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Alec Mouri492c85c2021-11-19 15:58:10 -08001/*
2 * Copyright 2021 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include <shaders/shaders.h>
18
19#include <tonemap/tonemap.h>
20
21#include <optional>
22
23#include <math/mat4.h>
24#include <system/graphics-base-v1.0.h>
25#include <ui/ColorSpace.h>
26
27namespace android::shaders {
28
29static aidl::android::hardware::graphics::common::Dataspace toAidlDataspace(
30 ui::Dataspace dataspace) {
31 return static_cast<aidl::android::hardware::graphics::common::Dataspace>(dataspace);
32}
33
34static void generateEOTF(ui::Dataspace dataspace, std::string& shader) {
35 switch (dataspace & HAL_DATASPACE_TRANSFER_MASK) {
36 case HAL_DATASPACE_TRANSFER_ST2084:
37 shader.append(R"(
38
39 float3 EOTF(float3 color) {
40 float m1 = (2610.0 / 4096.0) / 4.0;
41 float m2 = (2523.0 / 4096.0) * 128.0;
42 float c1 = (3424.0 / 4096.0);
43 float c2 = (2413.0 / 4096.0) * 32.0;
44 float c3 = (2392.0 / 4096.0) * 32.0;
45
46 float3 tmp = pow(clamp(color, 0.0, 1.0), 1.0 / float3(m2));
47 tmp = max(tmp - c1, 0.0) / (c2 - c3 * tmp);
48 return pow(tmp, 1.0 / float3(m1));
49 }
50 )");
51 break;
52 case HAL_DATASPACE_TRANSFER_HLG:
53 shader.append(R"(
54 float EOTF_channel(float channel) {
55 const float a = 0.17883277;
56 const float b = 0.28466892;
57 const float c = 0.55991073;
58 return channel <= 0.5 ? channel * channel / 3.0 :
59 (exp((channel - c) / a) + b) / 12.0;
60 }
61
62 float3 EOTF(float3 color) {
63 return float3(EOTF_channel(color.r), EOTF_channel(color.g),
64 EOTF_channel(color.b));
65 }
66 )");
67 break;
68 case HAL_DATASPACE_TRANSFER_LINEAR:
69 shader.append(R"(
70 float3 EOTF(float3 color) {
71 return color;
72 }
73 )");
74 break;
75 case HAL_DATASPACE_TRANSFER_SRGB:
76 default:
77 shader.append(R"(
78
79 float EOTF_sRGB(float srgb) {
80 return srgb <= 0.04045 ? srgb / 12.92 : pow((srgb + 0.055) / 1.055, 2.4);
81 }
82
83 float3 EOTF_sRGB(float3 srgb) {
84 return float3(EOTF_sRGB(srgb.r), EOTF_sRGB(srgb.g), EOTF_sRGB(srgb.b));
85 }
86
87 float3 EOTF(float3 srgb) {
88 return sign(srgb.rgb) * EOTF_sRGB(abs(srgb.rgb));
89 }
90 )");
91 break;
92 }
93}
94
95static void generateXYZTransforms(std::string& shader) {
96 shader.append(R"(
97 uniform float4x4 in_rgbToXyz;
98 uniform float4x4 in_xyzToRgb;
99 float3 ToXYZ(float3 rgb) {
100 return (in_rgbToXyz * float4(rgb, 1.0)).rgb;
101 }
102
103 float3 ToRGB(float3 xyz) {
104 return clamp((in_xyzToRgb * float4(xyz, 1.0)).rgb, 0.0, 1.0);
105 }
106 )");
107}
108
109// Conversion from relative light to absolute light (maps from [0, 1] to [0, maxNits])
110static void generateLuminanceScalesForOOTF(ui::Dataspace inputDataspace,
111 ui::Dataspace outputDataspace, std::string& shader) {
112 switch (inputDataspace & HAL_DATASPACE_TRANSFER_MASK) {
113 case HAL_DATASPACE_TRANSFER_ST2084:
114 shader.append(R"(
115 float3 ScaleLuminance(float3 xyz) {
116 return xyz * 10000.0;
117 }
118 )");
119 break;
120 case HAL_DATASPACE_TRANSFER_HLG:
121 shader.append(R"(
122 float3 ScaleLuminance(float3 xyz) {
123 return xyz * 1000.0 * pow(xyz.y, 0.2);
124 }
125 )");
126 break;
127 default:
128 switch (outputDataspace & HAL_DATASPACE_TRANSFER_MASK) {
129 case HAL_DATASPACE_TRANSFER_ST2084:
130 case HAL_DATASPACE_TRANSFER_HLG:
131 // SDR -> HDR tonemap
132 shader.append(R"(
133 float3 ScaleLuminance(float3 xyz) {
134 return xyz * in_libtonemap_inputMaxLuminance;
135 }
136 )");
137 break;
138 default:
139 // Input and output are both SDR, so no tone-mapping is expected so
140 // no-op the luminance normalization.
141 shader.append(R"(
142 float3 ScaleLuminance(float3 xyz) {
143 return xyz * in_libtonemap_displayMaxLuminance;
144 }
145 )");
146 break;
147 }
148 }
149}
150
151// Normalizes from absolute light back to relative light (maps from [0, maxNits] back to [0, 1])
152static void generateLuminanceNormalizationForOOTF(ui::Dataspace outputDataspace,
153 std::string& shader) {
154 switch (outputDataspace & HAL_DATASPACE_TRANSFER_MASK) {
155 case HAL_DATASPACE_TRANSFER_ST2084:
156 shader.append(R"(
157 float3 NormalizeLuminance(float3 xyz) {
158 return xyz / 10000.0;
159 }
160 )");
161 break;
162 case HAL_DATASPACE_TRANSFER_HLG:
163 shader.append(R"(
164 float3 NormalizeLuminance(float3 xyz) {
165 return xyz / 1000.0 * pow(xyz.y / 1000.0, -0.2 / 1.2);
166 }
167 )");
168 break;
169 default:
170 shader.append(R"(
171 float3 NormalizeLuminance(float3 xyz) {
172 return xyz / in_libtonemap_displayMaxLuminance;
173 }
174 )");
175 break;
176 }
177}
178
179static void generateOOTF(ui::Dataspace inputDataspace, ui::Dataspace outputDataspace,
180 std::string& shader) {
181 shader.append(tonemap::getToneMapper()
182 ->generateTonemapGainShaderSkSL(toAidlDataspace(inputDataspace),
183 toAidlDataspace(outputDataspace))
184 .c_str());
185
186 generateLuminanceScalesForOOTF(inputDataspace, outputDataspace, shader);
187 generateLuminanceNormalizationForOOTF(outputDataspace, shader);
188
189 shader.append(R"(
190 float3 OOTF(float3 linearRGB, float3 xyz) {
191 float3 scaledLinearRGB = ScaleLuminance(linearRGB);
192 float3 scaledXYZ = ScaleLuminance(xyz);
193
194 float gain = libtonemap_LookupTonemapGain(scaledLinearRGB, scaledXYZ);
195
196 return NormalizeLuminance(scaledXYZ * gain);
197 }
198 )");
199}
200
201static void generateOETF(ui::Dataspace dataspace, std::string& shader) {
202 switch (dataspace & HAL_DATASPACE_TRANSFER_MASK) {
203 case HAL_DATASPACE_TRANSFER_ST2084:
204 shader.append(R"(
205
206 float3 OETF(float3 xyz) {
207 float m1 = (2610.0 / 4096.0) / 4.0;
208 float m2 = (2523.0 / 4096.0) * 128.0;
209 float c1 = (3424.0 / 4096.0);
210 float c2 = (2413.0 / 4096.0) * 32.0;
211 float c3 = (2392.0 / 4096.0) * 32.0;
212
213 float3 tmp = pow(xyz, float3(m1));
214 tmp = (c1 + c2 * tmp) / (1.0 + c3 * tmp);
215 return pow(tmp, float3(m2));
216 }
217 )");
218 break;
219 case HAL_DATASPACE_TRANSFER_HLG:
220 shader.append(R"(
221 float OETF_channel(float channel) {
222 const float a = 0.17883277;
223 const float b = 0.28466892;
224 const float c = 0.55991073;
225 return channel <= 1.0 / 12.0 ? sqrt(3.0 * channel) :
226 a * log(12.0 * channel - b) + c;
227 }
228
229 float3 OETF(float3 linear) {
230 return float3(OETF_channel(linear.r), OETF_channel(linear.g),
231 OETF_channel(linear.b));
232 }
233 )");
234 break;
235 case HAL_DATASPACE_TRANSFER_LINEAR:
236 shader.append(R"(
237 float3 OETF(float3 linear) {
238 return linear;
239 }
240 )");
241 break;
242 case HAL_DATASPACE_TRANSFER_SRGB:
243 default:
244 shader.append(R"(
245 float OETF_sRGB(float linear) {
246 return linear <= 0.0031308 ?
247 linear * 12.92 : (pow(linear, 1.0 / 2.4) * 1.055) - 0.055;
248 }
249
250 float3 OETF_sRGB(float3 linear) {
251 return float3(OETF_sRGB(linear.r), OETF_sRGB(linear.g), OETF_sRGB(linear.b));
252 }
253
254 float3 OETF(float3 linear) {
255 return sign(linear.rgb) * OETF_sRGB(abs(linear.rgb));
256 }
257 )");
258 break;
259 }
260}
261
262static void generateEffectiveOOTF(bool undoPremultipliedAlpha, std::string& shader) {
263 shader.append(R"(
264 uniform shader child;
265 half4 main(float2 xy) {
266 float4 c = float4(child.eval(xy));
267 )");
268 if (undoPremultipliedAlpha) {
269 shader.append(R"(
270 c.rgb = c.rgb / (c.a + 0.0019);
271 )");
272 }
273 shader.append(R"(
274 float3 linearRGB = EOTF(c.rgb);
275 float3 xyz = ToXYZ(linearRGB);
276 c.rgb = OETF(ToRGB(OOTF(linearRGB, xyz)));
277 )");
278 if (undoPremultipliedAlpha) {
279 shader.append(R"(
280 c.rgb = c.rgb * (c.a + 0.0019);
281 )");
282 }
283 shader.append(R"(
284 return c;
285 }
286 )");
287}
288static ColorSpace toColorSpace(ui::Dataspace dataspace) {
289 switch (dataspace & HAL_DATASPACE_STANDARD_MASK) {
290 case HAL_DATASPACE_STANDARD_BT709:
291 return ColorSpace::sRGB();
292 break;
293 case HAL_DATASPACE_STANDARD_DCI_P3:
294 return ColorSpace::DisplayP3();
295 break;
296 case HAL_DATASPACE_STANDARD_BT2020:
297 return ColorSpace::BT2020();
298 break;
299 default:
300 return ColorSpace::sRGB();
301 break;
302 }
303}
304
305std::string buildLinearEffectSkSL(const LinearEffect& linearEffect) {
306 std::string shaderString;
307 generateEOTF(linearEffect.fakeInputDataspace == ui::Dataspace::UNKNOWN
308 ? linearEffect.inputDataspace
309 : linearEffect.fakeInputDataspace,
310 shaderString);
311 generateXYZTransforms(shaderString);
312 generateOOTF(linearEffect.inputDataspace, linearEffect.outputDataspace, shaderString);
313 generateOETF(linearEffect.outputDataspace, shaderString);
314 generateEffectiveOOTF(linearEffect.undoPremultipliedAlpha, shaderString);
315 return shaderString;
316}
317
318template <typename T, std::enable_if_t<std::is_trivially_copyable<T>::value, bool> = true>
319std::vector<uint8_t> buildUniformValue(T value) {
320 std::vector<uint8_t> result;
321 result.resize(sizeof(value));
322 std::memcpy(result.data(), &value, sizeof(value));
323 return result;
324}
325
326// Generates a list of uniforms to set on the LinearEffect shader above.
327std::vector<tonemap::ShaderUniform> buildLinearEffectUniforms(const LinearEffect& linearEffect,
328 const mat4& colorTransform,
329 float maxDisplayLuminance,
330 float maxLuminance) {
331 std::vector<tonemap::ShaderUniform> uniforms;
332 if (linearEffect.inputDataspace == linearEffect.outputDataspace) {
333 uniforms.push_back({.name = "in_rgbToXyz", .value = buildUniformValue<mat4>(mat4())});
334 uniforms.push_back(
335 {.name = "in_xyzToRgb", .value = buildUniformValue<mat4>(colorTransform)});
336 } else {
337 ColorSpace inputColorSpace = toColorSpace(linearEffect.inputDataspace);
338 ColorSpace outputColorSpace = toColorSpace(linearEffect.outputDataspace);
339 uniforms.push_back({.name = "in_rgbToXyz",
340 .value = buildUniformValue<mat4>(mat4(inputColorSpace.getRGBtoXYZ()))});
341 uniforms.push_back({.name = "in_xyzToRgb",
342 .value = buildUniformValue<mat4>(
343 colorTransform * mat4(outputColorSpace.getXYZtoRGB()))});
344 }
345
346 tonemap::Metadata metadata{.displayMaxLuminance = maxDisplayLuminance,
347 // If the input luminance is unknown, use display luminance (aka,
348 // no-op any luminance changes)
349 // This will be the case for eg screenshots in addition to
350 // uncalibrated displays
351 .contentMaxLuminance =
352 maxLuminance > 0 ? maxLuminance : maxDisplayLuminance};
353
354 for (const auto uniform : tonemap::getToneMapper()->generateShaderSkSLUniforms(metadata)) {
355 uniforms.push_back(uniform);
356 }
357
358 return uniforms;
359}
360
361} // namespace android::shaders