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Garfield Tane84e6f92019-08-29 17:28:41 -07001/*
2 * Copyright (C) 2019 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef _UI_INPUT_INPUTDISPATCHER_INPUTDISPATCHERINTERFACE_H
18#define _UI_INPUT_INPUTDISPATCHER_INPUTDISPATCHERINTERFACE_H
19
20#include <InputListener.h>
Garfield Tan15601662020-09-22 15:32:38 -070021#include <android-base/result.h>
chaviw3277faf2021-05-19 16:45:23 -050022#include <android/gui/FocusRequest.h>
Bernardo Rufinoea97d182020-08-19 14:43:14 +010023#include <android/os/BlockUntrustedTouchesMode.h>
Siarhei Vishniakouae6229e2019-12-30 16:23:19 -080024#include <android/os/InputEventInjectionResult.h>
25#include <android/os/InputEventInjectionSync.h>
chaviw3277faf2021-05-19 16:45:23 -050026#include <gui/InputApplication.h>
27#include <gui/WindowInfo.h>
Chris Yef59a2f42020-10-16 12:55:26 -070028#include <input/InputDevice.h>
Chris Ye0783e992020-06-02 21:34:49 -070029#include <input/InputTransport.h>
Arthur Hung72d8dc32020-03-28 00:48:39 +000030#include <unordered_map>
Garfield Tane84e6f92019-08-29 17:28:41 -070031
32namespace android {
33
Garfield Tane84e6f92019-08-29 17:28:41 -070034/* Notifies the system about input events generated by the input reader.
35 * The dispatcher is expected to be mostly asynchronous. */
36class InputDispatcherInterface : public virtual RefBase, public InputListenerInterface {
37protected:
38 InputDispatcherInterface() {}
39 virtual ~InputDispatcherInterface() {}
40
41public:
42 /* Dumps the state of the input dispatcher.
43 *
44 * This method may be called on any thread (usually by the input manager). */
45 virtual void dump(std::string& dump) = 0;
46
47 /* Called by the heatbeat to ensures that the dispatcher has not deadlocked. */
48 virtual void monitor() = 0;
49
Siarhei Vishniakou2bfa9052019-11-21 18:10:54 -080050 /**
51 * Wait until dispatcher is idle. That means, there are no further events to be processed,
52 * and all of the policy callbacks have been completed.
53 * Return true if the dispatcher is idle.
54 * Return false if the timeout waiting for the dispatcher to become idle has expired.
55 */
56 virtual bool waitForIdle() = 0;
57
Prabir Pradhan3608aad2019-10-02 17:08:26 -070058 /* Make the dispatcher start processing events.
Garfield Tane84e6f92019-08-29 17:28:41 -070059 *
Prabir Pradhan3608aad2019-10-02 17:08:26 -070060 * The dispatcher will start consuming events from the InputListenerInterface
61 * in the order that they were received.
Garfield Tane84e6f92019-08-29 17:28:41 -070062 */
Prabir Pradhan3608aad2019-10-02 17:08:26 -070063 virtual status_t start() = 0;
64
65 /* Makes the dispatcher stop processing events. */
66 virtual status_t stop() = 0;
Garfield Tane84e6f92019-08-29 17:28:41 -070067
68 /* Injects an input event and optionally waits for sync.
69 * The synchronization mode determines whether the method blocks while waiting for
70 * input injection to proceed.
71 * Returns one of the INPUT_EVENT_INJECTION_XXX constants.
72 *
73 * This method may be called on any thread (usually by the input manager).
74 */
Siarhei Vishniakouae6229e2019-12-30 16:23:19 -080075 virtual android::os::InputEventInjectionResult injectInputEvent(
76 const InputEvent* event, int32_t injectorPid, int32_t injectorUid,
77 android::os::InputEventInjectionSync syncMode, std::chrono::milliseconds timeout,
78 uint32_t policyFlags) = 0;
Garfield Tane84e6f92019-08-29 17:28:41 -070079
Siarhei Vishniakou54d3e182020-01-15 17:38:38 -080080 /*
81 * Check whether InputEvent actually happened by checking the signature of the event.
82 *
83 * Return nullptr if the event cannot be verified.
84 */
85 virtual std::unique_ptr<VerifiedInputEvent> verifyInputEvent(const InputEvent& event) = 0;
86
Arthur Hung72d8dc32020-03-28 00:48:39 +000087 /* Sets the list of input windows per display.
Garfield Tane84e6f92019-08-29 17:28:41 -070088 *
89 * This method may be called on any thread (usually by the input manager).
90 */
91 virtual void setInputWindows(
chaviw3277faf2021-05-19 16:45:23 -050092 const std::unordered_map<int32_t, std::vector<sp<gui::WindowInfoHandle>>>&
Arthur Hung72d8dc32020-03-28 00:48:39 +000093 handlesPerDisplay) = 0;
Garfield Tane84e6f92019-08-29 17:28:41 -070094
95 /* Sets the focused application on the given display.
96 *
97 * This method may be called on any thread (usually by the input manager).
98 */
99 virtual void setFocusedApplication(
Chris Yea209fde2020-07-22 13:54:51 -0700100 int32_t displayId,
101 const std::shared_ptr<InputApplicationHandle>& inputApplicationHandle) = 0;
Garfield Tane84e6f92019-08-29 17:28:41 -0700102
103 /* Sets the focused display.
104 *
105 * This method may be called on any thread (usually by the input manager).
106 */
107 virtual void setFocusedDisplay(int32_t displayId) = 0;
108
109 /* Sets the input dispatching mode.
110 *
111 * This method may be called on any thread (usually by the input manager).
112 */
113 virtual void setInputDispatchMode(bool enabled, bool frozen) = 0;
114
115 /* Sets whether input event filtering is enabled.
116 * When enabled, incoming input events are sent to the policy's filterInputEvent
117 * method instead of being dispatched. The filter is expected to use
118 * injectInputEvent to inject the events it would like to have dispatched.
119 * It should include POLICY_FLAG_FILTERED in the policy flags during injection.
120 */
121 virtual void setInputFilterEnabled(bool enabled) = 0;
122
Siarhei Vishniakouf3bc1aa2019-11-25 13:48:53 -0800123 /**
124 * Set the touch mode state.
125 * Touch mode is a global state that apps may enter / exit based on specific
126 * user interactions with input devices.
127 * If true, the device is in touch mode.
128 */
129 virtual void setInTouchMode(bool inTouchMode) = 0;
130
Bernardo Rufinoea97d182020-08-19 14:43:14 +0100131 /**
132 * Sets the maximum allowed obscuring opacity by UID to propagate touches.
133 * For certain window types (eg. SAWs), the decision of honoring
134 * FLAG_NOT_TOUCHABLE or not depends on the combined obscuring opacity of
135 * the windows above the touch-consuming window.
136 */
137 virtual void setMaximumObscuringOpacityForTouch(float opacity) = 0;
138
139 /**
140 * Sets the mode of the block untrusted touches feature.
141 *
142 * TODO(b/169067926): Clean-up feature modes.
143 */
Siarhei Vishniakouae6229e2019-12-30 16:23:19 -0800144 virtual void setBlockUntrustedTouchesMode(android::os::BlockUntrustedTouchesMode mode) = 0;
Bernardo Rufinoea97d182020-08-19 14:43:14 +0100145
Garfield Tane84e6f92019-08-29 17:28:41 -0700146 /* Transfers touch focus from one window to another window.
147 *
148 * Returns true on success. False if the window did not actually have touch focus.
149 */
arthurhungb89ccb02020-12-30 16:19:01 +0800150 virtual bool transferTouchFocus(const sp<IBinder>& fromToken, const sp<IBinder>& toToken,
151 bool isDragDrop) = 0;
Siarhei Vishniakoud0c6bc82021-03-13 03:14:52 +0000152
153 /**
154 * Transfer touch focus to the provided channel, no matter where the current touch is.
155 *
156 * Return true on success, false if there was no on-going touch.
157 */
158 virtual bool transferTouch(const sp<IBinder>& destChannelToken) = 0;
159
Vishnu Naire798b472020-07-23 13:52:21 -0700160 /**
161 * Sets focus on the specified window.
162 */
chaviw3277faf2021-05-19 16:45:23 -0500163 virtual void setFocusedWindow(const gui::FocusRequest&) = 0;
Vishnu Naire798b472020-07-23 13:52:21 -0700164
Garfield Tan15601662020-09-22 15:32:38 -0700165 /**
166 * Creates an input channel that may be used as targets for input events.
Garfield Tane84e6f92019-08-29 17:28:41 -0700167 *
168 * This method may be called on any thread (usually by the input manager).
169 */
Garfield Tan15601662020-09-22 15:32:38 -0700170 virtual base::Result<std::unique_ptr<InputChannel>> createInputChannel(
171 const std::string& name) = 0;
Garfield Tane84e6f92019-08-29 17:28:41 -0700172
Garfield Tan15601662020-09-22 15:32:38 -0700173 /**
174 * Creates an input channel to be used to monitor input events.
Garfield Tane84e6f92019-08-29 17:28:41 -0700175 *
176 * Each monitor must target a specific display and will only receive input events sent to that
177 * display. If the monitor is a gesture monitor, it will only receive pointer events on the
178 * targeted display.
179 *
180 * This method may be called on any thread (usually by the input manager).
181 */
Siarhei Vishniakou58cfc602020-12-14 23:21:30 +0000182 virtual base::Result<std::unique_ptr<InputChannel>> createInputMonitor(int32_t displayId,
183 bool gestureMonitor,
184 const std::string& name,
185 int32_t pid) = 0;
Garfield Tane84e6f92019-08-29 17:28:41 -0700186
Garfield Tan15601662020-09-22 15:32:38 -0700187 /* Removes input channels that will no longer receive input events.
Garfield Tane84e6f92019-08-29 17:28:41 -0700188 *
189 * This method may be called on any thread (usually by the input manager).
190 */
Garfield Tan15601662020-09-22 15:32:38 -0700191 virtual status_t removeInputChannel(const sp<IBinder>& connectionToken) = 0;
Garfield Tane84e6f92019-08-29 17:28:41 -0700192
193 /* Allows an input monitor steal the current pointer stream away from normal input windows.
194 *
195 * This method may be called on any thread (usually by the input manager).
196 */
197 virtual status_t pilferPointers(const sp<IBinder>& token) = 0;
Prabir Pradhan99987712020-11-10 18:43:05 -0800198
199 /**
200 * Enables Pointer Capture on the specified window if the window has focus.
201 *
202 * InputDispatcher is the source of truth of Pointer Capture.
203 */
204 virtual void requestPointerCapture(const sp<IBinder>& windowToken, bool enabled) = 0;
Antonio Kantek7242d8b2021-08-05 16:07:20 -0700205
Chris Yef59a2f42020-10-16 12:55:26 -0700206 /* Flush input device motion sensor.
207 *
208 * Returns true on success.
209 */
210 virtual bool flushSensor(int deviceId, InputDeviceSensorType sensorType) = 0;
Vishnu Nair599f1412021-06-21 10:39:58 -0700211
212 /**
213 * Called when a display has been removed from the system.
214 */
215 virtual void displayRemoved(int32_t displayId) = 0;
Garfield Tane84e6f92019-08-29 17:28:41 -0700216};
217
218} // namespace android
219
220#endif // _UI_INPUT_INPUTDISPATCHER_INPUTDISPATCHERINTERFACE_H