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Ana Krulec9bc9dc62020-02-26 12:16:40 -08001/*
2 * Copyright 2020 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include <cutils/properties.h>
18#include <gmock/gmock.h>
19#include <gtest/gtest.h>
20#include <renderengine/mock/RenderEngine.h>
21#include "../threaded/RenderEngineThreaded.h"
22
23namespace android {
24
25using testing::_;
26using testing::Eq;
27using testing::Mock;
28using testing::Return;
29
30struct RenderEngineThreadedTest : public ::testing::Test {
31 RenderEngineThreadedTest() {
32 sThreadedRE->setRenderEngine(std::unique_ptr<renderengine::RenderEngine>(mRenderEngine));
33 }
34
35 ~RenderEngineThreadedTest() {}
36
37 static void SetUpTestSuite() {
38 sThreadedRE = renderengine::threaded::RenderEngineThreaded::create(
39 renderengine::RenderEngineCreationArgs::Builder()
40 .setRenderEngineType(renderengine::RenderEngine::RenderEngineType::THREADED)
41 .build());
42 }
43
44 static void TearDownTestSuite() { sThreadedRE = nullptr; }
45
46 // To avoid creating RE on every instantiation of the test, it is kept as a static variable.
47 static std::unique_ptr<renderengine::threaded::RenderEngineThreaded> sThreadedRE;
48 renderengine::mock::RenderEngine* mRenderEngine = new renderengine::mock::RenderEngine();
49};
50
51std::unique_ptr<renderengine::threaded::RenderEngineThreaded>
52 RenderEngineThreadedTest::sThreadedRE = nullptr;
53
54TEST_F(RenderEngineThreadedTest, dump) {
55 std::string testString = "XYZ";
56 EXPECT_CALL(*mRenderEngine, dump(_));
57 sThreadedRE->dump(testString);
58}
59
60TEST_F(RenderEngineThreadedTest, primeCache) {
61 EXPECT_CALL(*mRenderEngine, primeCache());
62 sThreadedRE->primeCache();
63}
64
65TEST_F(RenderEngineThreadedTest, genTextures) {
66 uint32_t texName;
67 EXPECT_CALL(*mRenderEngine, genTextures(1, &texName));
68 sThreadedRE->genTextures(1, &texName);
69}
70
71TEST_F(RenderEngineThreadedTest, deleteTextures) {
72 uint32_t texName;
73 EXPECT_CALL(*mRenderEngine, deleteTextures(1, &texName));
74 sThreadedRE->deleteTextures(1, &texName);
75}
76
77TEST_F(RenderEngineThreadedTest, bindExternalBuffer_nullptrBuffer) {
78 EXPECT_CALL(*mRenderEngine, bindExternalTextureBuffer(0, Eq(nullptr), Eq(nullptr)))
79 .WillOnce(Return(BAD_VALUE));
80 status_t result = sThreadedRE->bindExternalTextureBuffer(0, nullptr, nullptr);
81 ASSERT_EQ(BAD_VALUE, result);
82}
83
84TEST_F(RenderEngineThreadedTest, bindExternalBuffer_withBuffer) {
85 sp<GraphicBuffer> buf = new GraphicBuffer();
86 EXPECT_CALL(*mRenderEngine, bindExternalTextureBuffer(0, buf, Eq(nullptr)))
87 .WillOnce(Return(NO_ERROR));
88 status_t result = sThreadedRE->bindExternalTextureBuffer(0, buf, nullptr);
89 ASSERT_EQ(NO_ERROR, result);
90}
91
92TEST_F(RenderEngineThreadedTest, cacheExternalTextureBuffer_nullptr) {
93 EXPECT_CALL(*mRenderEngine, cacheExternalTextureBuffer(Eq(nullptr)));
94 sThreadedRE->cacheExternalTextureBuffer(nullptr);
95}
96
97TEST_F(RenderEngineThreadedTest, cacheExternalTextureBuffer_withBuffer) {
98 sp<GraphicBuffer> buf = new GraphicBuffer();
99 EXPECT_CALL(*mRenderEngine, cacheExternalTextureBuffer(buf));
100 sThreadedRE->cacheExternalTextureBuffer(buf);
101}
102
103TEST_F(RenderEngineThreadedTest, unbindExternalTextureBuffer) {
104 EXPECT_CALL(*mRenderEngine, unbindExternalTextureBuffer(0x0));
105 sThreadedRE->unbindExternalTextureBuffer(0x0);
106}
107
108TEST_F(RenderEngineThreadedTest, bindFrameBuffer_returnsBadValue) {
109 std::unique_ptr<renderengine::Framebuffer> framebuffer;
110 EXPECT_CALL(*mRenderEngine, bindFrameBuffer(framebuffer.get())).WillOnce(Return(BAD_VALUE));
111 status_t result = sThreadedRE->bindFrameBuffer(framebuffer.get());
112 ASSERT_EQ(BAD_VALUE, result);
113}
114
115TEST_F(RenderEngineThreadedTest, bindFrameBuffer_returnsNoError) {
116 std::unique_ptr<renderengine::Framebuffer> framebuffer;
117 EXPECT_CALL(*mRenderEngine, bindFrameBuffer(framebuffer.get())).WillOnce(Return(NO_ERROR));
118 status_t result = sThreadedRE->bindFrameBuffer(framebuffer.get());
119 ASSERT_EQ(NO_ERROR, result);
120}
121
122TEST_F(RenderEngineThreadedTest, unbindFrameBuffer) {
123 std::unique_ptr<renderengine::Framebuffer> framebuffer;
124 EXPECT_CALL(*mRenderEngine, unbindFrameBuffer(framebuffer.get()));
125 sThreadedRE->unbindFrameBuffer(framebuffer.get());
126}
127
128TEST_F(RenderEngineThreadedTest, getMaxTextureSize_returns20) {
129 size_t size = 20;
130 EXPECT_CALL(*mRenderEngine, getMaxTextureSize()).WillOnce(Return(size));
131 size_t result = sThreadedRE->getMaxTextureSize();
132 ASSERT_EQ(size, result);
133}
134
135TEST_F(RenderEngineThreadedTest, getMaxTextureSize_returns0) {
136 size_t size = 0;
137 EXPECT_CALL(*mRenderEngine, getMaxTextureSize()).WillOnce(Return(size));
138 size_t result = sThreadedRE->getMaxTextureSize();
139 ASSERT_EQ(size, result);
140}
141
142TEST_F(RenderEngineThreadedTest, getMaxViewportDims_returns20) {
143 size_t dims = 20;
144 EXPECT_CALL(*mRenderEngine, getMaxViewportDims()).WillOnce(Return(dims));
145 size_t result = sThreadedRE->getMaxViewportDims();
146 ASSERT_EQ(dims, result);
147}
148
149TEST_F(RenderEngineThreadedTest, getMaxViewportDims_returns0) {
150 size_t dims = 0;
151 EXPECT_CALL(*mRenderEngine, getMaxViewportDims()).WillOnce(Return(dims));
152 size_t result = sThreadedRE->getMaxViewportDims();
153 ASSERT_EQ(dims, result);
154}
155
156TEST_F(RenderEngineThreadedTest, isProtected_returnsFalse) {
157 EXPECT_CALL(*mRenderEngine, isProtected()).WillOnce(Return(false));
158 status_t result = sThreadedRE->isProtected();
159 ASSERT_EQ(false, result);
160}
161
162TEST_F(RenderEngineThreadedTest, isProtected_returnsTrue) {
163 EXPECT_CALL(*mRenderEngine, isProtected()).WillOnce(Return(true));
164 size_t result = sThreadedRE->isProtected();
165 ASSERT_EQ(true, result);
166}
167
168TEST_F(RenderEngineThreadedTest, supportsProtectedContent_returnsFalse) {
169 EXPECT_CALL(*mRenderEngine, supportsProtectedContent()).WillOnce(Return(false));
170 status_t result = sThreadedRE->supportsProtectedContent();
171 ASSERT_EQ(false, result);
172}
173
174TEST_F(RenderEngineThreadedTest, supportsProtectedContent_returnsTrue) {
175 EXPECT_CALL(*mRenderEngine, supportsProtectedContent()).WillOnce(Return(true));
176 status_t result = sThreadedRE->supportsProtectedContent();
177 ASSERT_EQ(true, result);
178}
179
180TEST_F(RenderEngineThreadedTest, useProtectedContext_returnsFalse) {
181 EXPECT_CALL(*mRenderEngine, useProtectedContext(false)).WillOnce(Return(false));
182 status_t result = sThreadedRE->useProtectedContext(false);
183 ASSERT_EQ(false, result);
184}
185
186TEST_F(RenderEngineThreadedTest, useProtectedContext_returnsTrue) {
187 EXPECT_CALL(*mRenderEngine, useProtectedContext(false)).WillOnce(Return(true));
188 status_t result = sThreadedRE->useProtectedContext(false);
189 ASSERT_EQ(true, result);
190}
191
192TEST_F(RenderEngineThreadedTest, cleanupPostRender_returnsFalse) {
193 EXPECT_CALL(*mRenderEngine, cleanupPostRender()).WillOnce(Return(false));
194 status_t result = sThreadedRE->cleanupPostRender();
195 ASSERT_EQ(false, result);
196}
197
198TEST_F(RenderEngineThreadedTest, cleanupPostRender_returnsTrue) {
199 EXPECT_CALL(*mRenderEngine, cleanupPostRender()).WillOnce(Return(true));
200 status_t result = sThreadedRE->cleanupPostRender();
201 ASSERT_EQ(true, result);
202}
203
204TEST_F(RenderEngineThreadedTest, drawLayers) {
205 renderengine::DisplaySettings settings;
206 std::vector<const renderengine::LayerSettings*> layers;
207 sp<GraphicBuffer> buffer = new GraphicBuffer();
208 base::unique_fd bufferFence;
209 base::unique_fd drawFence;
210
211 EXPECT_CALL(*mRenderEngine, drawLayers)
212 .WillOnce([](const renderengine::DisplaySettings&,
213 const std::vector<const renderengine::LayerSettings*>&,
214 const sp<GraphicBuffer>&, const bool, base::unique_fd&&,
215 base::unique_fd*) -> status_t { return NO_ERROR; });
216
217 status_t result = sThreadedRE->drawLayers(settings, layers, buffer, false,
218 std::move(bufferFence), &drawFence);
219 ASSERT_EQ(NO_ERROR, result);
220}
221
222} // namespace android