Mathias Agopian | 875d8e1 | 2013-06-07 15:35:48 -0700 | [diff] [blame] | 1 | /* |
| 2 | * Copyright 2013 The Android Open Source Project |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | |
Peiyong Lin | cbc184f | 2018-08-22 13:24:10 -0700 | [diff] [blame] | 17 | #include <renderengine/RenderEngine.h> |
Fabien Sanglard | c93afd5 | 2017-03-13 13:02:42 -0700 | [diff] [blame] | 18 | |
Peiyong Lin | b491b3c | 2018-08-15 14:53:34 -0700 | [diff] [blame] | 19 | #include <cutils/properties.h> |
Peiyong Lin | cbc184f | 2018-08-22 13:24:10 -0700 | [diff] [blame] | 20 | #include <log/log.h> |
Peiyong Lin | 7e219eb | 2018-12-03 05:40:42 -0800 | [diff] [blame] | 21 | #include "gl/GLESRenderEngine.h" |
Ana Krulec | 9bc9dc6 | 2020-02-26 12:16:40 -0800 | [diff] [blame] | 22 | #include "threaded/RenderEngineThreaded.h" |
Jesse Hall | 19e8729 | 2013-12-23 21:02:15 -0800 | [diff] [blame] | 23 | |
John Reck | 67b1e2b | 2020-08-26 13:17:24 -0700 | [diff] [blame] | 24 | #include "skia/SkiaGLRenderEngine.h" |
| 25 | |
Mathias Agopian | 875d8e1 | 2013-06-07 15:35:48 -0700 | [diff] [blame] | 26 | namespace android { |
Peiyong Lin | 833074a | 2018-08-28 11:53:54 -0700 | [diff] [blame] | 27 | namespace renderengine { |
Mathias Agopian | 875d8e1 | 2013-06-07 15:35:48 -0700 | [diff] [blame] | 28 | |
Ana Krulec | 15f7cf3 | 2020-05-12 11:57:42 -0700 | [diff] [blame] | 29 | std::unique_ptr<RenderEngine> RenderEngine::create(const RenderEngineCreationArgs& args) { |
Ana Krulec | 9bc9dc6 | 2020-02-26 12:16:40 -0800 | [diff] [blame] | 30 | RenderEngineType renderEngineType = args.renderEngineType; |
| 31 | |
| 32 | // Keep the ability to override by PROPERTIES: |
Peiyong Lin | b491b3c | 2018-08-15 14:53:34 -0700 | [diff] [blame] | 33 | char prop[PROPERTY_VALUE_MAX]; |
Ana Krulec | 9bc9dc6 | 2020-02-26 12:16:40 -0800 | [diff] [blame] | 34 | property_get(PROPERTY_DEBUG_RENDERENGINE_BACKEND, prop, ""); |
Peiyong Lin | b491b3c | 2018-08-15 14:53:34 -0700 | [diff] [blame] | 35 | if (strcmp(prop, "gles") == 0) { |
Ana Krulec | 9bc9dc6 | 2020-02-26 12:16:40 -0800 | [diff] [blame] | 36 | renderEngineType = RenderEngineType::GLES; |
Peiyong Lin | b491b3c | 2018-08-15 14:53:34 -0700 | [diff] [blame] | 37 | } |
Ana Krulec | 9bc9dc6 | 2020-02-26 12:16:40 -0800 | [diff] [blame] | 38 | if (strcmp(prop, "threaded") == 0) { |
| 39 | renderEngineType = RenderEngineType::THREADED; |
| 40 | } |
John Reck | 67b1e2b | 2020-08-26 13:17:24 -0700 | [diff] [blame] | 41 | if (strcmp(prop, "skiagl") == 0) { |
| 42 | renderEngineType = RenderEngineType::SKIA_GL; |
| 43 | } |
Ana Krulec | 243dbc2 | 2021-01-06 13:17:08 -0800 | [diff] [blame] | 44 | if (strcmp(prop, "skiaglthreaded") == 0) { |
| 45 | renderEngineType = RenderEngineType::SKIA_GL_THREADED; |
| 46 | } |
Ana Krulec | 9bc9dc6 | 2020-02-26 12:16:40 -0800 | [diff] [blame] | 47 | |
| 48 | switch (renderEngineType) { |
| 49 | case RenderEngineType::THREADED: |
| 50 | ALOGD("Threaded RenderEngine with GLES Backend"); |
Ana Krulec | d0156d9 | 2020-06-01 14:07:57 -0700 | [diff] [blame] | 51 | return renderengine::threaded::RenderEngineThreaded::create( |
Alec Mouri | 0d99510 | 2021-02-24 16:53:38 -0800 | [diff] [blame] | 52 | [args]() { return android::renderengine::gl::GLESRenderEngine::create(args); }, |
| 53 | renderEngineType); |
John Reck | 67b1e2b | 2020-08-26 13:17:24 -0700 | [diff] [blame] | 54 | case RenderEngineType::SKIA_GL: |
Ana Krulec | dfec8f5 | 2021-01-13 12:51:47 -0800 | [diff] [blame] | 55 | ALOGD("RenderEngine with SkiaGL Backend"); |
John Reck | 67b1e2b | 2020-08-26 13:17:24 -0700 | [diff] [blame] | 56 | return renderengine::skia::SkiaGLRenderEngine::create(args); |
Ana Krulec | dfec8f5 | 2021-01-13 12:51:47 -0800 | [diff] [blame] | 57 | case RenderEngineType::SKIA_GL_THREADED: { |
| 58 | // These need to be recreated, since they are a constant reference, and we need to |
| 59 | // let SkiaRE know that it's running as threaded, and all GL operation will happen on |
| 60 | // the same thread. |
| 61 | RenderEngineCreationArgs skiaArgs = |
| 62 | RenderEngineCreationArgs::Builder() |
| 63 | .setPixelFormat(args.pixelFormat) |
| 64 | .setImageCacheSize(args.imageCacheSize) |
| 65 | .setUseColorManagerment(args.useColorManagement) |
| 66 | .setEnableProtectedContext(args.enableProtectedContext) |
| 67 | .setPrecacheToneMapperShaderOnly(args.precacheToneMapperShaderOnly) |
| 68 | .setSupportsBackgroundBlur(args.supportsBackgroundBlur) |
| 69 | .setContextPriority(args.contextPriority) |
Alec Mouri | 0d99510 | 2021-02-24 16:53:38 -0800 | [diff] [blame] | 70 | .setRenderEngineType(renderEngineType) |
Ana Krulec | dfec8f5 | 2021-01-13 12:51:47 -0800 | [diff] [blame] | 71 | .build(); |
| 72 | ALOGD("Threaded RenderEngine with SkiaGL Backend"); |
Alec Mouri | 0d99510 | 2021-02-24 16:53:38 -0800 | [diff] [blame] | 73 | return renderengine::threaded::RenderEngineThreaded::create( |
| 74 | [skiaArgs]() { |
| 75 | return android::renderengine::skia::SkiaGLRenderEngine::create(skiaArgs); |
| 76 | }, |
| 77 | renderEngineType); |
Ana Krulec | dfec8f5 | 2021-01-13 12:51:47 -0800 | [diff] [blame] | 78 | } |
Ana Krulec | 9bc9dc6 | 2020-02-26 12:16:40 -0800 | [diff] [blame] | 79 | case RenderEngineType::GLES: |
| 80 | default: |
| 81 | ALOGD("RenderEngine with GLES Backend"); |
| 82 | return renderengine::gl::GLESRenderEngine::create(args); |
| 83 | } |
Peiyong Lin | f11f39b | 2018-09-05 14:37:41 -0700 | [diff] [blame] | 84 | } |
| 85 | |
Lloyd Pique | 144e116 | 2017-12-20 16:44:52 -0800 | [diff] [blame] | 86 | RenderEngine::~RenderEngine() = default; |
| 87 | |
Ady Abraham | 193426d | 2021-02-18 14:01:53 -0800 | [diff] [blame^] | 88 | void RenderEngine::validateInputBufferUsage(const sp<GraphicBuffer>& buffer) { |
| 89 | LOG_ALWAYS_FATAL_IF(!(buffer->getUsage() & GraphicBuffer::USAGE_HW_TEXTURE), |
| 90 | "input buffer not gpu readable"); |
| 91 | } |
| 92 | |
| 93 | void RenderEngine::validateOutputBufferUsage(const sp<GraphicBuffer>& buffer) { |
| 94 | LOG_ALWAYS_FATAL_IF(!(buffer->getUsage() & GraphicBuffer::USAGE_HW_RENDER), |
| 95 | "output buffer not gpu writeable"); |
| 96 | } |
| 97 | |
Peiyong Lin | 46080ef | 2018-10-26 18:43:14 -0700 | [diff] [blame] | 98 | } // namespace renderengine |
| 99 | } // namespace android |