Mathias Agopian | 3f84483 | 2013-08-07 21:24:32 -0700 | [diff] [blame] | 1 | /*Gluint |
| 2 | * Copyright 2013 The Android Open Source Project |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | |
Peiyong Lin | 833074a | 2018-08-28 11:53:54 -0700 | [diff] [blame^] | 17 | #include "Program.h" |
Peiyong Lin | cbc184f | 2018-08-22 13:24:10 -0700 | [diff] [blame] | 18 | |
Mathias Agopian | 3f84483 | 2013-08-07 21:24:32 -0700 | [diff] [blame] | 19 | #include <stdint.h> |
| 20 | |
Mark Salyzyn | 7823e12 | 2016-09-29 08:08:05 -0700 | [diff] [blame] | 21 | #include <log/log.h> |
Chia-I Wu | b027f80 | 2017-11-29 14:00:52 -0800 | [diff] [blame] | 22 | #include <math/mat4.h> |
Peiyong Lin | 833074a | 2018-08-28 11:53:54 -0700 | [diff] [blame^] | 23 | #include <renderengine/private/Description.h> |
Peiyong Lin | cbc184f | 2018-08-22 13:24:10 -0700 | [diff] [blame] | 24 | #include <utils/String8.h> |
Peiyong Lin | 833074a | 2018-08-28 11:53:54 -0700 | [diff] [blame^] | 25 | #include "ProgramCache.h" |
Mathias Agopian | 3f84483 | 2013-08-07 21:24:32 -0700 | [diff] [blame] | 26 | |
| 27 | namespace android { |
Peiyong Lin | 833074a | 2018-08-28 11:53:54 -0700 | [diff] [blame^] | 28 | namespace renderengine { |
| 29 | namespace gl { |
Mathias Agopian | 3f84483 | 2013-08-07 21:24:32 -0700 | [diff] [blame] | 30 | |
Mark Salyzyn | 92dc3fc | 2014-03-12 13:12:44 -0700 | [diff] [blame] | 31 | Program::Program(const ProgramCache::Key& /*needs*/, const char* vertex, const char* fragment) |
Chia-I Wu | b027f80 | 2017-11-29 14:00:52 -0800 | [diff] [blame] | 32 | : mInitialized(false) { |
Mathias Agopian | 3f84483 | 2013-08-07 21:24:32 -0700 | [diff] [blame] | 33 | GLuint vertexId = buildShader(vertex, GL_VERTEX_SHADER); |
| 34 | GLuint fragmentId = buildShader(fragment, GL_FRAGMENT_SHADER); |
| 35 | GLuint programId = glCreateProgram(); |
| 36 | glAttachShader(programId, vertexId); |
| 37 | glAttachShader(programId, fragmentId); |
| 38 | glBindAttribLocation(programId, position, "position"); |
| 39 | glBindAttribLocation(programId, texCoords, "texCoords"); |
| 40 | glLinkProgram(programId); |
| 41 | |
| 42 | GLint status; |
| 43 | glGetProgramiv(programId, GL_LINK_STATUS, &status); |
| 44 | if (status != GL_TRUE) { |
| 45 | ALOGE("Error while linking shaders:"); |
| 46 | GLint infoLen = 0; |
| 47 | glGetProgramiv(programId, GL_INFO_LOG_LENGTH, &infoLen); |
| 48 | if (infoLen > 1) { |
| 49 | GLchar log[infoLen]; |
| 50 | glGetProgramInfoLog(programId, infoLen, 0, &log[0]); |
| 51 | ALOGE("%s", log); |
| 52 | } |
| 53 | glDetachShader(programId, vertexId); |
| 54 | glDetachShader(programId, fragmentId); |
| 55 | glDeleteShader(vertexId); |
| 56 | glDeleteShader(fragmentId); |
| 57 | glDeleteProgram(programId); |
| 58 | } else { |
| 59 | mProgram = programId; |
| 60 | mVertexShader = vertexId; |
| 61 | mFragmentShader = fragmentId; |
| 62 | mInitialized = true; |
Mathias Agopian | 3f84483 | 2013-08-07 21:24:32 -0700 | [diff] [blame] | 63 | mProjectionMatrixLoc = glGetUniformLocation(programId, "projection"); |
| 64 | mTextureMatrixLoc = glGetUniformLocation(programId, "texture"); |
| 65 | mSamplerLoc = glGetUniformLocation(programId, "sampler"); |
| 66 | mColorLoc = glGetUniformLocation(programId, "color"); |
Peiyong Lin | fb06930 | 2018-04-25 14:34:31 -0700 | [diff] [blame] | 67 | mDisplayMaxLuminanceLoc = glGetUniformLocation(programId, "displayMaxLuminance"); |
Peiyong Lin | a296b0c | 2018-04-30 16:55:29 -0700 | [diff] [blame] | 68 | mInputTransformMatrixLoc = glGetUniformLocation(programId, "inputTransformMatrix"); |
| 69 | mOutputTransformMatrixLoc = glGetUniformLocation(programId, "outputTransformMatrix"); |
Mathias Agopian | 3f84483 | 2013-08-07 21:24:32 -0700 | [diff] [blame] | 70 | |
| 71 | // set-up the default values for our uniforms |
| 72 | glUseProgram(programId); |
Chia-I Wu | b027f80 | 2017-11-29 14:00:52 -0800 | [diff] [blame] | 73 | glUniformMatrix4fv(mProjectionMatrixLoc, 1, GL_FALSE, mat4().asArray()); |
Mathias Agopian | 3f84483 | 2013-08-07 21:24:32 -0700 | [diff] [blame] | 74 | glEnableVertexAttribArray(0); |
| 75 | } |
| 76 | } |
| 77 | |
Chia-I Wu | b027f80 | 2017-11-29 14:00:52 -0800 | [diff] [blame] | 78 | Program::~Program() {} |
Mathias Agopian | 3f84483 | 2013-08-07 21:24:32 -0700 | [diff] [blame] | 79 | |
| 80 | bool Program::isValid() const { |
| 81 | return mInitialized; |
| 82 | } |
| 83 | |
| 84 | void Program::use() { |
| 85 | glUseProgram(mProgram); |
| 86 | } |
| 87 | |
| 88 | GLuint Program::getAttrib(const char* name) const { |
| 89 | // TODO: maybe use a local cache |
| 90 | return glGetAttribLocation(mProgram, name); |
| 91 | } |
| 92 | |
| 93 | GLint Program::getUniform(const char* name) const { |
| 94 | // TODO: maybe use a local cache |
| 95 | return glGetUniformLocation(mProgram, name); |
| 96 | } |
| 97 | |
| 98 | GLuint Program::buildShader(const char* source, GLenum type) { |
| 99 | GLuint shader = glCreateShader(type); |
| 100 | glShaderSource(shader, 1, &source, 0); |
| 101 | glCompileShader(shader); |
| 102 | GLint status; |
| 103 | glGetShaderiv(shader, GL_COMPILE_STATUS, &status); |
| 104 | if (status != GL_TRUE) { |
| 105 | // Some drivers return wrong values for GL_INFO_LOG_LENGTH |
| 106 | // use a fixed size instead |
| 107 | GLchar log[512]; |
| 108 | glGetShaderInfoLog(shader, sizeof(log), 0, log); |
| 109 | ALOGE("Error while compiling shader: \n%s\n%s", source, log); |
| 110 | glDeleteShader(shader); |
| 111 | return 0; |
| 112 | } |
| 113 | return shader; |
| 114 | } |
| 115 | |
Mark Salyzyn | 92dc3fc | 2014-03-12 13:12:44 -0700 | [diff] [blame] | 116 | String8& Program::dumpShader(String8& result, GLenum /*type*/) { |
Mathias Agopian | 3f84483 | 2013-08-07 21:24:32 -0700 | [diff] [blame] | 117 | GLuint shader = GL_FRAGMENT_SHADER ? mFragmentShader : mVertexShader; |
| 118 | GLint l; |
| 119 | glGetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &l); |
| 120 | char* src = new char[l]; |
Peiyong Lin | 566a3b4 | 2018-01-09 18:22:43 -0800 | [diff] [blame] | 121 | glGetShaderSource(shader, l, nullptr, src); |
Mathias Agopian | 3f84483 | 2013-08-07 21:24:32 -0700 | [diff] [blame] | 122 | result.append(src); |
Chia-I Wu | b027f80 | 2017-11-29 14:00:52 -0800 | [diff] [blame] | 123 | delete[] src; |
Mathias Agopian | 3f84483 | 2013-08-07 21:24:32 -0700 | [diff] [blame] | 124 | return result; |
| 125 | } |
| 126 | |
| 127 | void Program::setUniforms(const Description& desc) { |
Mathias Agopian | 3f84483 | 2013-08-07 21:24:32 -0700 | [diff] [blame] | 128 | // TODO: we should have a mechanism here to not always reset uniforms that |
| 129 | // didn't change for this program. |
| 130 | |
| 131 | if (mSamplerLoc >= 0) { |
| 132 | glUniform1i(mSamplerLoc, 0); |
Mathias Agopian | a8c386f | 2013-08-26 20:42:07 -0700 | [diff] [blame] | 133 | glUniformMatrix4fv(mTextureMatrixLoc, 1, GL_FALSE, desc.mTexture.getMatrix().asArray()); |
Mathias Agopian | 3f84483 | 2013-08-07 21:24:32 -0700 | [diff] [blame] | 134 | } |
Mathias Agopian | 3f84483 | 2013-08-07 21:24:32 -0700 | [diff] [blame] | 135 | if (mColorLoc >= 0) { |
chaviw | 89e197a | 2017-10-05 15:38:42 -0700 | [diff] [blame] | 136 | const float color[4] = {desc.mColor.r, desc.mColor.g, desc.mColor.b, desc.mColor.a}; |
chaviw | 13fdc49 | 2017-06-27 12:40:18 -0700 | [diff] [blame] | 137 | glUniform4fv(mColorLoc, 1, color); |
Mathias Agopian | 3f84483 | 2013-08-07 21:24:32 -0700 | [diff] [blame] | 138 | } |
Peiyong Lin | a296b0c | 2018-04-30 16:55:29 -0700 | [diff] [blame] | 139 | if (mInputTransformMatrixLoc >= 0) { |
Chia-I Wu | d49d669 | 2018-06-27 07:17:41 +0800 | [diff] [blame] | 140 | mat4 inputTransformMatrix = mat4(desc.mInputTransformMatrix); |
Peiyong Lin | 00f9c02 | 2018-05-09 15:35:33 -0700 | [diff] [blame] | 141 | glUniformMatrix4fv(mInputTransformMatrixLoc, 1, GL_FALSE, inputTransformMatrix.asArray()); |
Peiyong Lin | a296b0c | 2018-04-30 16:55:29 -0700 | [diff] [blame] | 142 | } |
| 143 | if (mOutputTransformMatrixLoc >= 0) { |
| 144 | // The output transform matrix and color matrix can be combined as one matrix |
| 145 | // that is applied right before applying OETF. |
| 146 | mat4 outputTransformMatrix = desc.mColorMatrix * desc.mOutputTransformMatrix; |
| 147 | glUniformMatrix4fv(mOutputTransformMatrixLoc, 1, GL_FALSE, |
| 148 | outputTransformMatrix.asArray()); |
Mathias Agopian | ff2ed70 | 2013-09-01 21:36:12 -0700 | [diff] [blame] | 149 | } |
Peiyong Lin | fb06930 | 2018-04-25 14:34:31 -0700 | [diff] [blame] | 150 | if (mDisplayMaxLuminanceLoc >= 0) { |
| 151 | glUniform1f(mDisplayMaxLuminanceLoc, desc.mDisplayMaxLuminance); |
| 152 | } |
Mathias Agopian | 3f84483 | 2013-08-07 21:24:32 -0700 | [diff] [blame] | 153 | // these uniforms are always present |
Mathias Agopian | a8c386f | 2013-08-26 20:42:07 -0700 | [diff] [blame] | 154 | glUniformMatrix4fv(mProjectionMatrixLoc, 1, GL_FALSE, desc.mProjectionMatrix.asArray()); |
Mathias Agopian | 3f84483 | 2013-08-07 21:24:32 -0700 | [diff] [blame] | 155 | } |
| 156 | |
Peiyong Lin | 833074a | 2018-08-28 11:53:54 -0700 | [diff] [blame^] | 157 | } // namespace gl |
| 158 | } // namespace renderengine |
| 159 | } // namespace android |