|  | /* | 
|  | * Copyright 2019 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #pragma once | 
|  |  | 
|  | #include <condition_variable> | 
|  | #include <mutex> | 
|  | #include <queue> | 
|  | #include <thread> | 
|  |  | 
|  | #include <ui/GraphicBuffer.h> | 
|  |  | 
|  | namespace android { | 
|  | namespace renderengine { | 
|  | namespace gl { | 
|  |  | 
|  | class GLESRenderEngine; | 
|  |  | 
|  | class ImageManager { | 
|  | public: | 
|  | struct Barrier { | 
|  | std::mutex mutex; | 
|  | std::condition_variable_any condition; | 
|  | bool isOpen GUARDED_BY(mutex) = false; | 
|  | status_t result GUARDED_BY(mutex) = NO_ERROR; | 
|  | }; | 
|  | ImageManager(GLESRenderEngine* engine); | 
|  | ~ImageManager(); | 
|  | void cacheAsync(const sp<GraphicBuffer>& buffer, const std::shared_ptr<Barrier>& barrier) | 
|  | EXCLUDES(mMutex); | 
|  | status_t cache(const sp<GraphicBuffer>& buffer); | 
|  | void releaseAsync(uint64_t bufferId, const std::shared_ptr<Barrier>& barrier) EXCLUDES(mMutex); | 
|  |  | 
|  | private: | 
|  | struct QueueEntry { | 
|  | enum class Operation { Delete, Insert }; | 
|  |  | 
|  | Operation op = Operation::Delete; | 
|  | sp<GraphicBuffer> buffer = nullptr; | 
|  | uint64_t bufferId = 0; | 
|  | std::shared_ptr<Barrier> barrier = nullptr; | 
|  | }; | 
|  |  | 
|  | void queueOperation(const QueueEntry&& entry); | 
|  | void threadMain(); | 
|  | GLESRenderEngine* const mEngine; | 
|  | std::thread mThread = std::thread([this]() { threadMain(); }); | 
|  | std::condition_variable_any mCondition; | 
|  | std::mutex mMutex; | 
|  | std::queue<QueueEntry> mQueue GUARDED_BY(mMutex); | 
|  |  | 
|  | bool mRunning GUARDED_BY(mMutex) = true; | 
|  | }; | 
|  |  | 
|  | } // namespace gl | 
|  | } // namespace renderengine | 
|  | } // namespace android |