Remove some private methods from RenderEngine

Moved some methods that are only used as an implementation
detail of GLESRenderEngine out of RE's main header

Test: builds
Change-Id: Ib157082df23615b8c95a8aede9cd0ded093c8948
diff --git a/libs/renderengine/gl/GLESRenderEngine.cpp b/libs/renderengine/gl/GLESRenderEngine.cpp
index 3dcfebe..3090d19 100644
--- a/libs/renderengine/gl/GLESRenderEngine.cpp
+++ b/libs/renderengine/gl/GLESRenderEngine.cpp
@@ -114,6 +114,28 @@
 namespace renderengine {
 namespace gl {
 
+class BindNativeBufferAsFramebuffer {
+public:
+    BindNativeBufferAsFramebuffer(GLESRenderEngine& engine, ANativeWindowBuffer* buffer,
+                                  const bool useFramebufferCache)
+          : mEngine(engine), mFramebuffer(mEngine.getFramebufferForDrawing()), mStatus(NO_ERROR) {
+        mStatus = mFramebuffer->setNativeWindowBuffer(buffer, mEngine.isProtected(),
+                                                      useFramebufferCache)
+                ? mEngine.bindFrameBuffer(mFramebuffer)
+                : NO_MEMORY;
+    }
+    ~BindNativeBufferAsFramebuffer() {
+        mFramebuffer->setNativeWindowBuffer(nullptr, false, /*arbitrary*/ true);
+        mEngine.unbindFrameBuffer(mFramebuffer);
+    }
+    status_t getStatus() const { return mStatus; }
+
+private:
+    GLESRenderEngine& mEngine;
+    Framebuffer* mFramebuffer;
+    status_t mStatus;
+};
+
 using base::StringAppendF;
 using ui::Dataspace;
 
diff --git a/libs/renderengine/gl/GLESRenderEngine.h b/libs/renderengine/gl/GLESRenderEngine.h
index 2c6eae2..2a98bd8 100644
--- a/libs/renderengine/gl/GLESRenderEngine.h
+++ b/libs/renderengine/gl/GLESRenderEngine.h
@@ -60,13 +60,10 @@
     void primeCache() const override;
     void genTextures(size_t count, uint32_t* names) override;
     void deleteTextures(size_t count, uint32_t const* names) override;
-    void bindExternalTextureImage(uint32_t texName, const Image& image) override;
     status_t bindExternalTextureBuffer(uint32_t texName, const sp<GraphicBuffer>& buffer,
                                        const sp<Fence>& fence) EXCLUDES(mRenderingMutex);
     void cacheExternalTextureBuffer(const sp<GraphicBuffer>& buffer) EXCLUDES(mRenderingMutex);
     void unbindExternalTextureBuffer(uint64_t bufferId) EXCLUDES(mRenderingMutex);
-    status_t bindFrameBuffer(Framebuffer* framebuffer) override;
-    void unbindFrameBuffer(Framebuffer* framebuffer) override;
 
     bool isProtected() const override { return mInProtectedContext; }
     bool supportsProtectedContent() const override;
@@ -102,13 +99,15 @@
     std::shared_ptr<ImageManager::Barrier> unbindExternalTextureBufferForTesting(uint64_t bufferId);
 
 protected:
-    Framebuffer* getFramebufferForDrawing() override;
+    Framebuffer* getFramebufferForDrawing();
     void dump(std::string& result) override EXCLUDES(mRenderingMutex)
             EXCLUDES(mFramebufferImageCacheMutex);
     size_t getMaxTextureSize() const override;
     size_t getMaxViewportDims() const override;
 
 private:
+    friend class BindNativeBufferAsFramebuffer;
+
     enum GlesVersion {
         GLES_VERSION_1_0 = 0x10000,
         GLES_VERSION_1_1 = 0x10001,
@@ -133,6 +132,9 @@
     status_t cacheExternalTextureBufferInternal(const sp<GraphicBuffer>& buffer)
             EXCLUDES(mRenderingMutex);
     void unbindExternalTextureBufferInternal(uint64_t bufferId) EXCLUDES(mRenderingMutex);
+    status_t bindFrameBuffer(Framebuffer* framebuffer);
+    void unbindFrameBuffer(Framebuffer* framebuffer);
+    void bindExternalTextureImage(uint32_t texName, const Image& image);
 
     // A data space is considered HDR data space if it has BT2020 color space
     // with PQ or HLG transfer function.