|  | /* | 
|  | * Copyright 2014 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #ifndef ANDROID_GUI_BUFFERSLOT_H | 
|  | #define ANDROID_GUI_BUFFERSLOT_H | 
|  |  | 
|  | #include <ui/Fence.h> | 
|  | #include <ui/GraphicBuffer.h> | 
|  |  | 
|  | #include <EGL/egl.h> | 
|  | #include <EGL/eglext.h> | 
|  |  | 
|  | #include <utils/StrongPointer.h> | 
|  |  | 
|  | namespace android { | 
|  |  | 
|  | class Fence; | 
|  |  | 
|  | struct BufferSlot { | 
|  |  | 
|  | BufferSlot() | 
|  | : mEglDisplay(EGL_NO_DISPLAY), | 
|  | mBufferState(BufferSlot::FREE), | 
|  | mRequestBufferCalled(false), | 
|  | mFrameNumber(0), | 
|  | mEglFence(EGL_NO_SYNC_KHR), | 
|  | mAcquireCalled(false), | 
|  | mNeedsCleanupOnRelease(false), | 
|  | mAttachedByConsumer(false) { | 
|  | } | 
|  |  | 
|  | // mGraphicBuffer points to the buffer allocated for this slot or is NULL | 
|  | // if no buffer has been allocated. | 
|  | sp<GraphicBuffer> mGraphicBuffer; | 
|  |  | 
|  | // mEglDisplay is the EGLDisplay used to create EGLSyncKHR objects. | 
|  | EGLDisplay mEglDisplay; | 
|  |  | 
|  | // BufferState represents the different states in which a buffer slot | 
|  | // can be.  All slots are initially FREE. | 
|  | enum BufferState { | 
|  | // FREE indicates that the buffer is available to be dequeued | 
|  | // by the producer.  The buffer may be in use by the consumer for | 
|  | // a finite time, so the buffer must not be modified until the | 
|  | // associated fence is signaled. | 
|  | // | 
|  | // The slot is "owned" by BufferQueue.  It transitions to DEQUEUED | 
|  | // when dequeueBuffer is called. | 
|  | FREE = 0, | 
|  |  | 
|  | // DEQUEUED indicates that the buffer has been dequeued by the | 
|  | // producer, but has not yet been queued or canceled.  The | 
|  | // producer may modify the buffer's contents as soon as the | 
|  | // associated ready fence is signaled. | 
|  | // | 
|  | // The slot is "owned" by the producer.  It can transition to | 
|  | // QUEUED (via queueBuffer) or back to FREE (via cancelBuffer). | 
|  | DEQUEUED = 1, | 
|  |  | 
|  | // QUEUED indicates that the buffer has been filled by the | 
|  | // producer and queued for use by the consumer.  The buffer | 
|  | // contents may continue to be modified for a finite time, so | 
|  | // the contents must not be accessed until the associated fence | 
|  | // is signaled. | 
|  | // | 
|  | // The slot is "owned" by BufferQueue.  It can transition to | 
|  | // ACQUIRED (via acquireBuffer) or to FREE (if another buffer is | 
|  | // queued in asynchronous mode). | 
|  | QUEUED = 2, | 
|  |  | 
|  | // ACQUIRED indicates that the buffer has been acquired by the | 
|  | // consumer.  As with QUEUED, the contents must not be accessed | 
|  | // by the consumer until the fence is signaled. | 
|  | // | 
|  | // The slot is "owned" by the consumer.  It transitions to FREE | 
|  | // when releaseBuffer is called. | 
|  | ACQUIRED = 3 | 
|  | }; | 
|  |  | 
|  | static const char* bufferStateName(BufferState state); | 
|  |  | 
|  | // mBufferState is the current state of this buffer slot. | 
|  | BufferState mBufferState; | 
|  |  | 
|  | // mRequestBufferCalled is used for validating that the producer did | 
|  | // call requestBuffer() when told to do so. Technically this is not | 
|  | // needed but useful for debugging and catching producer bugs. | 
|  | bool mRequestBufferCalled; | 
|  |  | 
|  | // mFrameNumber is the number of the queued frame for this slot.  This | 
|  | // is used to dequeue buffers in LRU order (useful because buffers | 
|  | // may be released before their release fence is signaled). | 
|  | uint64_t mFrameNumber; | 
|  |  | 
|  | // mEglFence is the EGL sync object that must signal before the buffer | 
|  | // associated with this buffer slot may be dequeued. It is initialized | 
|  | // to EGL_NO_SYNC_KHR when the buffer is created and may be set to a | 
|  | // new sync object in releaseBuffer.  (This is deprecated in favor of | 
|  | // mFence, below.) | 
|  | EGLSyncKHR mEglFence; | 
|  |  | 
|  | // mFence is a fence which will signal when work initiated by the | 
|  | // previous owner of the buffer is finished. When the buffer is FREE, | 
|  | // the fence indicates when the consumer has finished reading | 
|  | // from the buffer, or when the producer has finished writing if it | 
|  | // called cancelBuffer after queueing some writes. When the buffer is | 
|  | // QUEUED, it indicates when the producer has finished filling the | 
|  | // buffer. When the buffer is DEQUEUED or ACQUIRED, the fence has been | 
|  | // passed to the consumer or producer along with ownership of the | 
|  | // buffer, and mFence is set to NO_FENCE. | 
|  | sp<Fence> mFence; | 
|  |  | 
|  | // Indicates whether this buffer has been seen by a consumer yet | 
|  | bool mAcquireCalled; | 
|  |  | 
|  | // Indicates whether this buffer needs to be cleaned up by the | 
|  | // consumer.  This is set when a buffer in ACQUIRED state is freed. | 
|  | // It causes releaseBuffer to return STALE_BUFFER_SLOT. | 
|  | bool mNeedsCleanupOnRelease; | 
|  |  | 
|  | // Indicates whether the buffer was attached on the consumer side. | 
|  | // If so, it needs to set the BUFFER_NEEDS_REALLOCATION flag when dequeued | 
|  | // to prevent the producer from using a stale cached buffer. | 
|  | bool mAttachedByConsumer; | 
|  | }; | 
|  |  | 
|  | } // namespace android | 
|  |  | 
|  | #endif |