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Garfield Tane84e6f92019-08-29 17:28:41 -07001/*
2 * Copyright (C) 2019 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef _UI_INPUT_INPUTDISPATCHER_MONITOR_H
18#define _UI_INPUT_INPUTDISPATCHER_MONITOR_H
19
20#include <input/InputTransport.h>
21
22namespace android::inputdispatcher {
23
24struct Monitor {
Siarhei Vishniakouce5ab082020-07-09 17:03:21 -050025 std::shared_ptr<InputChannel> inputChannel; // never null
Garfield Tane84e6f92019-08-29 17:28:41 -070026
Siarhei Vishniakouce5ab082020-07-09 17:03:21 -050027 explicit Monitor(const std::shared_ptr<InputChannel>& inputChannel);
Garfield Tane84e6f92019-08-29 17:28:41 -070028};
29
30// For tracking the offsets we need to apply when adding gesture monitor targets.
31struct TouchedMonitor {
32 Monitor monitor;
33 float xOffset = 0.f;
34 float yOffset = 0.f;
35
36 explicit TouchedMonitor(const Monitor& monitor, float xOffset, float yOffset);
37};
38
39} // namespace android::inputdispatcher
40
41#endif // _UI_INPUT_INPUTDISPATCHER_MONITOR_H