blob: 7be0760bac579059ab98b77b262a5132d74cd3fb [file] [log] [blame]
Garfield Tane84e6f92019-08-29 17:28:41 -07001/*
2 * Copyright (C) 2019 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef _UI_INPUT_INPUTDISPATCHER_MONITOR_H
18#define _UI_INPUT_INPUTDISPATCHER_MONITOR_H
19
20#include <input/InputTransport.h>
21
22namespace android::inputdispatcher {
23
24struct Monitor {
Siarhei Vishniakouce5ab082020-07-09 17:03:21 -050025 std::shared_ptr<InputChannel> inputChannel; // never null
Garfield Tane84e6f92019-08-29 17:28:41 -070026
Siarhei Vishniakou58cfc602020-12-14 23:21:30 +000027 int32_t pid;
28
29 explicit Monitor(const std::shared_ptr<InputChannel>& inputChannel, int32_t pid);
Garfield Tane84e6f92019-08-29 17:28:41 -070030};
31
32// For tracking the offsets we need to apply when adding gesture monitor targets.
33struct TouchedMonitor {
34 Monitor monitor;
35 float xOffset = 0.f;
36 float yOffset = 0.f;
37
38 explicit TouchedMonitor(const Monitor& monitor, float xOffset, float yOffset);
39};
40
41} // namespace android::inputdispatcher
42
43#endif // _UI_INPUT_INPUTDISPATCHER_MONITOR_H