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/*
* Copyright 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <cutils/properties.h>
#include <gmock/gmock.h>
#include <gtest/gtest.h>
#include <renderengine/mock/RenderEngine.h>
#include "../threaded/RenderEngineThreaded.h"
namespace android {
using testing::_;
using testing::Eq;
using testing::Mock;
using testing::Return;
struct RenderEngineThreadedTest : public ::testing::Test {
RenderEngineThreadedTest() {
sThreadedRE->setRenderEngine(std::unique_ptr<renderengine::RenderEngine>(mRenderEngine));
}
~RenderEngineThreadedTest() {}
static void SetUpTestSuite() {
sThreadedRE = renderengine::threaded::RenderEngineThreaded::create(
renderengine::RenderEngineCreationArgs::Builder()
.setRenderEngineType(renderengine::RenderEngine::RenderEngineType::THREADED)
.build());
}
static void TearDownTestSuite() { sThreadedRE = nullptr; }
// To avoid creating RE on every instantiation of the test, it is kept as a static variable.
static std::unique_ptr<renderengine::threaded::RenderEngineThreaded> sThreadedRE;
renderengine::mock::RenderEngine* mRenderEngine = new renderengine::mock::RenderEngine();
};
std::unique_ptr<renderengine::threaded::RenderEngineThreaded>
RenderEngineThreadedTest::sThreadedRE = nullptr;
TEST_F(RenderEngineThreadedTest, dump) {
std::string testString = "XYZ";
EXPECT_CALL(*mRenderEngine, dump(_));
sThreadedRE->dump(testString);
}
TEST_F(RenderEngineThreadedTest, primeCache) {
EXPECT_CALL(*mRenderEngine, primeCache());
sThreadedRE->primeCache();
}
TEST_F(RenderEngineThreadedTest, genTextures) {
uint32_t texName;
EXPECT_CALL(*mRenderEngine, genTextures(1, &texName));
sThreadedRE->genTextures(1, &texName);
}
TEST_F(RenderEngineThreadedTest, deleteTextures) {
uint32_t texName;
EXPECT_CALL(*mRenderEngine, deleteTextures(1, &texName));
sThreadedRE->deleteTextures(1, &texName);
}
TEST_F(RenderEngineThreadedTest, bindExternalBuffer_nullptrBuffer) {
EXPECT_CALL(*mRenderEngine, bindExternalTextureBuffer(0, Eq(nullptr), Eq(nullptr)))
.WillOnce(Return(BAD_VALUE));
status_t result = sThreadedRE->bindExternalTextureBuffer(0, nullptr, nullptr);
ASSERT_EQ(BAD_VALUE, result);
}
TEST_F(RenderEngineThreadedTest, bindExternalBuffer_withBuffer) {
sp<GraphicBuffer> buf = new GraphicBuffer();
EXPECT_CALL(*mRenderEngine, bindExternalTextureBuffer(0, buf, Eq(nullptr)))
.WillOnce(Return(NO_ERROR));
status_t result = sThreadedRE->bindExternalTextureBuffer(0, buf, nullptr);
ASSERT_EQ(NO_ERROR, result);
}
TEST_F(RenderEngineThreadedTest, cacheExternalTextureBuffer_nullptr) {
EXPECT_CALL(*mRenderEngine, cacheExternalTextureBuffer(Eq(nullptr)));
sThreadedRE->cacheExternalTextureBuffer(nullptr);
}
TEST_F(RenderEngineThreadedTest, cacheExternalTextureBuffer_withBuffer) {
sp<GraphicBuffer> buf = new GraphicBuffer();
EXPECT_CALL(*mRenderEngine, cacheExternalTextureBuffer(buf));
sThreadedRE->cacheExternalTextureBuffer(buf);
}
TEST_F(RenderEngineThreadedTest, unbindExternalTextureBuffer) {
EXPECT_CALL(*mRenderEngine, unbindExternalTextureBuffer(0x0));
sThreadedRE->unbindExternalTextureBuffer(0x0);
}
TEST_F(RenderEngineThreadedTest, bindFrameBuffer_returnsBadValue) {
std::unique_ptr<renderengine::Framebuffer> framebuffer;
EXPECT_CALL(*mRenderEngine, bindFrameBuffer(framebuffer.get())).WillOnce(Return(BAD_VALUE));
status_t result = sThreadedRE->bindFrameBuffer(framebuffer.get());
ASSERT_EQ(BAD_VALUE, result);
}
TEST_F(RenderEngineThreadedTest, bindFrameBuffer_returnsNoError) {
std::unique_ptr<renderengine::Framebuffer> framebuffer;
EXPECT_CALL(*mRenderEngine, bindFrameBuffer(framebuffer.get())).WillOnce(Return(NO_ERROR));
status_t result = sThreadedRE->bindFrameBuffer(framebuffer.get());
ASSERT_EQ(NO_ERROR, result);
}
TEST_F(RenderEngineThreadedTest, unbindFrameBuffer) {
std::unique_ptr<renderengine::Framebuffer> framebuffer;
EXPECT_CALL(*mRenderEngine, unbindFrameBuffer(framebuffer.get()));
sThreadedRE->unbindFrameBuffer(framebuffer.get());
}
TEST_F(RenderEngineThreadedTest, getMaxTextureSize_returns20) {
size_t size = 20;
EXPECT_CALL(*mRenderEngine, getMaxTextureSize()).WillOnce(Return(size));
size_t result = sThreadedRE->getMaxTextureSize();
ASSERT_EQ(size, result);
}
TEST_F(RenderEngineThreadedTest, getMaxTextureSize_returns0) {
size_t size = 0;
EXPECT_CALL(*mRenderEngine, getMaxTextureSize()).WillOnce(Return(size));
size_t result = sThreadedRE->getMaxTextureSize();
ASSERT_EQ(size, result);
}
TEST_F(RenderEngineThreadedTest, getMaxViewportDims_returns20) {
size_t dims = 20;
EXPECT_CALL(*mRenderEngine, getMaxViewportDims()).WillOnce(Return(dims));
size_t result = sThreadedRE->getMaxViewportDims();
ASSERT_EQ(dims, result);
}
TEST_F(RenderEngineThreadedTest, getMaxViewportDims_returns0) {
size_t dims = 0;
EXPECT_CALL(*mRenderEngine, getMaxViewportDims()).WillOnce(Return(dims));
size_t result = sThreadedRE->getMaxViewportDims();
ASSERT_EQ(dims, result);
}
TEST_F(RenderEngineThreadedTest, isProtected_returnsFalse) {
EXPECT_CALL(*mRenderEngine, isProtected()).WillOnce(Return(false));
status_t result = sThreadedRE->isProtected();
ASSERT_EQ(false, result);
}
TEST_F(RenderEngineThreadedTest, isProtected_returnsTrue) {
EXPECT_CALL(*mRenderEngine, isProtected()).WillOnce(Return(true));
size_t result = sThreadedRE->isProtected();
ASSERT_EQ(true, result);
}
TEST_F(RenderEngineThreadedTest, supportsProtectedContent_returnsFalse) {
EXPECT_CALL(*mRenderEngine, supportsProtectedContent()).WillOnce(Return(false));
status_t result = sThreadedRE->supportsProtectedContent();
ASSERT_EQ(false, result);
}
TEST_F(RenderEngineThreadedTest, supportsProtectedContent_returnsTrue) {
EXPECT_CALL(*mRenderEngine, supportsProtectedContent()).WillOnce(Return(true));
status_t result = sThreadedRE->supportsProtectedContent();
ASSERT_EQ(true, result);
}
TEST_F(RenderEngineThreadedTest, useProtectedContext_returnsFalse) {
EXPECT_CALL(*mRenderEngine, useProtectedContext(false)).WillOnce(Return(false));
status_t result = sThreadedRE->useProtectedContext(false);
ASSERT_EQ(false, result);
}
TEST_F(RenderEngineThreadedTest, useProtectedContext_returnsTrue) {
EXPECT_CALL(*mRenderEngine, useProtectedContext(false)).WillOnce(Return(true));
status_t result = sThreadedRE->useProtectedContext(false);
ASSERT_EQ(true, result);
}
TEST_F(RenderEngineThreadedTest, cleanupPostRender_returnsFalse) {
EXPECT_CALL(*mRenderEngine, cleanupPostRender()).WillOnce(Return(false));
status_t result = sThreadedRE->cleanupPostRender();
ASSERT_EQ(false, result);
}
TEST_F(RenderEngineThreadedTest, cleanupPostRender_returnsTrue) {
EXPECT_CALL(*mRenderEngine, cleanupPostRender()).WillOnce(Return(true));
status_t result = sThreadedRE->cleanupPostRender();
ASSERT_EQ(true, result);
}
TEST_F(RenderEngineThreadedTest, drawLayers) {
renderengine::DisplaySettings settings;
std::vector<const renderengine::LayerSettings*> layers;
sp<GraphicBuffer> buffer = new GraphicBuffer();
base::unique_fd bufferFence;
base::unique_fd drawFence;
EXPECT_CALL(*mRenderEngine, drawLayers)
.WillOnce([](const renderengine::DisplaySettings&,
const std::vector<const renderengine::LayerSettings*>&,
const sp<GraphicBuffer>&, const bool, base::unique_fd&&,
base::unique_fd*) -> status_t { return NO_ERROR; });
status_t result = sThreadedRE->drawLayers(settings, layers, buffer, false,
std::move(bufferFence), &drawFence);
ASSERT_EQ(NO_ERROR, result);
}
} // namespace android