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Marissa Wall61c58622018-07-18 10:12:20 -07001/*
2 * Copyright (C) 2017 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17//#define LOG_NDEBUG 0
18#undef LOG_TAG
19#define LOG_TAG "BufferStateLayer"
20#define ATRACE_TAG ATRACE_TAG_GRAPHICS
21
22#include "BufferStateLayer.h"
Marissa Wall61c58622018-07-18 10:12:20 -070023
24#include <private/gui/SyncFeatures.h>
Peiyong Lincbc184f2018-08-22 13:24:10 -070025#include <renderengine/Image.h>
Marissa Wall61c58622018-07-18 10:12:20 -070026
27namespace android {
28
Lloyd Pique42ab75e2018-09-12 20:46:03 -070029// clang-format off
30const std::array<float, 16> BufferStateLayer::IDENTITY_MATRIX{
31 1, 0, 0, 0,
32 0, 1, 0, 0,
33 0, 0, 1, 0,
34 0, 0, 0, 1
35};
36// clang-format on
Marissa Wall61c58622018-07-18 10:12:20 -070037
Lloyd Pique42ab75e2018-09-12 20:46:03 -070038BufferStateLayer::BufferStateLayer(const LayerCreationArgs& args) : BufferLayer(args) {}
39BufferStateLayer::~BufferStateLayer() = default;
Marissa Wall61c58622018-07-18 10:12:20 -070040
41// -----------------------------------------------------------------------
42// Interface implementation for Layer
43// -----------------------------------------------------------------------
44void BufferStateLayer::onLayerDisplayed(const sp<Fence>& /*releaseFence*/) {
45 // TODO(marissaw): send the release fence back to buffer owner
46 return;
47}
48
49void BufferStateLayer::setTransformHint(uint32_t /*orientation*/) const {
50 // TODO(marissaw): send the transform hint to buffer owner
51 return;
52}
53
54void BufferStateLayer::releasePendingBuffer(nsecs_t /*dequeueReadyTime*/) {
55 // TODO(marissaw): use this to signal the buffer owner
56 return;
57}
58
59bool BufferStateLayer::shouldPresentNow(const DispSync& /*dispSync*/) const {
60 if (getSidebandStreamChanged() || getAutoRefresh()) {
61 return true;
62 }
63
64 return hasDrawingBuffer();
65}
66
67bool BufferStateLayer::getTransformToDisplayInverse() const {
68 return mCurrentState.transformToDisplayInverse;
69}
70
71void BufferStateLayer::pushPendingState() {
72 if (!mCurrentState.modified) {
73 return;
74 }
75 mPendingStates.push_back(mCurrentState);
76 ATRACE_INT(mTransactionName.string(), mPendingStates.size());
77}
78
79bool BufferStateLayer::applyPendingStates(Layer::State* stateToCommit) {
80 const bool stateUpdateAvailable = !mPendingStates.empty();
81 while (!mPendingStates.empty()) {
82 popPendingState(stateToCommit);
83 }
84 mCurrentState.modified = false;
85 return stateUpdateAvailable;
86}
87
88Rect BufferStateLayer::getCrop(const Layer::State& s) const {
89 return (getEffectiveScalingMode() == NATIVE_WINDOW_SCALING_MODE_SCALE_CROP)
90 ? GLConsumer::scaleDownCrop(s.crop, s.active.w, s.active.h)
91 : s.crop;
92}
93
94bool BufferStateLayer::setTransform(uint32_t transform) {
95 if (mCurrentState.transform == transform) return false;
96 mCurrentState.sequence++;
97 mCurrentState.transform = transform;
98 mCurrentState.modified = true;
99 setTransactionFlags(eTransactionNeeded);
100 return true;
101}
102
103bool BufferStateLayer::setTransformToDisplayInverse(bool transformToDisplayInverse) {
104 if (mCurrentState.transformToDisplayInverse == transformToDisplayInverse) return false;
105 mCurrentState.sequence++;
106 mCurrentState.transformToDisplayInverse = transformToDisplayInverse;
107 mCurrentState.modified = true;
108 setTransactionFlags(eTransactionNeeded);
109 return true;
110}
111
112bool BufferStateLayer::setCrop(const Rect& crop) {
113 if (mCurrentState.crop == crop) return false;
114 mCurrentState.sequence++;
115 mCurrentState.crop = crop;
116 mCurrentState.modified = true;
117 setTransactionFlags(eTransactionNeeded);
118 return true;
119}
120
121bool BufferStateLayer::setBuffer(sp<GraphicBuffer> buffer) {
122 mCurrentState.sequence++;
123 mCurrentState.buffer = buffer;
124 mCurrentState.modified = true;
125 setTransactionFlags(eTransactionNeeded);
126 return true;
127}
128
129bool BufferStateLayer::setAcquireFence(const sp<Fence>& fence) {
130 mCurrentState.acquireFence = fence;
131 mCurrentState.modified = true;
132 setTransactionFlags(eTransactionNeeded);
133 return true;
134}
135
136bool BufferStateLayer::setDataspace(ui::Dataspace dataspace) {
137 if (mCurrentState.dataspace == dataspace) return false;
138 mCurrentState.sequence++;
139 mCurrentState.dataspace = dataspace;
140 mCurrentState.modified = true;
141 setTransactionFlags(eTransactionNeeded);
142 return true;
143}
144
145bool BufferStateLayer::setHdrMetadata(const HdrMetadata& hdrMetadata) {
146 if (mCurrentState.hdrMetadata == hdrMetadata) return false;
147 mCurrentState.sequence++;
148 mCurrentState.hdrMetadata = hdrMetadata;
149 mCurrentState.modified = true;
150 setTransactionFlags(eTransactionNeeded);
151 return true;
152}
153
154bool BufferStateLayer::setSurfaceDamageRegion(const Region& surfaceDamage) {
155 mCurrentState.sequence++;
156 mCurrentState.surfaceDamageRegion = surfaceDamage;
157 mCurrentState.modified = true;
158 setTransactionFlags(eTransactionNeeded);
159 return true;
160}
161
162bool BufferStateLayer::setApi(int32_t api) {
163 if (mCurrentState.api == api) return false;
164 mCurrentState.sequence++;
165 mCurrentState.api = api;
166 mCurrentState.modified = true;
167 setTransactionFlags(eTransactionNeeded);
168 return true;
169}
170
171bool BufferStateLayer::setSidebandStream(const sp<NativeHandle>& sidebandStream) {
172 if (mCurrentState.sidebandStream == sidebandStream) return false;
173 mCurrentState.sequence++;
174 mCurrentState.sidebandStream = sidebandStream;
175 mCurrentState.modified = true;
176 setTransactionFlags(eTransactionNeeded);
177
178 if (!mSidebandStreamChanged.exchange(true)) {
179 // mSidebandStreamChanged was false
180 mFlinger->signalLayerUpdate();
181 }
182 return true;
183}
184
185bool BufferStateLayer::setSize(uint32_t w, uint32_t h) {
186 if (mCurrentState.active.w == w && mCurrentState.active.h == h) return false;
187 mCurrentState.active.w = w;
188 mCurrentState.active.h = h;
189 mCurrentState.modified = true;
190 setTransactionFlags(eTransactionNeeded);
191 return true;
192}
193
194bool BufferStateLayer::setPosition(float x, float y, bool /*immediate*/) {
195 if (mCurrentState.active.transform.tx() == x && mCurrentState.active.transform.ty() == y)
196 return false;
197
198 mCurrentState.active.transform.set(x, y);
199
200 mCurrentState.sequence++;
201 mCurrentState.modified = true;
202 setTransactionFlags(eTransactionNeeded);
203 return true;
204}
205
206bool BufferStateLayer::setTransparentRegionHint(const Region& transparent) {
207 mCurrentState.transparentRegionHint = transparent;
208 mCurrentState.modified = true;
209 setTransactionFlags(eTransactionNeeded);
210 return true;
211}
212
213bool BufferStateLayer::setMatrix(const layer_state_t::matrix22_t& matrix,
214 bool allowNonRectPreservingTransforms) {
Peiyong Linefefaac2018-08-17 12:27:51 -0700215 ui::Transform t;
Marissa Wall61c58622018-07-18 10:12:20 -0700216 t.set(matrix.dsdx, matrix.dtdy, matrix.dtdx, matrix.dsdy);
217
218 if (!allowNonRectPreservingTransforms && !t.preserveRects()) {
219 ALOGW("Attempt to set rotation matrix without permission ACCESS_SURFACE_FLINGER ignored");
220 return false;
221 }
222
223 mCurrentState.sequence++;
224 mCurrentState.active.transform.set(matrix.dsdx, matrix.dtdy, matrix.dtdx, matrix.dsdy);
225 mCurrentState.modified = true;
226 setTransactionFlags(eTransactionNeeded);
227 return true;
228}
229// -----------------------------------------------------------------------
230
231// -----------------------------------------------------------------------
232// Interface implementation for BufferLayer
233// -----------------------------------------------------------------------
234bool BufferStateLayer::fenceHasSignaled() const {
235 if (latchUnsignaledBuffers()) {
236 return true;
237 }
238
239 return getDrawingState().acquireFence->getStatus() == Fence::Status::Signaled;
240}
241
242nsecs_t BufferStateLayer::getDesiredPresentTime() {
243 // TODO(marissaw): support an equivalent to desiredPresentTime for timestats metrics
244 return 0;
245}
246
247std::shared_ptr<FenceTime> BufferStateLayer::getCurrentFenceTime() const {
248 return std::make_shared<FenceTime>(getDrawingState().acquireFence);
249}
250
251void BufferStateLayer::getDrawingTransformMatrix(float *matrix) {
252 std::copy(std::begin(mTransformMatrix), std::end(mTransformMatrix), matrix);
253}
254
255uint32_t BufferStateLayer::getDrawingTransform() const {
256 return getDrawingState().transform;
257}
258
259ui::Dataspace BufferStateLayer::getDrawingDataSpace() const {
260 return getDrawingState().dataspace;
261}
262
263Rect BufferStateLayer::getDrawingCrop() const {
264 return Rect::INVALID_RECT;
265}
266
267uint32_t BufferStateLayer::getDrawingScalingMode() const {
268 return NATIVE_WINDOW_SCALING_MODE_FREEZE;
269}
270
271Region BufferStateLayer::getDrawingSurfaceDamage() const {
272 return getDrawingState().surfaceDamageRegion;
273}
274
275const HdrMetadata& BufferStateLayer::getDrawingHdrMetadata() const {
276 return getDrawingState().hdrMetadata;
277}
278
279int BufferStateLayer::getDrawingApi() const {
280 return getDrawingState().api;
281}
282
283PixelFormat BufferStateLayer::getPixelFormat() const {
284 return mActiveBuffer->format;
285}
286
287uint64_t BufferStateLayer::getFrameNumber() const {
288 return mFrameNumber;
289}
290
291bool BufferStateLayer::getAutoRefresh() const {
292 // TODO(marissaw): support shared buffer mode
293 return false;
294}
295
296bool BufferStateLayer::getSidebandStreamChanged() const {
297 return mSidebandStreamChanged.load();
298}
299
300std::optional<Region> BufferStateLayer::latchSidebandStream(bool& recomputeVisibleRegions) {
301 if (mSidebandStreamChanged.exchange(false)) {
302 const State& s(getDrawingState());
303 // mSidebandStreamChanged was true
304 // replicated in LayerBE until FE/BE is ready to be synchronized
305 getBE().compositionInfo.hwc.sidebandStream = s.sidebandStream;
306 if (getBE().compositionInfo.hwc.sidebandStream != nullptr) {
307 setTransactionFlags(eTransactionNeeded);
308 mFlinger->setTransactionFlags(eTraversalNeeded);
309 }
310 recomputeVisibleRegions = true;
311
312 return getTransform().transform(Region(Rect(s.active.w, s.active.h)));
313 }
314 return {};
315}
316
317bool BufferStateLayer::hasDrawingBuffer() const {
318 return getDrawingState().buffer != nullptr;
319}
320
321void BufferStateLayer::setFilteringEnabled(bool enabled) {
322 GLConsumer::computeTransformMatrix(mTransformMatrix.data(), mActiveBuffer, mCurrentCrop,
323 mCurrentTransform, enabled);
324}
325
326status_t BufferStateLayer::bindTextureImage() const {
327 const State& s(getDrawingState());
328 auto& engine(mFlinger->getRenderEngine());
329
330 if (!engine.isCurrent()) {
331 ALOGE("RenderEngine is not current");
332 return INVALID_OPERATION;
333 }
334
335 engine.checkErrors();
336
337 if (!mTextureImage) {
338 ALOGE("no currently-bound texture");
339 engine.bindExternalTextureImage(mTextureName, *engine.createImage());
340 return NO_INIT;
341 }
342
343 bool created =
344 mTextureImage->setNativeWindowBuffer(s.buffer->getNativeBuffer(),
345 s.buffer->getUsage() & GRALLOC_USAGE_PROTECTED);
346 if (!created) {
347 ALOGE("Failed to create image. size=%ux%u st=%u usage=%#" PRIx64 " fmt=%d",
348 s.buffer->getWidth(), s.buffer->getHeight(), s.buffer->getStride(),
349 s.buffer->getUsage(), s.buffer->getPixelFormat());
350 engine.bindExternalTextureImage(mTextureName, *engine.createImage());
351 return NO_INIT;
352 }
353
354 engine.bindExternalTextureImage(mTextureName, *mTextureImage);
355
356 // Wait for the new buffer to be ready.
357 if (s.acquireFence->isValid()) {
358 if (SyncFeatures::getInstance().useWaitSync()) {
359 base::unique_fd fenceFd(s.acquireFence->dup());
360 if (fenceFd == -1) {
361 ALOGE("error dup'ing fence fd: %d", errno);
362 return -errno;
363 }
364 if (!engine.waitFence(std::move(fenceFd))) {
365 ALOGE("failed to wait on fence fd");
366 return UNKNOWN_ERROR;
367 }
368 } else {
369 status_t err = s.acquireFence->waitForever("BufferStateLayer::bindTextureImage");
370 if (err != NO_ERROR) {
371 ALOGE("error waiting for fence: %d", err);
372 return err;
373 }
374 }
375 }
376
377 return NO_ERROR;
378}
379
380status_t BufferStateLayer::updateTexImage(bool& /*recomputeVisibleRegions*/, nsecs_t latchTime) {
381 const State& s(getDrawingState());
382
383 if (!s.buffer) {
384 return NO_ERROR;
385 }
386
387 auto& engine(mFlinger->getRenderEngine());
388 if (!engine.isCurrent()) {
389 ALOGE("RenderEngine is not current");
390 return INVALID_OPERATION;
391 }
392 engine.checkErrors();
393
394 // TODO(marissaw): once buffers are cached, don't create a new image everytime
395 mTextureImage = engine.createImage();
396
397 // Reject if the layer is invalid
398 uint32_t bufferWidth = s.buffer->width;
399 uint32_t bufferHeight = s.buffer->height;
400
Peiyong Linefefaac2018-08-17 12:27:51 -0700401 if (s.transform & ui::Transform::ROT_90) {
Peiyong Lin3db42342018-08-16 09:15:59 -0700402 std::swap(bufferWidth, bufferHeight);
Marissa Wall61c58622018-07-18 10:12:20 -0700403 }
404
405 if (s.transformToDisplayInverse) {
406 uint32_t invTransform = DisplayDevice::getPrimaryDisplayOrientationTransform();
Peiyong Linefefaac2018-08-17 12:27:51 -0700407 if (invTransform & ui::Transform::ROT_90) {
Peiyong Lin3db42342018-08-16 09:15:59 -0700408 std::swap(bufferWidth, bufferHeight);
Marissa Wall61c58622018-07-18 10:12:20 -0700409 }
410 }
411
412 if (mOverrideScalingMode == NATIVE_WINDOW_SCALING_MODE_FREEZE &&
413 (s.active.w != bufferWidth || s.active.h != bufferHeight)) {
414 ALOGE("[%s] rejecting buffer: "
415 "bufferWidth=%d, bufferHeight=%d, front.active.{w=%d, h=%d}",
416 mName.string(), bufferWidth, bufferHeight, s.active.w, s.active.h);
417 mTimeStats.removeTimeRecord(getName().c_str(), getFrameNumber());
418 return BAD_VALUE;
419 }
420
421 // Handle sync fences
422 if (SyncFeatures::getInstance().useNativeFenceSync()) {
423 base::unique_fd fenceFd = engine.flush();
424 if (fenceFd == -1) {
425 ALOGE("failed to flush RenderEngine");
426 mTimeStats.clearLayerRecord(getName().c_str());
427 return UNKNOWN_ERROR;
428 }
429
430 sp<Fence> fence(new Fence(std::move(fenceFd)));
431
432 // Check status of fences first because merging is expensive.
433 // Merging an invalid fence with any other fence results in an
434 // invalid fence.
435 auto currentStatus = s.acquireFence->getStatus();
436 if (currentStatus == Fence::Status::Invalid) {
437 ALOGE("Existing fence has invalid state");
438 mTimeStats.clearLayerRecord(getName().c_str());
439 return BAD_VALUE;
440 }
441
442 auto incomingStatus = fence->getStatus();
443 if (incomingStatus == Fence::Status::Invalid) {
444 ALOGE("New fence has invalid state");
445 mDrawingState.acquireFence = fence;
446 mTimeStats.clearLayerRecord(getName().c_str());
447 return BAD_VALUE;
448 }
449
450 // If both fences are signaled or both are unsignaled, we need to merge
451 // them to get an accurate timestamp.
452 if (currentStatus == incomingStatus) {
453 char fenceName[32] = {};
454 snprintf(fenceName, 32, "%.28s:%d", mName.string(), mFrameNumber);
455 sp<Fence> mergedFence = Fence::merge(fenceName, mDrawingState.acquireFence, fence);
456 if (!mergedFence.get()) {
457 ALOGE("failed to merge release fences");
458 // synchronization is broken, the best we can do is hope fences
459 // signal in order so the new fence will act like a union
460 mDrawingState.acquireFence = fence;
461 mTimeStats.clearLayerRecord(getName().c_str());
462 return BAD_VALUE;
463 }
464 mDrawingState.acquireFence = mergedFence;
465 } else if (incomingStatus == Fence::Status::Unsignaled) {
466 // If one fence has signaled and the other hasn't, the unsignaled
467 // fence will approximately correspond with the correct timestamp.
468 // There's a small race if both fences signal at about the same time
469 // and their statuses are retrieved with unfortunate timing. However,
470 // by this point, they will have both signaled and only the timestamp
471 // will be slightly off; any dependencies after this point will
472 // already have been met.
473 mDrawingState.acquireFence = fence;
474 }
475 } else {
476 // Bind the new buffer to the GL texture.
477 //
478 // Older devices require the "implicit" synchronization provided
479 // by glEGLImageTargetTexture2DOES, which this method calls. Newer
480 // devices will either call this in Layer::onDraw, or (if it's not
481 // a GL-composited layer) not at all.
482 status_t err = bindTextureImage();
483 if (err != NO_ERROR) {
484 mTimeStats.clearLayerRecord(getName().c_str());
485 return BAD_VALUE;
486 }
487 }
488
489 // TODO(marissaw): properly support mTimeStats
490 const std::string layerName(getName().c_str());
491 mTimeStats.setPostTime(getName().c_str(), getFrameNumber(), latchTime);
492 mTimeStats.setAcquireFence(layerName, getFrameNumber(), getCurrentFenceTime());
493 mTimeStats.setLatchTime(layerName, getFrameNumber(), latchTime);
494
495 return NO_ERROR;
496}
497
498status_t BufferStateLayer::updateActiveBuffer() {
499 const State& s(getDrawingState());
500
501 if (s.buffer == nullptr) {
502 return BAD_VALUE;
503 }
504
505 mActiveBuffer = s.buffer;
506 getBE().compositionInfo.mBuffer = mActiveBuffer;
507 getBE().compositionInfo.mBufferSlot = 0;
508
509 return NO_ERROR;
510}
511
512status_t BufferStateLayer::updateFrameNumber(nsecs_t /*latchTime*/) {
513 // TODO(marissaw): support frame history events
514 mCurrentFrameNumber = mFrameNumber;
515 return NO_ERROR;
516}
517
518void BufferStateLayer::setHwcLayerBuffer(const sp<const DisplayDevice>& display) {
519 const auto displayId = display->getId();
520 auto& hwcInfo = getBE().mHwcLayers[displayId];
521 auto& hwcLayer = hwcInfo.layer;
522
523 const State& s(getDrawingState());
524
525 // TODO(marissaw): support more than one slot
526 uint32_t hwcSlot = 0;
527
528 auto error = hwcLayer->setBuffer(hwcSlot, s.buffer, s.acquireFence);
529 if (error != HWC2::Error::None) {
530 ALOGE("[%s] Failed to set buffer %p: %s (%d)", mName.string(),
531 s.buffer->handle, to_string(error).c_str(), static_cast<int32_t>(error));
532 }
533
534 mFrameNumber++;
535}
536
537void BufferStateLayer::onFirstRef() {
Dan Stoza7b1b5a82018-07-31 16:00:21 -0700538 BufferLayer::onFirstRef();
539
Marissa Wall61c58622018-07-18 10:12:20 -0700540 if (const auto display = mFlinger->getDefaultDisplayDevice()) {
541 updateTransformHint(display);
542 }
543}
544
545} // namespace android