| Dan Stoza | 289ade1 | 2014-02-28 11:17:17 -0800 | [diff] [blame] | 1 | /* | 
 | 2 |  * Copyright 2014 The Android Open Source Project | 
 | 3 |  * | 
 | 4 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 | 5 |  * you may not use this file except in compliance with the License. | 
 | 6 |  * You may obtain a copy of the License at | 
 | 7 |  * | 
 | 8 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 | 9 |  * | 
 | 10 |  * Unless required by applicable law or agreed to in writing, software | 
 | 11 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 | 12 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 | 13 |  * See the License for the specific language governing permissions and | 
 | 14 |  * limitations under the License. | 
 | 15 |  */ | 
 | 16 |  | 
 | 17 | #ifndef ANDROID_GUI_BUFFERSLOT_H | 
 | 18 | #define ANDROID_GUI_BUFFERSLOT_H | 
 | 19 |  | 
 | 20 | #include <ui/Fence.h> | 
 | 21 | #include <ui/GraphicBuffer.h> | 
 | 22 |  | 
 | 23 | #include <EGL/egl.h> | 
 | 24 | #include <EGL/eglext.h> | 
 | 25 |  | 
 | 26 | #include <utils/StrongPointer.h> | 
 | 27 |  | 
 | 28 | namespace android { | 
 | 29 |  | 
 | 30 | class Fence; | 
 | 31 |  | 
 | 32 | struct BufferSlot { | 
 | 33 |  | 
 | 34 |     BufferSlot() | 
 | 35 |     : mEglDisplay(EGL_NO_DISPLAY), | 
 | 36 |       mBufferState(BufferSlot::FREE), | 
 | 37 |       mRequestBufferCalled(false), | 
 | 38 |       mFrameNumber(0), | 
 | 39 |       mEglFence(EGL_NO_SYNC_KHR), | 
 | 40 |       mAcquireCalled(false), | 
| Dan Stoza | 9f3053d | 2014-03-06 15:14:33 -0800 | [diff] [blame] | 41 |       mNeedsCleanupOnRelease(false), | 
 | 42 |       mAttachedByConsumer(false) { | 
| Dan Stoza | 289ade1 | 2014-02-28 11:17:17 -0800 | [diff] [blame] | 43 |     } | 
 | 44 |  | 
 | 45 |     // mGraphicBuffer points to the buffer allocated for this slot or is NULL | 
 | 46 |     // if no buffer has been allocated. | 
 | 47 |     sp<GraphicBuffer> mGraphicBuffer; | 
 | 48 |  | 
 | 49 |     // mEglDisplay is the EGLDisplay used to create EGLSyncKHR objects. | 
 | 50 |     EGLDisplay mEglDisplay; | 
 | 51 |  | 
 | 52 |     // BufferState represents the different states in which a buffer slot | 
 | 53 |     // can be.  All slots are initially FREE. | 
 | 54 |     enum BufferState { | 
 | 55 |         // FREE indicates that the buffer is available to be dequeued | 
 | 56 |         // by the producer.  The buffer may be in use by the consumer for | 
 | 57 |         // a finite time, so the buffer must not be modified until the | 
 | 58 |         // associated fence is signaled. | 
 | 59 |         // | 
 | 60 |         // The slot is "owned" by BufferQueue.  It transitions to DEQUEUED | 
 | 61 |         // when dequeueBuffer is called. | 
 | 62 |         FREE = 0, | 
 | 63 |  | 
 | 64 |         // DEQUEUED indicates that the buffer has been dequeued by the | 
 | 65 |         // producer, but has not yet been queued or canceled.  The | 
 | 66 |         // producer may modify the buffer's contents as soon as the | 
 | 67 |         // associated ready fence is signaled. | 
 | 68 |         // | 
 | 69 |         // The slot is "owned" by the producer.  It can transition to | 
 | 70 |         // QUEUED (via queueBuffer) or back to FREE (via cancelBuffer). | 
 | 71 |         DEQUEUED = 1, | 
 | 72 |  | 
 | 73 |         // QUEUED indicates that the buffer has been filled by the | 
 | 74 |         // producer and queued for use by the consumer.  The buffer | 
 | 75 |         // contents may continue to be modified for a finite time, so | 
 | 76 |         // the contents must not be accessed until the associated fence | 
 | 77 |         // is signaled. | 
 | 78 |         // | 
 | 79 |         // The slot is "owned" by BufferQueue.  It can transition to | 
 | 80 |         // ACQUIRED (via acquireBuffer) or to FREE (if another buffer is | 
 | 81 |         // queued in asynchronous mode). | 
 | 82 |         QUEUED = 2, | 
 | 83 |  | 
 | 84 |         // ACQUIRED indicates that the buffer has been acquired by the | 
 | 85 |         // consumer.  As with QUEUED, the contents must not be accessed | 
 | 86 |         // by the consumer until the fence is signaled. | 
 | 87 |         // | 
 | 88 |         // The slot is "owned" by the consumer.  It transitions to FREE | 
 | 89 |         // when releaseBuffer is called. | 
 | 90 |         ACQUIRED = 3 | 
 | 91 |     }; | 
 | 92 |  | 
 | 93 |     static const char* bufferStateName(BufferState state); | 
 | 94 |  | 
 | 95 |     // mBufferState is the current state of this buffer slot. | 
 | 96 |     BufferState mBufferState; | 
 | 97 |  | 
 | 98 |     // mRequestBufferCalled is used for validating that the producer did | 
 | 99 |     // call requestBuffer() when told to do so. Technically this is not | 
 | 100 |     // needed but useful for debugging and catching producer bugs. | 
 | 101 |     bool mRequestBufferCalled; | 
 | 102 |  | 
 | 103 |     // mFrameNumber is the number of the queued frame for this slot.  This | 
 | 104 |     // is used to dequeue buffers in LRU order (useful because buffers | 
 | 105 |     // may be released before their release fence is signaled). | 
 | 106 |     uint64_t mFrameNumber; | 
 | 107 |  | 
 | 108 |     // mEglFence is the EGL sync object that must signal before the buffer | 
 | 109 |     // associated with this buffer slot may be dequeued. It is initialized | 
 | 110 |     // to EGL_NO_SYNC_KHR when the buffer is created and may be set to a | 
 | 111 |     // new sync object in releaseBuffer.  (This is deprecated in favor of | 
 | 112 |     // mFence, below.) | 
 | 113 |     EGLSyncKHR mEglFence; | 
 | 114 |  | 
 | 115 |     // mFence is a fence which will signal when work initiated by the | 
 | 116 |     // previous owner of the buffer is finished. When the buffer is FREE, | 
 | 117 |     // the fence indicates when the consumer has finished reading | 
 | 118 |     // from the buffer, or when the producer has finished writing if it | 
 | 119 |     // called cancelBuffer after queueing some writes. When the buffer is | 
 | 120 |     // QUEUED, it indicates when the producer has finished filling the | 
 | 121 |     // buffer. When the buffer is DEQUEUED or ACQUIRED, the fence has been | 
 | 122 |     // passed to the consumer or producer along with ownership of the | 
 | 123 |     // buffer, and mFence is set to NO_FENCE. | 
 | 124 |     sp<Fence> mFence; | 
 | 125 |  | 
 | 126 |     // Indicates whether this buffer has been seen by a consumer yet | 
 | 127 |     bool mAcquireCalled; | 
 | 128 |  | 
 | 129 |     // Indicates whether this buffer needs to be cleaned up by the | 
 | 130 |     // consumer.  This is set when a buffer in ACQUIRED state is freed. | 
 | 131 |     // It causes releaseBuffer to return STALE_BUFFER_SLOT. | 
 | 132 |     bool mNeedsCleanupOnRelease; | 
| Dan Stoza | 9f3053d | 2014-03-06 15:14:33 -0800 | [diff] [blame] | 133 |  | 
 | 134 |     // Indicates whether the buffer was attached on the consumer side. | 
 | 135 |     // If so, it needs to set the BUFFER_NEEDS_REALLOCATION flag when dequeued | 
 | 136 |     // to prevent the producer from using a stale cached buffer. | 
 | 137 |     bool mAttachedByConsumer; | 
| Dan Stoza | 289ade1 | 2014-02-28 11:17:17 -0800 | [diff] [blame] | 138 | }; | 
 | 139 |  | 
 | 140 | } // namespace android | 
 | 141 |  | 
 | 142 | #endif |