Alec Mouri | 492c85c | 2021-11-19 15:58:10 -0800 | [diff] [blame] | 1 | /* |
| 2 | * Copyright 2021 The Android Open Source Project |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | #include <shaders/shaders.h> |
| 18 | |
| 19 | #include <tonemap/tonemap.h> |
| 20 | |
| 21 | #include <optional> |
| 22 | |
| 23 | #include <math/mat4.h> |
| 24 | #include <system/graphics-base-v1.0.h> |
| 25 | #include <ui/ColorSpace.h> |
| 26 | |
| 27 | namespace android::shaders { |
| 28 | |
| 29 | static aidl::android::hardware::graphics::common::Dataspace toAidlDataspace( |
| 30 | ui::Dataspace dataspace) { |
| 31 | return static_cast<aidl::android::hardware::graphics::common::Dataspace>(dataspace); |
| 32 | } |
| 33 | |
| 34 | static void generateEOTF(ui::Dataspace dataspace, std::string& shader) { |
| 35 | switch (dataspace & HAL_DATASPACE_TRANSFER_MASK) { |
| 36 | case HAL_DATASPACE_TRANSFER_ST2084: |
| 37 | shader.append(R"( |
| 38 | |
| 39 | float3 EOTF(float3 color) { |
| 40 | float m1 = (2610.0 / 4096.0) / 4.0; |
| 41 | float m2 = (2523.0 / 4096.0) * 128.0; |
| 42 | float c1 = (3424.0 / 4096.0); |
| 43 | float c2 = (2413.0 / 4096.0) * 32.0; |
| 44 | float c3 = (2392.0 / 4096.0) * 32.0; |
| 45 | |
| 46 | float3 tmp = pow(clamp(color, 0.0, 1.0), 1.0 / float3(m2)); |
| 47 | tmp = max(tmp - c1, 0.0) / (c2 - c3 * tmp); |
| 48 | return pow(tmp, 1.0 / float3(m1)); |
| 49 | } |
| 50 | )"); |
| 51 | break; |
| 52 | case HAL_DATASPACE_TRANSFER_HLG: |
| 53 | shader.append(R"( |
| 54 | float EOTF_channel(float channel) { |
| 55 | const float a = 0.17883277; |
| 56 | const float b = 0.28466892; |
| 57 | const float c = 0.55991073; |
| 58 | return channel <= 0.5 ? channel * channel / 3.0 : |
| 59 | (exp((channel - c) / a) + b) / 12.0; |
| 60 | } |
| 61 | |
| 62 | float3 EOTF(float3 color) { |
| 63 | return float3(EOTF_channel(color.r), EOTF_channel(color.g), |
| 64 | EOTF_channel(color.b)); |
| 65 | } |
| 66 | )"); |
| 67 | break; |
| 68 | case HAL_DATASPACE_TRANSFER_LINEAR: |
| 69 | shader.append(R"( |
| 70 | float3 EOTF(float3 color) { |
| 71 | return color; |
| 72 | } |
| 73 | )"); |
| 74 | break; |
Sally Qi | 2019fd2 | 2021-11-22 10:19:04 -0800 | [diff] [blame^] | 75 | case HAL_DATASPACE_TRANSFER_SMPTE_170M: |
| 76 | shader.append(R"( |
| 77 | |
| 78 | float EOTF_sRGB(float srgb) { |
| 79 | return srgb <= 0.08125 ? srgb / 4.50 : pow((srgb + 0.099) / 1.099, 0.45); |
| 80 | } |
| 81 | |
| 82 | float3 EOTF_sRGB(float3 srgb) { |
| 83 | return float3(EOTF_sRGB(srgb.r), EOTF_sRGB(srgb.g), EOTF_sRGB(srgb.b)); |
| 84 | } |
| 85 | |
| 86 | float3 EOTF(float3 srgb) { |
| 87 | return sign(srgb.rgb) * EOTF_sRGB(abs(srgb.rgb)); |
| 88 | } |
| 89 | )"); |
| 90 | break; |
| 91 | case HAL_DATASPACE_TRANSFER_GAMMA2_2: |
| 92 | shader.append(R"( |
| 93 | |
| 94 | float EOTF_sRGB(float srgb) { |
| 95 | return pow(srgb, 2.2); |
| 96 | } |
| 97 | |
| 98 | float3 EOTF_sRGB(float3 srgb) { |
| 99 | return float3(EOTF_sRGB(srgb.r), EOTF_sRGB(srgb.g), EOTF_sRGB(srgb.b)); |
| 100 | } |
| 101 | |
| 102 | float3 EOTF(float3 srgb) { |
| 103 | return sign(srgb.rgb) * EOTF_sRGB(abs(srgb.rgb)); |
| 104 | } |
| 105 | )"); |
| 106 | break; |
| 107 | case HAL_DATASPACE_TRANSFER_GAMMA2_6: |
| 108 | shader.append(R"( |
| 109 | |
| 110 | float EOTF_sRGB(float srgb) { |
| 111 | return pow(srgb, 2.6); |
| 112 | } |
| 113 | |
| 114 | float3 EOTF_sRGB(float3 srgb) { |
| 115 | return float3(EOTF_sRGB(srgb.r), EOTF_sRGB(srgb.g), EOTF_sRGB(srgb.b)); |
| 116 | } |
| 117 | |
| 118 | float3 EOTF(float3 srgb) { |
| 119 | return sign(srgb.rgb) * EOTF_sRGB(abs(srgb.rgb)); |
| 120 | } |
| 121 | )"); |
| 122 | break; |
| 123 | case HAL_DATASPACE_TRANSFER_GAMMA2_8: |
| 124 | shader.append(R"( |
| 125 | |
| 126 | float EOTF_sRGB(float srgb) { |
| 127 | return pow(srgb, 2.8); |
| 128 | } |
| 129 | |
| 130 | float3 EOTF_sRGB(float3 srgb) { |
| 131 | return float3(EOTF_sRGB(srgb.r), EOTF_sRGB(srgb.g), EOTF_sRGB(srgb.b)); |
| 132 | } |
| 133 | |
| 134 | float3 EOTF(float3 srgb) { |
| 135 | return sign(srgb.rgb) * EOTF_sRGB(abs(srgb.rgb)); |
| 136 | } |
| 137 | )"); |
| 138 | break; |
Alec Mouri | 492c85c | 2021-11-19 15:58:10 -0800 | [diff] [blame] | 139 | case HAL_DATASPACE_TRANSFER_SRGB: |
| 140 | default: |
| 141 | shader.append(R"( |
| 142 | |
| 143 | float EOTF_sRGB(float srgb) { |
| 144 | return srgb <= 0.04045 ? srgb / 12.92 : pow((srgb + 0.055) / 1.055, 2.4); |
| 145 | } |
| 146 | |
| 147 | float3 EOTF_sRGB(float3 srgb) { |
| 148 | return float3(EOTF_sRGB(srgb.r), EOTF_sRGB(srgb.g), EOTF_sRGB(srgb.b)); |
| 149 | } |
| 150 | |
| 151 | float3 EOTF(float3 srgb) { |
| 152 | return sign(srgb.rgb) * EOTF_sRGB(abs(srgb.rgb)); |
| 153 | } |
| 154 | )"); |
| 155 | break; |
| 156 | } |
| 157 | } |
| 158 | |
| 159 | static void generateXYZTransforms(std::string& shader) { |
| 160 | shader.append(R"( |
| 161 | uniform float4x4 in_rgbToXyz; |
| 162 | uniform float4x4 in_xyzToRgb; |
| 163 | float3 ToXYZ(float3 rgb) { |
| 164 | return (in_rgbToXyz * float4(rgb, 1.0)).rgb; |
| 165 | } |
| 166 | |
| 167 | float3 ToRGB(float3 xyz) { |
| 168 | return clamp((in_xyzToRgb * float4(xyz, 1.0)).rgb, 0.0, 1.0); |
| 169 | } |
| 170 | )"); |
| 171 | } |
| 172 | |
| 173 | // Conversion from relative light to absolute light (maps from [0, 1] to [0, maxNits]) |
| 174 | static void generateLuminanceScalesForOOTF(ui::Dataspace inputDataspace, |
| 175 | ui::Dataspace outputDataspace, std::string& shader) { |
| 176 | switch (inputDataspace & HAL_DATASPACE_TRANSFER_MASK) { |
| 177 | case HAL_DATASPACE_TRANSFER_ST2084: |
| 178 | shader.append(R"( |
| 179 | float3 ScaleLuminance(float3 xyz) { |
| 180 | return xyz * 10000.0; |
| 181 | } |
| 182 | )"); |
| 183 | break; |
| 184 | case HAL_DATASPACE_TRANSFER_HLG: |
| 185 | shader.append(R"( |
| 186 | float3 ScaleLuminance(float3 xyz) { |
| 187 | return xyz * 1000.0 * pow(xyz.y, 0.2); |
| 188 | } |
| 189 | )"); |
| 190 | break; |
| 191 | default: |
| 192 | switch (outputDataspace & HAL_DATASPACE_TRANSFER_MASK) { |
| 193 | case HAL_DATASPACE_TRANSFER_ST2084: |
| 194 | case HAL_DATASPACE_TRANSFER_HLG: |
| 195 | // SDR -> HDR tonemap |
| 196 | shader.append(R"( |
| 197 | float3 ScaleLuminance(float3 xyz) { |
| 198 | return xyz * in_libtonemap_inputMaxLuminance; |
| 199 | } |
| 200 | )"); |
| 201 | break; |
| 202 | default: |
| 203 | // Input and output are both SDR, so no tone-mapping is expected so |
| 204 | // no-op the luminance normalization. |
| 205 | shader.append(R"( |
| 206 | float3 ScaleLuminance(float3 xyz) { |
| 207 | return xyz * in_libtonemap_displayMaxLuminance; |
| 208 | } |
| 209 | )"); |
| 210 | break; |
| 211 | } |
| 212 | } |
| 213 | } |
| 214 | |
| 215 | // Normalizes from absolute light back to relative light (maps from [0, maxNits] back to [0, 1]) |
| 216 | static void generateLuminanceNormalizationForOOTF(ui::Dataspace outputDataspace, |
| 217 | std::string& shader) { |
| 218 | switch (outputDataspace & HAL_DATASPACE_TRANSFER_MASK) { |
| 219 | case HAL_DATASPACE_TRANSFER_ST2084: |
| 220 | shader.append(R"( |
| 221 | float3 NormalizeLuminance(float3 xyz) { |
| 222 | return xyz / 10000.0; |
| 223 | } |
| 224 | )"); |
| 225 | break; |
| 226 | case HAL_DATASPACE_TRANSFER_HLG: |
| 227 | shader.append(R"( |
| 228 | float3 NormalizeLuminance(float3 xyz) { |
| 229 | return xyz / 1000.0 * pow(xyz.y / 1000.0, -0.2 / 1.2); |
| 230 | } |
| 231 | )"); |
| 232 | break; |
| 233 | default: |
| 234 | shader.append(R"( |
| 235 | float3 NormalizeLuminance(float3 xyz) { |
| 236 | return xyz / in_libtonemap_displayMaxLuminance; |
| 237 | } |
| 238 | )"); |
| 239 | break; |
| 240 | } |
| 241 | } |
| 242 | |
| 243 | static void generateOOTF(ui::Dataspace inputDataspace, ui::Dataspace outputDataspace, |
| 244 | std::string& shader) { |
| 245 | shader.append(tonemap::getToneMapper() |
| 246 | ->generateTonemapGainShaderSkSL(toAidlDataspace(inputDataspace), |
| 247 | toAidlDataspace(outputDataspace)) |
| 248 | .c_str()); |
| 249 | |
| 250 | generateLuminanceScalesForOOTF(inputDataspace, outputDataspace, shader); |
| 251 | generateLuminanceNormalizationForOOTF(outputDataspace, shader); |
| 252 | |
| 253 | shader.append(R"( |
| 254 | float3 OOTF(float3 linearRGB, float3 xyz) { |
| 255 | float3 scaledLinearRGB = ScaleLuminance(linearRGB); |
| 256 | float3 scaledXYZ = ScaleLuminance(xyz); |
| 257 | |
| 258 | float gain = libtonemap_LookupTonemapGain(scaledLinearRGB, scaledXYZ); |
| 259 | |
| 260 | return NormalizeLuminance(scaledXYZ * gain); |
| 261 | } |
| 262 | )"); |
| 263 | } |
| 264 | |
| 265 | static void generateOETF(ui::Dataspace dataspace, std::string& shader) { |
| 266 | switch (dataspace & HAL_DATASPACE_TRANSFER_MASK) { |
| 267 | case HAL_DATASPACE_TRANSFER_ST2084: |
| 268 | shader.append(R"( |
| 269 | |
| 270 | float3 OETF(float3 xyz) { |
| 271 | float m1 = (2610.0 / 4096.0) / 4.0; |
| 272 | float m2 = (2523.0 / 4096.0) * 128.0; |
| 273 | float c1 = (3424.0 / 4096.0); |
| 274 | float c2 = (2413.0 / 4096.0) * 32.0; |
| 275 | float c3 = (2392.0 / 4096.0) * 32.0; |
| 276 | |
| 277 | float3 tmp = pow(xyz, float3(m1)); |
| 278 | tmp = (c1 + c2 * tmp) / (1.0 + c3 * tmp); |
| 279 | return pow(tmp, float3(m2)); |
| 280 | } |
| 281 | )"); |
| 282 | break; |
| 283 | case HAL_DATASPACE_TRANSFER_HLG: |
| 284 | shader.append(R"( |
| 285 | float OETF_channel(float channel) { |
| 286 | const float a = 0.17883277; |
| 287 | const float b = 0.28466892; |
| 288 | const float c = 0.55991073; |
| 289 | return channel <= 1.0 / 12.0 ? sqrt(3.0 * channel) : |
| 290 | a * log(12.0 * channel - b) + c; |
| 291 | } |
| 292 | |
| 293 | float3 OETF(float3 linear) { |
| 294 | return float3(OETF_channel(linear.r), OETF_channel(linear.g), |
| 295 | OETF_channel(linear.b)); |
| 296 | } |
| 297 | )"); |
| 298 | break; |
| 299 | case HAL_DATASPACE_TRANSFER_LINEAR: |
| 300 | shader.append(R"( |
| 301 | float3 OETF(float3 linear) { |
| 302 | return linear; |
| 303 | } |
| 304 | )"); |
| 305 | break; |
Sally Qi | 2019fd2 | 2021-11-22 10:19:04 -0800 | [diff] [blame^] | 306 | case HAL_DATASPACE_TRANSFER_SMPTE_170M: |
| 307 | shader.append(R"( |
| 308 | float OETF_sRGB(float linear) { |
| 309 | return linear <= 0.018 ? |
| 310 | linear * 4.50 : (pow(linear, 0.45) * 1.099) - 0.099; |
| 311 | } |
| 312 | |
| 313 | float3 OETF_sRGB(float3 linear) { |
| 314 | return float3(OETF_sRGB(linear.r), OETF_sRGB(linear.g), OETF_sRGB(linear.b)); |
| 315 | } |
| 316 | |
| 317 | float3 OETF(float3 linear) { |
| 318 | return sign(linear.rgb) * OETF_sRGB(abs(linear.rgb)); |
| 319 | } |
| 320 | )"); |
| 321 | break; |
| 322 | case HAL_DATASPACE_TRANSFER_GAMMA2_2: |
| 323 | shader.append(R"( |
| 324 | float OETF_sRGB(float linear) { |
| 325 | return pow(linear, (1.0 / 2.2)); |
| 326 | } |
| 327 | |
| 328 | float3 OETF_sRGB(float3 linear) { |
| 329 | return float3(OETF_sRGB(linear.r), OETF_sRGB(linear.g), OETF_sRGB(linear.b)); |
| 330 | } |
| 331 | |
| 332 | float3 OETF(float3 linear) { |
| 333 | return sign(linear.rgb) * OETF_sRGB(abs(linear.rgb)); |
| 334 | } |
| 335 | )"); |
| 336 | break; |
| 337 | case HAL_DATASPACE_TRANSFER_GAMMA2_6: |
| 338 | shader.append(R"( |
| 339 | float OETF_sRGB(float linear) { |
| 340 | return pow(linear, (1.0 / 2.6)); |
| 341 | } |
| 342 | |
| 343 | float3 OETF_sRGB(float3 linear) { |
| 344 | return float3(OETF_sRGB(linear.r), OETF_sRGB(linear.g), OETF_sRGB(linear.b)); |
| 345 | } |
| 346 | |
| 347 | float3 OETF(float3 linear) { |
| 348 | return sign(linear.rgb) * OETF_sRGB(abs(linear.rgb)); |
| 349 | } |
| 350 | )"); |
| 351 | break; |
| 352 | case HAL_DATASPACE_TRANSFER_GAMMA2_8: |
| 353 | shader.append(R"( |
| 354 | float OETF_sRGB(float linear) { |
| 355 | return pow(linear, (1.0 / 2.8)); |
| 356 | } |
| 357 | |
| 358 | float3 OETF_sRGB(float3 linear) { |
| 359 | return float3(OETF_sRGB(linear.r), OETF_sRGB(linear.g), OETF_sRGB(linear.b)); |
| 360 | } |
| 361 | |
| 362 | float3 OETF(float3 linear) { |
| 363 | return sign(linear.rgb) * OETF_sRGB(abs(linear.rgb)); |
| 364 | } |
| 365 | )"); |
| 366 | break; |
Alec Mouri | 492c85c | 2021-11-19 15:58:10 -0800 | [diff] [blame] | 367 | case HAL_DATASPACE_TRANSFER_SRGB: |
| 368 | default: |
| 369 | shader.append(R"( |
| 370 | float OETF_sRGB(float linear) { |
| 371 | return linear <= 0.0031308 ? |
| 372 | linear * 12.92 : (pow(linear, 1.0 / 2.4) * 1.055) - 0.055; |
| 373 | } |
| 374 | |
| 375 | float3 OETF_sRGB(float3 linear) { |
| 376 | return float3(OETF_sRGB(linear.r), OETF_sRGB(linear.g), OETF_sRGB(linear.b)); |
| 377 | } |
| 378 | |
| 379 | float3 OETF(float3 linear) { |
| 380 | return sign(linear.rgb) * OETF_sRGB(abs(linear.rgb)); |
| 381 | } |
| 382 | )"); |
| 383 | break; |
| 384 | } |
| 385 | } |
| 386 | |
| 387 | static void generateEffectiveOOTF(bool undoPremultipliedAlpha, std::string& shader) { |
| 388 | shader.append(R"( |
| 389 | uniform shader child; |
| 390 | half4 main(float2 xy) { |
| 391 | float4 c = float4(child.eval(xy)); |
| 392 | )"); |
| 393 | if (undoPremultipliedAlpha) { |
| 394 | shader.append(R"( |
| 395 | c.rgb = c.rgb / (c.a + 0.0019); |
| 396 | )"); |
| 397 | } |
| 398 | shader.append(R"( |
| 399 | float3 linearRGB = EOTF(c.rgb); |
| 400 | float3 xyz = ToXYZ(linearRGB); |
| 401 | c.rgb = OETF(ToRGB(OOTF(linearRGB, xyz))); |
| 402 | )"); |
| 403 | if (undoPremultipliedAlpha) { |
| 404 | shader.append(R"( |
| 405 | c.rgb = c.rgb * (c.a + 0.0019); |
| 406 | )"); |
| 407 | } |
| 408 | shader.append(R"( |
| 409 | return c; |
| 410 | } |
| 411 | )"); |
| 412 | } |
Sally Qi | 2019fd2 | 2021-11-22 10:19:04 -0800 | [diff] [blame^] | 413 | |
| 414 | // please keep in sync with toSkColorSpace function in renderengine/skia/ColorSpaces.cpp |
Alec Mouri | 492c85c | 2021-11-19 15:58:10 -0800 | [diff] [blame] | 415 | static ColorSpace toColorSpace(ui::Dataspace dataspace) { |
| 416 | switch (dataspace & HAL_DATASPACE_STANDARD_MASK) { |
| 417 | case HAL_DATASPACE_STANDARD_BT709: |
| 418 | return ColorSpace::sRGB(); |
Alec Mouri | 492c85c | 2021-11-19 15:58:10 -0800 | [diff] [blame] | 419 | case HAL_DATASPACE_STANDARD_DCI_P3: |
| 420 | return ColorSpace::DisplayP3(); |
Alec Mouri | 492c85c | 2021-11-19 15:58:10 -0800 | [diff] [blame] | 421 | case HAL_DATASPACE_STANDARD_BT2020: |
Sally Qi | 2019fd2 | 2021-11-22 10:19:04 -0800 | [diff] [blame^] | 422 | case HAL_DATASPACE_STANDARD_BT2020_CONSTANT_LUMINANCE: |
Alec Mouri | 492c85c | 2021-11-19 15:58:10 -0800 | [diff] [blame] | 423 | return ColorSpace::BT2020(); |
Sally Qi | 2019fd2 | 2021-11-22 10:19:04 -0800 | [diff] [blame^] | 424 | case HAL_DATASPACE_STANDARD_ADOBE_RGB: |
| 425 | return ColorSpace::AdobeRGB(); |
| 426 | // TODO(b/208290320): BT601 format and variants return different primaries |
| 427 | case HAL_DATASPACE_STANDARD_BT601_625: |
| 428 | case HAL_DATASPACE_STANDARD_BT601_625_UNADJUSTED: |
| 429 | case HAL_DATASPACE_STANDARD_BT601_525: |
| 430 | case HAL_DATASPACE_STANDARD_BT601_525_UNADJUSTED: |
| 431 | // TODO(b/208290329): BT407M format returns different primaries |
| 432 | case HAL_DATASPACE_STANDARD_BT470M: |
| 433 | // TODO(b/208290904): FILM format returns different primaries |
| 434 | case HAL_DATASPACE_STANDARD_FILM: |
| 435 | case HAL_DATASPACE_STANDARD_UNSPECIFIED: |
Alec Mouri | 492c85c | 2021-11-19 15:58:10 -0800 | [diff] [blame] | 436 | default: |
| 437 | return ColorSpace::sRGB(); |
Alec Mouri | 492c85c | 2021-11-19 15:58:10 -0800 | [diff] [blame] | 438 | } |
| 439 | } |
| 440 | |
| 441 | std::string buildLinearEffectSkSL(const LinearEffect& linearEffect) { |
| 442 | std::string shaderString; |
| 443 | generateEOTF(linearEffect.fakeInputDataspace == ui::Dataspace::UNKNOWN |
| 444 | ? linearEffect.inputDataspace |
| 445 | : linearEffect.fakeInputDataspace, |
| 446 | shaderString); |
| 447 | generateXYZTransforms(shaderString); |
| 448 | generateOOTF(linearEffect.inputDataspace, linearEffect.outputDataspace, shaderString); |
| 449 | generateOETF(linearEffect.outputDataspace, shaderString); |
| 450 | generateEffectiveOOTF(linearEffect.undoPremultipliedAlpha, shaderString); |
| 451 | return shaderString; |
| 452 | } |
| 453 | |
| 454 | template <typename T, std::enable_if_t<std::is_trivially_copyable<T>::value, bool> = true> |
| 455 | std::vector<uint8_t> buildUniformValue(T value) { |
| 456 | std::vector<uint8_t> result; |
| 457 | result.resize(sizeof(value)); |
| 458 | std::memcpy(result.data(), &value, sizeof(value)); |
| 459 | return result; |
| 460 | } |
| 461 | |
| 462 | // Generates a list of uniforms to set on the LinearEffect shader above. |
| 463 | std::vector<tonemap::ShaderUniform> buildLinearEffectUniforms(const LinearEffect& linearEffect, |
| 464 | const mat4& colorTransform, |
| 465 | float maxDisplayLuminance, |
| 466 | float maxLuminance) { |
| 467 | std::vector<tonemap::ShaderUniform> uniforms; |
| 468 | if (linearEffect.inputDataspace == linearEffect.outputDataspace) { |
| 469 | uniforms.push_back({.name = "in_rgbToXyz", .value = buildUniformValue<mat4>(mat4())}); |
| 470 | uniforms.push_back( |
| 471 | {.name = "in_xyzToRgb", .value = buildUniformValue<mat4>(colorTransform)}); |
| 472 | } else { |
| 473 | ColorSpace inputColorSpace = toColorSpace(linearEffect.inputDataspace); |
| 474 | ColorSpace outputColorSpace = toColorSpace(linearEffect.outputDataspace); |
| 475 | uniforms.push_back({.name = "in_rgbToXyz", |
| 476 | .value = buildUniformValue<mat4>(mat4(inputColorSpace.getRGBtoXYZ()))}); |
| 477 | uniforms.push_back({.name = "in_xyzToRgb", |
| 478 | .value = buildUniformValue<mat4>( |
| 479 | colorTransform * mat4(outputColorSpace.getXYZtoRGB()))}); |
| 480 | } |
| 481 | |
| 482 | tonemap::Metadata metadata{.displayMaxLuminance = maxDisplayLuminance, |
| 483 | // If the input luminance is unknown, use display luminance (aka, |
| 484 | // no-op any luminance changes) |
| 485 | // This will be the case for eg screenshots in addition to |
| 486 | // uncalibrated displays |
| 487 | .contentMaxLuminance = |
| 488 | maxLuminance > 0 ? maxLuminance : maxDisplayLuminance}; |
| 489 | |
| 490 | for (const auto uniform : tonemap::getToneMapper()->generateShaderSkSLUniforms(metadata)) { |
| 491 | uniforms.push_back(uniform); |
| 492 | } |
| 493 | |
| 494 | return uniforms; |
| 495 | } |
| 496 | |
| 497 | } // namespace android::shaders |