blast: BufferStateLayer

Adds the initial foundation for supporting buffers on
transactions as well as the other metadata that had been passed
over BufferQueue.

Bug: 80477568
Test: Transaction_test.cpp
Change-Id: I61e44462c66c1a912adbabf62015e66bde44c216
diff --git a/services/surfaceflinger/BufferStateLayer.cpp b/services/surfaceflinger/BufferStateLayer.cpp
new file mode 100644
index 0000000..2e411f1
--- /dev/null
+++ b/services/surfaceflinger/BufferStateLayer.cpp
@@ -0,0 +1,545 @@
+/*
+ * Copyright (C) 2017 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+//#define LOG_NDEBUG 0
+#undef LOG_TAG
+#define LOG_TAG "BufferStateLayer"
+#define ATRACE_TAG ATRACE_TAG_GRAPHICS
+
+#include "BufferStateLayer.h"
+#include "RenderEngine/Image.h"
+#include "clz.h"
+
+#include <private/gui/SyncFeatures.h>
+
+namespace android {
+
+static const std::array<float, 16> IDENTITY_MATRIX{1, 0, 0, 0,
+                                                   0, 1, 0, 0,
+                                                   0, 0, 1, 0,
+                                                   0, 0, 0, 1};
+
+BufferStateLayer::BufferStateLayer(SurfaceFlinger* flinger, const sp<Client>& client,
+                                   const String8& name, uint32_t w, uint32_t h, uint32_t flags)
+      : BufferLayer(flinger, client, name, w, h, flags),
+        mSidebandStreamChanged(false),
+        mFrameNumber(0) {
+    mTransformMatrix = IDENTITY_MATRIX;
+}
+
+// -----------------------------------------------------------------------
+// Interface implementation for Layer
+// -----------------------------------------------------------------------
+void BufferStateLayer::onLayerDisplayed(const sp<Fence>& /*releaseFence*/) {
+    // TODO(marissaw): send the release fence back to buffer owner
+    return;
+}
+
+void BufferStateLayer::setTransformHint(uint32_t /*orientation*/) const {
+    // TODO(marissaw): send the transform hint to buffer owner
+    return;
+}
+
+void BufferStateLayer::releasePendingBuffer(nsecs_t /*dequeueReadyTime*/) {
+    // TODO(marissaw): use this to signal the buffer owner
+    return;
+}
+
+bool BufferStateLayer::shouldPresentNow(const DispSync& /*dispSync*/) const {
+    if (getSidebandStreamChanged() || getAutoRefresh()) {
+        return true;
+    }
+
+    return hasDrawingBuffer();
+}
+
+bool BufferStateLayer::getTransformToDisplayInverse() const {
+    return mCurrentState.transformToDisplayInverse;
+}
+
+void BufferStateLayer::pushPendingState() {
+    if (!mCurrentState.modified) {
+        return;
+    }
+    mPendingStates.push_back(mCurrentState);
+    ATRACE_INT(mTransactionName.string(), mPendingStates.size());
+}
+
+bool BufferStateLayer::applyPendingStates(Layer::State* stateToCommit) {
+    const bool stateUpdateAvailable = !mPendingStates.empty();
+    while (!mPendingStates.empty()) {
+        popPendingState(stateToCommit);
+    }
+    mCurrentState.modified = false;
+    return stateUpdateAvailable;
+}
+
+Rect BufferStateLayer::getCrop(const Layer::State& s) const {
+    return (getEffectiveScalingMode() == NATIVE_WINDOW_SCALING_MODE_SCALE_CROP)
+            ? GLConsumer::scaleDownCrop(s.crop, s.active.w, s.active.h)
+            : s.crop;
+}
+
+bool BufferStateLayer::setTransform(uint32_t transform) {
+    if (mCurrentState.transform == transform) return false;
+    mCurrentState.sequence++;
+    mCurrentState.transform = transform;
+    mCurrentState.modified = true;
+    setTransactionFlags(eTransactionNeeded);
+    return true;
+}
+
+bool BufferStateLayer::setTransformToDisplayInverse(bool transformToDisplayInverse) {
+    if (mCurrentState.transformToDisplayInverse == transformToDisplayInverse) return false;
+    mCurrentState.sequence++;
+    mCurrentState.transformToDisplayInverse = transformToDisplayInverse;
+    mCurrentState.modified = true;
+    setTransactionFlags(eTransactionNeeded);
+    return true;
+}
+
+bool BufferStateLayer::setCrop(const Rect& crop) {
+    if (mCurrentState.crop == crop) return false;
+    mCurrentState.sequence++;
+    mCurrentState.crop = crop;
+    mCurrentState.modified = true;
+    setTransactionFlags(eTransactionNeeded);
+    return true;
+}
+
+bool BufferStateLayer::setBuffer(sp<GraphicBuffer> buffer) {
+    mCurrentState.sequence++;
+    mCurrentState.buffer = buffer;
+    mCurrentState.modified = true;
+    setTransactionFlags(eTransactionNeeded);
+    return true;
+}
+
+bool BufferStateLayer::setAcquireFence(const sp<Fence>& fence) {
+    mCurrentState.acquireFence = fence;
+    mCurrentState.modified = true;
+    setTransactionFlags(eTransactionNeeded);
+    return true;
+}
+
+bool BufferStateLayer::setDataspace(ui::Dataspace dataspace) {
+    if (mCurrentState.dataspace == dataspace) return false;
+    mCurrentState.sequence++;
+    mCurrentState.dataspace = dataspace;
+    mCurrentState.modified = true;
+    setTransactionFlags(eTransactionNeeded);
+    return true;
+}
+
+bool BufferStateLayer::setHdrMetadata(const HdrMetadata& hdrMetadata) {
+    if (mCurrentState.hdrMetadata == hdrMetadata) return false;
+    mCurrentState.sequence++;
+    mCurrentState.hdrMetadata = hdrMetadata;
+    mCurrentState.modified = true;
+    setTransactionFlags(eTransactionNeeded);
+    return true;
+}
+
+bool BufferStateLayer::setSurfaceDamageRegion(const Region& surfaceDamage) {
+    mCurrentState.sequence++;
+    mCurrentState.surfaceDamageRegion = surfaceDamage;
+    mCurrentState.modified = true;
+    setTransactionFlags(eTransactionNeeded);
+    return true;
+}
+
+bool BufferStateLayer::setApi(int32_t api) {
+    if (mCurrentState.api == api) return false;
+    mCurrentState.sequence++;
+    mCurrentState.api = api;
+    mCurrentState.modified = true;
+    setTransactionFlags(eTransactionNeeded);
+    return true;
+}
+
+bool BufferStateLayer::setSidebandStream(const sp<NativeHandle>& sidebandStream) {
+    if (mCurrentState.sidebandStream == sidebandStream) return false;
+    mCurrentState.sequence++;
+    mCurrentState.sidebandStream = sidebandStream;
+    mCurrentState.modified = true;
+    setTransactionFlags(eTransactionNeeded);
+
+    if (!mSidebandStreamChanged.exchange(true)) {
+        // mSidebandStreamChanged was false
+        mFlinger->signalLayerUpdate();
+    }
+    return true;
+}
+
+bool BufferStateLayer::setSize(uint32_t w, uint32_t h) {
+    if (mCurrentState.active.w == w && mCurrentState.active.h == h) return false;
+    mCurrentState.active.w = w;
+    mCurrentState.active.h = h;
+    mCurrentState.modified = true;
+    setTransactionFlags(eTransactionNeeded);
+    return true;
+}
+
+bool BufferStateLayer::setPosition(float x, float y, bool /*immediate*/) {
+    if (mCurrentState.active.transform.tx() == x && mCurrentState.active.transform.ty() == y)
+        return false;
+
+    mCurrentState.active.transform.set(x, y);
+
+    mCurrentState.sequence++;
+    mCurrentState.modified = true;
+    setTransactionFlags(eTransactionNeeded);
+    return true;
+}
+
+bool BufferStateLayer::setTransparentRegionHint(const Region& transparent) {
+    mCurrentState.transparentRegionHint = transparent;
+    mCurrentState.modified = true;
+    setTransactionFlags(eTransactionNeeded);
+    return true;
+}
+
+bool BufferStateLayer::setMatrix(const layer_state_t::matrix22_t& matrix,
+                                 bool allowNonRectPreservingTransforms) {
+    Transform t;
+    t.set(matrix.dsdx, matrix.dtdy, matrix.dtdx, matrix.dsdy);
+
+    if (!allowNonRectPreservingTransforms && !t.preserveRects()) {
+        ALOGW("Attempt to set rotation matrix without permission ACCESS_SURFACE_FLINGER ignored");
+        return false;
+    }
+
+    mCurrentState.sequence++;
+    mCurrentState.active.transform.set(matrix.dsdx, matrix.dtdy, matrix.dtdx, matrix.dsdy);
+    mCurrentState.modified = true;
+    setTransactionFlags(eTransactionNeeded);
+    return true;
+}
+// -----------------------------------------------------------------------
+
+// -----------------------------------------------------------------------
+// Interface implementation for BufferLayer
+// -----------------------------------------------------------------------
+bool BufferStateLayer::fenceHasSignaled() const {
+    if (latchUnsignaledBuffers()) {
+        return true;
+    }
+
+    return getDrawingState().acquireFence->getStatus() == Fence::Status::Signaled;
+}
+
+nsecs_t BufferStateLayer::getDesiredPresentTime() {
+    // TODO(marissaw): support an equivalent to desiredPresentTime for timestats metrics
+    return 0;
+}
+
+std::shared_ptr<FenceTime> BufferStateLayer::getCurrentFenceTime() const {
+    return std::make_shared<FenceTime>(getDrawingState().acquireFence);
+}
+
+void BufferStateLayer::getDrawingTransformMatrix(float *matrix) {
+    std::copy(std::begin(mTransformMatrix), std::end(mTransformMatrix), matrix);
+}
+
+uint32_t BufferStateLayer::getDrawingTransform() const {
+    return getDrawingState().transform;
+}
+
+ui::Dataspace BufferStateLayer::getDrawingDataSpace() const {
+    return getDrawingState().dataspace;
+}
+
+Rect BufferStateLayer::getDrawingCrop() const {
+    return Rect::INVALID_RECT;
+}
+
+uint32_t BufferStateLayer::getDrawingScalingMode() const {
+    return NATIVE_WINDOW_SCALING_MODE_FREEZE;
+}
+
+Region BufferStateLayer::getDrawingSurfaceDamage() const {
+    return getDrawingState().surfaceDamageRegion;
+}
+
+const HdrMetadata& BufferStateLayer::getDrawingHdrMetadata() const {
+    return getDrawingState().hdrMetadata;
+}
+
+int BufferStateLayer::getDrawingApi() const {
+    return getDrawingState().api;
+}
+
+PixelFormat BufferStateLayer::getPixelFormat() const {
+    return mActiveBuffer->format;
+}
+
+uint64_t BufferStateLayer::getFrameNumber() const {
+    return mFrameNumber;
+}
+
+bool BufferStateLayer::getAutoRefresh() const {
+    // TODO(marissaw): support shared buffer mode
+    return false;
+}
+
+bool BufferStateLayer::getSidebandStreamChanged() const {
+    return mSidebandStreamChanged.load();
+}
+
+std::optional<Region> BufferStateLayer::latchSidebandStream(bool& recomputeVisibleRegions) {
+    if (mSidebandStreamChanged.exchange(false)) {
+        const State& s(getDrawingState());
+        // mSidebandStreamChanged was true
+        // replicated in LayerBE until FE/BE is ready to be synchronized
+        getBE().compositionInfo.hwc.sidebandStream = s.sidebandStream;
+        if (getBE().compositionInfo.hwc.sidebandStream != nullptr) {
+            setTransactionFlags(eTransactionNeeded);
+            mFlinger->setTransactionFlags(eTraversalNeeded);
+        }
+        recomputeVisibleRegions = true;
+
+        return getTransform().transform(Region(Rect(s.active.w, s.active.h)));
+    }
+    return {};
+}
+
+bool BufferStateLayer::hasDrawingBuffer() const {
+    return getDrawingState().buffer != nullptr;
+}
+
+void BufferStateLayer::setFilteringEnabled(bool enabled) {
+    GLConsumer::computeTransformMatrix(mTransformMatrix.data(), mActiveBuffer, mCurrentCrop,
+                                       mCurrentTransform, enabled);
+}
+
+status_t BufferStateLayer::bindTextureImage() const {
+    const State& s(getDrawingState());
+    auto& engine(mFlinger->getRenderEngine());
+
+    if (!engine.isCurrent()) {
+        ALOGE("RenderEngine is not current");
+        return INVALID_OPERATION;
+    }
+
+    engine.checkErrors();
+
+    if (!mTextureImage) {
+        ALOGE("no currently-bound texture");
+        engine.bindExternalTextureImage(mTextureName, *engine.createImage());
+        return NO_INIT;
+    }
+
+    bool created =
+            mTextureImage->setNativeWindowBuffer(s.buffer->getNativeBuffer(),
+                                                 s.buffer->getUsage() & GRALLOC_USAGE_PROTECTED);
+    if (!created) {
+        ALOGE("Failed to create image. size=%ux%u st=%u usage=%#" PRIx64 " fmt=%d",
+              s.buffer->getWidth(), s.buffer->getHeight(), s.buffer->getStride(),
+              s.buffer->getUsage(), s.buffer->getPixelFormat());
+        engine.bindExternalTextureImage(mTextureName, *engine.createImage());
+        return NO_INIT;
+    }
+
+    engine.bindExternalTextureImage(mTextureName, *mTextureImage);
+
+    // Wait for the new buffer to be ready.
+    if (s.acquireFence->isValid()) {
+        if (SyncFeatures::getInstance().useWaitSync()) {
+            base::unique_fd fenceFd(s.acquireFence->dup());
+            if (fenceFd == -1) {
+                ALOGE("error dup'ing fence fd: %d", errno);
+                return -errno;
+            }
+            if (!engine.waitFence(std::move(fenceFd))) {
+                ALOGE("failed to wait on fence fd");
+                return UNKNOWN_ERROR;
+            }
+        } else {
+            status_t err = s.acquireFence->waitForever("BufferStateLayer::bindTextureImage");
+            if (err != NO_ERROR) {
+                ALOGE("error waiting for fence: %d", err);
+                return err;
+            }
+        }
+    }
+
+    return NO_ERROR;
+}
+
+status_t BufferStateLayer::updateTexImage(bool& /*recomputeVisibleRegions*/, nsecs_t latchTime) {
+    const State& s(getDrawingState());
+
+    if (!s.buffer) {
+        return NO_ERROR;
+    }
+
+    auto& engine(mFlinger->getRenderEngine());
+    if (!engine.isCurrent()) {
+        ALOGE("RenderEngine is not current");
+        return INVALID_OPERATION;
+    }
+    engine.checkErrors();
+
+    // TODO(marissaw): once buffers are cached, don't create a new image everytime
+    mTextureImage = engine.createImage();
+
+    // Reject if the layer is invalid
+    uint32_t bufferWidth = s.buffer->width;
+    uint32_t bufferHeight = s.buffer->height;
+
+    if (s.transform & Transform::ROT_90) {
+        swap(bufferWidth, bufferHeight);
+    }
+
+    if (s.transformToDisplayInverse) {
+        uint32_t invTransform = DisplayDevice::getPrimaryDisplayOrientationTransform();
+        if (invTransform & Transform::ROT_90) {
+            swap(bufferWidth, bufferHeight);
+        }
+    }
+
+    if (mOverrideScalingMode == NATIVE_WINDOW_SCALING_MODE_FREEZE &&
+        (s.active.w != bufferWidth || s.active.h != bufferHeight)) {
+        ALOGE("[%s] rejecting buffer: "
+              "bufferWidth=%d, bufferHeight=%d, front.active.{w=%d, h=%d}",
+              mName.string(), bufferWidth, bufferHeight, s.active.w, s.active.h);
+        mTimeStats.removeTimeRecord(getName().c_str(), getFrameNumber());
+        return BAD_VALUE;
+    }
+
+    // Handle sync fences
+    if (SyncFeatures::getInstance().useNativeFenceSync()) {
+        base::unique_fd fenceFd = engine.flush();
+        if (fenceFd == -1) {
+            ALOGE("failed to flush RenderEngine");
+            mTimeStats.clearLayerRecord(getName().c_str());
+            return UNKNOWN_ERROR;
+        }
+
+        sp<Fence> fence(new Fence(std::move(fenceFd)));
+
+        // Check status of fences first because merging is expensive.
+        // Merging an invalid fence with any other fence results in an
+        // invalid fence.
+        auto currentStatus = s.acquireFence->getStatus();
+        if (currentStatus == Fence::Status::Invalid) {
+            ALOGE("Existing fence has invalid state");
+            mTimeStats.clearLayerRecord(getName().c_str());
+            return BAD_VALUE;
+        }
+
+        auto incomingStatus = fence->getStatus();
+        if (incomingStatus == Fence::Status::Invalid) {
+            ALOGE("New fence has invalid state");
+            mDrawingState.acquireFence = fence;
+            mTimeStats.clearLayerRecord(getName().c_str());
+            return BAD_VALUE;
+        }
+
+        // If both fences are signaled or both are unsignaled, we need to merge
+        // them to get an accurate timestamp.
+        if (currentStatus == incomingStatus) {
+            char fenceName[32] = {};
+            snprintf(fenceName, 32, "%.28s:%d", mName.string(), mFrameNumber);
+            sp<Fence> mergedFence = Fence::merge(fenceName, mDrawingState.acquireFence, fence);
+            if (!mergedFence.get()) {
+                ALOGE("failed to merge release fences");
+                // synchronization is broken, the best we can do is hope fences
+                // signal in order so the new fence will act like a union
+                mDrawingState.acquireFence = fence;
+                mTimeStats.clearLayerRecord(getName().c_str());
+                return BAD_VALUE;
+            }
+            mDrawingState.acquireFence = mergedFence;
+        } else if (incomingStatus == Fence::Status::Unsignaled) {
+            // If one fence has signaled and the other hasn't, the unsignaled
+            // fence will approximately correspond with the correct timestamp.
+            // There's a small race if both fences signal at about the same time
+            // and their statuses are retrieved with unfortunate timing. However,
+            // by this point, they will have both signaled and only the timestamp
+            // will be slightly off; any dependencies after this point will
+            // already have been met.
+            mDrawingState.acquireFence = fence;
+        }
+    } else {
+        // Bind the new buffer to the GL texture.
+        //
+        // Older devices require the "implicit" synchronization provided
+        // by glEGLImageTargetTexture2DOES, which this method calls.  Newer
+        // devices will either call this in Layer::onDraw, or (if it's not
+        // a GL-composited layer) not at all.
+        status_t err = bindTextureImage();
+        if (err != NO_ERROR) {
+            mTimeStats.clearLayerRecord(getName().c_str());
+            return BAD_VALUE;
+        }
+    }
+
+    // TODO(marissaw): properly support mTimeStats
+    const std::string layerName(getName().c_str());
+    mTimeStats.setPostTime(getName().c_str(), getFrameNumber(), latchTime);
+    mTimeStats.setAcquireFence(layerName, getFrameNumber(), getCurrentFenceTime());
+    mTimeStats.setLatchTime(layerName, getFrameNumber(), latchTime);
+
+    return NO_ERROR;
+}
+
+status_t BufferStateLayer::updateActiveBuffer() {
+    const State& s(getDrawingState());
+
+    if (s.buffer == nullptr) {
+        return BAD_VALUE;
+    }
+
+    mActiveBuffer = s.buffer;
+    getBE().compositionInfo.mBuffer = mActiveBuffer;
+    getBE().compositionInfo.mBufferSlot = 0;
+
+    return NO_ERROR;
+}
+
+status_t BufferStateLayer::updateFrameNumber(nsecs_t /*latchTime*/) {
+    // TODO(marissaw): support frame history events
+    mCurrentFrameNumber = mFrameNumber;
+    return NO_ERROR;
+}
+
+void BufferStateLayer::setHwcLayerBuffer(const sp<const DisplayDevice>& display) {
+    const auto displayId = display->getId();
+    auto& hwcInfo = getBE().mHwcLayers[displayId];
+    auto& hwcLayer = hwcInfo.layer;
+
+    const State& s(getDrawingState());
+
+    // TODO(marissaw): support more than one slot
+    uint32_t hwcSlot = 0;
+
+    auto error = hwcLayer->setBuffer(hwcSlot, s.buffer, s.acquireFence);
+    if (error != HWC2::Error::None) {
+        ALOGE("[%s] Failed to set buffer %p: %s (%d)", mName.string(),
+              s.buffer->handle, to_string(error).c_str(), static_cast<int32_t>(error));
+    }
+
+    mFrameNumber++;
+}
+
+void BufferStateLayer::onFirstRef() {
+    if (const auto display = mFlinger->getDefaultDisplayDevice()) {
+        updateTransformHint(display);
+    }
+}
+
+} // namespace android