enum { NUM_ITERATIONS = 64 }; | 
|  | 132 |  | 
|  | 133 | class PT : public ProducerThread { | 
|  | 134 | virtual void render() { | 
|  | 135 | for (int i = 0; i < NUM_ITERATIONS; i++) { | 
|  | 136 | glClearColor(0.0f, 1.0f, 0.0f, 1.0f); | 
|  | 137 | glClear(GL_COLOR_BUFFER_BIT); | 
|  | 138 | ALOGV("+swapBuffers"); | 
|  | 139 | swapBuffers(); | 
|  | 140 | ALOGV("-swapBuffers"); | 
|  | 141 | } | 
|  | 142 | } | 
|  | 143 | }; | 
|  | 144 |  | 
| Pablo Ceballos | b687a28 | 2015-10-06 11:14:51 -0700 | [diff] [blame] | 145 | SetUpWindowAndContext(); | 
|  | 146 |  | 
| Dan Stoza | cb1fcde | 2013-12-03 12:37:36 -0800 | [diff] [blame] | 147 | runProducerThread(new PT()); | 
|  | 148 |  | 
|  | 149 | // Allow three frames to be rendered and queued before starting the | 
|  | 150 | // rendering in this thread.  For the latter two frames we don't call | 
|  | 151 | // updateTexImage so the next dequeue from the producer thread will block | 
|  | 152 | // waiting for a frame to become available. | 
|  | 153 | mFC->waitForFrame(); | 
|  | 154 | mFC->finishFrame(); | 
|  | 155 |  | 
|  | 156 | // We must call updateTexImage to consume the first frame so that the | 
|  | 157 | // SurfaceTexture is able to reduce the buffer count to 2.  This is because | 
|  | 158 | // the GL driver may dequeue a buffer when the EGLSurface is created, and | 
|  | 159 | // that happens before we call setDefaultMaxBufferCount.  It's possible that the | 
|  | 160 | // driver does not dequeue a buffer at EGLSurface creation time, so we | 
|  | 161 | // cannot rely on this to cause the second dequeueBuffer call to block. | 
|  | 162 | ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
|  | 163 |  | 
|  | 164 | mFC->waitForFrame(); | 
|  | 165 | mFC->finishFrame(); | 
|  | 166 | mFC->waitForFrame(); | 
|  | 167 | mFC->finishFrame(); | 
|  | 168 |  | 
|  | 169 | // Sleep for 100ms to allow the producer thread's dequeueBuffer call to | 
|  | 170 | // block waiting for a buffer to become available. | 
|  | 171 | usleep(100000); | 
|  | 172 |  | 
|  | 173 | // Render and present a number of images.  This thread should not be blocked | 
|  | 174 | // by the fact that the producer thread is blocking in dequeue. | 
|  | 175 | for (int i = 0; i < NUM_ITERATIONS; i++) { | 
|  | 176 | glClear(GL_COLOR_BUFFER_BIT); | 
|  | 177 | eglSwapBuffers(mEglDisplay, mEglSurface); | 
|  | 178 | } | 
|  | 179 |  | 
|  | 180 | // Consume the two pending buffers to unblock the producer thread. | 
|  | 181 | ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
|  | 182 | ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
|  | 183 |  | 
|  | 184 | // Consume the remaining buffers from the producer thread. | 
|  | 185 | for (int i = 0; i < NUM_ITERATIONS-3; i++) { | 
|  | 186 | mFC->waitForFrame(); | 
|  | 187 | mFC->finishFrame(); | 
|  | 188 | ALOGV("+updateTexImage"); | 
|  | 189 | ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
|  | 190 | ALOGV("-updateTexImage"); | 
|  | 191 | } | 
|  | 192 | } | 
|  | 193 |  | 
|  | 194 | } // namespace android |