Mathias Agopian | 3f84483 | 2013-08-07 21:24:32 -0700 | [diff] [blame] | 1 | /*Gluint |
| 2 | * Copyright 2013 The Android Open Source Project |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | |
Peiyong Lin | 833074a | 2018-08-28 11:53:54 -0700 | [diff] [blame] | 17 | #include "Program.h" |
Peiyong Lin | cbc184f | 2018-08-22 13:24:10 -0700 | [diff] [blame] | 18 | |
Mathias Agopian | 3f84483 | 2013-08-07 21:24:32 -0700 | [diff] [blame] | 19 | #include <stdint.h> |
| 20 | |
Mark Salyzyn | 7823e12 | 2016-09-29 08:08:05 -0700 | [diff] [blame] | 21 | #include <log/log.h> |
Chia-I Wu | b027f80 | 2017-11-29 14:00:52 -0800 | [diff] [blame] | 22 | #include <math/mat4.h> |
Peiyong Lin | cbc184f | 2018-08-22 13:24:10 -0700 | [diff] [blame] | 23 | #include <utils/String8.h> |
Peiyong Lin | 833074a | 2018-08-28 11:53:54 -0700 | [diff] [blame] | 24 | #include "ProgramCache.h" |
Mathias Agopian | 3f84483 | 2013-08-07 21:24:32 -0700 | [diff] [blame] | 25 | |
| 26 | namespace android { |
Peiyong Lin | 833074a | 2018-08-28 11:53:54 -0700 | [diff] [blame] | 27 | namespace renderengine { |
| 28 | namespace gl { |
Mathias Agopian | 3f84483 | 2013-08-07 21:24:32 -0700 | [diff] [blame] | 29 | |
Mark Salyzyn | 92dc3fc | 2014-03-12 13:12:44 -0700 | [diff] [blame] | 30 | Program::Program(const ProgramCache::Key& /*needs*/, const char* vertex, const char* fragment) |
Chia-I Wu | b027f80 | 2017-11-29 14:00:52 -0800 | [diff] [blame] | 31 | : mInitialized(false) { |
Mathias Agopian | 3f84483 | 2013-08-07 21:24:32 -0700 | [diff] [blame] | 32 | GLuint vertexId = buildShader(vertex, GL_VERTEX_SHADER); |
| 33 | GLuint fragmentId = buildShader(fragment, GL_FRAGMENT_SHADER); |
| 34 | GLuint programId = glCreateProgram(); |
| 35 | glAttachShader(programId, vertexId); |
| 36 | glAttachShader(programId, fragmentId); |
| 37 | glBindAttribLocation(programId, position, "position"); |
| 38 | glBindAttribLocation(programId, texCoords, "texCoords"); |
| 39 | glLinkProgram(programId); |
| 40 | |
| 41 | GLint status; |
| 42 | glGetProgramiv(programId, GL_LINK_STATUS, &status); |
| 43 | if (status != GL_TRUE) { |
| 44 | ALOGE("Error while linking shaders:"); |
| 45 | GLint infoLen = 0; |
| 46 | glGetProgramiv(programId, GL_INFO_LOG_LENGTH, &infoLen); |
| 47 | if (infoLen > 1) { |
| 48 | GLchar log[infoLen]; |
| 49 | glGetProgramInfoLog(programId, infoLen, 0, &log[0]); |
| 50 | ALOGE("%s", log); |
| 51 | } |
| 52 | glDetachShader(programId, vertexId); |
| 53 | glDetachShader(programId, fragmentId); |
| 54 | glDeleteShader(vertexId); |
| 55 | glDeleteShader(fragmentId); |
| 56 | glDeleteProgram(programId); |
| 57 | } else { |
| 58 | mProgram = programId; |
| 59 | mVertexShader = vertexId; |
| 60 | mFragmentShader = fragmentId; |
| 61 | mInitialized = true; |
Mathias Agopian | 3f84483 | 2013-08-07 21:24:32 -0700 | [diff] [blame] | 62 | mProjectionMatrixLoc = glGetUniformLocation(programId, "projection"); |
| 63 | mTextureMatrixLoc = glGetUniformLocation(programId, "texture"); |
| 64 | mSamplerLoc = glGetUniformLocation(programId, "sampler"); |
| 65 | mColorLoc = glGetUniformLocation(programId, "color"); |
Peiyong Lin | fb06930 | 2018-04-25 14:34:31 -0700 | [diff] [blame] | 66 | mDisplayMaxLuminanceLoc = glGetUniformLocation(programId, "displayMaxLuminance"); |
Peiyong Lin | a296b0c | 2018-04-30 16:55:29 -0700 | [diff] [blame] | 67 | mInputTransformMatrixLoc = glGetUniformLocation(programId, "inputTransformMatrix"); |
| 68 | mOutputTransformMatrixLoc = glGetUniformLocation(programId, "outputTransformMatrix"); |
Mathias Agopian | 3f84483 | 2013-08-07 21:24:32 -0700 | [diff] [blame] | 69 | |
| 70 | // set-up the default values for our uniforms |
| 71 | glUseProgram(programId); |
Chia-I Wu | b027f80 | 2017-11-29 14:00:52 -0800 | [diff] [blame] | 72 | glUniformMatrix4fv(mProjectionMatrixLoc, 1, GL_FALSE, mat4().asArray()); |
Mathias Agopian | 3f84483 | 2013-08-07 21:24:32 -0700 | [diff] [blame] | 73 | glEnableVertexAttribArray(0); |
| 74 | } |
| 75 | } |
| 76 | |
Chia-I Wu | b027f80 | 2017-11-29 14:00:52 -0800 | [diff] [blame] | 77 | Program::~Program() {} |
Mathias Agopian | 3f84483 | 2013-08-07 21:24:32 -0700 | [diff] [blame] | 78 | |
| 79 | bool Program::isValid() const { |
| 80 | return mInitialized; |
| 81 | } |
| 82 | |
| 83 | void Program::use() { |
| 84 | glUseProgram(mProgram); |
| 85 | } |
| 86 | |
| 87 | GLuint Program::getAttrib(const char* name) const { |
| 88 | // TODO: maybe use a local cache |
| 89 | return glGetAttribLocation(mProgram, name); |
| 90 | } |
| 91 | |
| 92 | GLint Program::getUniform(const char* name) const { |
| 93 | // TODO: maybe use a local cache |
| 94 | return glGetUniformLocation(mProgram, name); |
| 95 | } |
| 96 | |
| 97 | GLuint Program::buildShader(const char* source, GLenum type) { |
| 98 | GLuint shader = glCreateShader(type); |
| 99 | glShaderSource(shader, 1, &source, 0); |
| 100 | glCompileShader(shader); |
| 101 | GLint status; |
| 102 | glGetShaderiv(shader, GL_COMPILE_STATUS, &status); |
| 103 | if (status != GL_TRUE) { |
| 104 | // Some drivers return wrong values for GL_INFO_LOG_LENGTH |
| 105 | // use a fixed size instead |
| 106 | GLchar log[512]; |
| 107 | glGetShaderInfoLog(shader, sizeof(log), 0, log); |
| 108 | ALOGE("Error while compiling shader: \n%s\n%s", source, log); |
| 109 | glDeleteShader(shader); |
| 110 | return 0; |
| 111 | } |
| 112 | return shader; |
| 113 | } |
| 114 | |
Mark Salyzyn | 92dc3fc | 2014-03-12 13:12:44 -0700 | [diff] [blame] | 115 | String8& Program::dumpShader(String8& result, GLenum /*type*/) { |
Mathias Agopian | 3f84483 | 2013-08-07 21:24:32 -0700 | [diff] [blame] | 116 | GLuint shader = GL_FRAGMENT_SHADER ? mFragmentShader : mVertexShader; |
| 117 | GLint l; |
| 118 | glGetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &l); |
| 119 | char* src = new char[l]; |
Peiyong Lin | 566a3b4 | 2018-01-09 18:22:43 -0800 | [diff] [blame] | 120 | glGetShaderSource(shader, l, nullptr, src); |
Mathias Agopian | 3f84483 | 2013-08-07 21:24:32 -0700 | [diff] [blame] | 121 | result.append(src); |
Chia-I Wu | b027f80 | 2017-11-29 14:00:52 -0800 | [diff] [blame] | 122 | delete[] src; |
Mathias Agopian | 3f84483 | 2013-08-07 21:24:32 -0700 | [diff] [blame] | 123 | return result; |
| 124 | } |
| 125 | |
| 126 | void Program::setUniforms(const Description& desc) { |
Mathias Agopian | 3f84483 | 2013-08-07 21:24:32 -0700 | [diff] [blame] | 127 | // TODO: we should have a mechanism here to not always reset uniforms that |
| 128 | // didn't change for this program. |
| 129 | |
| 130 | if (mSamplerLoc >= 0) { |
| 131 | glUniform1i(mSamplerLoc, 0); |
Peiyong Lin | 70b26ce | 2018-09-18 19:02:39 -0700 | [diff] [blame^] | 132 | glUniformMatrix4fv(mTextureMatrixLoc, 1, GL_FALSE, desc.texture.getMatrix().asArray()); |
Mathias Agopian | 3f84483 | 2013-08-07 21:24:32 -0700 | [diff] [blame] | 133 | } |
Mathias Agopian | 3f84483 | 2013-08-07 21:24:32 -0700 | [diff] [blame] | 134 | if (mColorLoc >= 0) { |
Peiyong Lin | 70b26ce | 2018-09-18 19:02:39 -0700 | [diff] [blame^] | 135 | const float color[4] = {desc.color.r, desc.color.g, desc.color.b, desc.color.a}; |
chaviw | 13fdc49 | 2017-06-27 12:40:18 -0700 | [diff] [blame] | 136 | glUniform4fv(mColorLoc, 1, color); |
Mathias Agopian | 3f84483 | 2013-08-07 21:24:32 -0700 | [diff] [blame] | 137 | } |
Peiyong Lin | a296b0c | 2018-04-30 16:55:29 -0700 | [diff] [blame] | 138 | if (mInputTransformMatrixLoc >= 0) { |
Peiyong Lin | 70b26ce | 2018-09-18 19:02:39 -0700 | [diff] [blame^] | 139 | mat4 inputTransformMatrix = desc.inputTransformMatrix; |
Peiyong Lin | 00f9c02 | 2018-05-09 15:35:33 -0700 | [diff] [blame] | 140 | glUniformMatrix4fv(mInputTransformMatrixLoc, 1, GL_FALSE, inputTransformMatrix.asArray()); |
Peiyong Lin | a296b0c | 2018-04-30 16:55:29 -0700 | [diff] [blame] | 141 | } |
| 142 | if (mOutputTransformMatrixLoc >= 0) { |
| 143 | // The output transform matrix and color matrix can be combined as one matrix |
| 144 | // that is applied right before applying OETF. |
Peiyong Lin | 70b26ce | 2018-09-18 19:02:39 -0700 | [diff] [blame^] | 145 | mat4 outputTransformMatrix = desc.colorMatrix * desc.outputTransformMatrix; |
Peiyong Lin | a296b0c | 2018-04-30 16:55:29 -0700 | [diff] [blame] | 146 | glUniformMatrix4fv(mOutputTransformMatrixLoc, 1, GL_FALSE, |
| 147 | outputTransformMatrix.asArray()); |
Mathias Agopian | ff2ed70 | 2013-09-01 21:36:12 -0700 | [diff] [blame] | 148 | } |
Peiyong Lin | fb06930 | 2018-04-25 14:34:31 -0700 | [diff] [blame] | 149 | if (mDisplayMaxLuminanceLoc >= 0) { |
Peiyong Lin | 70b26ce | 2018-09-18 19:02:39 -0700 | [diff] [blame^] | 150 | glUniform1f(mDisplayMaxLuminanceLoc, desc.displayMaxLuminance) ; |
Peiyong Lin | fb06930 | 2018-04-25 14:34:31 -0700 | [diff] [blame] | 151 | } |
Mathias Agopian | 3f84483 | 2013-08-07 21:24:32 -0700 | [diff] [blame] | 152 | // these uniforms are always present |
Peiyong Lin | 70b26ce | 2018-09-18 19:02:39 -0700 | [diff] [blame^] | 153 | glUniformMatrix4fv(mProjectionMatrixLoc, 1, GL_FALSE, desc.projectionMatrix.asArray()); |
Mathias Agopian | 3f84483 | 2013-08-07 21:24:32 -0700 | [diff] [blame] | 154 | } |
| 155 | |
Peiyong Lin | 833074a | 2018-08-28 11:53:54 -0700 | [diff] [blame] | 156 | } // namespace gl |
| 157 | } // namespace renderengine |
| 158 | } // namespace android |