| Alec Mouri | 16a9940 | 2019-07-29 16:37:30 -0700 | [diff] [blame] | 1 | /* | 
|  | 2 | * Copyright 2019 The Android Open Source Project | 
|  | 3 | * | 
|  | 4 | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | 5 | * you may not use this file except in compliance with the License. | 
|  | 6 | * You may obtain a copy of the License at | 
|  | 7 | * | 
|  | 8 | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | 9 | * | 
|  | 10 | * Unless required by applicable law or agreed to in writing, software | 
|  | 11 | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | 13 | * See the License for the specific language governing permissions and | 
|  | 14 | * limitations under the License. | 
|  | 15 | */ | 
|  | 16 |  | 
|  | 17 | #pragma once | 
|  | 18 |  | 
|  | 19 | #include <condition_variable> | 
|  | 20 | #include <mutex> | 
|  | 21 | #include <queue> | 
|  | 22 | #include <thread> | 
|  | 23 |  | 
|  | 24 | #include <ui/GraphicBuffer.h> | 
|  | 25 |  | 
|  | 26 | namespace android { | 
|  | 27 | namespace renderengine { | 
|  | 28 | namespace gl { | 
|  | 29 |  | 
|  | 30 | class GLESRenderEngine; | 
|  | 31 |  | 
|  | 32 | class ImageManager { | 
|  | 33 | public: | 
|  | 34 | struct Barrier { | 
|  | 35 | std::mutex mutex; | 
|  | 36 | std::condition_variable_any condition; | 
|  | 37 | bool isOpen GUARDED_BY(mutex) = false; | 
|  | 38 | status_t result GUARDED_BY(mutex) = NO_ERROR; | 
|  | 39 | }; | 
|  | 40 | ImageManager(GLESRenderEngine* engine); | 
|  | 41 | ~ImageManager(); | 
|  | 42 | void cacheAsync(const sp<GraphicBuffer>& buffer, const std::shared_ptr<Barrier>& barrier) | 
|  | 43 | EXCLUDES(mMutex); | 
|  | 44 | status_t cache(const sp<GraphicBuffer>& buffer); | 
|  | 45 | void releaseAsync(uint64_t bufferId, const std::shared_ptr<Barrier>& barrier) EXCLUDES(mMutex); | 
|  | 46 |  | 
|  | 47 | private: | 
|  | 48 | struct QueueEntry { | 
|  | 49 | enum class Operation { Delete, Insert }; | 
|  | 50 |  | 
|  | 51 | Operation op = Operation::Delete; | 
|  | 52 | sp<GraphicBuffer> buffer = nullptr; | 
|  | 53 | uint64_t bufferId = 0; | 
|  | 54 | std::shared_ptr<Barrier> barrier = nullptr; | 
|  | 55 | }; | 
|  | 56 |  | 
|  | 57 | void queueOperation(const QueueEntry&& entry); | 
|  | 58 | void threadMain(); | 
|  | 59 | GLESRenderEngine* const mEngine; | 
|  | 60 | std::thread mThread = std::thread([this]() { threadMain(); }); | 
|  | 61 | std::condition_variable_any mCondition; | 
|  | 62 | std::mutex mMutex; | 
|  | 63 | std::queue<QueueEntry> mQueue GUARDED_BY(mMutex); | 
|  | 64 |  | 
|  | 65 | bool mRunning GUARDED_BY(mMutex) = true; | 
|  | 66 | }; | 
|  | 67 |  | 
|  | 68 | } // namespace gl | 
|  | 69 | } // namespace renderengine | 
|  | 70 | } // namespace android |